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https://github.com/mpv-player/mpv
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LIBAVCODEC_BUILD >= 4754
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@15308 b3059339-0415-0410-9bf9-f77b7e298cf2
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c43a428c45
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@ -349,11 +349,15 @@ static int config(struct vf_instance_s* vf,
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else
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lavc_venc_context->bit_rate = 800000; /* default */
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lavc_venc_context->bit_rate_tolerance= lavc_param_vrate_tolerance*1000;
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#if LIBAVCODEC_BUILD >= 4754
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lavc_venc_context->time_base= (AVRational){mux_v->h.dwScale, mux_v->h.dwRate};
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#else
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#if LIBAVCODEC_BUILD >= 4662
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lavc_venc_context->frame_rate = mux_v->h.dwRate;
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lavc_venc_context->frame_rate_base = mux_v->h.dwScale;
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#else
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lavc_venc_context->frame_rate = mux_v->h.dwRate*FRAME_RATE_BASE/mux_v->h.dwScale;
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#endif
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#endif
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lavc_venc_context->qmin= lavc_param_vqmin;
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lavc_venc_context->qmax= lavc_param_vqmax;
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@ -61,26 +61,38 @@ static int config(struct vf_instance_s* vf,
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lavc_venc_context.width = width;
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lavc_venc_context.height = height;
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#if LIBAVCODEC_BUILD >= 4754
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if(!lavc_venc_context.time_base.num){
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#else
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if(!lavc_venc_context.frame_rate){
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#endif
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// guess FPS:
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switch(height){
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case 240:
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case 480:
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#if LIBAVCODEC_BUILD >= 4754
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lavc_venc_context.time_base= (AVRational){1001,30000};
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#else
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#if LIBAVCODEC_BUILD >= 4662
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lavc_venc_context.frame_rate = 30000;
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lavc_venc_context.frame_rate_base= 1001;
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#else
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lavc_venc_context.frame_rate=29.97*FRAME_RATE_BASE; // NTSC
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#endif
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#endif
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break;
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case 576:
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case 288:
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default:
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#if LIBAVCODEC_BUILD >= 4754
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lavc_venc_context.time_base= (AVRational){1,25};
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#else
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#if LIBAVCODEC_BUILD >= 4662
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lavc_venc_context.frame_rate = 25;
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lavc_venc_context.frame_rate_base= 1;
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#else
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lavc_venc_context.frame_rate=25*FRAME_RATE_BASE; // PAL
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#endif
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#endif
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break;
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// lavc_venc_context.frame_rate=vo_fps*FRAME_RATE_BASE; // same as src
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@ -191,11 +203,16 @@ static int open(vf_instance_t *vf, char* args){
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// fixed bitrate (in kbits)
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lavc_venc_context.bit_rate = 1000*p_quality;
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}
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#if LIBAVCODEC_BUILD >= 4754
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lavc_venc_context.time_base.num = 1000*1001;
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lavc_venc_context.time_base.den = (p_fps<1.0) ? 0 : (p_fps * lavc_venc_context.time_base.num);
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#else
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#if LIBAVCODEC_BUILD >= 4662
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lavc_venc_context.frame_rate_base = 1000*1001;
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lavc_venc_context.frame_rate = (p_fps<1.0) ? 0 : (p_fps * lavc_venc_context.frame_rate_base);
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#else
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lavc_venc_context.frame_rate = (p_fps<1.0) ? 0 : (p_fps * FRAME_RATE_BASE);
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#endif
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#endif
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lavc_venc_context.gop_size = 0; // I-only
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