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gl_video: add some alpha FBO formats

This commit is contained in:
wm4 2013-03-28 21:44:33 +01:00
parent 8099cbe9dd
commit a0e2f7113b
2 changed files with 7 additions and 2 deletions

View File

@ -398,7 +398,8 @@ opengl
Selects the internal format of textures used for FBOs. The format can
influence performance and quality of the video output. (FBOs are not
always used, and typically only when using extended scalers.)
fmt can be one of: rgb, rgba, rgb8, rgb10, rgb16, rgb16f, rgb32f
fmt can be one of: rgb, rgba, rgb8, rgb10, rgb16, rgb16f, rgb32f,
rgba12, rgba16, rgba16f, rgba32f.
Default: rgb.
gamma

View File

@ -251,7 +251,11 @@ const struct m_sub_options gl_video_conf = {
{"rgb10", GL_RGB10},
{"rgb16", GL_RGB16},
{"rgb16f", GL_RGB16F},
{"rgb32f", GL_RGB32F})),
{"rgb32f", GL_RGB32F},
{"rgba12", GL_RGBA12},
{"rgba16", GL_RGBA16},
{"rgba16f", GL_RGBA16F},
{"rgba32f", GL_RGBA32F})),
OPT_INTRANGE("dither-depth", dither_depth, 0, -1, 16),
OPT_FLAG("alpha", enable_alpha, 0),
{0}