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vo_opengl: make :srgb decompand the BT.709 values correctly
This is the same issue as addressed by257d9f1
, except this time for the :srgb option as well. (257d9f1
only addressed :icc-profile) The conditions of the srgb_compand mix() call are also flipped to prevent an off-by-one error.
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@ -45,8 +45,14 @@
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#if __VERSION__ >= 130
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vec3 srgb_compand(vec3 v)
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{
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return mix(1.055 * pow(v, vec3(1.0/2.4)) - vec3(0.055), v * 12.92,
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lessThanEqual(v, vec3(0.0031308)));
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return mix(v * 12.92, 1.055 * pow(v, vec3(1.0/2.4)) - vec3(0.055),
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lessThanEqual(vec3(0.0031308), v));
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}
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vec3 bt709_expand(vec3 v)
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{
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return mix(v / 4.5, pow((v + vec3(0.099))/1.099, vec3(1/0.45)),
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lessThanEqual(vec3(0.0812), v));
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}
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#endif
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@ -384,6 +390,13 @@ void main() {
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color = texture3D(lut_3d, color).rgb;
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#endif
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#ifdef USE_SRGB
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// Go from "linear" (0.45) to BT.709 to true linear to sRGB
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#ifndef USE_3DLUT
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// Unless we are using a 3DLUT, in which case USE_LINEAR_CONV_INV
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// already triggered earlier.
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color = pow(color, vec3(0.45));
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#endif
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color = bt709_expand(color.rgb);
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color.rgb = srgb_compand(color.rgb);
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#endif
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#ifdef USE_DITHER
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