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mpv/libvo/vo_gl.c

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/*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
* You can alternatively redistribute this file and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
video, options: implement better YUV->RGB conversion control Rewrite control of the colorspace and input/output level parameters used in YUV-RGB conversions, replacing VO-specific suboptions with new common options and adding configuration support to more cases. Add new option --colormatrix which selects the colorspace the original video is assumed to have in YUV->RGB conversions. The default behavior changes from assuming BT.601 to colorspace autoselection between BT.601 and BT.709 using a simple heuristic based on video size. Add new options --colormatrix-input-range and --colormatrix-output-range which select input YUV and output RGB range. Disable the previously existing VO-specific colorspace and level conversion suboptions in vo_gl and vo_vdpau. Remove the "yuv_colorspace" property and replace it with one named "colormatrix" and semantics matching the new option. Add new properties matching the options for level conversion. Colorspace selection is currently supported by vo_gl, vo_vdpau, vo_xv and vf_scale, and all can change it at runtime (previously only vo_vdpau and vo_xv could). vo_vdpau now uses the same conversion matrix generation as vo_gl instead of libvdpau functionality; the main functional difference is that the "contrast" equalizer control behaves somewhat differently (it scales the Y component around 1/2 instead of around 0, so that contrast 0 makes the image gray rather than black). vo_xv does not support level conversion. vf_scale supports range setting for input, but always outputs full-range RGB. The value of the slave properties is the policy setting used for conversions. This means they can be set to any value regardless of whether the current VO supports that value or whether there currently even is any video. Possibly separate properties could be added to query the conversion actually used at the moment, if any. Because the colorspace and level settings are now set with a single VF/VO control call, the return value of that is no longer used to signal whether all the settings are actually supported. Instead code should set all the details it can support, and ignore the rest. The core will use GET_YUV_COLORSPACE to check which colorspace details have been set and which not. In other words, the return value for SET_YUV_COLORSPACE only signals whether any kind of YUV colorspace conversion handling exists at all, and VOs have to take care to return the actual state with GET_YUV_COLORSPACE instead. To be changed in later commits: add missing option documentation.
2011-10-15 23:50:21 +02:00
#include <stdbool.h>
#include "config.h"
#include "talloc.h"
#include "mp_msg.h"
#include "subopt-helper.h"
#include "video_out.h"
#include "libmpcodecs/vfcap.h"
#include "libmpcodecs/mp_image.h"
#include "geometry.h"
#include "osd.h"
#include "sub/font_load.h"
#include "sub/sub.h"
#include "gl_common.h"
#include "aspect.h"
#include "fastmemcpy.h"
#include "sub/ass_mp.h"
static int preinit_nosw(struct vo *vo, const char *arg);
//! How many parts the OSD may consist of at most
#define MAX_OSD_PARTS 20
#define LARGE_EOSD_TEX_SIZE 512
#define TINYTEX_SIZE 16
#define TINYTEX_COLS (LARGE_EOSD_TEX_SIZE / TINYTEX_SIZE)
#define TINYTEX_MAX (TINYTEX_COLS * TINYTEX_COLS)
#define SMALLTEX_SIZE 32
#define SMALLTEX_COLS (LARGE_EOSD_TEX_SIZE / SMALLTEX_SIZE)
#define SMALLTEX_MAX (SMALLTEX_COLS * SMALLTEX_COLS)
//for gl_priv.use_yuv
#define MASK_ALL_YUV (~(1 << YUV_CONVERSION_NONE))
#define MASK_NOT_COMBINERS (~((1 << YUV_CONVERSION_NONE) | (1 << YUV_CONVERSION_COMBINERS)))
#define MASK_GAMMA_SUPPORT (MASK_NOT_COMBINERS & ~(1 << YUV_CONVERSION_FRAGMENT))
struct gl_priv {
MPGLContext *glctx;
GL *gl;
int use_osd;
int scaled_osd;
//! Textures for OSD
GLuint osdtex[MAX_OSD_PARTS];
#ifndef FAST_OSD
//! Alpha textures for OSD
GLuint osdatex[MAX_OSD_PARTS];
#endif
GLuint *eosdtex;
GLuint largeeosdtex[2];
//! Display lists that draw the OSD parts
GLuint osdDispList[MAX_OSD_PARTS];
#ifndef FAST_OSD
GLuint osdaDispList[MAX_OSD_PARTS];
#endif
GLuint eosdDispList;
//! How many parts the OSD currently consists of
int osdtexCnt;
int eosdtexCnt;
int osd_color;
int use_ycbcr;
int use_yuv;
struct mp_csp_details colorspace;
int is_yuv;
int lscale;
int cscale;
float filter_strength;
int yuvconvtype;
int use_rectangle;
int err_shown;
uint32_t image_width;
uint32_t image_height;
uint32_t image_format;
uint32_t image_d_width;
uint32_t image_d_height;
int many_fmts;
int ati_hack;
int force_pbo;
int mesa_buffer;
int use_glFinish;
int swap_interval;
GLenum target;
GLint texfmt;
GLenum gl_format;
GLenum gl_type;
GLuint buffer;
GLuint buffer_uv[2];
int buffersize;
int buffersize_uv;
void *bufferptr;
void *bufferptr_uv[2];
int mesa_buffersize;
void *mesa_bufferptr;
GLuint fragprog;
GLuint default_texs[22];
char *custom_prog;
char *custom_tex;
int custom_tlin;
int custom_trect;
int mipmap_gen;
int stereo_mode;
int int_pause;
struct mp_csp_equalizer video_eq;
int texture_width;
int texture_height;
int mpi_flipped;
int vo_flipped;
int ass_border_x, ass_border_y;
unsigned int slice_height;
};
static void redraw(struct vo *vo);
static void resize(struct vo *vo, int x, int y)
{
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n", x, y);
if (WinID >= 0) {
int left = 0, top = 0, w = x, h = y;
geometry(&left, &top, &w, &h, vo->dwidth, vo->dheight);
top = y - h - top;
gl->Viewport(left, top, w, h);
} else
gl->Viewport(0, 0, x, y);
gl->MatrixMode(GL_PROJECTION);
gl->LoadIdentity();
p->ass_border_x = p->ass_border_y = 0;
if (aspect_scaling()) {
int new_w, new_h;
GLdouble scale_x, scale_y;
aspect(vo, &new_w, &new_h, A_WINZOOM);
panscan_calc_windowed(vo);
new_w += vo->panscan_x;
new_h += vo->panscan_y;
scale_x = (GLdouble)new_w / (GLdouble)x;
scale_y = (GLdouble)new_h / (GLdouble)y;
gl->Scaled(scale_x, scale_y, 1);
p->ass_border_x = (vo->dwidth - new_w) / 2;
p->ass_border_y = (vo->dheight - new_h) / 2;
}
gl->Ortho(0, p->image_width, p->image_height, 0, -1, 1);
gl->MatrixMode(GL_MODELVIEW);
gl->LoadIdentity();
if (!p->scaled_osd) {
#ifdef CONFIG_FREETYPE
// adjust font size to display size
force_load_font = 1;
#endif
vo_osd_changed(OSDTYPE_OSD);
}
gl->Clear(GL_COLOR_BUFFER_BIT);
redraw(vo);
}
static void texSize(struct vo *vo, int w, int h, int *texw, int *texh)
{
struct gl_priv *p = vo->priv;
if (p->use_rectangle) {
*texw = w;
*texh = h;
} else {
*texw = 32;
while (*texw < w)
*texw *= 2;
*texh = 32;
while (*texh < h)
*texh *= 2;
}
if (p->mesa_buffer)
*texw = (*texw + 63) & ~63;
else if (p->ati_hack)
*texw = (*texw + 511) & ~511;
}
//! maximum size of custom fragment program
#define MAX_CUSTOM_PROG_SIZE (1024 * 1024)
static void update_yuvconv(struct vo *vo)
{
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
int xs, ys, depth;
struct mp_csp_params cparams = { .colorspace = p->colorspace };
mp_csp_copy_equalizer_values(&cparams, &p->video_eq);
gl_conversion_params_t params = {
p->target, p->yuvconvtype, cparams,
p->texture_width, p->texture_height, 0, 0, p->filter_strength
};
mp_get_chroma_shift(p->image_format, &xs, &ys, &depth);
params.chrom_texw = params.texw >> xs;
params.chrom_texh = params.texh >> ys;
params.csp_params.input_shift = -depth & 7;
glSetupYUVConversion(gl, &params);
if (p->custom_prog) {
FILE *f = fopen(p->custom_prog, "rb");
if (!f) {
mp_msg(MSGT_VO, MSGL_WARN,
"[gl] Could not read customprog %s\n", p->custom_prog);
} else {
char *prog = calloc(1, MAX_CUSTOM_PROG_SIZE + 1);
fread(prog, 1, MAX_CUSTOM_PROG_SIZE, f);
fclose(f);
loadGPUProgram(gl, GL_FRAGMENT_PROGRAM, prog);
free(prog);
}
gl->ProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 0,
1.0 / p->texture_width,
1.0 / p->texture_height,
p->texture_width, p->texture_height);
}
if (p->custom_tex) {
FILE *f = fopen(p->custom_tex, "rb");
if (!f) {
mp_msg(MSGT_VO, MSGL_WARN,
"[gl] Could not read customtex %s\n", p->custom_tex);
} else {
int width, height, maxval;
gl->ActiveTexture(GL_TEXTURE3);
if (glCreatePPMTex(gl, p->custom_trect ? GL_TEXTURE_RECTANGLE : GL_TEXTURE_2D,
0, p->custom_tlin ? GL_LINEAR : GL_NEAREST,
f, &width, &height, &maxval)) {
gl->ProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 1,
1.0 / width, 1.0 / height,
width, height);
} else
mp_msg(MSGT_VO, MSGL_WARN,
"[gl] Error parsing customtex %s\n", p->custom_tex);
fclose(f);
gl->ActiveTexture(GL_TEXTURE0);
}
}
}
/**
* \brief remove all OSD textures and display-lists, thus clearing it.
*/
static void clearOSD(struct vo *vo)
{
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
int i;
if (!p->osdtexCnt)
return;
gl->DeleteTextures(p->osdtexCnt, p->osdtex);
#ifndef FAST_OSD
gl->DeleteTextures(p->osdtexCnt, p->osdatex);
for (i = 0; i < p->osdtexCnt; i++)
gl->DeleteLists(p->osdaDispList[i], 1);
#endif
for (i = 0; i < p->osdtexCnt; i++)
gl->DeleteLists(p->osdDispList[i], 1);
p->osdtexCnt = 0;
}
/**
* \brief remove textures, display list and free memory used by EOSD
*/
static void clearEOSD(struct vo *vo)
{
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
if (p->eosdDispList)
gl->DeleteLists(p->eosdDispList, 1);
p->eosdDispList = 0;
if (p->eosdtexCnt)
gl->DeleteTextures(p->eosdtexCnt, p->eosdtex);
p->eosdtexCnt = 0;
free(p->eosdtex);
p->eosdtex = NULL;
}
static inline int is_tinytex(ASS_Image *i, int tinytexcur)
{
return i->w < TINYTEX_SIZE && i->h < TINYTEX_SIZE
&& tinytexcur < TINYTEX_MAX;
}
static inline int is_smalltex(ASS_Image *i, int smalltexcur)
{
return i->w < SMALLTEX_SIZE && i->h < SMALLTEX_SIZE
&& smalltexcur < SMALLTEX_MAX;
}
static inline void tinytex_pos(int tinytexcur, int *x, int *y)
{
*x = (tinytexcur % TINYTEX_COLS) * TINYTEX_SIZE;
*y = (tinytexcur / TINYTEX_COLS) * TINYTEX_SIZE;
}
static inline void smalltex_pos(int smalltexcur, int *x, int *y)
{
*x = (smalltexcur % SMALLTEX_COLS) * SMALLTEX_SIZE;
*y = (smalltexcur / SMALLTEX_COLS) * SMALLTEX_SIZE;
}
/**
* \brief construct display list from ass image list
* \param img image list to create OSD from.
* A value of NULL has the same effect as clearEOSD()
*/
static void genEOSD(struct vo *vo, mp_eosd_images_t *imgs)
{
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
int sx, sy;
int tinytexcur = 0;
int smalltexcur = 0;
GLuint *curtex;
GLint scale_type = p->scaled_osd ? GL_LINEAR : GL_NEAREST;
ASS_Image *img = imgs->imgs;
ASS_Image *i;
if (imgs->changed == 0) // there are elements, but they are unchanged
return;
if (img && imgs->changed == 1) // there are elements, but they just moved
goto skip_upload;
clearEOSD(vo);
if (!img)
return;
if (!p->largeeosdtex[0]) {
gl->GenTextures(2, p->largeeosdtex);
for (int n = 0; n < 2; n++) {
gl->BindTexture(p->target, p->largeeosdtex[n]);
glCreateClearTex(gl, p->target, GL_ALPHA, GL_ALPHA,
GL_UNSIGNED_BYTE, scale_type,
LARGE_EOSD_TEX_SIZE, LARGE_EOSD_TEX_SIZE, 0);
}
}
for (i = img; i; i = i->next) {
if (i->w <= 0 || i->h <= 0 || i->stride < i->w)
continue;
if (is_tinytex(i, tinytexcur))
tinytexcur++;
else if (is_smalltex(i, smalltexcur))
smalltexcur++;
else
p->eosdtexCnt++;
}
mp_msg(MSGT_VO, MSGL_DBG2, "EOSD counts (tiny, small, all): %i, %i, %i\n",
tinytexcur, smalltexcur, p->eosdtexCnt);
if (p->eosdtexCnt) {
p->eosdtex = calloc(p->eosdtexCnt, sizeof(GLuint));
gl->GenTextures(p->eosdtexCnt, p->eosdtex);
}
tinytexcur = smalltexcur = 0;
for (i = img, curtex = p->eosdtex; i; i = i->next) {
int x = 0, y = 0;
if (i->w <= 0 || i->h <= 0 || i->stride < i->w) {
mp_msg(MSGT_VO, MSGL_V, "Invalid dimensions OSD for part!\n");
continue;
}
if (is_tinytex(i, tinytexcur)) {
tinytex_pos(tinytexcur, &x, &y);
gl->BindTexture(p->target, p->largeeosdtex[0]);
tinytexcur++;
} else if (is_smalltex(i, smalltexcur)) {
smalltex_pos(smalltexcur, &x, &y);
gl->BindTexture(p->target, p->largeeosdtex[1]);
smalltexcur++;
} else {
texSize(vo, i->w, i->h, &sx, &sy);
gl->BindTexture(p->target, *curtex++);
glCreateClearTex(gl, p->target, GL_ALPHA, GL_ALPHA,
GL_UNSIGNED_BYTE, scale_type, sx, sy, 0);
}
glUploadTex(gl, p->target, GL_ALPHA, GL_UNSIGNED_BYTE, i->bitmap,
i->stride, x, y, i->w, i->h, 0);
}
p->eosdDispList = gl->GenLists(1);
skip_upload:
gl->NewList(p->eosdDispList, GL_COMPILE);
tinytexcur = smalltexcur = 0;
for (i = img, curtex = p->eosdtex; i; i = i->next) {
int x = 0, y = 0;
if (i->w <= 0 || i->h <= 0 || i->stride < i->w)
continue;
gl->Color4ub(i->color >> 24, (i->color >> 16) & 0xff,
(i->color >> 8) & 0xff, 255 - (i->color & 0xff));
if (is_tinytex(i, tinytexcur)) {
tinytex_pos(tinytexcur, &x, &y);
sx = sy = LARGE_EOSD_TEX_SIZE;
gl->BindTexture(p->target, p->largeeosdtex[0]);
tinytexcur++;
} else if (is_smalltex(i, smalltexcur)) {
smalltex_pos(smalltexcur, &x, &y);
sx = sy = LARGE_EOSD_TEX_SIZE;
gl->BindTexture(p->target, p->largeeosdtex[1]);
smalltexcur++;
} else {
texSize(vo, i->w, i->h, &sx, &sy);
gl->BindTexture(p->target, *curtex++);
}
glDrawTex(gl, i->dst_x, i->dst_y, i->w, i->h, x, y, i->w, i->h, sx, sy,
p->use_rectangle == 1, 0, 0);
}
gl->EndList();
gl->BindTexture(p->target, 0);
}
/**
* \brief uninitialize OpenGL context, freeing textures, buffers etc.
*/
static void uninitGl(struct vo *vo)
{
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
int i = 0;
if (gl->DeletePrograms && p->fragprog)
gl->DeletePrograms(1, &p->fragprog);
p->fragprog = 0;
while (p->default_texs[i] != 0)
i++;
if (i)
gl->DeleteTextures(i, p->default_texs);
p->default_texs[0] = 0;
clearOSD(vo);
clearEOSD(vo);
if (p->largeeosdtex[0])
gl->DeleteTextures(2, p->largeeosdtex);
p->largeeosdtex[0] = 0;
if (gl->DeleteBuffers && p->buffer)
gl->DeleteBuffers(1, &p->buffer);
p->buffer = 0;
p->buffersize = 0;
p->bufferptr = NULL;
if (gl->DeleteBuffers && p->buffer_uv[0])
gl->DeleteBuffers(2, p->buffer_uv);
p->buffer_uv[0] = p->buffer_uv[1] = 0;
p->buffersize_uv = 0;
p->bufferptr_uv[0] = p->bufferptr_uv[1] = 0;
#ifdef CONFIG_GL_X11
if (p->mesa_bufferptr)
gl->FreeMemoryMESA(vo->x11->display, vo->x11->screen,
p->mesa_bufferptr);
#endif
p->mesa_bufferptr = NULL;
p->err_shown = 0;
}
static int isSoftwareGl(struct vo *vo)
{
struct gl_priv *p = vo->priv;
const char *renderer = p->gl->GetString(GL_RENDERER);
return !renderer || strcmp(renderer, "Software Rasterizer") == 0 ||
strstr(renderer, "llvmpipe");
}
static void autodetectGlExtensions(struct vo *vo)
{
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
const char *extensions = gl->GetString(GL_EXTENSIONS);
const char *vendor = gl->GetString(GL_VENDOR);
const char *version = gl->GetString(GL_VERSION);
const char *renderer = gl->GetString(GL_RENDERER);
int is_ati = vendor && strstr(vendor, "ATI") != NULL;
int ati_broken_pbo = 0;
mp_msg(MSGT_VO, MSGL_V, "[gl] Running on OpenGL '%s' by '%s', version '%s'\n",
renderer, vendor, version);
if (is_ati && strncmp(version, "2.1.", 4) == 0) {
int ver = atoi(version + 4);
mp_msg(MSGT_VO, MSGL_V, "[gl] Detected ATI driver version: %i\n", ver);
ati_broken_pbo = ver && ver < 8395;
}
if (p->ati_hack == -1)
p->ati_hack = ati_broken_pbo;
if (p->force_pbo == -1) {
p->force_pbo = 0;
if (extensions && strstr(extensions, "_pixel_buffer_object"))
p->force_pbo = is_ati;
}
if (p->use_rectangle == -1) {
p->use_rectangle = 0;
if (extensions) {
// if (strstr(extensions, "_texture_non_power_of_two"))
if (strstr(extensions, "_texture_rectangle"))
p->use_rectangle = renderer
&& strstr(renderer, "Mesa DRI R200") ? 1 : 0;
}
}
if (p->use_osd == -1)
p->use_osd = gl->BindTexture != NULL;
if (p->use_yuv == -1)
p->use_yuv = glAutodetectYUVConversion(gl);
int eq_caps = 0;
int yuv_mask = (1 << p->use_yuv);
if (!(yuv_mask & MASK_NOT_COMBINERS)) {
// combiners
eq_caps = (1 << MP_CSP_EQ_HUE) | (1 << MP_CSP_EQ_SATURATION);
} else if (yuv_mask & MASK_ALL_YUV) {
eq_caps = MP_CSP_EQ_CAPS_COLORMATRIX;
if (yuv_mask & MASK_GAMMA_SUPPORT)
eq_caps |= MP_CSP_EQ_CAPS_GAMMA;
}
p->video_eq.capabilities = eq_caps;
if (is_ati && (p->lscale == 1 || p->lscale == 2 || p->cscale == 1 || p->cscale == 2))
mp_msg(MSGT_VO, MSGL_WARN, "[gl] Selected scaling mode may be broken on"
" ATI cards.\n"
"Tell _them_ to fix GL_REPEAT if you have issues.\n");
mp_msg(MSGT_VO, MSGL_V, "[gl] Settings after autodetection: ati-hack = %i, "
"force-pbo = %i, rectangle = %i, yuv = %i\n",
p->ati_hack, p->force_pbo, p->use_rectangle, p->use_yuv);
}
static GLint get_scale_type(struct vo *vo, int chroma)
{
struct gl_priv *p = vo->priv;
int nearest = (chroma ? p->cscale : p->lscale) & 64;
if (nearest)
return p->mipmap_gen ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST;
return p->mipmap_gen ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR;
}
/**
* \brief Initialize a (new or reused) OpenGL context.
* set global gl-related variables to their default values
*/
static int initGl(struct vo *vo, uint32_t d_width, uint32_t d_height)
{
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
GLint scale_type = get_scale_type(vo, 0);
autodetectGlExtensions(vo);
p->target = p->use_rectangle == 1 ? GL_TEXTURE_RECTANGLE : GL_TEXTURE_2D;
p->yuvconvtype = SET_YUV_CONVERSION(p->use_yuv) |
SET_YUV_LUM_SCALER(p->lscale) |
SET_YUV_CHROM_SCALER(p->cscale);
texSize(vo, p->image_width, p->image_height,
&p->texture_width, &p->texture_height);
gl->Disable(GL_BLEND);
gl->Disable(GL_DEPTH_TEST);
gl->DepthMask(GL_FALSE);
gl->Disable(GL_CULL_FACE);
gl->Enable(p->target);
gl->DrawBuffer(vo_doublebuffering ? GL_BACK : GL_FRONT);
gl->TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n",
p->texture_width, p->texture_height);
glCreateClearTex(gl, p->target, p->texfmt, p->gl_format,
p->gl_type, scale_type,
p->texture_width, p->texture_height, 0);
if (p->mipmap_gen)
gl->TexParameteri(p->target, GL_GENERATE_MIPMAP, GL_TRUE);
if (p->is_yuv) {
int i;
int xs, ys, depth;
int chroma_clear_val = 128;
scale_type = get_scale_type(vo, 1);
mp_get_chroma_shift(p->image_format, &xs, &ys, &depth);
chroma_clear_val >>= -depth & 7;
gl->GenTextures(21, p->default_texs);
p->default_texs[21] = 0;
for (i = 0; i < 7; i++) {
gl->ActiveTexture(GL_TEXTURE1 + i);
gl->BindTexture(GL_TEXTURE_2D, p->default_texs[i]);
gl->BindTexture(GL_TEXTURE_RECTANGLE, p->default_texs[i + 7]);
gl->BindTexture(GL_TEXTURE_3D, p->default_texs[i + 14]);
}
gl->ActiveTexture(GL_TEXTURE1);
glCreateClearTex(gl, p->target, p->texfmt, p->gl_format,
p->gl_type, scale_type,
p->texture_width >> xs, p->texture_height >> ys,
chroma_clear_val);
if (p->mipmap_gen)
gl->TexParameteri(p->target, GL_GENERATE_MIPMAP, GL_TRUE);
gl->ActiveTexture(GL_TEXTURE2);
glCreateClearTex(gl, p->target, p->texfmt, p->gl_format,
p->gl_type, scale_type,
p->texture_width >> xs, p->texture_height >> ys,
chroma_clear_val);
if (p->mipmap_gen)
gl->TexParameteri(p->target, GL_GENERATE_MIPMAP, GL_TRUE);
gl->ActiveTexture(GL_TEXTURE0);
gl->BindTexture(p->target, 0);
}
if (p->is_yuv || p->custom_prog) {
if ((MASK_NOT_COMBINERS & (1 << p->use_yuv)) || p->custom_prog) {
if (!gl->GenPrograms || !gl->BindProgram)
mp_msg(MSGT_VO, MSGL_ERR,
"[gl] fragment program functions missing!\n");
else {
gl->GenPrograms(1, &p->fragprog);
gl->BindProgram(GL_FRAGMENT_PROGRAM, p->fragprog);
}
}
update_yuvconv(vo);
}
resize(vo, d_width, d_height);
gl->ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl->Clear(GL_COLOR_BUFFER_BIT);
if (gl->SwapInterval && p->swap_interval >= 0)
gl->SwapInterval(p->swap_interval);
return 1;
}
static int create_window(struct vo *vo, uint32_t d_width, uint32_t d_height,
uint32_t flags, const char *title)
{
struct gl_priv *p = vo->priv;
if (p->stereo_mode == GL_3D_QUADBUFFER)
flags |= VOFLAG_STEREO;
return p->glctx->create_window(p->glctx, d_width, d_height, flags, title);
}
static int config(struct vo *vo, uint32_t width, uint32_t height,
uint32_t d_width, uint32_t d_height, uint32_t flags,
char *title, uint32_t format)
{
struct gl_priv *p = vo->priv;
int xs, ys;
p->image_height = height;
p->image_width = width;
p->image_format = format;
p->image_d_width = d_width;
p->image_d_height = d_height;
p->is_yuv = mp_get_chroma_shift(p->image_format, &xs, &ys, NULL) > 0;
p->is_yuv |= (xs << 8) | (ys << 16);
glFindFormat(format, NULL, &p->texfmt, &p->gl_format, &p->gl_type);
p->vo_flipped = !!(flags & VOFLAG_FLIPPING);
if (create_window(vo, d_width, d_height, flags, title) < 0)
return -1;
if (vo->config_count)
uninitGl(vo);
if (p->glctx->setGlWindow(p->glctx) == SET_WINDOW_FAILED)
return -1;
if (p->mesa_buffer && !p->gl->AllocateMemoryMESA) {
mp_msg(MSGT_VO, MSGL_ERR, "Can not enable mesa-buffer because "
"AllocateMemoryMESA was not found\n");
p->mesa_buffer = 0;
}
initGl(vo, vo->dwidth, vo->dheight);
return 0;
}
static void check_events(struct vo *vo)
{
struct gl_priv *p = vo->priv;
int e = p->glctx->check_events(vo);
if (e & VO_EVENT_REINIT) {
uninitGl(vo);
initGl(vo, vo->dwidth, vo->dheight);
}
if (e & VO_EVENT_RESIZE)
resize(vo, vo->dwidth, vo->dheight);
if (e & VO_EVENT_EXPOSE && p->int_pause)
redraw(vo);
}
/**
* Creates the textures and the display list needed for displaying
* an OSD part.
* Callback function for osd_draw_text_ext().
*/
static void create_osd_texture(void *ctx, int x0, int y0, int w, int h,
unsigned char *src, unsigned char *srca,
int stride)
{
struct vo *vo = ctx;
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
// initialize to 8 to avoid special-casing on alignment
int sx = 8, sy = 8;
GLint scale_type = p->scaled_osd ? GL_LINEAR : GL_NEAREST;
if (w <= 0 || h <= 0 || stride < w) {
mp_msg(MSGT_VO, MSGL_V, "Invalid dimensions OSD for part!\n");
return;
}
texSize(vo, w, h, &sx, &sy);
if (p->osdtexCnt >= MAX_OSD_PARTS) {
mp_msg(MSGT_VO, MSGL_ERR, "Too many OSD parts, contact the developers!\n");
return;
}
// create Textures for OSD part
gl->GenTextures(1, &p->osdtex[p->osdtexCnt]);
gl->BindTexture(p->target, p->osdtex[p->osdtexCnt]);
glCreateClearTex(gl, p->target, GL_LUMINANCE, GL_LUMINANCE,
GL_UNSIGNED_BYTE, scale_type, sx, sy, 0);
glUploadTex(gl, p->target, GL_LUMINANCE, GL_UNSIGNED_BYTE, src, stride,
0, 0, w, h, 0);
#ifndef FAST_OSD
gl->GenTextures(1, &p->osdatex[p->osdtexCnt]);
gl->BindTexture(p->target, p->osdatex[p->osdtexCnt]);
glCreateClearTex(gl, p->target, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE,
scale_type, sx, sy, 0);
{
int i;
char *tmp = malloc(stride * h);
// convert alpha from weird MPlayer scale.
// in-place is not possible since it is reused for future OSDs
for (i = h * stride - 1; i >= 0; i--)
tmp[i] = -srca[i];
glUploadTex(gl, p->target, GL_ALPHA, GL_UNSIGNED_BYTE, tmp, stride,
0, 0, w, h, 0);
free(tmp);
}
#endif
gl->BindTexture(p->target, 0);
// Create a list for rendering this OSD part
#ifndef FAST_OSD
p->osdaDispList[p->osdtexCnt] = gl->GenLists(1);
gl->NewList(p->osdaDispList[p->osdtexCnt], GL_COMPILE);
// render alpha
gl->BindTexture(p->target, p->osdatex[p->osdtexCnt]);
glDrawTex(gl, x0, y0, w, h, 0, 0, w, h, sx, sy, p->use_rectangle == 1, 0, 0);
gl->EndList();
#endif
p->osdDispList[p->osdtexCnt] = gl->GenLists(1);
gl->NewList(p->osdDispList[p->osdtexCnt], GL_COMPILE);
// render OSD
gl->BindTexture(p->target, p->osdtex[p->osdtexCnt]);
glDrawTex(gl, x0, y0, w, h, 0, 0, w, h, sx, sy, p->use_rectangle == 1, 0, 0);
gl->EndList();
p->osdtexCnt++;
}
#define RENDER_OSD 1
#define RENDER_EOSD 2
/**
* \param type bit 0: render OSD, bit 1: render EOSD
*/
static void do_render_osd(struct vo *vo, int type)
{
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
int draw_osd = (type & RENDER_OSD) && p->osdtexCnt > 0;
int draw_eosd = (type & RENDER_EOSD) && p->eosdDispList;
if (!draw_osd && !draw_eosd)
return;
// set special rendering parameters
if (!p->scaled_osd) {
gl->MatrixMode(GL_PROJECTION);
gl->PushMatrix();
gl->LoadIdentity();
gl->Ortho(0, vo->dwidth, vo->dheight, 0, -1, 1);
}
gl->Enable(GL_BLEND);
if (draw_eosd) {
gl->BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gl->CallList(p->eosdDispList);
}
if (draw_osd) {
gl->Color4ub((p->osd_color >> 16) & 0xff, (p->osd_color >> 8) & 0xff,
p->osd_color & 0xff, 0xff - (p->osd_color >> 24));
// draw OSD
#ifndef FAST_OSD
gl->BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA);
gl->CallLists(p->osdtexCnt, GL_UNSIGNED_INT, p->osdaDispList);
#endif
gl->BlendFunc(GL_SRC_ALPHA, GL_ONE);
gl->CallLists(p->osdtexCnt, GL_UNSIGNED_INT, p->osdDispList);
}
// set rendering parameters back to defaults
gl->Disable(GL_BLEND);
if (!p->scaled_osd)
gl->PopMatrix();
gl->BindTexture(p->target, 0);
}
static void draw_osd(struct vo *vo, struct osd_state *osd)
{
struct gl_priv *p = vo->priv;
if (!p->use_osd)
return;
if (vo_osd_changed(0)) {
int osd_h, osd_w;
clearOSD(vo);
osd_w = p->scaled_osd ? p->image_width : vo->dwidth;
osd_h = p->scaled_osd ? p->image_height : vo->dheight;
osd_draw_text_ext(osd, osd_w, osd_h, p->ass_border_x,
p->ass_border_y, p->ass_border_x,
p->ass_border_y, p->image_width,
p->image_height, create_osd_texture, vo);
}
if (vo_doublebuffering)
do_render_osd(vo, RENDER_OSD);
}
static void do_render(struct vo *vo)
{
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
// Enable(GL_TEXTURE_2D);
// BindTexture(GL_TEXTURE_2D, texture_id);
gl->Color3f(1, 1, 1);
if (p->is_yuv || p->custom_prog)
glEnableYUVConversion(gl, p->target, p->yuvconvtype);
if (p->stereo_mode) {
glEnable3DLeft(gl, p->stereo_mode);
glDrawTex(gl, 0, 0, p->image_width, p->image_height,
0, 0, p->image_width >> 1, p->image_height,
p->texture_width, p->texture_height,
p->use_rectangle == 1, p->is_yuv,
p->mpi_flipped ^ p->vo_flipped);
glEnable3DRight(gl, p->stereo_mode);
glDrawTex(gl, 0, 0, p->image_width, p->image_height,
p->image_width >> 1, 0, p->image_width >> 1,
p->image_height, p->texture_width, p->texture_height,
p->use_rectangle == 1, p->is_yuv,
p->mpi_flipped ^ p->vo_flipped);
glDisable3D(gl, p->stereo_mode);
} else {
glDrawTex(gl, 0, 0, p->image_width, p->image_height,
0, 0, p->image_width, p->image_height,
p->texture_width, p->texture_height,
p->use_rectangle == 1, p->is_yuv,
p->mpi_flipped ^ p->vo_flipped);
}
if (p->is_yuv || p->custom_prog)
glDisableYUVConversion(gl, p->target, p->yuvconvtype);
}
static void flip_page(struct vo *vo)
{
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
if (vo_doublebuffering) {
if (p->use_glFinish)
gl->Finish();
p->glctx->swapGlBuffers(p->glctx);
if (aspect_scaling())
gl->Clear(GL_COLOR_BUFFER_BIT);
} else {
do_render(vo);
do_render_osd(vo, RENDER_OSD | RENDER_EOSD);
if (p->use_glFinish)
gl->Finish();
else
gl->Flush();
}
}
static void redraw(struct vo *vo)
{
if (vo_doublebuffering) {
do_render(vo);
do_render_osd(vo, RENDER_OSD | RENDER_EOSD);
}
flip_page(vo);
}
static int draw_slice(struct vo *vo, uint8_t *src[], int stride[], int w, int h,
int x, int y)
{
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
p->mpi_flipped = stride[0] < 0;
glUploadTex(gl, p->target, p->gl_format, p->gl_type, src[0], stride[0],
x, y, w, h, p->slice_height);
if (p->is_yuv) {
int xs, ys;
mp_get_chroma_shift(p->image_format, &xs, &ys, NULL);
gl->ActiveTexture(GL_TEXTURE1);
glUploadTex(gl, p->target, p->gl_format, p->gl_type, src[1], stride[1],
x >> xs, y >> ys, w >> xs, h >> ys, p->slice_height);
gl->ActiveTexture(GL_TEXTURE2);
glUploadTex(gl, p->target, p->gl_format, p->gl_type, src[2], stride[2],
x >> xs, y >> ys, w >> xs, h >> ys, p->slice_height);
gl->ActiveTexture(GL_TEXTURE0);
}
return 0;
}
static uint32_t get_image(struct vo *vo, mp_image_t *mpi)
{
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
int needed_size;
if (!gl->GenBuffers || !gl->BindBuffer || !gl->BufferData || !gl->MapBuffer) {
if (!p->err_shown)
mp_msg(MSGT_VO, MSGL_ERR, "[gl] extensions missing for dr\n"
"Expect a _major_ speed penalty\n");
p->err_shown = 1;
return VO_FALSE;
}
if (mpi->flags & MP_IMGFLAG_READABLE)
return VO_FALSE;
if (mpi->type != MP_IMGTYPE_STATIC && mpi->type != MP_IMGTYPE_TEMP &&
(mpi->type != MP_IMGTYPE_NUMBERED || mpi->number))
return VO_FALSE;
if (p->mesa_buffer)
mpi->width = p->texture_width;
else if (p->ati_hack) {
mpi->width = p->texture_width;
mpi->height = p->texture_height;
}
mpi->stride[0] = mpi->width * mpi->bpp / 8;
needed_size = mpi->stride[0] * mpi->height;
if (p->mesa_buffer) {
#ifdef CONFIG_GL_X11
if (p->mesa_bufferptr && needed_size > p->mesa_buffersize) {
gl->FreeMemoryMESA(vo->x11->display, vo->x11->screen,
p->mesa_bufferptr);
p->mesa_bufferptr = NULL;
}
if (!p->mesa_bufferptr)
p->mesa_bufferptr = gl->AllocateMemoryMESA(vo->x11->display,
vo->x11->screen,
needed_size, 0, 1.0,
1.0);
p->mesa_buffersize = needed_size;
#endif
mpi->planes[0] = p->mesa_bufferptr;
} else {
if (!p->buffer)
gl->GenBuffers(1, &p->buffer);
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer);
if (needed_size > p->buffersize) {
p->buffersize = needed_size;
gl->BufferData(GL_PIXEL_UNPACK_BUFFER, p->buffersize,
NULL, GL_DYNAMIC_DRAW);
}
if (!p->bufferptr)
p->bufferptr = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
mpi->planes[0] = p->bufferptr;
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
if (!mpi->planes[0]) {
if (!p->err_shown)
mp_msg(MSGT_VO, MSGL_ERR, "[gl] could not acquire buffer for dr\n"
"Expect a _major_ speed penalty\n");
p->err_shown = 1;
return VO_FALSE;
}
if (p->is_yuv) {
// planar YUV
int xs, ys, component_bits;
mp_get_chroma_shift(p->image_format, &xs, &ys, &component_bits);
int bp = (component_bits + 7) / 8;
mpi->flags |= MP_IMGFLAG_COMMON_STRIDE | MP_IMGFLAG_COMMON_PLANE;
mpi->stride[0] = mpi->width * bp;
mpi->planes[1] = mpi->planes[0] + mpi->stride[0] * mpi->height;
mpi->stride[1] = (mpi->width >> xs) * bp;
mpi->planes[2] = mpi->planes[1] + mpi->stride[1] * (mpi->height >> ys);
mpi->stride[2] = (mpi->width >> xs) * bp;
if (p->ati_hack && !p->mesa_buffer) {
mpi->flags &= ~MP_IMGFLAG_COMMON_PLANE;
if (!p->buffer_uv[0])
gl->GenBuffers(2, p->buffer_uv);
if (mpi->stride[1] * mpi->height > p->buffersize_uv) {
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[0]);
gl->BufferData(GL_PIXEL_UNPACK_BUFFER,
mpi->stride[1] * mpi->height,
NULL, GL_DYNAMIC_DRAW);
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[1]);
gl->BufferData(GL_PIXEL_UNPACK_BUFFER,
mpi->stride[1] * mpi->height,
NULL, GL_DYNAMIC_DRAW);
p->buffersize_uv = mpi->stride[1] * mpi->height;
}
if (!p->bufferptr_uv[0]) {
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[0]);
p->bufferptr_uv[0] = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER,
GL_WRITE_ONLY);
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[1]);
p->bufferptr_uv[1] = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER,
GL_WRITE_ONLY);
}
mpi->planes[1] = p->bufferptr_uv[0];
mpi->planes[2] = p->bufferptr_uv[1];
}
}
mpi->flags |= MP_IMGFLAG_DIRECT;
return VO_TRUE;
}
static void clear_border(struct vo *vo, uint8_t *dst, int start, int stride,
int height, int full_height, int value)
{
int right_border = stride - start;
int bottom_border = full_height - height;
while (height > 0) {
memset(dst + start, value, right_border);
dst += stride;
height--;
}
if (bottom_border > 0)
memset(dst, value, stride * bottom_border);
}
static uint32_t draw_image(struct vo *vo, mp_image_t *mpi)
{
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
int slice = p->slice_height;
int stride[3];
unsigned char *planes[3];
mp_image_t mpi2 = *mpi;
int w = mpi->w, h = mpi->h;
if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
goto skip_upload;
mpi2.flags = 0;
mpi2.type = MP_IMGTYPE_TEMP;
mpi2.width = mpi2.w;
mpi2.height = mpi2.h;
if (p->force_pbo && !(mpi->flags & MP_IMGFLAG_DIRECT) && !p->bufferptr
&& get_image(vo, &mpi2) == VO_TRUE)
{
int bpp = mpi->bpp;
int xs, ys, component_bits;
mp_get_chroma_shift(p->image_format, &xs, &ys, &component_bits);
if (p->is_yuv)
bpp = component_bits + 7;
memcpy_pic(mpi2.planes[0], mpi->planes[0], mpi->w * bpp / 8, mpi->h,
mpi2.stride[0], mpi->stride[0]);
if (p->is_yuv) {
int bp = (component_bits + 7) / 8;
memcpy_pic(mpi2.planes[1], mpi->planes[1], (mpi->w >> xs) * bp,
mpi->h >> ys, mpi2.stride[1], mpi->stride[1]);
memcpy_pic(mpi2.planes[2], mpi->planes[2], (mpi->w >> xs) * bp,
mpi->h >> ys, mpi2.stride[2], mpi->stride[2]);
}
if (p->ati_hack) {
// since we have to do a full upload we need to clear the borders
clear_border(vo, mpi2.planes[0], mpi->w * bpp / 8, mpi2.stride[0],
mpi->h, mpi2.height, 0);
if (p->is_yuv) {
clear_border(vo, mpi2.planes[1], mpi->w >> xs, mpi2.stride[1],
mpi->h >> ys, mpi2.height >> ys, 128);
clear_border(vo, mpi2.planes[2], mpi->w >> xs, mpi2.stride[2],
mpi->h >> ys, mpi2.height >> ys, 128);
}
}
mpi = &mpi2;
}
stride[0] = mpi->stride[0];
stride[1] = mpi->stride[1];
stride[2] = mpi->stride[2];
planes[0] = mpi->planes[0];
planes[1] = mpi->planes[1];
planes[2] = mpi->planes[2];
p->mpi_flipped = stride[0] < 0;
if (mpi->flags & MP_IMGFLAG_DIRECT) {
if (p->mesa_buffer) {
gl->PixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, 1);
w = p->texture_width;
} else {
intptr_t base = (intptr_t)planes[0];
if (p->ati_hack) {
w = p->texture_width;
h = p->texture_height;
}
if (p->mpi_flipped)
base += (mpi->h - 1) * stride[0];
planes[0] -= base;
planes[1] -= base;
planes[2] -= base;
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer);
gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
p->bufferptr = NULL;
if (!(mpi->flags & MP_IMGFLAG_COMMON_PLANE))
planes[0] = planes[1] = planes[2] = NULL;
}
slice = 0; // always "upload" full texture
}
glUploadTex(gl, p->target, p->gl_format, p->gl_type, planes[0],
stride[0], mpi->x, mpi->y, w, h, slice);
if (p->is_yuv) {
int xs, ys;
mp_get_chroma_shift(p->image_format, &xs, &ys, NULL);
if ((mpi->flags & MP_IMGFLAG_DIRECT) && !(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) {
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[0]);
gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
p->bufferptr_uv[0] = NULL;
}
gl->ActiveTexture(GL_TEXTURE1);
glUploadTex(gl, p->target, p->gl_format, p->gl_type, planes[1],
stride[1], mpi->x >> xs, mpi->y >> ys, w >> xs, h >> ys,
slice);
if ((mpi->flags & MP_IMGFLAG_DIRECT) && !(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) {
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[1]);
gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
p->bufferptr_uv[1] = NULL;
}
gl->ActiveTexture(GL_TEXTURE2);
glUploadTex(gl, p->target, p->gl_format, p->gl_type, planes[2],
stride[2], mpi->x >> xs, mpi->y >> ys, w >> xs, h >> ys,
slice);
gl->ActiveTexture(GL_TEXTURE0);
}
if (mpi->flags & MP_IMGFLAG_DIRECT) {
if (p->mesa_buffer)
gl->PixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, 0);
else
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
skip_upload:
if (vo_doublebuffering)
do_render(vo);
return VO_TRUE;
}
static int query_format(struct vo *vo, uint32_t format)
{
struct gl_priv *p = vo->priv;
int depth;
int caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_FLIP |
VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
if (p->use_osd)
caps |= VFCAP_OSD | VFCAP_EOSD | (p->scaled_osd ? 0 : VFCAP_EOSD_UNSCALED);
if (format == IMGFMT_RGB24 || format == IMGFMT_RGBA)
return caps;
if (p->use_yuv && mp_get_chroma_shift(format, NULL, NULL, &depth) &&
(depth == 8 || depth == 16 || glYUVLargeRange(p->use_yuv)) &&
(IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format)))
return caps;
// HACK, otherwise we get only b&w with some filters (e.g. -vf eq)
// ideally MPlayer should be fixed instead not to use Y800 when it has the choice
if (!p->use_yuv && (format == IMGFMT_Y8 || format == IMGFMT_Y800))
return 0;
if (!p->use_ycbcr && (format == IMGFMT_UYVY || format == IMGFMT_YVYU))
return 0;
if (p->many_fmts &&
glFindFormat(format, NULL, NULL, NULL, NULL))
return caps;
return 0;
}
static void uninit(struct vo *vo)
{
struct gl_priv *p = vo->priv;
if (p->glctx)
uninitGl(vo);
free(p->custom_prog);
p->custom_prog = NULL;
free(p->custom_tex);
p->custom_tex = NULL;
uninit_mpglcontext(p->glctx);
p->glctx = NULL;
p->gl = NULL;
}
static int preinit_internal(struct vo *vo, const char *arg, int allow_sw,
enum MPGLType gltype)
{
struct gl_priv *p = talloc_zero(vo, struct gl_priv);
vo->priv = p;
*p = (struct gl_priv) {
.many_fmts = 1,
.use_osd = -1,
.use_yuv = -1,
.colorspace = MP_CSP_DETAILS_DEFAULTS,
.filter_strength = 0.5,
.use_rectangle = -1,
.ati_hack = -1,
.force_pbo = -1,
.swap_interval = 1,
.custom_prog = NULL,
.custom_tex = NULL,
.custom_tlin = 1,
.osd_color = 0xffffff,
};
//essentially unused; for legacy warnings only
int user_colorspace = 0;
int levelconv = -1;
int aspect = -1;
const opt_t subopts[] = {
{"manyfmts", OPT_ARG_BOOL, &p->many_fmts, NULL},
{"osd", OPT_ARG_BOOL, &p->use_osd, NULL},
{"scaled-osd", OPT_ARG_BOOL, &p->scaled_osd, NULL},
{"ycbcr", OPT_ARG_BOOL, &p->use_ycbcr, NULL},
{"slice-height", OPT_ARG_INT, &p->slice_height, int_non_neg},
{"rectangle", OPT_ARG_INT, &p->use_rectangle,int_non_neg},
{"yuv", OPT_ARG_INT, &p->use_yuv, int_non_neg},
{"lscale", OPT_ARG_INT, &p->lscale, int_non_neg},
{"cscale", OPT_ARG_INT, &p->cscale, int_non_neg},
{"filter-strength", OPT_ARG_FLOAT, &p->filter_strength, NULL},
{"ati-hack", OPT_ARG_BOOL, &p->ati_hack, NULL},
{"force-pbo", OPT_ARG_BOOL, &p->force_pbo, NULL},
{"mesa-buffer", OPT_ARG_BOOL, &p->mesa_buffer, NULL},
{"glfinish", OPT_ARG_BOOL, &p->use_glFinish, NULL},
{"swapinterval", OPT_ARG_INT, &p->swap_interval,NULL},
{"customprog", OPT_ARG_MSTRZ,&p->custom_prog, NULL},
{"customtex", OPT_ARG_MSTRZ,&p->custom_tex, NULL},
{"customtlin", OPT_ARG_BOOL, &p->custom_tlin, NULL},
{"customtrect", OPT_ARG_BOOL, &p->custom_trect, NULL},
{"mipmapgen", OPT_ARG_BOOL, &p->mipmap_gen, NULL},
{"osdcolor", OPT_ARG_INT, &p->osd_color, NULL},
{"stereo", OPT_ARG_INT, &p->stereo_mode, NULL},
// Removed options.
// They are only parsed to notify the user about the replacements.
{"aspect", OPT_ARG_BOOL, &aspect, NULL},
{"colorspace", OPT_ARG_INT, &user_colorspace, NULL},
{"levelconv", OPT_ARG_INT, &levelconv, NULL},
{NULL}
};
if (subopt_parse(arg, subopts) != 0) {
mp_msg(MSGT_VO, MSGL_FATAL,
"\n-vo gl command line help:\n"
"Example: mplayer -vo gl:slice-height=4\n"
"\nOptions:\n"
" nomanyfmts\n"
" Disable extended color formats for OpenGL 1.2 and later\n"
" slice-height=<0-...>\n"
" Slice size for texture transfer, 0 for whole image\n"
" noosd\n"
" Do not use OpenGL OSD code\n"
" scaled-osd\n"
" Render OSD at movie resolution and scale it\n"
" rectangle=<0,1,2>\n"
" 0: use power-of-two textures\n"
" 1: use texture_rectangle\n"
" 2: use texture_non_power_of_two\n"
" ati-hack\n"
" Workaround ATI bug with PBOs\n"
" force-pbo\n"
" Force use of PBO even if this involves an extra memcpy\n"
" glfinish\n"
" Call glFinish() before swapping buffers\n"
" swapinterval=<n>\n"
" Interval in displayed frames between to buffer swaps.\n"
" 1 is equivalent to enable VSYNC, 0 to disable VSYNC.\n"
" Requires GLX_SGI_swap_control support to work.\n"
" ycbcr\n"
" also try to use the GL_MESA_ycbcr_texture extension\n"
" yuv=<n>\n"
" 0: use software YUV to RGB conversion.\n"
" 1: use register combiners (nVidia only, for older cards).\n"
" 2: use fragment program.\n"
" 3: use fragment program with gamma correction.\n"
" 4: use fragment program with gamma correction via lookup.\n"
" 5: use ATI-specific method (for older cards).\n"
" 6: use lookup via 3D texture.\n"
" lscale=<n>\n"
" 0: use standard bilinear scaling for luma.\n"
" 1: use improved bicubic scaling for luma.\n"
" 2: use cubic in X, linear in Y direction scaling for luma.\n"
" 3: as 1 but without using a lookup texture.\n"
" 4: experimental unsharp masking (sharpening).\n"
" 5: experimental unsharp masking (sharpening) with larger radius.\n"
" cscale=<n>\n"
" as lscale but for chroma (2x slower with little visible effect).\n"
" filter-strength=<value>\n"
" set the effect strength for some lscale/cscale filters\n"
" customprog=<filename>\n"
" use a custom YUV conversion program\n"
" customtex=<filename>\n"
" use a custom YUV conversion lookup texture\n"
" nocustomtlin\n"
" use GL_NEAREST scaling for customtex texture\n"
" customtrect\n"
" use texture_rectangle for customtex texture\n"
" mipmapgen\n"
" generate mipmaps for the video image (use with TXB in customprog)\n"
" osdcolor=<0xAARRGGBB>\n"
" use the given color for the OSD\n"
" stereo=<n>\n"
" 0: normal display\n"
" 1: side-by-side to red-cyan stereo\n"
" 2: side-by-side to green-magenta stereo\n"
" 3: side-by-side to quadbuffer stereo\n"
"\n");
return -1;
}
video, options: implement better YUV->RGB conversion control Rewrite control of the colorspace and input/output level parameters used in YUV-RGB conversions, replacing VO-specific suboptions with new common options and adding configuration support to more cases. Add new option --colormatrix which selects the colorspace the original video is assumed to have in YUV->RGB conversions. The default behavior changes from assuming BT.601 to colorspace autoselection between BT.601 and BT.709 using a simple heuristic based on video size. Add new options --colormatrix-input-range and --colormatrix-output-range which select input YUV and output RGB range. Disable the previously existing VO-specific colorspace and level conversion suboptions in vo_gl and vo_vdpau. Remove the "yuv_colorspace" property and replace it with one named "colormatrix" and semantics matching the new option. Add new properties matching the options for level conversion. Colorspace selection is currently supported by vo_gl, vo_vdpau, vo_xv and vf_scale, and all can change it at runtime (previously only vo_vdpau and vo_xv could). vo_vdpau now uses the same conversion matrix generation as vo_gl instead of libvdpau functionality; the main functional difference is that the "contrast" equalizer control behaves somewhat differently (it scales the Y component around 1/2 instead of around 0, so that contrast 0 makes the image gray rather than black). vo_xv does not support level conversion. vf_scale supports range setting for input, but always outputs full-range RGB. The value of the slave properties is the policy setting used for conversions. This means they can be set to any value regardless of whether the current VO supports that value or whether there currently even is any video. Possibly separate properties could be added to query the conversion actually used at the moment, if any. Because the colorspace and level settings are now set with a single VF/VO control call, the return value of that is no longer used to signal whether all the settings are actually supported. Instead code should set all the details it can support, and ignore the rest. The core will use GET_YUV_COLORSPACE to check which colorspace details have been set and which not. In other words, the return value for SET_YUV_COLORSPACE only signals whether any kind of YUV colorspace conversion handling exists at all, and VOs have to take care to return the actual state with GET_YUV_COLORSPACE instead. To be changed in later commits: add missing option documentation.
2011-10-15 23:50:21 +02:00
if (user_colorspace != 0 || levelconv != -1) {
mp_msg(MSGT_VO, MSGL_ERR, "[gl] \"colorspace\" and \"levelconv\" "
"suboptions have been removed. Use options --colormatrix and"
" --colormatrix-input-range/--colormatrix-output-range instead.\n");
return -1;
video, options: implement better YUV->RGB conversion control Rewrite control of the colorspace and input/output level parameters used in YUV-RGB conversions, replacing VO-specific suboptions with new common options and adding configuration support to more cases. Add new option --colormatrix which selects the colorspace the original video is assumed to have in YUV->RGB conversions. The default behavior changes from assuming BT.601 to colorspace autoselection between BT.601 and BT.709 using a simple heuristic based on video size. Add new options --colormatrix-input-range and --colormatrix-output-range which select input YUV and output RGB range. Disable the previously existing VO-specific colorspace and level conversion suboptions in vo_gl and vo_vdpau. Remove the "yuv_colorspace" property and replace it with one named "colormatrix" and semantics matching the new option. Add new properties matching the options for level conversion. Colorspace selection is currently supported by vo_gl, vo_vdpau, vo_xv and vf_scale, and all can change it at runtime (previously only vo_vdpau and vo_xv could). vo_vdpau now uses the same conversion matrix generation as vo_gl instead of libvdpau functionality; the main functional difference is that the "contrast" equalizer control behaves somewhat differently (it scales the Y component around 1/2 instead of around 0, so that contrast 0 makes the image gray rather than black). vo_xv does not support level conversion. vf_scale supports range setting for input, but always outputs full-range RGB. The value of the slave properties is the policy setting used for conversions. This means they can be set to any value regardless of whether the current VO supports that value or whether there currently even is any video. Possibly separate properties could be added to query the conversion actually used at the moment, if any. Because the colorspace and level settings are now set with a single VF/VO control call, the return value of that is no longer used to signal whether all the settings are actually supported. Instead code should set all the details it can support, and ignore the rest. The core will use GET_YUV_COLORSPACE to check which colorspace details have been set and which not. In other words, the return value for SET_YUV_COLORSPACE only signals whether any kind of YUV colorspace conversion handling exists at all, and VOs have to take care to return the actual state with GET_YUV_COLORSPACE instead. To be changed in later commits: add missing option documentation.
2011-10-15 23:50:21 +02:00
}
if (aspect != -1) {
mp_msg(MSGT_VO, MSGL_ERR, "[gl] \"noaspect\" suboption has been "
"removed. Use --noaspect instead.\n");
return -1;
}
p->glctx = init_mpglcontext(gltype, vo);
if (!p->glctx)
goto err_out;
p->gl = p->glctx->gl;
if (p->glctx->type == GLTYPE_SDL && p->use_yuv == -1) {
// Apparently it's not possible to implement VOFLAG_HIDDEN on SDL 1.2,
// so don't do autodetection. Use a sufficiently useful and safe YUV
// conversion mode.
p->use_yuv = YUV_CONVERSION_FRAGMENT;
}
if (p->use_yuv == -1 || !allow_sw) {
if (create_window(vo, 320, 200, VOFLAG_HIDDEN, NULL) < 0)
goto err_out;
if (p->glctx->setGlWindow(p->glctx) == SET_WINDOW_FAILED)
goto err_out;
if (!allow_sw && isSoftwareGl(vo))
goto err_out;
autodetectGlExtensions(vo);
// We created a window to test whether the GL context supports hardware
// acceleration and so on. Destroy that window to make sure all state
// associated with it is lost.
uninit(vo);
p->glctx = init_mpglcontext(gltype, vo);
if (!p->glctx)
goto err_out;
p->gl = p->glctx->gl;
}
if (p->many_fmts)
mp_msg(MSGT_VO, MSGL_INFO, "[gl] using extended formats. "
"Use -vo gl:nomanyfmts if playback fails.\n");
mp_msg(MSGT_VO, MSGL_V, "[gl] Using %d as slice height "
"(0 means image height).\n", p->slice_height);
return 0;
err_out:
uninit(vo);
return -1;
}
static int preinit(struct vo *vo, const char *arg)
{
return preinit_internal(vo, arg, 1, GLTYPE_AUTO);
}
static int control(struct vo *vo, uint32_t request, void *data)
{
struct gl_priv *p = vo->priv;
switch (request) {
case VOCTRL_PAUSE:
case VOCTRL_RESUME:
p->int_pause = (request == VOCTRL_PAUSE);
return VO_TRUE;
case VOCTRL_QUERY_FORMAT:
return query_format(vo, *(uint32_t *)data);
case VOCTRL_GET_IMAGE:
return get_image(vo, data);
case VOCTRL_DRAW_IMAGE:
return draw_image(vo, data);
case VOCTRL_DRAW_EOSD:
if (!data)
return VO_FALSE;
genEOSD(vo, data);
if (vo_doublebuffering)
do_render_osd(vo, RENDER_EOSD);
return VO_TRUE;
case VOCTRL_GET_EOSD_RES: {
mp_eosd_res_t *r = data;
r->w = vo->dwidth;
r->h = vo->dheight;
r->mt = r->mb = r->ml = r->mr = 0;
if (p->scaled_osd) {
r->w = p->image_width;
r->h = p->image_height;
} else if (aspect_scaling()) {
r->ml = r->mr = p->ass_border_x;
r->mt = r->mb = p->ass_border_y;
}
return VO_TRUE;
}
case VOCTRL_ONTOP:
p->glctx->ontop(vo);
return VO_TRUE;
case VOCTRL_FULLSCREEN:
p->glctx->fullscreen(vo);
resize(vo, vo->dwidth, vo->dheight);
return VO_TRUE;
case VOCTRL_BORDER:
p->glctx->border(vo);
resize(vo, vo->dwidth, vo->dheight);
return VO_TRUE;
case VOCTRL_GET_PANSCAN:
return VO_TRUE;
case VOCTRL_SET_PANSCAN:
resize(vo, vo->dwidth, vo->dheight);
return VO_TRUE;
case VOCTRL_GET_EQUALIZER:
if (p->is_yuv) {
struct voctrl_get_equalizer_args *args = data;
return mp_csp_equalizer_get(&p->video_eq, args->name, args->valueptr)
>= 0 ? VO_TRUE : VO_NOTIMPL;
}
break;
case VOCTRL_SET_EQUALIZER:
if (p->is_yuv) {
struct voctrl_set_equalizer_args *args = data;
if (mp_csp_equalizer_set(&p->video_eq, args->name, args->value) < 0)
return VO_NOTIMPL;
update_yuvconv(vo);
return VO_TRUE;
}
break;
case VOCTRL_SET_YUV_COLORSPACE: {
bool supports_csp = (1 << p->use_yuv) & MASK_NOT_COMBINERS;
if (vo->config_count && supports_csp) {
p->colorspace = *(struct mp_csp_details *)data;
update_yuvconv(vo);
}
return VO_TRUE;
}
case VOCTRL_GET_YUV_COLORSPACE:
*(struct mp_csp_details *)data = p->colorspace;
return VO_TRUE;
case VOCTRL_UPDATE_SCREENINFO:
p->glctx->update_xinerama_info(vo);
return VO_TRUE;
case VOCTRL_REDRAW_OSD:
if (vo_doublebuffering)
do_render(vo);
draw_osd(vo, data);
if (vo_doublebuffering)
do_render_osd(vo, 2);
flip_page(vo);
return VO_TRUE;
video, options: implement better YUV->RGB conversion control Rewrite control of the colorspace and input/output level parameters used in YUV-RGB conversions, replacing VO-specific suboptions with new common options and adding configuration support to more cases. Add new option --colormatrix which selects the colorspace the original video is assumed to have in YUV->RGB conversions. The default behavior changes from assuming BT.601 to colorspace autoselection between BT.601 and BT.709 using a simple heuristic based on video size. Add new options --colormatrix-input-range and --colormatrix-output-range which select input YUV and output RGB range. Disable the previously existing VO-specific colorspace and level conversion suboptions in vo_gl and vo_vdpau. Remove the "yuv_colorspace" property and replace it with one named "colormatrix" and semantics matching the new option. Add new properties matching the options for level conversion. Colorspace selection is currently supported by vo_gl, vo_vdpau, vo_xv and vf_scale, and all can change it at runtime (previously only vo_vdpau and vo_xv could). vo_vdpau now uses the same conversion matrix generation as vo_gl instead of libvdpau functionality; the main functional difference is that the "contrast" equalizer control behaves somewhat differently (it scales the Y component around 1/2 instead of around 0, so that contrast 0 makes the image gray rather than black). vo_xv does not support level conversion. vf_scale supports range setting for input, but always outputs full-range RGB. The value of the slave properties is the policy setting used for conversions. This means they can be set to any value regardless of whether the current VO supports that value or whether there currently even is any video. Possibly separate properties could be added to query the conversion actually used at the moment, if any. Because the colorspace and level settings are now set with a single VF/VO control call, the return value of that is no longer used to signal whether all the settings are actually supported. Instead code should set all the details it can support, and ignore the rest. The core will use GET_YUV_COLORSPACE to check which colorspace details have been set and which not. In other words, the return value for SET_YUV_COLORSPACE only signals whether any kind of YUV colorspace conversion handling exists at all, and VOs have to take care to return the actual state with GET_YUV_COLORSPACE instead. To be changed in later commits: add missing option documentation.
2011-10-15 23:50:21 +02:00
}
return VO_NOTIMPL;
}
const struct vo_driver video_out_gl = {
.is_new = true,
.info = &(const vo_info_t) {
"OpenGL",
"gl",
"Reimar Doeffinger <Reimar.Doeffinger@gmx.de>",
""
},
.preinit = preinit,
.config = config,
.control = control,
.draw_slice = draw_slice,
.draw_osd = draw_osd,
.flip_page = flip_page,
.check_events = check_events,
.uninit = uninit,
};
static int preinit_nosw(struct vo *vo, const char *arg)
{
return preinit_internal(vo, arg, 0, GLTYPE_AUTO);
}
const struct vo_driver video_out_gl_nosw =
{
.is_new = true,
.info = &(const vo_info_t) {
"OpenGL no software rendering",
"gl_nosw",
"Reimar Doeffinger <Reimar.Doeffinger@gmx.de>",
""
},
.preinit = preinit_nosw,
.config = config,
.control = control,
.draw_slice = draw_slice,
.draw_osd = draw_osd,
.flip_page = flip_page,
.check_events = check_events,
.uninit = uninit,
};
#ifdef CONFIG_GL_SDL
static int preinit_sdl(struct vo *vo, const char *arg)
{
return preinit_internal(vo, arg, 1, GLTYPE_SDL);
}
const struct vo_driver video_out_gl_sdl = {
.is_new = true,
.info = &(const vo_info_t) {
"OpenGL with SDL",
"gl_sdl",
"Reimar Doeffinger <Reimar.Doeffinger@gmx.de>",
""
},
.preinit = preinit_sdl,
.config = config,
.control = control,
.draw_slice = draw_slice,
.draw_osd = draw_osd,
.flip_page = flip_page,
.check_events = check_events,
.uninit = uninit,
};
#endif