mirror of
https://github.com/mpv-player/mpv
synced 2024-10-14 11:54:36 +02:00
keepaspect support, tryed to clean up DirectxManageDisplay a bit, enabled UYVY support and fixed bugs where switching to fullscreen would keep the console window on top and where the initial window position is wrongly calculated
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@12388 b3059339-0415-0410-9bf9-f77b7e298cf2
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1b6f3ce516
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5962355e94
@ -61,6 +61,7 @@ static COLORREF windowcolor = RGB(0,0,16); //windowcolor == colorkey
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static int adapter_count=0;
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static GUID selected_guid;
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static GUID *selected_guid_ptr = NULL;
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static float window_aspect;
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extern void mplayer_put_key(int code); //let mplayer handel the keyevents
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extern void vo_draw_text(int dxs,int dys,void (*draw_alpha)(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride));
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@ -96,7 +97,7 @@ static directx_fourcc_caps g_ddpf[] =
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{"IYUV ",IMGFMT_IYUV ,0,{sizeof(DDPIXELFORMAT), DDPF_FOURCC,MAKEFOURCC('I','Y','U','V'),0,0,0,0,0}}, //same as i420
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{"YVU9 ",IMGFMT_YVU9 ,0,{sizeof(DDPIXELFORMAT), DDPF_FOURCC,MAKEFOURCC('Y','V','U','9'),0,0,0,0,0}},
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{"YUY2 ",IMGFMT_YUY2 ,0,{sizeof(DDPIXELFORMAT), DDPF_FOURCC,MAKEFOURCC('Y','U','Y','2'),0,0,0,0,0}},
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// {"UYVY ",IMGFMT_UYVY ,0,{sizeof(DDPIXELFORMAT), DDPF_FOURCC,MAKEFOURCC('U','Y','V','Y'),0,0,0,0,0}},
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{"UYVY ",IMGFMT_UYVY ,0,{sizeof(DDPIXELFORMAT), DDPF_FOURCC,MAKEFOURCC('U','Y','V','Y'),0,0,0,0,0}},
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{"RGB15",IMGFMT_RGB15,0,{sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 16, 0x0000001F, 0x000003E0, 0x00007C00, 0}}, //RGB 5:5:5
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{"BGR15",IMGFMT_BGR15,0,{sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 16, 0x00007C00, 0x000003E0, 0x0000001F, 0}},
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{"RGB16",IMGFMT_RGB16,0,{sizeof(DDPIXELFORMAT), DDPF_RGB, 0, 16, 0x0000001F, 0x000007E0, 0x0000F800, 0}}, //RGB 5:6:5
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@ -470,58 +471,46 @@ static void check_events(void)
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static uint32_t Directx_ManageDisplay()
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{
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RECT rd_window;
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HRESULT ddrval;
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DDCAPS capsDrv;
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DDOVERLAYFX ovfx;
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DWORD dwUpdateFlags=0;
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HWND hWndafter;
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uint32_t xscreen = GetSystemMetrics(SM_CXSCREEN);
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uint32_t yscreen = GetSystemMetrics(SM_CYSCREEN);
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POINT point_window;
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uint32_t width,height;
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if(vidmode){
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xscreen=vm_width;
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yscreen=vm_height;
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}
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if(vo_fs || vidmode)
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{
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/*center and zoom image*/
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rd_window.top = 0;
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rd_window.left = 0;
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rd_window.right = xscreen;
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rd_window.bottom = yscreen;
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aspect(&width,&height,A_ZOOM);
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rd.left = (xscreen-width)/2;
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rd.right = rd.left+width;
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rd.top = (yscreen-height)/2;
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rd.bottom = rd.top + height;
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if(ShowCursor(FALSE)>=0)while(ShowCursor(FALSE)>=0){}
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}
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else /*windowed*/
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{
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GetClientRect (hWnd, &rd_window);
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if((rd_window.top == rd_window.bottom)&&!nooverlay)
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{
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/*window is minimized let's hide our overlay*/
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ddrval = g_lpddsOverlay->lpVtbl->UpdateOverlay(g_lpddsOverlay,NULL, g_lpddsPrimary, NULL, DDOVER_HIDE, NULL); //hide the overlay
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return 0;
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}
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/*width and height are zero therefore we have to get them from the window size*/
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width=rd_window.right - rd_window.left;
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height=rd_window.bottom - rd_window.top;
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point_window.x = 0; //overlayposition relative to the window
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point_window.y = 0;
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ClientToScreen(hWnd,&point_window);
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rd.left = point_window.x;
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rd.top = point_window.y;
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rd.bottom = rd.top + height;
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rd.right = rd.left + width;
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rd_window = rd;
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ShowCursor(TRUE);
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}
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int width,height;
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if(vo_fs || vidmode){
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aspect(&width,&height,A_ZOOM);
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rd.left=(vo_screenwidth-width)/2;
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rd.top=(vo_screenheight-height)/2;
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if(ShowCursor(FALSE)>=0)while(ShowCursor(FALSE)>=0){}
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}
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else {
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POINT pt;
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pt.x = 0; //overlayposition relative to the window
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pt.y = 0;
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ClientToScreen(hWnd,&pt);
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GetClientRect(hWnd, &rd);
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width=rd.right - rd.left;
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height=rd.bottom - rd.top;
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rd.left = pt.x;
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rd.top = pt.y;
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if(!nooverlay && (!width || !height)){
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/*window is minimized*/
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ddrval = g_lpddsOverlay->lpVtbl->UpdateOverlay(g_lpddsOverlay,NULL, g_lpddsPrimary, NULL, DDOVER_HIDE, NULL);
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return 0;
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}
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if(vo_keepaspect){
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int tmpheight=((float)width/window_aspect);
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tmpheight+=tmpheight%2;
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if(tmpheight > height){
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width=((float)height*window_aspect);
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width+=width%2;
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}
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else height=tmpheight;
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}
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ShowCursor(TRUE);
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}
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rd.right=rd.left+width;
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rd.bottom=rd.top+height;
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/*ok, let's workaround some overlay limitations*/
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if(!nooverlay)
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@ -537,25 +526,25 @@ static uint32_t Directx_ManageDisplay()
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{
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if(capsDrv.dwFXCaps & DDFXCAPS_OVERLAYSHRINKXN)mp_msg(MSGT_VO, MSGL_ERR,"<vo_directx><ERROR>can only shrinkN\n");
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else mp_msg(MSGT_VO, MSGL_ERR,"<vo_directx><ERROR>can't shrink x\n");
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width=image_width;
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rd.right=rd.left+image_width;
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}
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else if((width > image_width)&& !(capsDrv.dwFXCaps & DDFXCAPS_OVERLAYSTRETCHX))
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{
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if(capsDrv.dwFXCaps & DDFXCAPS_OVERLAYSTRETCHXN)mp_msg(MSGT_VO, MSGL_ERR,"<vo_directx><ERROR>can only stretchN\n");
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else mp_msg(MSGT_VO, MSGL_ERR,"<vo_directx><ERROR>can't stretch x\n");
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width = image_width;
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rd.right = rd.left+image_width;
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}
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if((height < image_height) && !(capsDrv.dwFXCaps & DDFXCAPS_OVERLAYSHRINKY))
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{
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if(capsDrv.dwFXCaps & DDFXCAPS_OVERLAYSHRINKYN)mp_msg(MSGT_VO, MSGL_ERR,"<vo_directx><ERROR>can only shrinkN\n");
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else mp_msg(MSGT_VO, MSGL_ERR,"<vo_directx><ERROR>can't shrink y\n");
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height = image_height;
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rd.bottom = rd.top + image_height;
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}
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else if((height > image_height ) && !(capsDrv.dwFXCaps & DDFXCAPS_OVERLAYSTRETCHY))
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{
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if(capsDrv.dwFXCaps & DDFXCAPS_OVERLAYSTRETCHYN)mp_msg(MSGT_VO, MSGL_ERR,"<vo_directx><ERROR>can only stretchN\n");
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else mp_msg(MSGT_VO, MSGL_ERR,"<vo_directx><ERROR>can't stretch y\n");
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height = image_height;
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rd.bottom = rd.top + image_height;
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}
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/*get minimum stretch, depends on display adaptor and mode (refresh rate!) */
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uStretchFactor1000 = capsDrv.dwMinOverlayStretch>1000 ? capsDrv.dwMinOverlayStretch : 1000;
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@ -564,54 +553,25 @@ static uint32_t Directx_ManageDisplay()
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/*calculate xstretch1000 and ystretch1000*/
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xstretch1000 = ((rd.right - rd.left)* 1000)/image_width ;
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ystretch1000 = ((rd.bottom - rd.top)* 1000)/image_height;
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/*handle move outside of window with cropping
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not really needed with colorkey, but shouldn't hurt*/
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rs.left=0;
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rs.right=image_width;
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rs.top=0;
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rs.bottom=image_height;
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if(!vo_fs)rd_window = rd; /*don't crop the window !!!*/
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if(rd.left < 0) //move out left
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{
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rs.left=(-rd.left*1000)/xstretch1000;
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rd.left = 0;
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}
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else rs.left=0;
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if(rd.top < 0) //move out up
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{
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rs.top=(-rd.top*1000)/ystretch1000;
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rd.top = 0;
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}
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else rs.top = 0;
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if(rd.right > xscreen) //move out right
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{
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rs.right=((xscreen-rd.left)*1000)/xstretch1000;
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rd.right= xscreen;
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}
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else rs.right = image_width;
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if(rd.bottom > yscreen) //move out down
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{
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rs.bottom=((yscreen-rd.top)*1000)/ystretch1000;
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rd.bottom= yscreen;
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}
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else rs.bottom= image_height;
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if(rd.left < 0)rs.left=(-rd.left*1000)/xstretch1000;
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if(rd.top < 0)rs.top=(-rd.top*1000)/ystretch1000;
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if(rd.right > vo_screenwidth)rs.right=((vo_screenwidth-rd.left)*1000)/xstretch1000;
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if(rd.bottom > vo_screenheight)rs.bottom=((vo_screenheight-rd.top)*1000)/ystretch1000;
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/*the last thing to check are alignment restrictions
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these expressions (x & -y) just do alignment by dropping low order bits...
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so to round up, we add first, then truncate*/
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if ((capsDrv.dwCaps & DDCAPS_ALIGNBOUNDARYSRC) && capsDrv.dwAlignBoundarySrc)
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rs.left = (rs.left + capsDrv.dwAlignBoundarySrc / 2) & -(signed)(capsDrv.dwAlignBoundarySrc);
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if ((capsDrv.dwCaps & DDCAPS_ALIGNSIZESRC) && capsDrv.dwAlignSizeSrc)
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rs.right = rs.left + ((rs.right - rs.left + capsDrv.dwAlignSizeSrc / 2) & -(signed) (capsDrv.dwAlignSizeSrc));
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if ((capsDrv.dwCaps & DDCAPS_ALIGNBOUNDARYDEST) && capsDrv.dwAlignBoundaryDest)
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{
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rd.left = (rd.left + capsDrv.dwAlignBoundaryDest / 2) & -(signed)(capsDrv.dwAlignBoundaryDest);
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if(!vo_fs)rd_window.left = (rd_window.left + capsDrv.dwAlignBoundaryDest / 2) & -(signed)(capsDrv.dwAlignBoundaryDest); //don't forget the window
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}
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if ((capsDrv.dwCaps & DDCAPS_ALIGNSIZEDEST) && capsDrv.dwAlignSizeDest)
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{
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rd.right = rd.left + ((rd.right - rd.left) & -(signed) (capsDrv.dwAlignSizeDest));
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if(!vo_fs)rd_window.right = rd_window.left + ((rd_window.right - rd_window.left) & -(signed) (capsDrv.dwAlignSizeDest)); //don't forget the window
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}
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if((capsDrv.dwCaps & DDCAPS_ALIGNBOUNDARYSRC) && capsDrv.dwAlignBoundarySrc)
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rs.left = (rs.left + capsDrv.dwAlignBoundarySrc / 2) & -(signed)(capsDrv.dwAlignBoundarySrc);
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if((capsDrv.dwCaps & DDCAPS_ALIGNSIZESRC) && capsDrv.dwAlignSizeSrc)
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rs.right = rs.left + ((rs.right - rs.left + capsDrv.dwAlignSizeSrc / 2) & -(signed) (capsDrv.dwAlignSizeSrc));
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if((capsDrv.dwCaps & DDCAPS_ALIGNBOUNDARYDEST) && capsDrv.dwAlignBoundaryDest)
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rd.left = (rd.left + capsDrv.dwAlignBoundaryDest / 2) & -(signed)(capsDrv.dwAlignBoundaryDest);
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if((capsDrv.dwCaps & DDCAPS_ALIGNSIZEDEST) && capsDrv.dwAlignSizeDest)
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rd.right = rd.left + ((rd.right - rd.left) & -(signed) (capsDrv.dwAlignSizeDest));
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/*create an overlay FX structure to specify a destination color key*/
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ZeroMemory(&ovfx, sizeof(ovfx));
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ovfx.dwSize = sizeof(ovfx);
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@ -637,20 +597,24 @@ static uint32_t Directx_ManageDisplay()
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}
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if(!vidmode && !vo_fs){
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if(vo_ontop)SetWindowPos(hWnd,HWND_TOPMOST,0,0,0,0,SWP_SHOWWINDOW|SWP_NOSIZE|SWP_NOMOVE|SWP_NOOWNERZORDER);
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else SetWindowPos(hWnd,HWND_NOTOPMOST,0,0,0,0,SWP_SHOWWINDOW|SWP_NOSIZE|SWP_NOMOVE|SWP_NOOWNERZORDER);
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RECT rdw=rd;
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AdjustWindowRect(&rdw,WS_OVERLAPPEDWINDOW|WS_SIZEBOX,FALSE);
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// printf("window: %i %i %ix%i\n",rdw.left,rdw.top,rdw.right - rdw.left,rdw.bottom - rdw.top);
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SetWindowPos(hWnd,(vo_ontop)?HWND_TOPMOST:HWND_NOTOPMOST,rdw.left,rdw.top,rdw.right-rdw.left,rdw.bottom-rdw.top,SWP_NOOWNERZORDER);
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}
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else SetWindowPos(hWndFS,HWND_TOPMOST,0,0,0,0,SWP_NOMOVE|SWP_NOSIZE|SWP_NOOWNERZORDER);
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//printf("Window:x:%i,y:%i,w:%i,h:%i\n",rd_window.left,rd_window.top,rd_window.right - rd_window.left,rd_window.bottom - rd_window.top);
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//printf("Overlay:x1:%i,y1:%i,x2:%i,y2:%i,w:%i,h:%i\n",rd.left,rd.top,rd.right,rd.bottom,rd.right - rd.left,rd.bottom - rd.top);
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//printf("Source:x1:%i,x2:%i,y1:%i,y2:%i\n",rs.left,rs.right,rs.top,rs.bottom);
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//printf("Image:x:%i->%i,y:%i->%i\n",image_width,d_image_width,image_height,d_image_height);
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/*for nonoverlay mode we are finished, for overlay mode we have to display the overlay first*/
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/*for nonoverlay mode we are finished, for overlay mode we have to display the overlay first*/
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if(nooverlay)return 0;
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/*make sure the overlay is inside the screen*/
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if(rd.left<0)rd.left=0;
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if(rd.right>vo_screenwidth)rd.right=vo_screenwidth;
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if(rd.top<0)rd.top=0;
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if(rd.bottom>vo_screenheight)rd.bottom=vo_screenheight;
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// printf("overlay: %i %i %ix%i\n",rd.left,rd.top,rd.right - rd.left,rd.bottom - rd.top);
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ddrval = g_lpddsOverlay->lpVtbl->UpdateOverlay(g_lpddsOverlay,&rs, g_lpddsPrimary, &rd, dwUpdateFlags, &ovfx);
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if(FAILED(ddrval))
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{
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@ -1197,6 +1161,7 @@ config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uin
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}
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aspect_save_screenres(vo_screenwidth,vo_screenheight);
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aspect(&d_image_width, &d_image_height, A_NOZOOM);
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window_aspect= (float)d_image_width / (float)d_image_height;
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vo_dx = 0;
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vo_dy = 0;
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if(!vidmode){
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@ -1213,7 +1178,6 @@ config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uin
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rd.top = vo_dy;
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rd.right = rd.left + d_image_width;
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rd.bottom = rd.top + d_image_height;
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AdjustWindowRect(&rd,WS_OVERLAPPEDWINDOW| WS_SIZEBOX,0);
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SetWindowPos(hWnd,NULL, rd.left, rd.top,rd.right-rd.left,rd.bottom-rd.top,SWP_SHOWWINDOW|SWP_NOOWNERZORDER);
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}
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else ShowWindow(hWnd,SW_SHOW);
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