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lua: set a proper chunk name for builtin modules
luaL_loadstring(), which was used until now, uses the start of the Lua code itself as chunk name. Since the chunk name shows up even with runtime errors triggered by e.g. Lua code loaded from user scripts, this looks a but ugly. Switch to luaL_loadbuffer(), which is almost the same as luaL_loadstring(), but allows setting a chunk name.
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@ -164,7 +164,8 @@ static int load_builtin(lua_State *L)
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const char *name = luaL_checkstring(L, 1);
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for (int n = 0; builtin_lua_scripts[n][0]; n++) {
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if (strcmp(name, builtin_lua_scripts[n][0]) == 0) {
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if (luaL_loadstring(L, builtin_lua_scripts[n][1]))
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const char *script = builtin_lua_scripts[n][1];
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if (luaL_loadbuffer(L, script, strlen(script), name))
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lua_error(L);
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lua_call(L, 0, 1);
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return 1;
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