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Don't multiply fb_line_len by fb_pixel_size. Fixes too-low placement of OSD

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@17902 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
pacman 2006-03-20 22:24:14 +00:00
parent 6a6fec3656
commit 2857c2e4d4

View File

@ -1058,7 +1058,7 @@ static void draw_alpha(int x0, int y0, int w, int h, unsigned char *src,
{
unsigned char *dst;
dst = center + (fb_line_len * y0 + x0) * fb_pixel_size;
dst = center + fb_line_len * y0 + fb_pixel_size * x0;
(*draw_alpha_p)(w, h, src, srca, stride, dst, fb_line_len);
}
@ -1071,7 +1071,7 @@ static int draw_slice(uint8_t *src[], int stride[], int w, int h, int x,
uint8_t *d;
uint8_t *s;
d = center + (fb_line_len * y + x) * fb_pixel_size;
d = center + fb_line_len * y + fb_pixel_size * x;
s = src[0];
while (h) {