1
mirror of https://github.com/mpv-player/mpv synced 2025-01-01 04:36:24 +01:00

Combine adjacent overlapping, translucent glyph borders and shadows to

avoid luminance build-up, which looks ugly.

The resulting, modified bitmaps are stored in separate bitmap cache.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28824 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
greg 2009-03-05 20:47:33 +00:00
parent 8ad008e12a
commit 9bad4bdce4
3 changed files with 177 additions and 1 deletions

View File

@ -324,3 +324,53 @@ void ass_glyph_cache_reset(void)
ass_glyph_cache_done();
ass_glyph_cache_init();
}
//---------------------------------
// composite cache
hashmap_t* composite_cache;
static void composite_hash_dtor(void* key, size_t key_size, void* value, size_t value_size)
{
composite_hash_val_t* v = value;
free(v->a);
free(v->b);
free(key);
free(value);
}
void* cache_add_composite(composite_hash_key_t* key, composite_hash_val_t* val)
{
return hashmap_insert(composite_cache, key, val);
}
/**
* \brief Get a composite bitmap from composite cache.
* \param key hash key
* \return requested hash val or 0 if not found
*/
composite_hash_val_t* cache_find_composite(composite_hash_key_t* key)
{
return hashmap_find(composite_cache, key);
}
void ass_composite_cache_init(void)
{
composite_cache = hashmap_init(sizeof(composite_hash_key_t),
sizeof(composite_hash_val_t),
0xFFFF + 13,
composite_hash_dtor, NULL, NULL);
}
void ass_composite_cache_done(void)
{
hashmap_done(composite_cache);
}
void ass_composite_cache_reset(void)
{
ass_composite_cache_done();
ass_composite_cache_init();
}

View File

@ -65,6 +65,27 @@ bitmap_hash_val_t* cache_find_bitmap(bitmap_hash_key_t* key);
void ass_bitmap_cache_reset(void);
void ass_bitmap_cache_done(void);
// Cache for composited bitmaps
typedef struct composite_hash_key_s {
int aw, ah, bw, bh;
int ax, ay, bx, by;
bitmap_hash_key_t a;
bitmap_hash_key_t b;
} composite_hash_key_t;
typedef struct composite_hash_val_s {
unsigned char* a;
unsigned char* b;
} composite_hash_val_t;
void ass_composite_cache_init(void);
void* cache_add_composite(composite_hash_key_t* key, composite_hash_val_t* val);
composite_hash_val_t* cache_find_composite(composite_hash_key_t* key);
void ass_composite_cache_reset(void);
void ass_composite_cache_done(void);
// describes an outline glyph
typedef struct glyph_hash_key_s {
ass_font_t* font;

View File

@ -279,6 +279,7 @@ ass_renderer_t* ass_renderer_init(ass_library_t* library)
ass_font_cache_init();
ass_bitmap_cache_init();
ass_composite_cache_init();
ass_glyph_cache_init();
text_info.glyphs = calloc(MAX_GLYPHS, sizeof(glyph_info_t));
@ -294,6 +295,7 @@ void ass_renderer_done(ass_renderer_t* priv)
{
ass_font_cache_done();
ass_bitmap_cache_done();
ass_composite_cache_done();
ass_glyph_cache_done();
if (render_context.stroker) {
FT_Stroker_Done(render_context.stroker);
@ -405,6 +407,93 @@ static ass_image_t** render_glyph(bitmap_t* bm, int dst_x, int dst_y, uint32_t c
return tail;
}
/**
* \brief Calculate overlapping area of two consecutive bitmaps and in case they
* overlap, composite them together
* Mainly useful for translucent glyphs and especially borders, to avoid the
* luminance adding up where they overlap (which looks ugly)
*/
static void render_overlap(ass_image_t** last_tail, ass_image_t** tail, bitmap_hash_key_t *last_hash, bitmap_hash_key_t* hash) {
int left, top, bottom, right;
int old_left, old_top, w, h, cur_left, cur_top;
int x, y, opos, cpos;
char m;
composite_hash_key_t hk;
composite_hash_val_t *hv;
composite_hash_key_t *nhk;
int ax = (*last_tail)->dst_x;
int ay = (*last_tail)->dst_y;
int aw = (*last_tail)->w;
int ah = (*last_tail)->h;
int bx = (*tail)->dst_x;
int by = (*tail)->dst_y;
int bw = (*tail)->w;
int bh = (*tail)->h;
unsigned char* a;
unsigned char* b;
if ((*last_tail)->bitmap == (*tail)->bitmap)
return;
// Calculate overlap coordinates
left = (ax > bx) ? ax : bx;
top = (ay > by) ? ay : by;
right = ((ax+aw) < (bx+bw)) ? (ax+aw) : (bx+bw);
bottom = ((ay+ah) < (by+bh)) ? (ay+ah) : (by+bh);
if ((right <= left) || (bottom <= top))
return;
old_left = left-(ax);
old_top = top-(ay);
w = right-left;
h = bottom-top;
cur_left = left-(bx);
cur_top = top-(by);
// Query cache
memcpy(&hk.a, last_hash, sizeof(*last_hash));
memcpy(&hk.b, hash, sizeof(*hash));
hk.aw = aw;
hk.ah = ah;
hk.bw = bw;
hk.bh = bh;
hk.ax = ax;
hk.ay = ay;
hk.bx = bx;
hk.by = by;
hv = cache_find_composite(&hk);
if (hv) {
(*last_tail)->bitmap = hv->a;
(*tail)->bitmap = hv->b;
return;
}
// Allocate new bitmaps and copy over data
a = (*last_tail)->bitmap;
b = (*tail)->bitmap;
(*last_tail)->bitmap = malloc(aw*ah);
(*tail)->bitmap = malloc(bw*bh);
memcpy((*last_tail)->bitmap, a, aw*ah);
memcpy((*tail)->bitmap, b, bw*bh);
// Composite overlapping area
for (y=0; y<h; y++)
for (x=0; x<w; x++) {
opos = (old_top+y)*(aw) + (old_left+x);
cpos = (cur_top+y)*(bw) + (cur_left+x);
m = (a[opos] > b[cpos]) ? a[opos] : b[cpos];
(*last_tail)->bitmap[opos] = 0;
(*tail)->bitmap[cpos] = m;
}
// Insert bitmaps into the cache
nhk = calloc(1, sizeof(*nhk));
memcpy(nhk, &hk, sizeof(*nhk));
hv = calloc(1, sizeof(*hv));
hv->a = (*last_tail)->bitmap;
hv->b = (*tail)->bitmap;
cache_add_composite(nhk, hv);
}
/**
* \brief Convert text_info_t struct to ass_image_t list
* Splits glyphs in halves when needed (for \kf karaoke).
@ -416,6 +505,9 @@ static ass_image_t* render_text(text_info_t* text_info, int dst_x, int dst_y)
bitmap_t* bm;
ass_image_t* head;
ass_image_t** tail = &head;
ass_image_t** last_tail = 0;
ass_image_t** here_tail = 0;
bitmap_hash_key_t* last_hash = 0;
for (i = 0; i < text_info->length; ++i) {
glyph_info_t* info = text_info->glyphs + i;
@ -426,9 +518,15 @@ static ass_image_t* render_text(text_info_t* text_info, int dst_x, int dst_y)
pen_y = dst_y + info->pos.y + ROUND(info->shadow * frame_context.border_scale);
bm = info->bm_s;
here_tail = tail;
tail = render_glyph(bm, pen_x, pen_y, info->c[3], 0, 1000000, tail);
if (last_tail && tail != here_tail && ((info->c[3] & 0xff) > 0))
render_overlap(last_tail, here_tail, last_hash, &info->hash_key);
last_tail = here_tail;
last_hash = &info->hash_key;
}
last_tail = 0;
for (i = 0; i < text_info->length; ++i) {
glyph_info_t* info = text_info->glyphs + i;
if ((info->symbol == 0) || (info->symbol == '\n') || !info->bm_o)
@ -440,8 +538,14 @@ static ass_image_t* render_text(text_info_t* text_info, int dst_x, int dst_y)
if ((info->effect_type == EF_KARAOKE_KO) && (info->effect_timing <= info->bbox.xMax)) {
// do nothing
} else
} else {
here_tail = tail;
tail = render_glyph(bm, pen_x, pen_y, info->c[2], 0, 1000000, tail);
if (last_tail && tail != here_tail && ((info->c[2] & 0xff) > 0))
render_overlap(last_tail, here_tail, last_hash, &info->hash_key);
last_tail = here_tail;
last_hash = &info->hash_key;
}
}
for (i = 0; i < text_info->length; ++i) {
glyph_info_t* info = text_info->glyphs + i;
@ -2121,6 +2225,7 @@ static void ass_reconfigure(ass_renderer_t* priv)
priv->render_id = ++last_render_id;
ass_glyph_cache_reset();
ass_bitmap_cache_reset();
ass_composite_cache_reset();
ass_free_images(priv->prev_images_root);
priv->prev_images_root = 0;
}