2014-04-12 17:51:19 +02:00
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/*
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* This file is part of mpv.
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*
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2015-07-19 00:03:20 +02:00
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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2014-04-12 17:51:19 +02:00
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2015-07-19 00:03:20 +02:00
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* GNU Lesser General Public License for more details.
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2014-04-12 17:51:19 +02:00
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*
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2015-07-19 00:03:20 +02:00
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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2014-04-12 17:51:19 +02:00
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <inttypes.h>
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#include <pthread.h>
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2015-04-20 21:05:42 +02:00
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#include <limits.h>
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2014-04-12 17:51:19 +02:00
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#include <assert.h>
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#include <VapourSynth.h>
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#include <VSHelper.h>
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2014-05-03 15:17:13 +02:00
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#include <libavutil/rational.h>
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2015-01-05 12:49:13 +01:00
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#include <libavutil/cpu.h>
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2014-05-03 15:17:13 +02:00
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2014-04-12 17:51:19 +02:00
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#include "common/msg.h"
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#include "options/m_option.h"
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2014-10-12 20:24:20 +02:00
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#include "options/path.h"
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video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
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#include "filters/f_autoconvert.h"
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#include "filters/f_utils.h"
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#include "filters/filter.h"
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#include "filters/filter_internal.h"
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#include "filters/user_filters.h"
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2014-04-12 17:51:19 +02:00
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#include "video/img_format.h"
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#include "video/mp_image.h"
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#include "video/sws_utils.h"
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video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
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struct vapoursynth_opts {
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char *file;
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int maxbuffer;
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int maxrequests;
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const struct script_driver *drv;
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};
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struct priv {
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struct mp_log *log;
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struct vapoursynth_opts *opts;
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vf_vapoursynth: fix crashing memory management mistake
As pointed out by @olifre in #7016, this line of code was wrong. p->opts
at this point is a struct allocated and managed by m_config. opts->file
is a string, and m_config explicitly frees it on destruction. The line
of code in question replaced the opts->file value, and made both the old
and new value children of the talloc allocation, so they were _also_
freed on destruction.
This crashed due to a double-free. First, talloc auto-freeing freed the
string, then m_config explicitly called talloc_free() on the stale
pointer again.
As @v-fox pointed out, commit 36dd2348a1e1 seems to have triggered the
crash. I suspect this code merely worked out of coincidence, since it
allowed m_config to free the value first. This removed it from the
auto-free list, and thus did not result in a double-free. The change
in order of calling alloc destructors changed the order of these calls.
There is no strong reason why new behavior (as introduced by commit
36dd2348a1e1) would be wrong (it feels like cleaner behavior). On the
other hand, what the vf_vapoursynth code did is clearly unclean and
going by the m_config API, you're not at all supposed to do this.
m_config manages all memroy referenced by option structs, the end.
@olifre's suggested fix also would have been correct (not just hiding
the issue), I prefer my fix, as it doesn't mess with the option struct
in tricky ways.
This wouldn't have happened if mpv were written in Haskell.
2019-10-03 00:41:30 +02:00
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char *script_path;
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video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
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2014-04-12 17:51:19 +02:00
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VSCore *vscore;
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const VSAPI *vsapi;
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VSNodeRef *out_node;
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VSNodeRef *in_node;
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2014-10-11 22:20:05 +02:00
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const struct script_driver *drv;
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2014-10-12 01:31:20 +02:00
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// drv_vss
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2019-10-03 00:31:20 +02:00
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bool vs_initialized;
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2014-10-11 22:20:05 +02:00
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struct VSScript *se;
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video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
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struct mp_filter *f;
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struct mp_pin *in_pin;
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// Format for which VS is currently configured.
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2014-04-14 18:03:13 +02:00
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struct mp_image_params fmt_in;
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2014-04-12 17:51:19 +02:00
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pthread_mutex_t lock;
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pthread_cond_t wakeup;
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// --- the following members are all protected by lock
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struct mp_image **buffered; // oldest image first
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int num_buffered;
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int in_frameno; // frame number of buffered[0] (the oldest)
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video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
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int requested_frameno; // last frame number for which we woke up core
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2014-05-14 20:41:31 +02:00
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int out_frameno; // frame number of first requested/ready frame
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double out_pts; // pts corresponding to first requested/ready frame
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struct mp_image **requested;// frame callback results (can point to dummy_img)
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// requested[0] is the frame to return first
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int max_requests; // upper bound for requested[] array
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2014-04-12 17:51:19 +02:00
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bool failed; // frame callback returned with an error
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bool shutdown; // ask node to return
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2015-03-25 14:33:20 +01:00
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bool eof; // drain remaining data
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video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
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int64_t frames_sent; // total nr. of frames ever added to input queue
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2014-10-11 13:25:38 +02:00
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bool initializing; // filters are being built
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2014-04-12 17:51:19 +02:00
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bool in_node_active; // node might still be called
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};
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2014-05-14 20:41:31 +02:00
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// priv->requested[n] points to this if a request for frame n is in-progress
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static const struct mp_image dummy_img;
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video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
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// or if a request failed during EOF/reinit draining
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static const struct mp_image dummy_img_eof;
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static void destroy_vs(struct priv *p);
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2018-04-19 17:42:14 +02:00
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static int reinit_vs(struct priv *p, struct mp_image *input);
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2014-05-14 20:41:31 +02:00
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2014-10-11 22:20:05 +02:00
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struct script_driver {
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video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
int (*init)(struct priv *p); // first time init
|
|
|
|
void (*uninit)(struct priv *p); // last time uninit
|
|
|
|
int (*load_core)(struct priv *p); // make vsapi/vscore available
|
|
|
|
int (*load)(struct priv *p, VSMap *vars); // also sets p->out_node
|
|
|
|
void (*unload)(struct priv *p); // unload script and maybe vs
|
2014-10-11 22:20:05 +02:00
|
|
|
};
|
|
|
|
|
2014-04-12 17:51:19 +02:00
|
|
|
struct mpvs_fmt {
|
|
|
|
VSPresetFormat vs;
|
2020-04-21 23:11:23 +02:00
|
|
|
int bits, xs, ys;
|
2014-04-12 17:51:19 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
static const struct mpvs_fmt mpvs_fmt_table[] = {
|
2020-04-21 23:11:23 +02:00
|
|
|
{pfYUV420P8, 8, 1, 1},
|
|
|
|
{pfYUV420P9, 9, 1, 1},
|
|
|
|
{pfYUV420P10, 10, 1, 1},
|
|
|
|
{pfYUV420P16, 16, 1, 1},
|
|
|
|
{pfYUV422P8, 8, 1, 0},
|
|
|
|
{pfYUV422P9, 9, 1, 0},
|
|
|
|
{pfYUV422P10, 10, 1, 0},
|
|
|
|
{pfYUV422P16, 16, 1, 0},
|
|
|
|
{pfYUV410P8, 8, 2, 2},
|
|
|
|
{pfYUV411P8, 8, 2, 0},
|
|
|
|
{pfYUV440P8, 8, 0, 1},
|
|
|
|
{pfYUV444P8, 8, 0, 0},
|
|
|
|
{pfYUV444P9, 9, 0, 0},
|
|
|
|
{pfYUV444P10, 10, 0, 0},
|
|
|
|
{pfYUV444P16, 16, 0, 0},
|
2014-04-12 17:51:19 +02:00
|
|
|
{pfNone}
|
|
|
|
};
|
|
|
|
|
2017-06-29 21:30:10 +02:00
|
|
|
static bool compare_fmt(int imgfmt, const struct mpvs_fmt *vs)
|
|
|
|
{
|
|
|
|
struct mp_regular_imgfmt rfmt;
|
|
|
|
if (!mp_get_regular_imgfmt(&rfmt, imgfmt))
|
|
|
|
return false;
|
|
|
|
if (rfmt.component_pad > 0)
|
|
|
|
return false;
|
2020-04-21 23:11:23 +02:00
|
|
|
if (rfmt.chroma_xs != vs->xs || rfmt.chroma_ys != vs->ys)
|
2017-06-29 21:30:10 +02:00
|
|
|
return false;
|
2017-08-07 19:31:15 +02:00
|
|
|
if (rfmt.component_size * 8 + rfmt.component_pad != vs->bits)
|
2017-06-29 21:30:10 +02:00
|
|
|
return false;
|
|
|
|
if (rfmt.num_planes != 3)
|
|
|
|
return false;
|
|
|
|
for (int n = 0; n < 3; n++) {
|
|
|
|
if (rfmt.planes[n].num_components != 1)
|
|
|
|
return false;
|
|
|
|
if (rfmt.planes[n].components[0] != n + 1)
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2014-04-12 17:51:19 +02:00
|
|
|
static VSPresetFormat mp_to_vs(int imgfmt)
|
|
|
|
{
|
2017-06-29 21:30:10 +02:00
|
|
|
for (int n = 0; mpvs_fmt_table[n].bits; n++) {
|
|
|
|
const struct mpvs_fmt *vsentry = &mpvs_fmt_table[n];
|
|
|
|
if (compare_fmt(imgfmt, vsentry))
|
|
|
|
return vsentry->vs;
|
2014-04-12 17:51:19 +02:00
|
|
|
}
|
|
|
|
return pfNone;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int mp_from_vs(VSPresetFormat vs)
|
|
|
|
{
|
2017-06-29 21:30:10 +02:00
|
|
|
for (int n = 0; mpvs_fmt_table[n].bits; n++) {
|
|
|
|
const struct mpvs_fmt *vsentry = &mpvs_fmt_table[n];
|
|
|
|
if (vsentry->vs == vs) {
|
|
|
|
for (int imgfmt = IMGFMT_START; imgfmt < IMGFMT_END; imgfmt++) {
|
|
|
|
if (compare_fmt(imgfmt, vsentry))
|
|
|
|
return imgfmt;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
2014-04-12 17:51:19 +02:00
|
|
|
}
|
2017-06-29 21:30:10 +02:00
|
|
|
return 0;
|
2014-04-12 17:51:19 +02:00
|
|
|
}
|
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
static void copy_mp_to_vs_frame_props_map(struct priv *p, VSMap *map,
|
2014-10-11 18:16:09 +02:00
|
|
|
struct mp_image *img)
|
2014-04-28 23:41:20 +02:00
|
|
|
{
|
|
|
|
struct mp_image_params *params = &img->params;
|
2015-12-20 09:46:15 +01:00
|
|
|
p->vsapi->propSetInt(map, "_SARNum", params->p_w, 0);
|
|
|
|
p->vsapi->propSetInt(map, "_SARDen", params->p_h, 0);
|
2016-06-29 09:16:13 +02:00
|
|
|
if (params->color.levels) {
|
2014-04-28 23:41:20 +02:00
|
|
|
p->vsapi->propSetInt(map, "_ColorRange",
|
2016-06-29 09:16:13 +02:00
|
|
|
params->color.levels == MP_CSP_LEVELS_TV, 0);
|
2014-04-28 23:41:20 +02:00
|
|
|
}
|
|
|
|
// The docs explicitly say it uses libavcodec values.
|
|
|
|
p->vsapi->propSetInt(map, "_ColorSpace",
|
2016-06-29 09:16:13 +02:00
|
|
|
mp_csp_to_avcol_spc(params->color.space), 0);
|
2014-08-22 02:29:39 +02:00
|
|
|
if (params->chroma_location) {
|
|
|
|
p->vsapi->propSetInt(map, "_ChromaLocation",
|
|
|
|
params->chroma_location == MP_CHROMA_CENTER, 0);
|
|
|
|
}
|
2014-04-28 23:41:20 +02:00
|
|
|
char pict_type = 0;
|
|
|
|
switch (img->pict_type) {
|
|
|
|
case 1: pict_type = 'I'; break;
|
|
|
|
case 2: pict_type = 'P'; break;
|
|
|
|
case 3: pict_type = 'B'; break;
|
|
|
|
}
|
|
|
|
if (pict_type)
|
|
|
|
p->vsapi->propSetData(map, "_PictType", &pict_type, 1, 0);
|
2015-04-23 22:02:40 +02:00
|
|
|
int field = 0;
|
|
|
|
if (img->fields & MP_IMGFIELD_INTERLACED)
|
|
|
|
field = img->fields & MP_IMGFIELD_TOP_FIRST ? 2 : 1;
|
|
|
|
p->vsapi->propSetInt(map, "_FieldBased", field, 0);
|
2014-04-28 23:41:20 +02:00
|
|
|
}
|
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
static int set_vs_frame_props(struct priv *p, VSFrameRef *frame,
|
2014-10-11 18:16:09 +02:00
|
|
|
struct mp_image *img, int dur_num, int dur_den)
|
|
|
|
{
|
|
|
|
VSMap *map = p->vsapi->getFramePropsRW(frame);
|
|
|
|
if (!map)
|
|
|
|
return -1;
|
|
|
|
p->vsapi->propSetInt(map, "_DurationNum", dur_num, 0);
|
|
|
|
p->vsapi->propSetInt(map, "_DurationDen", dur_den, 0);
|
|
|
|
copy_mp_to_vs_frame_props_map(p, map, img);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
static VSFrameRef *alloc_vs_frame(struct priv *p, struct mp_image_params *fmt)
|
2014-10-11 18:16:09 +02:00
|
|
|
{
|
|
|
|
const VSFormat *vsfmt =
|
|
|
|
p->vsapi->getFormatPreset(mp_to_vs(fmt->imgfmt), p->vscore);
|
|
|
|
return p->vsapi->newVideoFrame(vsfmt, fmt->w, fmt->h, NULL, p->vscore);
|
|
|
|
}
|
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
static struct mp_image map_vs_frame(struct priv *p, const VSFrameRef *ref,
|
2014-04-12 17:51:19 +02:00
|
|
|
bool w)
|
|
|
|
{
|
|
|
|
const VSFormat *fmt = p->vsapi->getFrameFormat(ref);
|
|
|
|
|
|
|
|
struct mp_image img = {0};
|
|
|
|
mp_image_setfmt(&img, mp_from_vs(fmt->id));
|
|
|
|
mp_image_set_size(&img, p->vsapi->getFrameWidth(ref, 0),
|
|
|
|
p->vsapi->getFrameHeight(ref, 0));
|
|
|
|
|
|
|
|
for (int n = 0; n < img.num_planes; n++) {
|
|
|
|
if (w) {
|
|
|
|
img.planes[n] = p->vsapi->getWritePtr((VSFrameRef *)ref, n);
|
|
|
|
} else {
|
|
|
|
img.planes[n] = (uint8_t *)p->vsapi->getReadPtr(ref, n);
|
|
|
|
}
|
|
|
|
img.stride[n] = p->vsapi->getStride(ref, n);
|
|
|
|
}
|
|
|
|
|
|
|
|
return img;
|
|
|
|
}
|
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
static void drain_oldest_buffered_frame(struct priv *p)
|
2014-04-12 17:51:19 +02:00
|
|
|
{
|
|
|
|
if (!p->num_buffered)
|
|
|
|
return;
|
|
|
|
talloc_free(p->buffered[0]);
|
|
|
|
for (int n = 0; n < p->num_buffered - 1; n++)
|
|
|
|
p->buffered[n] = p->buffered[n + 1];
|
|
|
|
p->num_buffered--;
|
|
|
|
p->in_frameno++;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void VS_CC vs_frame_done(void *userData, const VSFrameRef *f, int n,
|
|
|
|
VSNodeRef *node, const char *errorMsg)
|
|
|
|
{
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
struct priv *p = userData;
|
2014-04-12 17:51:19 +02:00
|
|
|
|
2014-05-14 20:41:31 +02:00
|
|
|
struct mp_image *res = NULL;
|
2014-04-12 17:51:19 +02:00
|
|
|
if (f) {
|
|
|
|
struct mp_image img = map_vs_frame(p, f, false);
|
2018-02-02 17:47:20 +01:00
|
|
|
struct mp_image dummy = {.params = p->fmt_in};
|
|
|
|
mp_image_copy_attributes(&img, &dummy);
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
img.pkt_duration = -1;
|
2014-04-12 17:51:19 +02:00
|
|
|
const VSMap *map = p->vsapi->getFramePropsRO(f);
|
|
|
|
if (map) {
|
2014-04-28 22:22:55 +02:00
|
|
|
int err1, err2;
|
|
|
|
int num = p->vsapi->propGetInt(map, "_DurationNum", 0, &err1);
|
|
|
|
int den = p->vsapi->propGetInt(map, "_DurationDen", 0, &err2);
|
2014-05-14 20:41:31 +02:00
|
|
|
if (!err1 && !err2)
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
img.pkt_duration = num / (double)den;
|
2014-04-12 17:51:19 +02:00
|
|
|
}
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
if (img.pkt_duration < 0)
|
|
|
|
MP_ERR(p, "No PTS after filter at frame %d!\n", n);
|
2014-05-14 20:41:31 +02:00
|
|
|
res = mp_image_new_copy(&img);
|
2014-04-12 17:51:19 +02:00
|
|
|
p->vsapi->freeFrame(f);
|
video: introduce failure path for image allocations
Until now, failure to allocate image data resulted in a crash (i.e.
abort() was called). This was intentional, because it's pretty silly to
degrade playback, and in almost all situations, the OOM will probably
kill you anyway. (And then there's the standard Linux overcommit
behavior, which also will kill you at some point.)
But I changed my opinion, so here we go. This change does not affect
_all_ memory allocations, just image data. Now in most failure cases,
the output will just be skipped. For video filters, this coincidentally
means that failure is treated as EOF (because the playback core assumes
EOF if nothing comes out of the video filter chain). In other
situations, output might be in some way degraded, like skipping frames,
not scaling OSD, and such.
Functions whose return values changed semantics:
mp_image_alloc
mp_image_new_copy
mp_image_new_ref
mp_image_make_writeable
mp_image_setrefp
mp_image_to_av_frame_and_unref
mp_image_from_av_frame
mp_image_new_external_ref
mp_image_new_custom_ref
mp_image_pool_make_writeable
mp_image_pool_get
mp_image_pool_new_copy
mp_vdpau_mixed_frame_create
vf_alloc_out_image
vf_make_out_image_writeable
glGetWindowScreenshot
2014-06-17 22:43:43 +02:00
|
|
|
}
|
2018-10-30 13:48:34 +01:00
|
|
|
|
|
|
|
pthread_mutex_lock(&p->lock);
|
|
|
|
|
|
|
|
// If these assertions fail, n is an unrequested frame (or filtered twice).
|
|
|
|
assert(n >= p->out_frameno && n < p->out_frameno + p->max_requests);
|
|
|
|
int index = n - p->out_frameno;
|
|
|
|
MP_TRACE(p, "filtered frame %d (%d)\n", n, index);
|
|
|
|
assert(p->requested[index] == &dummy_img);
|
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
if (!res && !p->shutdown) {
|
|
|
|
if (p->eof) {
|
|
|
|
res = (struct mp_image *)&dummy_img_eof;
|
|
|
|
} else {
|
|
|
|
p->failed = true;
|
|
|
|
MP_ERR(p, "Filter error at frame %d: %s\n", n, errorMsg);
|
|
|
|
}
|
2014-04-12 17:51:19 +02:00
|
|
|
}
|
2014-05-14 20:41:31 +02:00
|
|
|
p->requested[index] = res;
|
2014-04-12 17:51:19 +02:00
|
|
|
pthread_cond_broadcast(&p->wakeup);
|
|
|
|
pthread_mutex_unlock(&p->lock);
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
mp_filter_wakeup(p->f);
|
2014-04-12 17:51:19 +02:00
|
|
|
}
|
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
static void vf_vapoursynth_process(struct mp_filter *f)
|
2014-09-23 00:35:57 +02:00
|
|
|
{
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
struct priv *p = f->priv;
|
2014-09-23 00:35:57 +02:00
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
pthread_mutex_lock(&p->lock);
|
2014-09-23 00:35:57 +02:00
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
if (p->failed) {
|
|
|
|
// Not sure what we do on errors, but at least don't deadlock.
|
|
|
|
MP_ERR(f, "failed, no action taken\n");
|
|
|
|
mp_filter_internal_mark_failed(f);
|
|
|
|
goto done;
|
2014-09-23 00:35:57 +02:00
|
|
|
}
|
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
// Read input and pass it to the input queue VS reads.
|
2018-02-03 23:21:35 +01:00
|
|
|
while (p->num_buffered < MP_TALLOC_AVAIL(p->buffered) && !p->eof) {
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
// Note: this requests new input frames even if no output was ever
|
|
|
|
// requested. Normally this is not how mp_filter works, but since VS
|
|
|
|
// works asynchronously, it's probably ok.
|
|
|
|
struct mp_frame frame = mp_pin_out_read(p->in_pin);
|
|
|
|
if (frame.type == MP_FRAME_EOF) {
|
2018-02-20 13:52:52 +01:00
|
|
|
if (p->out_node && !p->eof) {
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
MP_VERBOSE(p, "initiate EOF\n");
|
|
|
|
p->eof = true;
|
|
|
|
pthread_cond_broadcast(&p->wakeup);
|
2018-02-20 13:52:52 +01:00
|
|
|
}
|
|
|
|
if (!p->out_node && mp_pin_in_needs_data(f->ppins[1])) {
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
MP_VERBOSE(p, "return EOF\n");
|
|
|
|
mp_pin_in_write(f->ppins[1], frame);
|
2018-02-20 13:52:52 +01:00
|
|
|
} else {
|
|
|
|
// Keep it until we can propagate it.
|
|
|
|
mp_pin_out_unread(p->in_pin, frame);
|
|
|
|
break;
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
}
|
|
|
|
} else if (frame.type == MP_FRAME_VIDEO) {
|
|
|
|
struct mp_image *mpi = frame.data;
|
|
|
|
// Init VS script, or reinit it to change video format. (This
|
|
|
|
// includes derived parameters we pass manually to the script.)
|
|
|
|
if (!p->out_node || mpi->imgfmt != p->fmt_in.imgfmt ||
|
|
|
|
mpi->w != p->fmt_in.w || mpi->h != p->fmt_in.h ||
|
|
|
|
mpi->params.p_w != p->fmt_in.p_w ||
|
|
|
|
mpi->params.p_h != p->fmt_in.p_h)
|
|
|
|
{
|
|
|
|
if (p->out_node) {
|
|
|
|
// Drain still buffered frames.
|
|
|
|
MP_VERBOSE(p, "draining VS for format change\n");
|
|
|
|
mp_pin_out_unread(p->in_pin, frame);
|
|
|
|
p->eof = true;
|
|
|
|
pthread_cond_broadcast(&p->wakeup);
|
|
|
|
mp_filter_internal_mark_progress(f);
|
|
|
|
goto done;
|
|
|
|
}
|
|
|
|
pthread_mutex_unlock(&p->lock);
|
|
|
|
if (p->out_node)
|
|
|
|
destroy_vs(p);
|
|
|
|
p->fmt_in = mpi->params;
|
2018-04-19 17:42:14 +02:00
|
|
|
if (reinit_vs(p, mpi) < 0) {
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
MP_ERR(p, "could not init VS\n");
|
|
|
|
mp_frame_unref(&frame);
|
2018-04-27 18:54:04 +02:00
|
|
|
mp_filter_internal_mark_failed(f);
|
2018-02-03 23:11:24 +01:00
|
|
|
return;
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
}
|
2018-02-03 23:11:24 +01:00
|
|
|
pthread_mutex_lock(&p->lock);
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
}
|
|
|
|
if (p->out_pts == MP_NOPTS_VALUE)
|
|
|
|
p->out_pts = mpi->pts;
|
|
|
|
p->frames_sent++;
|
|
|
|
p->buffered[p->num_buffered++] = mpi;
|
|
|
|
pthread_cond_broadcast(&p->wakeup);
|
|
|
|
} else if (frame.type != MP_FRAME_NONE) {
|
|
|
|
MP_ERR(p, "discarding unknown frame type\n");
|
2018-02-02 17:48:17 +01:00
|
|
|
mp_frame_unref(&frame);
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
goto done;
|
2018-02-03 23:21:35 +01:00
|
|
|
} else {
|
|
|
|
break; // no new data available
|
2014-09-23 00:35:57 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
// Read output and return them from the VS output queue.
|
|
|
|
if (mp_pin_in_needs_data(f->ppins[1]) && p->requested[0] &&
|
|
|
|
p->requested[0] != &dummy_img &&
|
|
|
|
p->requested[0] != &dummy_img_eof)
|
|
|
|
{
|
|
|
|
struct mp_image *out = p->requested[0];
|
2014-09-23 00:35:57 +02:00
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
out->pts = p->out_pts;
|
|
|
|
if (p->out_pts != MP_NOPTS_VALUE && out->pkt_duration >= 0)
|
|
|
|
p->out_pts += out->pkt_duration;
|
2014-04-12 17:51:19 +02:00
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
mp_pin_in_write(f->ppins[1], MAKE_FRAME(MP_FRAME_VIDEO, out));
|
2014-04-12 17:51:19 +02:00
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
for (int n = 0; n < p->max_requests - 1; n++)
|
|
|
|
p->requested[n] = p->requested[n + 1];
|
|
|
|
p->requested[p->max_requests - 1] = NULL;
|
|
|
|
p->out_frameno++;
|
2015-03-25 14:33:20 +01:00
|
|
|
}
|
2014-04-28 22:22:55 +02:00
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
// This happens on EOF draining and format changes.
|
|
|
|
if (p->requested[0] == &dummy_img_eof) {
|
|
|
|
MP_VERBOSE(p, "finishing up\n");
|
|
|
|
assert(p->eof);
|
|
|
|
pthread_mutex_unlock(&p->lock);
|
|
|
|
destroy_vs(p);
|
|
|
|
mp_filter_internal_mark_progress(f);
|
|
|
|
return;
|
2014-04-12 17:51:19 +02:00
|
|
|
}
|
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
// Don't request frames if we haven't sent any input yet.
|
|
|
|
if (p->frames_sent && p->out_node) {
|
|
|
|
// Request new future frames as far as possible.
|
|
|
|
for (int n = 0; n < p->max_requests; n++) {
|
|
|
|
if (!p->requested[n]) {
|
|
|
|
// Note: this assumes getFrameAsync() will never call
|
|
|
|
// infiltGetFrame (if it does, we would deadlock)
|
|
|
|
p->requested[n] = (struct mp_image *)&dummy_img;
|
|
|
|
p->failed = false;
|
|
|
|
MP_TRACE(p, "requesting frame %d (%d)\n", p->out_frameno + n, n);
|
|
|
|
p->vsapi->getFrameAsync(p->out_frameno + n, p->out_node,
|
|
|
|
vs_frame_done, p);
|
|
|
|
}
|
2014-09-23 00:35:57 +02:00
|
|
|
}
|
|
|
|
}
|
2014-04-12 17:51:19 +02:00
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
done:
|
2015-01-03 03:01:58 +01:00
|
|
|
pthread_mutex_unlock(&p->lock);
|
|
|
|
}
|
|
|
|
|
2014-04-12 17:51:19 +02:00
|
|
|
static void VS_CC infiltInit(VSMap *in, VSMap *out, void **instanceData,
|
|
|
|
VSNode *node, VSCore *core, const VSAPI *vsapi)
|
|
|
|
{
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
struct priv *p = *instanceData;
|
2015-04-20 21:05:42 +02:00
|
|
|
// The number of frames of our input node is obviously unknown. The user
|
|
|
|
// could for example seek any time, randomly "ending" the clip.
|
|
|
|
// This specific value was suggested by the VapourSynth developer.
|
|
|
|
int enough_for_everyone = INT_MAX / 16;
|
2014-04-12 17:51:19 +02:00
|
|
|
|
|
|
|
// Note: this is called from createFilter, so no need for locking.
|
|
|
|
|
2014-04-14 18:03:13 +02:00
|
|
|
VSVideoInfo fmt = {
|
|
|
|
.format = p->vsapi->getFormatPreset(mp_to_vs(p->fmt_in.imgfmt), p->vscore),
|
|
|
|
.width = p->fmt_in.w,
|
|
|
|
.height = p->fmt_in.h,
|
2015-04-20 21:05:42 +02:00
|
|
|
.numFrames = enough_for_everyone,
|
2014-04-14 18:03:13 +02:00
|
|
|
};
|
|
|
|
if (!fmt.format) {
|
|
|
|
p->vsapi->setError(out, "Unsupported input format.\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
p->vsapi->setVideoInfo(&fmt, 1, node);
|
|
|
|
p->in_node_active = true;
|
2014-04-12 17:51:19 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
static const VSFrameRef *VS_CC infiltGetFrame(int frameno, int activationReason,
|
|
|
|
void **instanceData, void **frameData,
|
|
|
|
VSFrameContext *frameCtx, VSCore *core,
|
|
|
|
const VSAPI *vsapi)
|
|
|
|
{
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
struct priv *p = *instanceData;
|
2014-04-12 17:51:19 +02:00
|
|
|
VSFrameRef *ret = NULL;
|
|
|
|
|
|
|
|
pthread_mutex_lock(&p->lock);
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
MP_TRACE(p, "VS asking for frame %d (at %d)\n", frameno, p->in_frameno);
|
2014-04-12 17:51:19 +02:00
|
|
|
while (1) {
|
2014-05-14 20:41:31 +02:00
|
|
|
if (p->shutdown) {
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
p->vsapi->setFilterError("EOF or filter reset/uninit", frameCtx);
|
|
|
|
MP_DBG(p, "returning error on reset/uninit\n");
|
2014-04-12 17:51:19 +02:00
|
|
|
break;
|
2014-05-14 20:41:31 +02:00
|
|
|
}
|
2014-10-11 13:25:38 +02:00
|
|
|
if (p->initializing) {
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
MP_WARN(p, "Frame requested during init! This is unsupported.\n"
|
2014-10-11 18:17:20 +02:00
|
|
|
"Returning black dummy frame with 0 duration.\n");
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
ret = alloc_vs_frame(p, &p->fmt_in);
|
2014-10-11 18:17:20 +02:00
|
|
|
if (!ret) {
|
|
|
|
p->vsapi->setFilterError("Could not allocate VS frame", frameCtx);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
struct mp_image vsframe = map_vs_frame(p, ret, true);
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
mp_image_clear(&vsframe, 0, 0, p->fmt_in.w, p->fmt_in.h);
|
2014-10-11 18:17:20 +02:00
|
|
|
struct mp_image dummy = {0};
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
mp_image_set_params(&dummy, &p->fmt_in);
|
2014-10-11 18:17:20 +02:00
|
|
|
set_vs_frame_props(p, ret, &dummy, 0, 1);
|
2014-10-11 13:25:38 +02:00
|
|
|
break;
|
|
|
|
}
|
2014-04-12 17:51:19 +02:00
|
|
|
if (frameno < p->in_frameno) {
|
2014-05-14 20:41:31 +02:00
|
|
|
char msg[180];
|
|
|
|
snprintf(msg, sizeof(msg),
|
2014-05-15 14:50:35 +02:00
|
|
|
"Frame %d requested, but only have frames starting from %d. "
|
|
|
|
"Try increasing the buffered-frames suboption.",
|
2014-05-14 20:41:31 +02:00
|
|
|
frameno, p->in_frameno);
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
MP_FATAL(p, "%s\n", msg);
|
2014-05-14 20:41:31 +02:00
|
|
|
p->vsapi->setFilterError(msg, frameCtx);
|
2014-04-12 17:51:19 +02:00
|
|
|
break;
|
|
|
|
}
|
2015-01-26 19:16:27 +01:00
|
|
|
if (frameno >= p->in_frameno + MP_TALLOC_AVAIL(p->buffered)) {
|
2014-04-12 17:51:19 +02:00
|
|
|
// Too far in the future. Remove frames, so that the main thread can
|
|
|
|
// queue new frames.
|
|
|
|
if (p->num_buffered) {
|
|
|
|
drain_oldest_buffered_frame(p);
|
|
|
|
pthread_cond_broadcast(&p->wakeup);
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
mp_filter_wakeup(p->f);
|
2014-04-12 17:51:19 +02:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
2015-03-25 14:33:20 +01:00
|
|
|
if (frameno >= p->in_frameno + p->num_buffered) {
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
// If there won't be any new frames, abort the request.
|
2015-03-25 14:33:20 +01:00
|
|
|
if (p->eof) {
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
p->vsapi->setFilterError("EOF or filter EOF/reinit", frameCtx);
|
|
|
|
MP_DBG(p, "returning error on EOF/reinit\n");
|
|
|
|
break;
|
2015-03-25 14:33:20 +01:00
|
|
|
}
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
// Request more frames.
|
|
|
|
if (p->requested_frameno <= p->in_frameno + p->num_buffered) {
|
|
|
|
p->requested_frameno = p->in_frameno + p->num_buffered + 1;
|
|
|
|
mp_filter_wakeup(p->f);
|
|
|
|
}
|
|
|
|
} else {
|
2014-04-12 17:51:19 +02:00
|
|
|
struct mp_image *img = p->buffered[frameno - p->in_frameno];
|
2014-10-11 18:16:09 +02:00
|
|
|
ret = alloc_vs_frame(p, &img->params);
|
2014-04-12 17:51:19 +02:00
|
|
|
if (!ret) {
|
|
|
|
p->vsapi->setFilterError("Could not allocate VS frame", frameCtx);
|
|
|
|
break;
|
|
|
|
}
|
2018-10-30 13:55:31 +01:00
|
|
|
|
|
|
|
pthread_mutex_unlock(&p->lock);
|
2014-04-12 17:51:19 +02:00
|
|
|
struct mp_image vsframe = map_vs_frame(p, ret, true);
|
|
|
|
mp_image_copy(&vsframe, img);
|
2014-10-11 18:16:09 +02:00
|
|
|
int res = 1e6;
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
int dur = img->pkt_duration * res + 0.5;
|
2014-10-11 18:16:09 +02:00
|
|
|
set_vs_frame_props(p, ret, img, dur, res);
|
2018-10-30 13:55:31 +01:00
|
|
|
pthread_mutex_lock(&p->lock);
|
2014-04-12 17:51:19 +02:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
pthread_cond_wait(&p->wakeup, &p->lock);
|
|
|
|
}
|
2014-09-23 00:35:57 +02:00
|
|
|
pthread_cond_broadcast(&p->wakeup);
|
2014-04-12 17:51:19 +02:00
|
|
|
pthread_mutex_unlock(&p->lock);
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void VS_CC infiltFree(void *instanceData, VSCore *core, const VSAPI *vsapi)
|
|
|
|
{
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
struct priv *p = instanceData;
|
2014-04-12 17:51:19 +02:00
|
|
|
|
|
|
|
pthread_mutex_lock(&p->lock);
|
|
|
|
p->in_node_active = false;
|
|
|
|
pthread_cond_broadcast(&p->wakeup);
|
|
|
|
pthread_mutex_unlock(&p->lock);
|
|
|
|
}
|
|
|
|
|
2014-05-15 14:50:35 +02:00
|
|
|
// number of getAsyncFrame calls in progress
|
|
|
|
// must be called with p->lock held
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
static int num_requested(struct priv *p)
|
2014-05-15 14:50:35 +02:00
|
|
|
{
|
|
|
|
int r = 0;
|
|
|
|
for (int n = 0; n < p->max_requests; n++)
|
|
|
|
r += p->requested[n] == &dummy_img;
|
|
|
|
return r;
|
|
|
|
}
|
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
static void destroy_vs(struct priv *p)
|
2014-04-12 17:51:19 +02:00
|
|
|
{
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
if (!p->out_node && !p->initializing)
|
|
|
|
return;
|
2014-04-12 17:51:19 +02:00
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
MP_DBG(p, "destroying VS filters\n");
|
2014-05-15 14:50:35 +02:00
|
|
|
|
2014-05-14 20:41:31 +02:00
|
|
|
// Wait until our frame callbacks return.
|
2014-04-14 20:49:14 +02:00
|
|
|
pthread_mutex_lock(&p->lock);
|
2014-10-11 13:25:38 +02:00
|
|
|
p->initializing = false;
|
2014-04-14 20:49:14 +02:00
|
|
|
p->shutdown = true;
|
|
|
|
pthread_cond_broadcast(&p->wakeup);
|
2014-05-14 20:41:31 +02:00
|
|
|
while (num_requested(p))
|
2014-04-14 20:49:14 +02:00
|
|
|
pthread_cond_wait(&p->wakeup, &p->lock);
|
|
|
|
pthread_mutex_unlock(&p->lock);
|
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
MP_DBG(p, "all requests terminated\n");
|
2014-09-23 00:35:57 +02:00
|
|
|
|
2014-04-12 17:51:19 +02:00
|
|
|
if (p->in_node)
|
|
|
|
p->vsapi->freeNode(p->in_node);
|
|
|
|
if (p->out_node)
|
|
|
|
p->vsapi->freeNode(p->out_node);
|
|
|
|
p->in_node = p->out_node = NULL;
|
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
p->drv->unload(p);
|
2014-04-14 18:03:13 +02:00
|
|
|
|
|
|
|
assert(!p->in_node_active);
|
2014-05-14 20:41:31 +02:00
|
|
|
assert(num_requested(p) == 0); // async callback didn't return?
|
2014-04-14 18:03:13 +02:00
|
|
|
|
2014-04-12 17:51:19 +02:00
|
|
|
p->shutdown = false;
|
2015-03-25 14:33:20 +01:00
|
|
|
p->eof = false;
|
|
|
|
p->frames_sent = 0;
|
2014-05-14 20:41:31 +02:00
|
|
|
// Kill filtered images that weren't returned yet
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
for (int n = 0; n < p->max_requests; n++) {
|
|
|
|
if (p->requested[n] != &dummy_img_eof)
|
|
|
|
mp_image_unrefp(&p->requested[n]);
|
|
|
|
p->requested[n] = NULL;
|
|
|
|
}
|
2014-04-12 17:51:19 +02:00
|
|
|
// Kill queued frames too
|
|
|
|
for (int n = 0; n < p->num_buffered; n++)
|
|
|
|
talloc_free(p->buffered[n]);
|
2014-04-14 18:03:13 +02:00
|
|
|
p->num_buffered = 0;
|
2014-04-12 17:51:19 +02:00
|
|
|
p->out_frameno = p->in_frameno = 0;
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
p->requested_frameno = 0;
|
2014-07-05 17:02:37 +02:00
|
|
|
p->failed = false;
|
2014-05-15 14:50:35 +02:00
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
MP_DBG(p, "uninitialized.\n");
|
2014-04-12 17:51:19 +02:00
|
|
|
}
|
|
|
|
|
2018-04-19 17:42:14 +02:00
|
|
|
static int reinit_vs(struct priv *p, struct mp_image *input)
|
2014-04-12 17:51:19 +02:00
|
|
|
{
|
|
|
|
VSMap *vars = NULL, *in = NULL, *out = NULL;
|
|
|
|
int res = -1;
|
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
destroy_vs(p);
|
|
|
|
|
|
|
|
MP_DBG(p, "initializing...\n");
|
|
|
|
|
|
|
|
struct mp_imgfmt_desc desc = mp_imgfmt_get_desc(p->fmt_in.imgfmt);
|
|
|
|
if (p->fmt_in.w % desc.align_x || p->fmt_in.h % desc.align_y) {
|
|
|
|
MP_FATAL(p, "VapourSynth does not allow unaligned/cropped video sizes.\n");
|
|
|
|
return -1;
|
|
|
|
}
|
2014-04-12 17:51:19 +02:00
|
|
|
|
2014-10-11 13:25:38 +02:00
|
|
|
p->initializing = true;
|
2018-02-01 10:17:47 +01:00
|
|
|
p->out_pts = MP_NOPTS_VALUE;
|
2014-05-15 16:59:26 +02:00
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
if (p->drv->load_core(p) < 0 || !p->vsapi || !p->vscore) {
|
|
|
|
MP_FATAL(p, "Could not get vapoursynth API handle.\n");
|
2014-04-14 18:03:13 +02:00
|
|
|
goto error;
|
2014-08-11 21:57:15 +02:00
|
|
|
}
|
2014-04-14 18:03:13 +02:00
|
|
|
|
2014-04-12 17:51:19 +02:00
|
|
|
in = p->vsapi->createMap();
|
|
|
|
out = p->vsapi->createMap();
|
|
|
|
vars = p->vsapi->createMap();
|
|
|
|
if (!in || !out || !vars)
|
|
|
|
goto error;
|
|
|
|
|
|
|
|
p->vsapi->createFilter(in, out, "Input", infiltInit, infiltGetFrame,
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
infiltFree, fmSerial, 0, p, p->vscore);
|
2014-04-12 17:51:19 +02:00
|
|
|
int vserr;
|
|
|
|
p->in_node = p->vsapi->propGetNode(out, "clip", 0, &vserr);
|
2014-08-11 21:57:15 +02:00
|
|
|
if (!p->in_node) {
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
MP_FATAL(p, "Could not get our own input node.\n");
|
2014-04-12 17:51:19 +02:00
|
|
|
goto error;
|
2014-08-11 21:57:15 +02:00
|
|
|
}
|
2014-04-12 17:51:19 +02:00
|
|
|
|
|
|
|
if (p->vsapi->propSetNode(vars, "video_in", p->in_node, 0))
|
|
|
|
goto error;
|
|
|
|
|
2015-12-20 09:46:15 +01:00
|
|
|
int d_w, d_h;
|
|
|
|
mp_image_params_get_dsize(&p->fmt_in, &d_w, &d_h);
|
|
|
|
|
|
|
|
p->vsapi->propSetInt(vars, "video_in_dw", d_w, 0);
|
|
|
|
p->vsapi->propSetInt(vars, "video_in_dh", d_h, 0);
|
2014-08-22 02:26:46 +02:00
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
struct mp_stream_info *info = mp_filter_find_stream_info(p->f);
|
2018-04-19 17:42:14 +02:00
|
|
|
double container_fps = input->nominal_fps;
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
double display_fps = 0;
|
|
|
|
if (info) {
|
|
|
|
if (info->get_display_fps)
|
|
|
|
display_fps = info->get_display_fps(info);
|
|
|
|
}
|
|
|
|
p->vsapi->propSetFloat(vars, "container_fps", container_fps, 0);
|
|
|
|
p->vsapi->propSetFloat(vars, "display_fps", display_fps, 0);
|
|
|
|
|
|
|
|
if (p->drv->load(p, vars) < 0)
|
2014-04-12 17:51:19 +02:00
|
|
|
goto error;
|
2014-08-11 21:57:15 +02:00
|
|
|
if (!p->out_node) {
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
MP_FATAL(p, "Could not get script output node.\n");
|
2014-04-12 17:51:19 +02:00
|
|
|
goto error;
|
2014-08-11 21:57:15 +02:00
|
|
|
}
|
2014-04-12 17:51:19 +02:00
|
|
|
|
|
|
|
const VSVideoInfo *vi = p->vsapi->getVideoInfo(p->out_node);
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
if (!mp_from_vs(vi->format->id)) {
|
|
|
|
MP_FATAL(p, "Unsupported output format.\n");
|
2014-04-12 17:51:19 +02:00
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
|
2014-10-11 13:25:38 +02:00
|
|
|
pthread_mutex_lock(&p->lock);
|
|
|
|
p->initializing = false;
|
|
|
|
pthread_mutex_unlock(&p->lock);
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
MP_DBG(p, "initialized.\n");
|
2014-04-12 17:51:19 +02:00
|
|
|
res = 0;
|
|
|
|
error:
|
2014-04-14 18:03:13 +02:00
|
|
|
if (p->vsapi) {
|
|
|
|
p->vsapi->freeMap(in);
|
|
|
|
p->vsapi->freeMap(out);
|
|
|
|
p->vsapi->freeMap(vars);
|
|
|
|
}
|
2014-04-12 17:51:19 +02:00
|
|
|
if (res < 0)
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
destroy_vs(p);
|
2014-04-12 17:51:19 +02:00
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
static void vf_vapoursynth_reset(struct mp_filter *f)
|
2014-04-12 17:51:19 +02:00
|
|
|
{
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
struct priv *p = f->priv;
|
2014-04-12 17:51:19 +02:00
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
destroy_vs(p);
|
|
|
|
}
|
2014-04-12 17:51:19 +02:00
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
static void vf_vapoursynth_destroy(struct mp_filter *f)
|
|
|
|
{
|
|
|
|
struct priv *p = f->priv;
|
2014-04-12 17:51:19 +02:00
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
destroy_vs(p);
|
|
|
|
p->drv->uninit(p);
|
2014-04-12 17:51:19 +02:00
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
pthread_cond_destroy(&p->wakeup);
|
|
|
|
pthread_mutex_destroy(&p->lock);
|
2015-05-15 13:41:19 +02:00
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
mp_filter_free_children(f);
|
2014-04-12 17:51:19 +02:00
|
|
|
}
|
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
static const struct mp_filter_info vf_vapoursynth_filter = {
|
|
|
|
.name = "vapoursynth",
|
|
|
|
.process = vf_vapoursynth_process,
|
|
|
|
.reset = vf_vapoursynth_reset,
|
|
|
|
.destroy = vf_vapoursynth_destroy,
|
|
|
|
.priv_size = sizeof(struct priv),
|
|
|
|
};
|
2014-04-12 17:51:19 +02:00
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
static struct mp_filter *vf_vapoursynth_create(struct mp_filter *parent,
|
|
|
|
void *options)
|
2014-04-12 17:51:19 +02:00
|
|
|
{
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
struct mp_filter *f = mp_filter_create(parent, &vf_vapoursynth_filter);
|
|
|
|
if (!f) {
|
|
|
|
talloc_free(options);
|
|
|
|
return NULL;
|
2014-04-12 17:51:19 +02:00
|
|
|
}
|
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
// In theory, we could allow multiple inputs and outputs, but since this
|
|
|
|
// wrapper is for --vf only, we don't.
|
|
|
|
mp_filter_add_pin(f, MP_PIN_IN, "in");
|
|
|
|
mp_filter_add_pin(f, MP_PIN_OUT, "out");
|
2014-04-12 17:51:19 +02:00
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
struct priv *p = f->priv;
|
|
|
|
p->opts = talloc_steal(p, options);
|
|
|
|
p->log = f->log;
|
|
|
|
p->drv = p->opts->drv;
|
|
|
|
p->f = f;
|
2014-04-14 18:03:13 +02:00
|
|
|
|
2014-04-12 17:51:19 +02:00
|
|
|
pthread_mutex_init(&p->lock, NULL);
|
|
|
|
pthread_cond_init(&p->wakeup, NULL);
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
|
|
|
|
if (!p->opts->file || !p->opts->file[0]) {
|
|
|
|
MP_FATAL(p, "'file' parameter must be set.\n");
|
|
|
|
goto error;
|
|
|
|
}
|
vf_vapoursynth: fix crashing memory management mistake
As pointed out by @olifre in #7016, this line of code was wrong. p->opts
at this point is a struct allocated and managed by m_config. opts->file
is a string, and m_config explicitly frees it on destruction. The line
of code in question replaced the opts->file value, and made both the old
and new value children of the talloc allocation, so they were _also_
freed on destruction.
This crashed due to a double-free. First, talloc auto-freeing freed the
string, then m_config explicitly called talloc_free() on the stale
pointer again.
As @v-fox pointed out, commit 36dd2348a1e1 seems to have triggered the
crash. I suspect this code merely worked out of coincidence, since it
allowed m_config to free the value first. This removed it from the
auto-free list, and thus did not result in a double-free. The change
in order of calling alloc destructors changed the order of these calls.
There is no strong reason why new behavior (as introduced by commit
36dd2348a1e1) would be wrong (it feels like cleaner behavior). On the
other hand, what the vf_vapoursynth code did is clearly unclean and
going by the m_config API, you're not at all supposed to do this.
m_config manages all memroy referenced by option structs, the end.
@olifre's suggested fix also would have been correct (not just hiding
the issue), I prefer my fix, as it doesn't mess with the option struct
in tricky ways.
This wouldn't have happened if mpv were written in Haskell.
2019-10-03 00:41:30 +02:00
|
|
|
p->script_path = mp_get_user_path(p, f->global, p->opts->file);
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
|
|
|
|
p->max_requests = p->opts->maxrequests;
|
2015-01-05 12:49:13 +01:00
|
|
|
if (p->max_requests < 0)
|
|
|
|
p->max_requests = av_cpu_count();
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
MP_VERBOSE(p, "using %d concurrent requests.\n", p->max_requests);
|
|
|
|
int maxbuffer = p->opts->maxbuffer * p->max_requests;
|
|
|
|
p->buffered = talloc_array(p, struct mp_image *, maxbuffer);
|
|
|
|
p->requested = talloc_zero_array(p, struct mp_image *, p->max_requests);
|
|
|
|
|
|
|
|
struct mp_autoconvert *conv = mp_autoconvert_create(f);
|
|
|
|
if (!conv)
|
|
|
|
goto error;
|
|
|
|
|
|
|
|
for (int n = 0; mpvs_fmt_table[n].bits; n++) {
|
|
|
|
int imgfmt = mp_from_vs(mpvs_fmt_table[n].vs);
|
|
|
|
if (imgfmt)
|
|
|
|
mp_autoconvert_add_imgfmt(conv, imgfmt, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
struct mp_filter *dur = mp_compute_frame_duration_create(f);
|
|
|
|
if (!dur)
|
|
|
|
goto error;
|
|
|
|
|
|
|
|
mp_pin_connect(conv->f->pins[0], f->ppins[0]);
|
|
|
|
mp_pin_connect(dur->pins[0], conv->f->pins[1]);
|
|
|
|
p->in_pin = dur->pins[1];
|
|
|
|
|
|
|
|
if (p->drv->init(p) < 0)
|
|
|
|
goto error;
|
|
|
|
|
|
|
|
return f;
|
|
|
|
|
|
|
|
error:
|
|
|
|
talloc_free(f);
|
|
|
|
return NULL;
|
2014-04-12 17:51:19 +02:00
|
|
|
}
|
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
|
|
|
|
#define OPT_BASE_STRUCT struct vapoursynth_opts
|
2014-04-12 17:51:19 +02:00
|
|
|
static const m_option_t vf_opts_fields[] = {
|
options: change option macros and all option declarations
Change all OPT_* macros such that they don't define the entire m_option
initializer, and instead expand only to a part of it, which sets certain
fields. This requires changing almost every option declaration, because
they all use these macros. A declaration now always starts with
{"name", ...
followed by designated initializers only (possibly wrapped in macros).
The OPT_* macros now initialize the .offset and .type fields only,
sometimes also .priv and others.
I think this change makes the option macros less tricky. The old code
had to stuff everything into macro arguments (and attempted to allow
setting arbitrary fields by letting the user pass designated
initializers in the vararg parts). Some of this was made messy due to
C99 and C11 not allowing 0-sized varargs with ',' removal. It's also
possible that this change is pointless, other than cosmetic preferences.
Not too happy about some things. For example, the OPT_CHOICE()
indentation I applied looks a bit ugly.
Much of this change was done with regex search&replace, but some places
required manual editing. In particular, code in "obscure" areas (which I
didn't include in compilation) might be broken now.
In wayland_common.c the author of some option declarations confused the
flags parameter with the default value (though the default value was
also properly set below). I fixed this with this change.
2020-03-14 21:28:01 +01:00
|
|
|
{"file", OPT_STRING(file), .flags = M_OPT_FILE},
|
|
|
|
{"buffered-frames", OPT_INT(maxbuffer), M_RANGE(1, 9999),
|
|
|
|
OPTDEF_INT(4)},
|
|
|
|
{"concurrent-frames", OPT_CHOICE(maxrequests, {"auto", -1}),
|
|
|
|
M_RANGE(1, 99), OPTDEF_INT(-1)},
|
2014-04-12 17:51:19 +02:00
|
|
|
{0}
|
|
|
|
};
|
|
|
|
|
2014-10-11 22:20:05 +02:00
|
|
|
#include <VSScript.h>
|
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
static int drv_vss_init(struct priv *p)
|
2014-10-11 22:20:05 +02:00
|
|
|
{
|
|
|
|
if (!vsscript_init()) {
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
MP_FATAL(p, "Could not initialize VapourSynth scripting.\n");
|
2014-10-11 22:20:05 +02:00
|
|
|
return -1;
|
|
|
|
}
|
2019-10-03 00:31:20 +02:00
|
|
|
p->vs_initialized = true;
|
2014-10-11 22:20:05 +02:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
static void drv_vss_uninit(struct priv *p)
|
2014-10-11 22:20:05 +02:00
|
|
|
{
|
2019-10-03 00:31:20 +02:00
|
|
|
if (p->vs_initialized)
|
|
|
|
vsscript_finalize();
|
|
|
|
p->vs_initialized = false;
|
2014-10-11 22:20:05 +02:00
|
|
|
}
|
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
|
|
|
static int drv_vss_load_core(struct priv *p)
|
2014-10-11 22:20:05 +02:00
|
|
|
{
|
|
|
|
// First load an empty script to get a VSScript, so that we get the vsapi
|
|
|
|
// and vscore.
|
2015-02-16 20:56:00 +01:00
|
|
|
if (vsscript_createScript(&p->se))
|
2014-10-11 22:20:05 +02:00
|
|
|
return -1;
|
|
|
|
p->vsapi = vsscript_getVSApi();
|
|
|
|
p->vscore = vsscript_getCore(p->se);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
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static int drv_vss_load(struct priv *p, VSMap *vars)
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2014-10-11 22:20:05 +02:00
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{
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vsscript_setVariable(p->se, vars);
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vf_vapoursynth: fix crashing memory management mistake
As pointed out by @olifre in #7016, this line of code was wrong. p->opts
at this point is a struct allocated and managed by m_config. opts->file
is a string, and m_config explicitly frees it on destruction. The line
of code in question replaced the opts->file value, and made both the old
and new value children of the talloc allocation, so they were _also_
freed on destruction.
This crashed due to a double-free. First, talloc auto-freeing freed the
string, then m_config explicitly called talloc_free() on the stale
pointer again.
As @v-fox pointed out, commit 36dd2348a1e1 seems to have triggered the
crash. I suspect this code merely worked out of coincidence, since it
allowed m_config to free the value first. This removed it from the
auto-free list, and thus did not result in a double-free. The change
in order of calling alloc destructors changed the order of these calls.
There is no strong reason why new behavior (as introduced by commit
36dd2348a1e1) would be wrong (it feels like cleaner behavior). On the
other hand, what the vf_vapoursynth code did is clearly unclean and
going by the m_config API, you're not at all supposed to do this.
m_config manages all memroy referenced by option structs, the end.
@olifre's suggested fix also would have been correct (not just hiding
the issue), I prefer my fix, as it doesn't mess with the option struct
in tricky ways.
This wouldn't have happened if mpv were written in Haskell.
2019-10-03 00:41:30 +02:00
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if (vsscript_evaluateFile(&p->se, p->script_path, 0)) {
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video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
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MP_FATAL(p, "Script evaluation failed:\n%s\n", vsscript_getError(p->se));
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2014-10-11 22:20:05 +02:00
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return -1;
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}
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p->out_node = vsscript_getOutput(p->se, 0);
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return 0;
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}
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video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
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static void drv_vss_unload(struct priv *p)
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2014-10-11 22:20:05 +02:00
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{
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if (p->se)
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vsscript_freeScript(p->se);
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p->se = NULL;
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p->vsapi = NULL;
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p->vscore = NULL;
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}
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static const struct script_driver drv_vss = {
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.init = drv_vss_init,
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.uninit = drv_vss_uninit,
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.load_core = drv_vss_load_core,
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.load = drv_vss_load,
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.unload = drv_vss_unload,
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};
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video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
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const struct mp_user_filter_entry vf_vapoursynth = {
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.desc = {
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2019-06-30 01:20:06 +02:00
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.description = "VapourSynth bridge",
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video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
2018-01-16 11:53:44 +01:00
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.name = "vapoursynth",
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.priv_size = sizeof(OPT_BASE_STRUCT),
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.priv_defaults = &(const OPT_BASE_STRUCT){
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.drv = &drv_vss,
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},
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.options = vf_opts_fields,
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},
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.create = vf_vapoursynth_create,
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2014-04-12 17:51:19 +02:00
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};
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