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vo_opengl: delete 16 bit test texture
Essentially a leak, but not that bad since it's small and allocated only once.
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@ -2235,6 +2235,7 @@ static int init_gl(struct gl_video *p)
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MP_VERBOSE(p, "16 bit texture depth: %d.\n", (int)param);
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p->texture_16bit_depth = param;
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}
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gl->DeleteTextures(1, &tex);
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}
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debug_check_gl(p, "after init_gl");
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