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spudec: Allocate memory for paletted image data separately

Use a separate allocation to avoid issues with e.g. the "cut" function.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31791 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2010-07-24 21:40:06 +00:00 committed by Uoti Urpala
parent 4533ea0d55
commit a5e9d3b56a

View File

@ -228,13 +228,15 @@ static int spudec_alloc_image(spudec_handle_t *this, int stride, int height)
if (this->image_size < this->stride * this->height) {
if (this->image != NULL) {
free(this->image);
free(this->pal_image);
this->image_size = 0;
}
this->image = malloc(3 * this->stride * this->height);
this->image = malloc(2 * this->stride * this->height);
if (this->image) {
this->image_size = this->stride * this->height;
this->aimage = this->image + this->image_size;
this->pal_image = this->aimage + this->image_size;
// use stride here as well to simplify reallocation checks
this->pal_image = malloc(this->stride * this->height);
}
}
return this->image != NULL;
@ -1269,6 +1271,7 @@ void spudec_free(void *this)
free(spu->scaled_image);
if (spu->image)
free(spu->image);
free(spu->pal_image);
free(spu);
}
}