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gl_common: fix invalid alignment
0 is invalid. The intention of the code turning off any additional alignment, so we need 1. Change a comment: obviously we don't try to set alignment parameters etc.to handle stride correctly, and instead do everything by row.
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@ -830,10 +830,10 @@ mp_image_t *glGetWindowScreenshot(GL *gl)
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gl->GetIntegerv(GL_VIEWPORT, vp);
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mp_image_t *image = mp_image_alloc(IMGFMT_RGB24, vp[2], vp[3]);
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gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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gl->PixelStorei(GL_PACK_ALIGNMENT, 0);
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gl->PixelStorei(GL_PACK_ALIGNMENT, 1);
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gl->PixelStorei(GL_PACK_ROW_LENGTH, 0);
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gl->ReadBuffer(GL_FRONT);
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//flip image while reading
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//flip image while reading (and also avoid stride-related trouble)
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for (int y = 0; y < vp[3]; y++) {
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gl->ReadPixels(vp[0], vp[1] + vp[3] - y - 1, vp[2], 1,
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GL_RGB, GL_UNSIGNED_BYTE,
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