mirror of
https://github.com/mpv-player/mpv
synced 2024-11-14 22:48:35 +01:00
414 lines
12 KiB
C
414 lines
12 KiB
C
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/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <assert.h>
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#include <windows.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "common/common.h"
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#include "osdep/timer.h"
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#include "osdep/windows_utils.h"
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#include "hwdec.h"
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#include "video/d3d11va.h"
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#include "video/d3d.h"
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#include "video/hwdec.h"
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struct priv {
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struct mp_d3d_ctx ctx;
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ID3D11Device *d3d11_device;
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ID3D11VideoDevice *video_dev;
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ID3D11VideoContext *video_ctx;
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EGLDisplay egl_display;
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EGLConfig egl_config;
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EGLSurface egl_surface;
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ID3D11Texture2D *texture;
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ID3D11VideoProcessor *video_proc;
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ID3D11VideoProcessorEnumerator *vp_enum;
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ID3D11VideoProcessorOutputView *out_view;
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int c_w, c_h;
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GLuint gl_texture;
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};
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static void destroy_video_proc(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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if (p->out_view)
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ID3D11VideoProcessorOutputView_Release(p->out_view);
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p->out_view = NULL;
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if (p->video_proc)
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ID3D11VideoProcessor_Release(p->video_proc);
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p->video_proc = NULL;
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if (p->vp_enum)
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ID3D11VideoProcessorEnumerator_Release(p->vp_enum);
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p->vp_enum = NULL;
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}
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static void destroy_objects(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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gl->DeleteTextures(1, &p->gl_texture);
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p->gl_texture = 0;
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if (p->egl_display && p->egl_surface) {
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eglReleaseTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
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eglDestroySurface(p->egl_display, p->egl_surface);
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}
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p->egl_surface = NULL;
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if (p->texture)
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ID3D11Texture2D_Release(p->texture);
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p->texture = NULL;
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destroy_video_proc(hw);
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}
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static void destroy(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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destroy_objects(hw);
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if (p->video_ctx)
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ID3D11VideoContext_Release(p->video_ctx);
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p->video_ctx = NULL;
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if (p->video_dev)
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ID3D11VideoDevice_Release(p->video_dev);
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p->video_dev = NULL;
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if (p->d3d11_device)
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ID3D11Device_Release(p->d3d11_device);
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p->d3d11_device = NULL;
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}
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static int create(struct gl_hwdec *hw)
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{
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if (hw->hwctx)
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return -1;
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EGLDisplay egl_display = eglGetCurrentDisplay();
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if (!egl_display)
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return -1;
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const char *exts = eglQueryString(egl_display, EGL_EXTENSIONS);
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if (!exts || !strstr(exts, "EGL_ANGLE_d3d_share_handle_client_buffer") ||
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!strstr(exts, "EGL_EXT_device_query"))
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return -1;
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PFNEGLQUERYDISPLAYATTRIBEXTPROC p_eglQueryDisplayAttribEXT =
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(void *)eglGetProcAddress("eglQueryDisplayAttribEXT");
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PFNEGLQUERYDEVICEATTRIBEXTPROC p_eglQueryDeviceAttribEXT =
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(void *)eglGetProcAddress("eglQueryDeviceAttribEXT");
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if (!p_eglQueryDisplayAttribEXT || !p_eglQueryDeviceAttribEXT)
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return -1;
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HRESULT hr;
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struct priv *p = talloc_zero(hw, struct priv);
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hw->priv = p;
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p->egl_display = egl_display;
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EGLAttrib device = 0;
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if (!p_eglQueryDisplayAttribEXT(egl_display, EGL_DEVICE_EXT, &device))
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goto fail;
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EGLAttrib d3d_device = 0;
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if (!p_eglQueryDeviceAttribEXT((EGLDeviceEXT)device, EGL_D3D11_DEVICE_ANGLE,
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&d3d_device))
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{
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MP_ERR(hw, "Could not get EGL_D3D11_DEVICE_ANGLE from ANGLE.\n");
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goto fail;
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}
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p->d3d11_device = (ID3D11Device *)d3d_device;
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if (!p->d3d11_device)
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goto fail;
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ID3D11Device_AddRef(p->d3d11_device);
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ID3D10Multithread *multithread;
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hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D10Multithread,
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(void **)&multithread);
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if (FAILED(hr)) {
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ID3D10Multithread_Release(multithread);
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MP_ERR(hw, "Failed to get Multithread interface: %s\n",
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mp_HRESULT_to_str(hr));
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goto fail;
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}
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ID3D10Multithread_SetMultithreadProtected(multithread, TRUE);
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ID3D10Multithread_Release(multithread);
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hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D11VideoDevice,
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(void **)&p->video_dev);
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if (FAILED(hr))
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goto fail;
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ID3D11DeviceContext *device_ctx;
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ID3D11Device_GetImmediateContext(p->d3d11_device, &device_ctx);
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if (!device_ctx)
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goto fail;
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hr = ID3D11DeviceContext_QueryInterface(device_ctx, &IID_ID3D11VideoContext,
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(void **)&p->video_ctx);
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ID3D11DeviceContext_Release(device_ctx);
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if (FAILED(hr))
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goto fail;
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EGLint attrs[] = {
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EGL_BUFFER_SIZE, 32,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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EGL_ALPHA_SIZE, 8,
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EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE,
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EGL_NONE
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};
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EGLint count;
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if (!eglChooseConfig(p->egl_display, attrs, &p->egl_config, 1, &count) ||
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!count) {
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MP_ERR(hw, "Failed to get EGL surface configuration\n");
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goto fail;
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}
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hw->converted_imgfmt = IMGFMT_RGB0;
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p->ctx.d3d11_device = p->d3d11_device;
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p->ctx.hwctx.type = HWDEC_D3D11VA;
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p->ctx.hwctx.d3d_ctx = &p->ctx;
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hw->hwctx = &p->ctx.hwctx;
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return 0;
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fail:
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destroy(hw);
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return -1;
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}
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static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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HRESULT hr;
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destroy_objects(hw);
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assert(params->imgfmt == hw->driver->imgfmt);
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D3D11_TEXTURE2D_DESC texdesc = {
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.Width = params->w,
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.Height = params->h,
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.Format = DXGI_FORMAT_B8G8R8A8_UNORM,
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.MipLevels = 1,
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.ArraySize = 1,
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.SampleDesc = { .Count = 1 },
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.Usage = D3D11_USAGE_DEFAULT,
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.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE,
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.MiscFlags = D3D11_RESOURCE_MISC_SHARED,
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};
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hr = ID3D11Device_CreateTexture2D(p->d3d11_device, &texdesc, NULL, &p->texture);
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if (FAILED(hr)) {
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MP_ERR(hw, "Failed to create texture: %s\n", mp_HRESULT_to_str(hr));
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goto fail;
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}
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HANDLE share_handle = NULL;
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IDXGIResource *res;
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hr = IUnknown_QueryInterface(p->texture, &IID_IDXGIResource, (void **)&res);
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if (FAILED(hr))
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goto fail;
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hr = IDXGIResource_GetSharedHandle(res, &share_handle);
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if (FAILED(hr))
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share_handle = NULL;
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IDXGIResource_Release(res);
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if (!share_handle)
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goto fail;
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EGLint attrib_list[] = {
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EGL_WIDTH, params->w,
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EGL_HEIGHT, params->h,
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EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
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EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
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EGL_NONE
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};
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p->egl_surface = eglCreatePbufferFromClientBuffer(
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p->egl_display, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
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share_handle, p->egl_config, attrib_list);
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if (p->egl_surface == EGL_NO_SURFACE) {
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MP_ERR(hw, "Failed to create EGL surface\n");
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goto fail;
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}
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gl->GenTextures(1, &p->gl_texture);
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gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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return 0;
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fail:
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destroy_objects(hw);
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return -1;
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}
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static int create_video_proc(struct gl_hwdec *hw, struct mp_image_params *params)
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{
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struct priv *p = hw->priv;
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HRESULT hr;
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destroy_video_proc(hw);
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// Note: we skip any deinterlacing considerations for now.
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D3D11_VIDEO_PROCESSOR_CONTENT_DESC vpdesc = {
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.InputWidth = p->c_w,
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.InputHeight = p->c_h,
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.OutputWidth = params->w,
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.OutputHeight = params->h,
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};
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hr = ID3D11VideoDevice_CreateVideoProcessorEnumerator(p->video_dev, &vpdesc,
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&p->vp_enum);
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if (FAILED(hr))
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goto fail;
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// Assume RateConversionIndex==0 always works fine for us.
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hr = ID3D11VideoDevice_CreateVideoProcessor(p->video_dev, p->vp_enum, 0,
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&p->video_proc);
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if (FAILED(hr)) {
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MP_ERR(hw, "Failed to create D3D11 video processor.\n");
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goto fail;
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}
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D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC outdesc = {
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.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D,
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};
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hr = ID3D11VideoDevice_CreateVideoProcessorOutputView(p->video_dev,
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(ID3D11Resource *)p->texture,
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p->vp_enum, &outdesc,
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&p->out_view);
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if (FAILED(hr))
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goto fail;
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// Note: libavcodec does not support cropping left/top with hwaccel.
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RECT src_rc = {
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.right = params->w,
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.bottom = params->h,
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};
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ID3D11VideoContext_VideoProcessorSetStreamSourceRect(p->video_ctx,
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p->video_proc,
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0, TRUE, &src_rc);
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// This is supposed to stop drivers from fucking up the video quality.
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ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(p->video_ctx,
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p->video_proc,
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0, FALSE);
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D3D11_VIDEO_PROCESSOR_COLOR_SPACE csp = {
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.YCbCr_Matrix = params->colorspace != MP_CSP_BT_601,
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};
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ID3D11VideoContext_VideoProcessorSetStreamColorSpace(p->video_ctx,
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p->video_proc,
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0, &csp);
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return 0;
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fail:
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destroy_video_proc(hw);
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return -1;
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}
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static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
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GLuint *out_textures)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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HRESULT hr;
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ID3D11VideoProcessorInputView *in_view = NULL;
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if (!p->gl_texture)
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return -1;
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ID3D11Texture2D *d3d_tex = d3d11_texture_in_mp_image(hw_image);
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int d3d_subindex = d3d11_subindex_in_mp_image(hw_image);
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if (!d3d_tex)
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return -1;
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D3D11_TEXTURE2D_DESC texdesc;
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ID3D11Texture2D_GetDesc(d3d_tex, &texdesc);
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if (!p->video_proc || p->c_w != texdesc.Width || p->c_h != texdesc.Height) {
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p->c_w = texdesc.Width;
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p->c_h = texdesc.Height;
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if (create_video_proc(hw, &hw_image->params) < 0)
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return -1;
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}
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D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC indesc = {
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.FourCC = 0, // huh?
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.ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D,
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.Texture2D = {
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.ArraySlice = d3d_subindex,
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},
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};
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hr = ID3D11VideoDevice_CreateVideoProcessorInputView(p->video_dev,
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(ID3D11Resource *)d3d_tex,
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p->vp_enum, &indesc,
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&in_view);
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if (FAILED(hr)) {
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MP_ERR(hw, "Could not create ID3D11VideoProcessorInputView\n");
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return -1;
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}
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D3D11_VIDEO_PROCESSOR_STREAM stream = {
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.Enable = TRUE,
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.pInputSurface = in_view,
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};
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hr = ID3D11VideoContext_VideoProcessorBlt(p->video_ctx, p->video_proc,
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p->out_view, 0, 1, &stream);
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ID3D11VideoProcessorInputView_Release(in_view);
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if (FAILED(hr)) {
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MP_ERR(hw, "VideoProcessorBlt failed.\n");
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return -1;
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}
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gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
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eglBindTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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out_textures[0] = p->gl_texture;
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return 0;
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}
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const struct gl_hwdec_driver gl_hwdec_d3d11egl = {
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.name = "d3d11-egl",
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.api = HWDEC_D3D11VA,
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.imgfmt = IMGFMT_D3D11VA,
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.create = create,
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||
|
.reinit = reinit,
|
||
|
.map_image = map_image,
|
||
|
.destroy = destroy,
|
||
|
};
|