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https://github.com/mpv-player/mpv
synced 2024-11-14 22:48:35 +01:00
vo_opengl: kill off FBOTEX_COMPUTE again
The textures not having an FBO actually caused regressions when trying to render the subtitles on top of this texture (--blend-subtitles), which still relied on an FBO. So just kill off the logic entirely. Why worry about a single FBO wasted when we're allocating like 10 anyway. Fixes #4657.
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d099e037ef
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@ -265,11 +265,8 @@ bool fbotex_init(struct fbotex *fbo, GL *gl, struct mp_log *log, int w, int h,
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// Like fbotex_init(), except it can be called on an already initialized FBO;
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// and if the parameters are the same as the previous call, do not touch it.
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// flags can be 0, or a combination of FBOTEX_FUZZY_W, FBOTEX_FUZZY_H and
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// FBOTEX_COMPUTE.
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// flags can be 0, or a combination of FBOTEX_FUZZY_W and FBOTEX_FUZZY_H.
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// Enabling FUZZY for W or H means the w or h does not need to be exact.
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// FBOTEX_COMPUTE means that the texture will be written to by a compute shader
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// instead of actually being attached to an FBO.
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bool fbotex_change(struct fbotex *fbo, GL *gl, struct mp_log *log, int w, int h,
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GLenum iformat, int flags)
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{
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@ -318,6 +315,7 @@ bool fbotex_change(struct fbotex *fbo, GL *gl, struct mp_log *log, int w, int h,
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.iformat = iformat,
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};
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gl->GenFramebuffers(1, &fbo->fbo);
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gl->GenTextures(1, &fbo->texture);
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gl->BindTexture(GL_TEXTURE_2D, fbo->texture);
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gl->TexImage2D(GL_TEXTURE_2D, 0, format->internal_format, fbo->rw, fbo->rh, 0,
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@ -330,24 +328,21 @@ bool fbotex_change(struct fbotex *fbo, GL *gl, struct mp_log *log, int w, int h,
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gl_check_error(gl, log, "after creating framebuffer texture");
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bool skip_fbo = flags & FBOTEX_COMPUTE;
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if (!skip_fbo) {
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gl->GenFramebuffers(1, &fbo->fbo);
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gl->BindFramebuffer(GL_FRAMEBUFFER, fbo->fbo);
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gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, fbo->texture, 0);
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gl->BindFramebuffer(GL_FRAMEBUFFER, fbo->fbo);
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gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, fbo->texture, 0);
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GLenum err = gl->CheckFramebufferStatus(GL_FRAMEBUFFER);
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if (err != GL_FRAMEBUFFER_COMPLETE) {
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mp_err(log, "Error: framebuffer completeness check failed (error=%d).\n",
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(int)err);
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res = false;
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}
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gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
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gl_check_error(gl, log, "after creating framebuffer");
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GLenum err = gl->CheckFramebufferStatus(GL_FRAMEBUFFER);
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if (err != GL_FRAMEBUFFER_COMPLETE) {
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mp_err(log, "Error: framebuffer completeness check failed (error=%d).\n",
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(int)err);
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res = false;
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}
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gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
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gl_check_error(gl, log, "after creating framebuffer");
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return res;
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}
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@ -66,7 +66,6 @@ bool fbotex_change(struct fbotex *fbo, GL *gl, struct mp_log *log, int w, int h,
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#define FBOTEX_FUZZY_W 1
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#define FBOTEX_FUZZY_H 2
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#define FBOTEX_FUZZY (FBOTEX_FUZZY_W | FBOTEX_FUZZY_H)
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#define FBOTEX_COMPUTE 4
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void fbotex_set_filter(struct fbotex *fbo, GLenum gl_filter);
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void fbotex_invalidate(struct fbotex *fbo);
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@ -1263,13 +1263,9 @@ static void finish_pass_direct(struct gl_video *p, GLint fbo, int vp_w, int vp_h
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static void finish_pass_fbo(struct gl_video *p, struct fbotex *dst_fbo,
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int w, int h, int flags)
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{
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bool use_compute = p->compute_w > 0 && p->compute_h > 0;
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if (use_compute)
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flags |= FBOTEX_COMPUTE;
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fbotex_change(dst_fbo, p->gl, p->log, w, h, p->opts.fbo_format, flags);
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if (use_compute) {
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if (p->compute_w > 0 && p->compute_h > 0) {
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gl_sc_uniform_image2D(p->sc, "out_image", dst_fbo->texture,
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dst_fbo->iformat, GL_WRITE_ONLY);
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GLSL(imageStore(out_image, ivec2(gl_GlobalInvocationID), color);)
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