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vo_opengl utils: use gl->main_fb when reading window content
The main framebuffer is not the default framebuffer for the dxinterop backend. Bind the main framebuffer and use the appropriate attachment when reading the window content. Fix #3284
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@ -109,8 +109,10 @@ mp_image_t *gl_read_window_contents(GL *gl)
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mp_image_t *image = mp_image_alloc(IMGFMT_RGB24, vp[2], vp[3]);
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mp_image_t *image = mp_image_alloc(IMGFMT_RGB24, vp[2], vp[3]);
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if (!image)
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if (!image)
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return NULL;
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return NULL;
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gl->BindFramebuffer(GL_FRAMEBUFFER, gl->main_fb);
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GLenum obj = gl->main_fb ? GL_COLOR_ATTACHMENT0 : GL_FRONT;
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gl->PixelStorei(GL_PACK_ALIGNMENT, 1);
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gl->PixelStorei(GL_PACK_ALIGNMENT, 1);
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gl->ReadBuffer(GL_FRONT);
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gl->ReadBuffer(obj);
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//flip image while reading (and also avoid stride-related trouble)
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//flip image while reading (and also avoid stride-related trouble)
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for (int y = 0; y < vp[3]; y++) {
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for (int y = 0; y < vp[3]; y++) {
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gl->ReadPixels(vp[0], vp[1] + vp[3] - y - 1, vp[2], 1,
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gl->ReadPixels(vp[0], vp[1] + vp[3] - y - 1, vp[2], 1,
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@ -118,6 +120,7 @@ mp_image_t *gl_read_window_contents(GL *gl)
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image->planes[0] + y * image->stride[0]);
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image->planes[0] + y * image->stride[0]);
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}
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}
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gl->PixelStorei(GL_PACK_ALIGNMENT, 4);
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gl->PixelStorei(GL_PACK_ALIGNMENT, 4);
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gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
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return image;
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return image;
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}
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}
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