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https://github.com/mpv-player/mpv
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vo_opengl: cosmetic change
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@ -1753,14 +1753,8 @@ static void pass_sample(struct gl_video *p, struct img_tex tex,
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} else if (strcmp(name, "oversample") == 0) {
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pass_sample_oversample(p->sc, scaler, w, h);
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} else if (scaler->kernel && scaler->kernel->polar) {
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bool use_compute_polar = (p->gl->mpgl_caps & MPGL_CAP_COMPUTE_SHADER) &&
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(p->gl->mpgl_caps & MPGL_CAP_NESTED_ARRAY);
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// Use a compute shader where possible, fallback to the slower texture
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// fragment sampler otherwise. Also use the fragment shader for
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// very large kernels to avoid exhausting shmem
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if (!use_compute_polar || scaler->kernel->f.radius > 16) {
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pass_sample_polar(p->sc, scaler, tex.components, p->gl->glsl_version);
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} else {
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GLenum reqs = MPGL_CAP_COMPUTE_SHADER | MPGL_CAP_NESTED_ARRAY;
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if ((p->gl->mpgl_caps & reqs) && scaler->kernel->f.radius <= 16) {
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// For performance we want to load at least as many pixels
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// horizontally as there are threads in a warp (32 for nvidia), as
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// well as enough to take advantage of shmem parallelism
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@ -1769,6 +1763,10 @@ static void pass_sample(struct gl_video *p, struct img_tex tex,
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pass_compute_polar(p->sc, scaler, tex.components,
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p->compute_w, p->compute_h,
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(float)w / tex.w, (float)h / tex.h);
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} else {
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// Fall back to regular polar shader when compute shaders are
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// unsupported or the kernel is too big for shmem
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pass_sample_polar(p->sc, scaler, tex.components, p->gl->glsl_version);
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}
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} else if (scaler->kernel) {
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pass_sample_separated(p, tex, scaler, w, h);
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