vo_opengl: rename custom shader entrypoint from sample to sample_pixel

"sample" is a reserved identifier at least in GLES ES. Suggestions for a
better name than "sample_pixel" are still welcome.

Fixes #2733.
This commit is contained in:
wm4 2016-01-25 20:24:41 +01:00
parent eaf2eebb50
commit 7f300b4204
3 changed files with 26 additions and 4 deletions

View File

@ -25,6 +25,8 @@ Interface changes
- add --audio-normalize-downmix
- change the default downmix behavior (--audio-normalize-downmix=yes to get
the old default)
- VO opengl custom shaders must now use "sample_pixel" as function name,
instead of "sample"
--- mpv 0.15.0 ---
- change "yadif" video filter defaults
--- mpv 0.14.0 ---

View File

@ -657,7 +657,11 @@ Available video output drivers are:
These files must define a function with the following signature::
vec4 sample(sampler2D tex, vec2 pos, vec2 tex_size)
vec4 sample_pixel(sampler2D tex, vec2 pos, vec2 tex_size)
(If there is no string ``sample_pixel`` in the shader script, it will
use ``sample`` instead. This is a compatibility hack for older shader
scripts, and is deprecated.)
The meanings of the parameters are as follows:

View File

@ -220,6 +220,7 @@ struct gl_video {
bool hwdec_active;
bool dsi_warned;
bool custom_shader_fn_warned;
};
struct fmt_entry {
@ -943,6 +944,19 @@ static void load_shader(struct gl_video *p, const char *body)
p->texture_h});
}
static const char *get_custom_shader_fn(struct gl_video *p, const char *body)
{
if (!p->gl->es && strstr(body, "sample") && !strstr(body, "sample_pixel")) {
if (!p->custom_shader_fn_warned) {
MP_WARN(p, "sample() is deprecated in custom shaders. "
"Use sample_pixel()\n");
p->custom_shader_fn_warned = true;
}
return "sample";
}
return "sample_pixel";
}
// Applies an arbitrary number of shaders in sequence, using the given pair
// of FBOs as intermediate buffers. Returns whether any shaders were applied.
static bool apply_shaders(struct gl_video *p, char **shaders,
@ -958,9 +972,10 @@ static bool apply_shaders(struct gl_video *p, char **shaders,
continue;
finish_pass_fbo(p, &textures[tex], w, h, tex_num, 0);
load_shader(p, body);
const char *fn_name = get_custom_shader_fn(p, body);
GLSLF("// custom shader\n");
GLSLF("vec4 color = sample(texture%d, texcoord%d, texture_size%d);\n",
tex_num, tex_num, tex_num);
GLSLF("vec4 color = %s(texture%d, texcoord%d, texture_size%d);\n",
fn_name, tex_num, tex_num, tex_num);
tex = (tex+1) % 2;
success = true;
}
@ -1153,8 +1168,9 @@ static void pass_sample(struct gl_video *p, int src_tex, struct scaler *scaler,
const char *body = load_cached_file(p, p->opts.scale_shader);
if (body) {
load_shader(p, body);
const char *fn_name = get_custom_shader_fn(p, body);
GLSLF("// custom scale-shader\n");
GLSL(vec4 color = sample(tex, pos, size);)
GLSLF("vec4 color = %s(tex, pos, size);\n", fn_name);
} else {
p->opts.scale_shader = NULL;
}