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https://github.com/mpv-player/mpv
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vo_opengl: hwdec_cuda: add yuv420p support
Because it allows easier testing of filters + hwdec. Make the texture setup code a bit more generic so it doesn't get too much of a mess. We also use the GL renderer utility function gl_find_unorm_format(), which saves us additional work with OpenGL's semi-redundant format specifiers.
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@ -32,15 +32,17 @@
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#include <libavutil/hwcontext.h>
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#include <libavutil/hwcontext_cuda.h>
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#include "formats.h"
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#include "hwdec.h"
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#include "video.h"
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struct priv {
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struct mp_hwdec_ctx hwctx;
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struct mp_image layout;
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GLuint gl_textures[2];
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CUgraphicsResource cu_res[2];
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CUarray cu_array[2];
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GLuint gl_textures[4];
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CUgraphicsResource cu_res[4];
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CUarray cu_array[4];
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int sample_count[4];
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int sample_width;
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CUcontext cuda_ctx;
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@ -155,21 +157,25 @@ static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
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mp_image_set_params(&p->layout, params);
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GLint luma_format, chroma_format;
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GLenum type;
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for (int n = 0; n < 4; n++)
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p->sample_count[n] = 0;
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switch (params->imgfmt) {
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case IMGFMT_NV12:
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luma_format = GL_R8;
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chroma_format = GL_RG8;
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type = GL_UNSIGNED_BYTE;
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p->sample_width = 1;
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p->sample_count[0] = 1;
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p->sample_count[1] = 2;
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break;
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case IMGFMT_P010:
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case IMGFMT_P016:
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luma_format = GL_R16;
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chroma_format = GL_RG16;
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type = GL_UNSIGNED_SHORT;
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p->sample_width = 2;
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p->sample_count[0] = 1;
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p->sample_count[1] = 2;
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break;
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case IMGFMT_420P:
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p->sample_width = 1;
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for (int n = 0; n < 3; n++)
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p->sample_count[n] = 1;
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break;
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default:
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MP_ERR(hw, "Unsupported format: %s\n", mp_imgfmt_to_name(params->imgfmt));
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@ -180,18 +186,24 @@ static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
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if (ret < 0)
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return ret;
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gl->GenTextures(2, p->gl_textures);
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for (int n = 0; n < 2; n++) {
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gl->GenTextures(4, p->gl_textures);
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for (int n = 0; n < 4; n++) {
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if (!p->sample_count[n])
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break;
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const struct gl_format *fmt =
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gl_find_unorm_format(gl, p->sample_width, p->sample_count[n]);
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gl->BindTexture(GL_TEXTURE_2D, p->gl_textures[n]);
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GLenum filter = GL_NEAREST;
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gl->TexImage2D(GL_TEXTURE_2D, 0, n == 0 ? luma_format : chroma_format,
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gl->TexImage2D(GL_TEXTURE_2D, 0, fmt->internal_format,
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mp_image_plane_w(&p->layout, n),
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mp_image_plane_h(&p->layout, n),
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0, n == 0 ? GL_RED : GL_RG, type, NULL);
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0, fmt->format, fmt->type, NULL);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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ret = CHECK_CU(cuGraphicsGLRegisterImage(&p->cu_res[n], p->gl_textures[n],
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@ -230,15 +242,16 @@ static void destroy(struct gl_hwdec *hw)
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// Don't bail if any CUDA calls fail. This is all best effort.
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CHECK_CU(cuCtxPushCurrent(p->cuda_ctx));
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for (int n = 0; n < 2; n++) {
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for (int n = 0; n < 4; n++) {
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if (p->cu_res[n] > 0)
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CHECK_CU(cuGraphicsUnregisterResource(p->cu_res[n]));
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p->cu_res[n] = 0;
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}
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CHECK_CU(cuCtxPopCurrent(&dummy));
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CHECK_CU(cuCtxDestroy(p->cuda_ctx));
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gl->DeleteTextures(2, p->gl_textures);
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gl->DeleteTextures(4, p->gl_textures);
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hwdec_devices_remove(hw->devs, &p->hwctx);
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av_buffer_unref(&p->hwctx.av_device_ref);
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@ -257,7 +270,10 @@ static int map_frame(struct gl_hwdec *hw, struct mp_image *hw_image,
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*out_frame = (struct gl_hwdec_frame) { 0, };
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for (int n = 0; n < 2; n++) {
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for (int n = 0; n < 4; n++) {
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if (!p->sample_count[n])
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break;
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// widthInBytes must account for the chroma plane
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// elements being two samples wide.
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CUDA_MEMCPY2D cpy = {
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@ -268,7 +284,7 @@ static int map_frame(struct gl_hwdec *hw, struct mp_image *hw_image,
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.srcY = 0,
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.dstArray = p->cu_array[n],
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.WidthInBytes = mp_image_plane_w(&p->layout, n) *
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(n + 1) * p->sample_width,
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p->sample_count[n] * p->sample_width,
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.Height = mp_image_plane_h(&p->layout, n),
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};
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ret = CHECK_CU(cuMemcpy2D(&cpy));
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