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hardcode SYNC flag, so no problems could rise if first frame is skipped
frame skipping is still done by passing NULL buffer to the decoder patch by Shachar Raindel <shacharr at gmail.com> git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@15920 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -330,7 +330,7 @@ int DMO_VideoDecoder_DecodeInternal(DMO_VideoDecoder *this, const void* src, int
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bufferin = CMediaBufferCreate(size, (void*)src, size, 0);
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bufferin = CMediaBufferCreate(size, (void*)src, size, 0);
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result = this->m_pDMO_Filter->m_pMedia->vt->ProcessInput(this->m_pDMO_Filter->m_pMedia, 0,
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result = this->m_pDMO_Filter->m_pMedia->vt->ProcessInput(this->m_pDMO_Filter->m_pMedia, 0,
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(IMediaBuffer*)bufferin,
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(IMediaBuffer*)bufferin,
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(is_keyframe) ? DMO_INPUT_DATA_BUFFERF_SYNCPOINT : 0,
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DMO_INPUT_DATA_BUFFERF_SYNCPOINT,
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0, 0);
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0, 0);
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((IMediaBuffer*)bufferin)->vt->Release((IUnknown*)bufferin);
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((IMediaBuffer*)bufferin)->vt->Release((IUnknown*)bufferin);
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