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audio: fix random crashes on uninit
I added this non-sense earlier this day. Oops.
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@ -85,10 +85,9 @@ void uninit_player(struct MPContext *mpctx, unsigned int mask)
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audio_uninit(mpctx->d_audio);
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mpctx->d_audio = NULL;
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talloc_free(mpctx->ao_buffer);
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mpctx->ao_buffer = NULL;
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mpctx->audio_status = STATUS_EOF;
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reselect_demux_streams(mpctx);
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if (mpctx->ao_buffer)
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mp_audio_buffer_clear(mpctx->ao_buffer);
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}
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if (mask & INITIALIZED_SUB) {
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