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Remove unnecessary OSD visibility code

Don't set osd_visible directly in seek code. It's usually set to the
same value by set_osd_bar() already. In the cases where set_osd_bar()
is not called or doesn't set it (seek is triggered by EDL or loop, or
there is no video output) it seems to make no difference.

This fixes a minor bug: if you set OSD level to disabled while the
progress bar was visible then doing seeks before it disappeared would
keep it visible but not change its value.


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@24112 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
uau 2007-08-21 00:24:14 +00:00
parent e833080245
commit 6a4478d677

View File

@ -3537,8 +3537,6 @@ if(rel_seek_secs || abs_seek_pos){
if( !edl_decision )
set_osd_bar(0,"Position",0,100,demuxer_get_percent_pos(mpctx->demuxer));
}
// osd_function has been set (or not) by the code triggering the seek
osd_visible=(GetTimerMS() + 1000) | 1; // to revert to PLAY pointer after 1 sec
}
rel_seek_secs=0;