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mpv/video/out/opengl/hwdec_d3d11egl.c

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/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <assert.h>
#include <windows.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "common/common.h"
#include "osdep/timer.h"
#include "osdep/windows_utils.h"
#include "hwdec.h"
#include "video/d3d11va.h"
#include "video/d3d.h"
#include "video/hwdec.h"
struct priv {
struct mp_d3d_ctx ctx;
ID3D11Device *d3d11_device;
ID3D11VideoDevice *video_dev;
ID3D11VideoContext *video_ctx;
EGLDisplay egl_display;
EGLConfig egl_config;
EGLSurface egl_surface;
ID3D11Texture2D *texture;
ID3D11VideoProcessor *video_proc;
ID3D11VideoProcessorEnumerator *vp_enum;
ID3D11VideoProcessorOutputView *out_view;
int c_w, c_h;
GLuint gl_texture;
};
static void destroy_video_proc(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
if (p->out_view)
ID3D11VideoProcessorOutputView_Release(p->out_view);
p->out_view = NULL;
if (p->video_proc)
ID3D11VideoProcessor_Release(p->video_proc);
p->video_proc = NULL;
if (p->vp_enum)
ID3D11VideoProcessorEnumerator_Release(p->vp_enum);
p->vp_enum = NULL;
}
static void destroy_objects(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
gl->DeleteTextures(1, &p->gl_texture);
p->gl_texture = 0;
if (p->egl_display && p->egl_surface) {
eglReleaseTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
eglDestroySurface(p->egl_display, p->egl_surface);
}
p->egl_surface = NULL;
if (p->texture)
ID3D11Texture2D_Release(p->texture);
p->texture = NULL;
destroy_video_proc(hw);
}
static void destroy(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
destroy_objects(hw);
if (p->video_ctx)
ID3D11VideoContext_Release(p->video_ctx);
p->video_ctx = NULL;
if (p->video_dev)
ID3D11VideoDevice_Release(p->video_dev);
p->video_dev = NULL;
if (p->d3d11_device)
ID3D11Device_Release(p->d3d11_device);
p->d3d11_device = NULL;
}
static int create(struct gl_hwdec *hw)
{
if (hw->hwctx)
return -1;
EGLDisplay egl_display = eglGetCurrentDisplay();
if (!egl_display)
return -1;
const char *exts = eglQueryString(egl_display, EGL_EXTENSIONS);
if (!exts || !strstr(exts, "EGL_ANGLE_d3d_share_handle_client_buffer") ||
!strstr(exts, "EGL_EXT_device_query"))
return -1;
PFNEGLQUERYDISPLAYATTRIBEXTPROC p_eglQueryDisplayAttribEXT =
(void *)eglGetProcAddress("eglQueryDisplayAttribEXT");
PFNEGLQUERYDEVICEATTRIBEXTPROC p_eglQueryDeviceAttribEXT =
(void *)eglGetProcAddress("eglQueryDeviceAttribEXT");
if (!p_eglQueryDisplayAttribEXT || !p_eglQueryDeviceAttribEXT)
return -1;
HRESULT hr;
struct priv *p = talloc_zero(hw, struct priv);
hw->priv = p;
p->egl_display = egl_display;
EGLAttrib device = 0;
if (!p_eglQueryDisplayAttribEXT(egl_display, EGL_DEVICE_EXT, &device))
goto fail;
EGLAttrib d3d_device = 0;
if (!p_eglQueryDeviceAttribEXT((EGLDeviceEXT)device, EGL_D3D11_DEVICE_ANGLE,
&d3d_device))
{
MP_ERR(hw, "Could not get EGL_D3D11_DEVICE_ANGLE from ANGLE.\n");
goto fail;
}
p->d3d11_device = (ID3D11Device *)d3d_device;
if (!p->d3d11_device)
goto fail;
ID3D11Device_AddRef(p->d3d11_device);
ID3D10Multithread *multithread;
hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D10Multithread,
(void **)&multithread);
if (FAILED(hr)) {
ID3D10Multithread_Release(multithread);
MP_ERR(hw, "Failed to get Multithread interface: %s\n",
mp_HRESULT_to_str(hr));
goto fail;
}
ID3D10Multithread_SetMultithreadProtected(multithread, TRUE);
ID3D10Multithread_Release(multithread);
hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D11VideoDevice,
(void **)&p->video_dev);
if (FAILED(hr))
goto fail;
ID3D11DeviceContext *device_ctx;
ID3D11Device_GetImmediateContext(p->d3d11_device, &device_ctx);
if (!device_ctx)
goto fail;
hr = ID3D11DeviceContext_QueryInterface(device_ctx, &IID_ID3D11VideoContext,
(void **)&p->video_ctx);
ID3D11DeviceContext_Release(device_ctx);
if (FAILED(hr))
goto fail;
EGLint attrs[] = {
EGL_BUFFER_SIZE, 32,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_ALPHA_SIZE, 8,
EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE,
EGL_NONE
};
EGLint count;
if (!eglChooseConfig(p->egl_display, attrs, &p->egl_config, 1, &count) ||
!count) {
MP_ERR(hw, "Failed to get EGL surface configuration\n");
goto fail;
}
hw->converted_imgfmt = IMGFMT_RGB0;
p->ctx.d3d11_device = p->d3d11_device;
p->ctx.hwctx.type = HWDEC_D3D11VA;
p->ctx.hwctx.d3d_ctx = &p->ctx;
hw->hwctx = &p->ctx.hwctx;
return 0;
fail:
destroy(hw);
return -1;
}
static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
HRESULT hr;
destroy_objects(hw);
assert(params->imgfmt == hw->driver->imgfmt);
D3D11_TEXTURE2D_DESC texdesc = {
.Width = params->w,
.Height = params->h,
.Format = DXGI_FORMAT_B8G8R8A8_UNORM,
.MipLevels = 1,
.ArraySize = 1,
.SampleDesc = { .Count = 1 },
.Usage = D3D11_USAGE_DEFAULT,
.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE,
.MiscFlags = D3D11_RESOURCE_MISC_SHARED,
};
hr = ID3D11Device_CreateTexture2D(p->d3d11_device, &texdesc, NULL, &p->texture);
if (FAILED(hr)) {
MP_ERR(hw, "Failed to create texture: %s\n", mp_HRESULT_to_str(hr));
goto fail;
}
HANDLE share_handle = NULL;
IDXGIResource *res;
hr = IUnknown_QueryInterface(p->texture, &IID_IDXGIResource, (void **)&res);
if (FAILED(hr))
goto fail;
hr = IDXGIResource_GetSharedHandle(res, &share_handle);
if (FAILED(hr))
share_handle = NULL;
IDXGIResource_Release(res);
if (!share_handle)
goto fail;
EGLint attrib_list[] = {
EGL_WIDTH, params->w,
EGL_HEIGHT, params->h,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
EGL_NONE
};
p->egl_surface = eglCreatePbufferFromClientBuffer(
p->egl_display, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
share_handle, p->egl_config, attrib_list);
if (p->egl_surface == EGL_NO_SURFACE) {
MP_ERR(hw, "Failed to create EGL surface\n");
goto fail;
}
gl->GenTextures(1, &p->gl_texture);
gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->BindTexture(GL_TEXTURE_2D, 0);
return 0;
fail:
destroy_objects(hw);
return -1;
}
static int create_video_proc(struct gl_hwdec *hw, struct mp_image_params *params)
{
struct priv *p = hw->priv;
HRESULT hr;
destroy_video_proc(hw);
// Note: we skip any deinterlacing considerations for now.
D3D11_VIDEO_PROCESSOR_CONTENT_DESC vpdesc = {
.InputWidth = p->c_w,
.InputHeight = p->c_h,
.OutputWidth = params->w,
.OutputHeight = params->h,
};
hr = ID3D11VideoDevice_CreateVideoProcessorEnumerator(p->video_dev, &vpdesc,
&p->vp_enum);
if (FAILED(hr))
goto fail;
// Assume RateConversionIndex==0 always works fine for us.
hr = ID3D11VideoDevice_CreateVideoProcessor(p->video_dev, p->vp_enum, 0,
&p->video_proc);
if (FAILED(hr)) {
MP_ERR(hw, "Failed to create D3D11 video processor.\n");
goto fail;
}
D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC outdesc = {
.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D,
};
hr = ID3D11VideoDevice_CreateVideoProcessorOutputView(p->video_dev,
(ID3D11Resource *)p->texture,
p->vp_enum, &outdesc,
&p->out_view);
if (FAILED(hr))
goto fail;
// Note: libavcodec does not support cropping left/top with hwaccel.
RECT src_rc = {
.right = params->w,
.bottom = params->h,
};
ID3D11VideoContext_VideoProcessorSetStreamSourceRect(p->video_ctx,
p->video_proc,
0, TRUE, &src_rc);
// This is supposed to stop drivers from fucking up the video quality.
ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(p->video_ctx,
p->video_proc,
0, FALSE);
D3D11_VIDEO_PROCESSOR_COLOR_SPACE csp = {
.YCbCr_Matrix = params->colorspace != MP_CSP_BT_601,
};
ID3D11VideoContext_VideoProcessorSetStreamColorSpace(p->video_ctx,
p->video_proc,
0, &csp);
return 0;
fail:
destroy_video_proc(hw);
return -1;
}
static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
GLuint *out_textures)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
HRESULT hr;
ID3D11VideoProcessorInputView *in_view = NULL;
if (!p->gl_texture)
return -1;
ID3D11Texture2D *d3d_tex = d3d11_texture_in_mp_image(hw_image);
int d3d_subindex = d3d11_subindex_in_mp_image(hw_image);
if (!d3d_tex)
return -1;
D3D11_TEXTURE2D_DESC texdesc;
ID3D11Texture2D_GetDesc(d3d_tex, &texdesc);
if (!p->video_proc || p->c_w != texdesc.Width || p->c_h != texdesc.Height) {
p->c_w = texdesc.Width;
p->c_h = texdesc.Height;
if (create_video_proc(hw, &hw_image->params) < 0)
return -1;
}
D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC indesc = {
.FourCC = 0, // huh?
.ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D,
.Texture2D = {
.ArraySlice = d3d_subindex,
},
};
hr = ID3D11VideoDevice_CreateVideoProcessorInputView(p->video_dev,
(ID3D11Resource *)d3d_tex,
p->vp_enum, &indesc,
&in_view);
if (FAILED(hr)) {
MP_ERR(hw, "Could not create ID3D11VideoProcessorInputView\n");
return -1;
}
D3D11_VIDEO_PROCESSOR_STREAM stream = {
.Enable = TRUE,
.pInputSurface = in_view,
};
hr = ID3D11VideoContext_VideoProcessorBlt(p->video_ctx, p->video_proc,
p->out_view, 0, 1, &stream);
ID3D11VideoProcessorInputView_Release(in_view);
if (FAILED(hr)) {
MP_ERR(hw, "VideoProcessorBlt failed.\n");
return -1;
}
gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
eglBindTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
gl->BindTexture(GL_TEXTURE_2D, 0);
out_textures[0] = p->gl_texture;
return 0;
}
const struct gl_hwdec_driver gl_hwdec_d3d11egl = {
.name = "d3d11-egl",
.api = HWDEC_D3D11VA,
.imgfmt = IMGFMT_D3D11VA,
.create = create,
.reinit = reinit,
.map_image = map_image,
.destroy = destroy,
};