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terminal-win: support modifier keys in console input

Keyboard input in the console still isn't quite as flexible as it is in
the video window. Ctrl+<letter> and Ctrl+LEFT/RIGHT work, but
Ctrl+Alt+<letter> and Ctrl+<number> do not. Also, in the new Windows 10
console, a bunch of Ctrl keystrokes including Ctrl+UP/DOWN are handled
by the console window and not passed to the application.

Unlike in w32_common.c, we can't really translate keyboaard input
ourselves because the keyboard layout of the console window (in
conhost.exe) doesn't necessarily match the keyboard layout of mpv's
console input thread, however, using ToUnicode as a fallback when the
console doesn't return a unicode value could be a possible future
improvement.

Fixes #3625
This commit is contained in:
James Ross-Gowan 2016-10-13 22:40:12 +11:00
parent 6a8d1cdd49
commit 0af8811b15

View File

@ -92,14 +92,26 @@ static void read_input(HANDLE in)
UINT vkey = record->wVirtualKeyCode;
bool ext = record->dwControlKeyState & ENHANCED_KEY;
int mods = 0;
if (record->dwControlKeyState & (LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED))
mods |= MP_KEY_MODIFIER_ALT;
if (record->dwControlKeyState & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED))
mods |= MP_KEY_MODIFIER_CTRL;
if (record->dwControlKeyState & SHIFT_PRESSED)
mods |= MP_KEY_MODIFIER_SHIFT;
int mpkey = mp_w32_vkey_to_mpkey(vkey, ext);
if (mpkey) {
mp_input_put_key(input_ctx, mpkey);
mp_input_put_key(input_ctx, mpkey | mods);
} else {
// Only characters should be remaining
int c = record->uChar.UnicodeChar;
// The ctrl key always produces control characters in the console.
// Shift them back up to regular characters.
if (c > 0 && c < 0x20 && (mods & MP_KEY_MODIFIER_CTRL))
c += (mods & MP_KEY_MODIFIER_SHIFT) ? 0x40 : 0x60;
if (c >= 0x20)
mp_input_put_key(input_ctx, c);
mp_input_put_key(input_ctx, c | mods);
}
}
}