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hardcode SYNC flag, so no problems could rise if first frame is skipped

frame skipping is still done by passing NULL buffer to the decoder
patch by Shachar Raindel <shacharr at gmail.com>


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@15920 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
iive 2005-07-05 09:47:12 +00:00
parent e4065d6e02
commit 7a7b157a2d

View File

@ -330,7 +330,7 @@ int DMO_VideoDecoder_DecodeInternal(DMO_VideoDecoder *this, const void* src, int
bufferin = CMediaBufferCreate(size, (void*)src, size, 0);
result = this->m_pDMO_Filter->m_pMedia->vt->ProcessInput(this->m_pDMO_Filter->m_pMedia, 0,
(IMediaBuffer*)bufferin,
(is_keyframe) ? DMO_INPUT_DATA_BUFFERF_SYNCPOINT : 0,
DMO_INPUT_DATA_BUFFERF_SYNCPOINT,
0, 0);
((IMediaBuffer*)bufferin)->vt->Release((IUnknown*)bufferin);