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vo_opengl: bump up SHADER_MAX_HOOKS

Apparently people are running into the current limit. 64 ought to be
enough for everybody.
This commit is contained in:
Niklas Haas 2017-06-24 01:55:21 +02:00
parent bbe8bb0ae9
commit 3fb6380aa8
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@ -22,7 +22,7 @@
#include "utils.h"
#define SHADER_API 1
#define SHADER_MAX_HOOKS 16
#define SHADER_MAX_HOOKS 64
#define SHADER_MAX_BINDS 6
#define MAX_SZEXP_SIZE 32