mpv/video/out/vo_opengl_cb.c

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <stdbool.h>
#include <limits.h>
#include <pthread.h>
#include <assert.h>
#include "config.h"
#include "mpv_talloc.h"
#include "common/common.h"
#include "misc/bstr.h"
#include "common/msg.h"
#include "options/m_config.h"
#include "options/options.h"
#include "aspect.h"
#include "vo.h"
#include "video/mp_image.h"
#include "sub/osd.h"
#include "osdep/timer.h"
#include "common/global.h"
#include "player/client.h"
vo_opengl: refactor into vo_gpu This is done in several steps: 1. refactor MPGLContext -> struct ra_ctx 2. move GL-specific stuff in vo_opengl into opengl/context.c 3. generalize context creation to support other APIs, and add --gpu-api 4. rename all of the --opengl- options that are no longer opengl-specific 5. move all of the stuff from opengl/* that isn't GL-specific into gpu/ (note: opengl/gl_utils.h became opengl/utils.h) 6. rename vo_opengl to vo_gpu 7. to handle window screenshots, the short-term approach was to just add it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to ra itself (and vo_gpu altered to compensate), but this was a stop-gap measure to prevent this commit from getting too big 8. move ra->fns->flush to ra_gl_ctx instead 9. some other minor changes that I've probably already forgotten Note: This is one half of a major refactor, the other half of which is provided by rossy's following commit. This commit enables support for all linux platforms, while his version enables support for all non-linux platforms. Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the --opengl- options like --opengl-early-flush, --opengl-finish etc. Should be a strict superset of the old functionality. Disclaimer: Since I have no way of compiling mpv on all platforms, some of these ports were done blindly. Specifically, the blind ports included context_mali_fbdev.c and context_rpi.c. Since they're both based on egl_helpers, the port should have gone smoothly without any major changes required. But if somebody complains about a compile error on those platforms (assuming anybody actually uses them), you know where to complain.
2017-09-14 08:04:55 +02:00
#include "gpu/video.h"
#include "gpu/hwdec.h"
#include "opengl/common.h"
vo_opengl: refactor into vo_gpu This is done in several steps: 1. refactor MPGLContext -> struct ra_ctx 2. move GL-specific stuff in vo_opengl into opengl/context.c 3. generalize context creation to support other APIs, and add --gpu-api 4. rename all of the --opengl- options that are no longer opengl-specific 5. move all of the stuff from opengl/* that isn't GL-specific into gpu/ (note: opengl/gl_utils.h became opengl/utils.h) 6. rename vo_opengl to vo_gpu 7. to handle window screenshots, the short-term approach was to just add it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to ra itself (and vo_gpu altered to compensate), but this was a stop-gap measure to prevent this commit from getting too big 8. move ra->fns->flush to ra_gl_ctx instead 9. some other minor changes that I've probably already forgotten Note: This is one half of a major refactor, the other half of which is provided by rossy's following commit. This commit enables support for all linux platforms, while his version enables support for all non-linux platforms. Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the --opengl- options like --opengl-early-flush, --opengl-finish etc. Should be a strict superset of the old functionality. Disclaimer: Since I have no way of compiling mpv on all platforms, some of these ports were done blindly. Specifically, the blind ports included context_mali_fbdev.c and context_rpi.c. Since they're both based on egl_helpers, the port should have gone smoothly without any major changes required. But if somebody complains about a compile error on those platforms (assuming anybody actually uses them), you know where to complain.
2017-09-14 08:04:55 +02:00
#include "opengl/context.h"
#include "opengl/ra_gl.h"
#include "libmpv/opengl_cb.h"
/*
* mpv_opengl_cb_context is created by the host application - the host application
* can access it any time, even if the VO is destroyed (or not created yet).
* The OpenGL object allows initializing the renderer etc. The VO object is only
* here to transfer the video frames somehow.
*
* Locking hierarchy:
* - the libmpv user can mix openglcb and normal API; thus openglcb API
* functions can wait on the core, but not the reverse
* - the core does blocking calls into the VO thread, thus the VO functions
* can't wait on the user calling the API functions
* - to make video timing work like it should, the VO thread waits on the
* openglcb API user anyway, and the (unlikely) deadlock is avoided with
* a timeout
*/
struct vo_priv {
struct mpv_opengl_cb_context *ctx;
};
struct mpv_opengl_cb_context {
struct mp_log *log;
struct mpv_global *global;
struct mp_client_api *client_api;
pthread_mutex_t lock;
pthread_cond_t wakeup;
// --- Protected by lock
bool initialized;
mpv_opengl_cb_update_fn update_cb;
void *update_cb_ctx;
struct vo_frame *next_frame; // next frame to draw
int64_t present_count; // incremented when next frame can be shown
int64_t expected_flip_count; // next vsync event for next_frame
bool redrawing; // next_frame was a redraw request
int64_t flip_count;
struct vo_frame *cur_frame;
struct mp_image_params img_params;
bool reconfigured, reset;
int vp_w, vp_h;
bool flip;
bool force_update;
bool imgfmt_supported[IMGFMT_END - IMGFMT_START];
bool update_new_opts;
struct vo *active;
// --- This is only mutable while initialized=false, during which nothing
// except the OpenGL context manager is allowed to access it.
struct mp_hwdec_devices *hwdec_devs;
// --- All of these can only be accessed from the thread where the host
// application's OpenGL context is current - i.e. only while the
// host application is calling certain mpv_opengl_cb_* APIs.
GL *gl;
vo_opengl: refactor into vo_gpu This is done in several steps: 1. refactor MPGLContext -> struct ra_ctx 2. move GL-specific stuff in vo_opengl into opengl/context.c 3. generalize context creation to support other APIs, and add --gpu-api 4. rename all of the --opengl- options that are no longer opengl-specific 5. move all of the stuff from opengl/* that isn't GL-specific into gpu/ (note: opengl/gl_utils.h became opengl/utils.h) 6. rename vo_opengl to vo_gpu 7. to handle window screenshots, the short-term approach was to just add it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to ra itself (and vo_gpu altered to compensate), but this was a stop-gap measure to prevent this commit from getting too big 8. move ra->fns->flush to ra_gl_ctx instead 9. some other minor changes that I've probably already forgotten Note: This is one half of a major refactor, the other half of which is provided by rossy's following commit. This commit enables support for all linux platforms, while his version enables support for all non-linux platforms. Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the --opengl- options like --opengl-early-flush, --opengl-finish etc. Should be a strict superset of the old functionality. Disclaimer: Since I have no way of compiling mpv on all platforms, some of these ports were done blindly. Specifically, the blind ports included context_mali_fbdev.c and context_rpi.c. Since they're both based on egl_helpers, the port should have gone smoothly without any major changes required. But if somebody complains about a compile error on those platforms (assuming anybody actually uses them), you know where to complain.
2017-09-14 08:04:55 +02:00
struct ra_ctx *ra_ctx;
struct gl_video *renderer;
struct m_config_cache *vo_opts_cache;
struct mp_vo_opts *vo_opts;
};
static void update(struct vo_priv *p);
static void forget_frames(struct mpv_opengl_cb_context *ctx, bool all)
{
pthread_cond_broadcast(&ctx->wakeup);
if (all) {
talloc_free(ctx->cur_frame);
ctx->cur_frame = NULL;
}
}
static void free_ctx(void *ptr)
{
mpv_opengl_cb_context *ctx = ptr;
// This can trigger if the client API user doesn't call
// mpv_opengl_cb_uninit_gl() properly.
assert(!ctx->initialized);
pthread_cond_destroy(&ctx->wakeup);
pthread_mutex_destroy(&ctx->lock);
}
struct mpv_opengl_cb_context *mp_opengl_create(struct mpv_global *g,
struct mp_client_api *client_api)
{
mpv_opengl_cb_context *ctx = talloc_zero(NULL, mpv_opengl_cb_context);
talloc_set_destructor(ctx, free_ctx);
pthread_mutex_init(&ctx->lock, NULL);
pthread_cond_init(&ctx->wakeup, NULL);
ctx->global = g;
ctx->log = mp_log_new(ctx, g->log, "opengl-cb");
ctx->client_api = client_api;
ctx->vo_opts_cache = m_config_cache_alloc(ctx, ctx->global, &vo_sub_opts);
ctx->vo_opts = ctx->vo_opts_cache->opts;
return ctx;
}
void mpv_opengl_cb_set_update_callback(struct mpv_opengl_cb_context *ctx,
mpv_opengl_cb_update_fn callback,
void *callback_ctx)
{
pthread_mutex_lock(&ctx->lock);
ctx->update_cb = callback;
ctx->update_cb_ctx = callback_ctx;
pthread_mutex_unlock(&ctx->lock);
}
// Reset some GL attributes the user might clobber. For mid-term compatibility
// only - we expect both user code and our code to do this correctly.
static void reset_gl_state(GL *gl)
{
gl->ActiveTexture(GL_TEXTURE0);
if (gl->mpgl_caps & MPGL_CAP_ROW_LENGTH)
gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4);
}
int mpv_opengl_cb_init_gl(struct mpv_opengl_cb_context *ctx, const char *exts,
mpv_opengl_cb_get_proc_address_fn get_proc_address,
void *get_proc_address_ctx)
{
if (ctx->renderer)
return MPV_ERROR_INVALID_PARAMETER;
talloc_free(ctx->gl);
ctx->gl = talloc_zero(ctx, GL);
mpgl_load_functions2(ctx->gl, get_proc_address, get_proc_address_ctx,
exts, ctx->log);
if (!ctx->gl->version && !ctx->gl->es) {
MP_FATAL(ctx, "OpenGL not initialized.\n");
return MPV_ERROR_UNSUPPORTED;
}
vo_opengl: refactor into vo_gpu This is done in several steps: 1. refactor MPGLContext -> struct ra_ctx 2. move GL-specific stuff in vo_opengl into opengl/context.c 3. generalize context creation to support other APIs, and add --gpu-api 4. rename all of the --opengl- options that are no longer opengl-specific 5. move all of the stuff from opengl/* that isn't GL-specific into gpu/ (note: opengl/gl_utils.h became opengl/utils.h) 6. rename vo_opengl to vo_gpu 7. to handle window screenshots, the short-term approach was to just add it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to ra itself (and vo_gpu altered to compensate), but this was a stop-gap measure to prevent this commit from getting too big 8. move ra->fns->flush to ra_gl_ctx instead 9. some other minor changes that I've probably already forgotten Note: This is one half of a major refactor, the other half of which is provided by rossy's following commit. This commit enables support for all linux platforms, while his version enables support for all non-linux platforms. Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the --opengl- options like --opengl-early-flush, --opengl-finish etc. Should be a strict superset of the old functionality. Disclaimer: Since I have no way of compiling mpv on all platforms, some of these ports were done blindly. Specifically, the blind ports included context_mali_fbdev.c and context_rpi.c. Since they're both based on egl_helpers, the port should have gone smoothly without any major changes required. But if somebody complains about a compile error on those platforms (assuming anybody actually uses them), you know where to complain.
2017-09-14 08:04:55 +02:00
// initialize a blank ra_ctx to reuse ra_gl_ctx
ctx->ra_ctx = talloc_zero(ctx, struct ra_ctx);
ctx->ra_ctx->log = ctx->log;
ctx->ra_ctx->global = ctx->global;
ctx->ra_ctx->opts = (struct ra_ctx_opts) {
.probing = false,
.allow_sw = true,
};
static const struct ra_swapchain_fns empty_swapchain_fns = {0};
struct ra_gl_ctx_params gl_params = {
// vo_opengl_cb is essentially like a gigantic external swapchain where
// the user is in charge of presentation / swapping etc. But we don't
// actually need to provide any of these functions, since we can just
// not call them to begin with - so just set it to an empty object to
// signal to ra_gl_ctx that we don't care about its latency emulation
// functionality
.external_swapchain = &empty_swapchain_fns
};
ctx->gl->SwapInterval = NULL; // we shouldn't randomly change this, so lock it
if (!ra_gl_ctx_init(ctx->ra_ctx, ctx->gl, gl_params))
return MPV_ERROR_UNSUPPORTED;
vo_opengl: refactor into vo_gpu This is done in several steps: 1. refactor MPGLContext -> struct ra_ctx 2. move GL-specific stuff in vo_opengl into opengl/context.c 3. generalize context creation to support other APIs, and add --gpu-api 4. rename all of the --opengl- options that are no longer opengl-specific 5. move all of the stuff from opengl/* that isn't GL-specific into gpu/ (note: opengl/gl_utils.h became opengl/utils.h) 6. rename vo_opengl to vo_gpu 7. to handle window screenshots, the short-term approach was to just add it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to ra itself (and vo_gpu altered to compensate), but this was a stop-gap measure to prevent this commit from getting too big 8. move ra->fns->flush to ra_gl_ctx instead 9. some other minor changes that I've probably already forgotten Note: This is one half of a major refactor, the other half of which is provided by rossy's following commit. This commit enables support for all linux platforms, while his version enables support for all non-linux platforms. Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the --opengl- options like --opengl-early-flush, --opengl-finish etc. Should be a strict superset of the old functionality. Disclaimer: Since I have no way of compiling mpv on all platforms, some of these ports were done blindly. Specifically, the blind ports included context_mali_fbdev.c and context_rpi.c. Since they're both based on egl_helpers, the port should have gone smoothly without any major changes required. But if somebody complains about a compile error on those platforms (assuming anybody actually uses them), you know where to complain.
2017-09-14 08:04:55 +02:00
ctx->renderer = gl_video_init(ctx->ra_ctx->ra, ctx->log, ctx->global);
ctx->hwdec_devs = hwdec_devices_create();
vo_gpu: make it possible to load multiple hwdec interop drivers Make the VO<->decoder interface capable of supporting multiple hwdec APIs at once. The main gain is that this simplifies autoprobing a lot. Before this change, it could happen that the VO loaded the "wrong" hwdec API, and the decoder was stuck with the choice (breaking hw decoding). With the change applied, the VO simply loads all available APIs, so autoprobing trickery is left entirely to the decoder. In the past, we were quite careful about not accidentally loading the wrong interop drivers. This was in part to make sure autoprobing works, but also because libva had this obnoxious bug of dumping garbage to stderr when using the API. libva was fixed, so this is not a problem anymore. The --opengl-hwdec-interop option is changed in various ways (again...), and renamed to --gpu-hwdec-interop. It does not have much use anymore, other than debugging. It's notable that the order in the hwdec interop array ra_hwdec_drivers[] still matters if multiple drivers support the same image formats, so the option can explicitly force one, if that should ever be necessary, or more likely, for debugging. One example are the ra_hwdec_d3d11egl and ra_hwdec_d3d11eglrgb drivers, which both support d3d11 input. vo_gpu now always loads the interop lazily by default, but when it does, it loads them all. vo_opengl_cb now always loads them when the GL context handle is initialized. I don't expect that this causes any problems. It's now possible to do things like changing between vdpau and nvdec decoding at runtime. This is also preparation for cleaning up vd_lavc.c hwdec autoprobing. It's another reason why hwdec_devices_request_all() does not take a hwdec type anymore.
2017-12-01 05:05:00 +01:00
gl_video_load_hwdecs(ctx->renderer, ctx->hwdec_devs, true);
pthread_mutex_lock(&ctx->lock);
for (int n = IMGFMT_START; n < IMGFMT_END; n++) {
ctx->imgfmt_supported[n - IMGFMT_START] =
gl_video_check_format(ctx->renderer, n);
}
ctx->initialized = true;
pthread_mutex_unlock(&ctx->lock);
reset_gl_state(ctx->gl);
return 0;
}
int mpv_opengl_cb_uninit_gl(struct mpv_opengl_cb_context *ctx)
{
if (!ctx)
return 0;
// Bring down the decoder etc., which still might be using the hwdec
// context. Setting initialized=false guarantees it can't come back.
pthread_mutex_lock(&ctx->lock);
forget_frames(ctx, true);
ctx->initialized = false;
pthread_mutex_unlock(&ctx->lock);
kill_video(ctx->client_api);
pthread_mutex_lock(&ctx->lock);
assert(!ctx->active);
pthread_mutex_unlock(&ctx->lock);
gl_video_uninit(ctx->renderer);
ctx->renderer = NULL;
hwdec_devices_destroy(ctx->hwdec_devs);
ctx->hwdec_devs = NULL;
ra_gl_ctx_uninit(ctx->ra_ctx);
talloc_free(ctx->ra_ctx);
talloc_free(ctx->gl);
ctx->ra_ctx = NULL;
ctx->gl = NULL;
return 0;
}
int mpv_opengl_cb_draw(mpv_opengl_cb_context *ctx, int fbo, int vp_w, int vp_h)
{
assert(ctx->renderer);
if (fbo && !(ctx->gl->mpgl_caps & MPGL_CAP_FB)) {
MP_FATAL(ctx, "Rendering to FBO requested, but no FBO extension found!\n");
return MPV_ERROR_UNSUPPORTED;
}
reset_gl_state(ctx->gl);
pthread_mutex_lock(&ctx->lock);
struct vo *vo = ctx->active;
ctx->force_update |= ctx->reconfigured;
if (ctx->vp_w != vp_w || ctx->vp_h != vp_h)
ctx->force_update = true;
if (ctx->force_update && vo) {
ctx->force_update = false;
ctx->vp_w = vp_w;
ctx->vp_h = vp_h;
m_config_cache_update(ctx->vo_opts_cache);
struct mp_rect src, dst;
struct mp_osd_res osd;
mp_get_src_dst_rects(ctx->log, ctx->vo_opts, vo->driver->caps,
&ctx->img_params, vp_w, abs(vp_h),
1.0, &src, &dst, &osd);
gl_video_resize(ctx->renderer, &src, &dst, &osd);
}
if (ctx->reconfigured) {
gl_video_set_osd_source(ctx->renderer, vo ? vo->osd : NULL);
gl_video_config(ctx->renderer, &ctx->img_params);
}
if (ctx->update_new_opts) {
if (vo)
gl_video_configure_queue(ctx->renderer, vo);
int debug;
mp_read_option_raw(ctx->global, "gpu-debug", &m_option_type_flag,
&debug);
ctx->gl->debug_context = debug;
vo_opengl: refactor into vo_gpu This is done in several steps: 1. refactor MPGLContext -> struct ra_ctx 2. move GL-specific stuff in vo_opengl into opengl/context.c 3. generalize context creation to support other APIs, and add --gpu-api 4. rename all of the --opengl- options that are no longer opengl-specific 5. move all of the stuff from opengl/* that isn't GL-specific into gpu/ (note: opengl/gl_utils.h became opengl/utils.h) 6. rename vo_opengl to vo_gpu 7. to handle window screenshots, the short-term approach was to just add it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to ra itself (and vo_gpu altered to compensate), but this was a stop-gap measure to prevent this commit from getting too big 8. move ra->fns->flush to ra_gl_ctx instead 9. some other minor changes that I've probably already forgotten Note: This is one half of a major refactor, the other half of which is provided by rossy's following commit. This commit enables support for all linux platforms, while his version enables support for all non-linux platforms. Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the --opengl- options like --opengl-early-flush, --opengl-finish etc. Should be a strict superset of the old functionality. Disclaimer: Since I have no way of compiling mpv on all platforms, some of these ports were done blindly. Specifically, the blind ports included context_mali_fbdev.c and context_rpi.c. Since they're both based on egl_helpers, the port should have gone smoothly without any major changes required. But if somebody complains about a compile error on those platforms (assuming anybody actually uses them), you know where to complain.
2017-09-14 08:04:55 +02:00
ra_gl_set_debug(ctx->ra_ctx->ra, debug);
if (gl_video_icc_auto_enabled(ctx->renderer))
MP_ERR(ctx, "icc-profile-auto is not available with opengl-cb\n");
}
ctx->reconfigured = false;
ctx->update_new_opts = false;
if (ctx->reset) {
gl_video_reset(ctx->renderer);
ctx->reset = false;
if (ctx->cur_frame)
ctx->cur_frame->still = true;
}
struct vo_frame *frame = ctx->next_frame;
int64_t wait_present_count = ctx->present_count;
if (frame) {
ctx->next_frame = NULL;
if (!(frame->redraw || !frame->current))
wait_present_count += 1;
pthread_cond_signal(&ctx->wakeup);
talloc_free(ctx->cur_frame);
ctx->cur_frame = vo_frame_ref(frame);
} else {
frame = vo_frame_ref(ctx->cur_frame);
if (frame)
frame->redraw = true;
MP_STATS(ctx, "glcb-noframe");
}
struct vo_frame dummy = {0};
if (!frame)
frame = &dummy;
pthread_mutex_unlock(&ctx->lock);
MP_STATS(ctx, "glcb-render");
vo_opengl: refactor into vo_gpu This is done in several steps: 1. refactor MPGLContext -> struct ra_ctx 2. move GL-specific stuff in vo_opengl into opengl/context.c 3. generalize context creation to support other APIs, and add --gpu-api 4. rename all of the --opengl- options that are no longer opengl-specific 5. move all of the stuff from opengl/* that isn't GL-specific into gpu/ (note: opengl/gl_utils.h became opengl/utils.h) 6. rename vo_opengl to vo_gpu 7. to handle window screenshots, the short-term approach was to just add it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to ra itself (and vo_gpu altered to compensate), but this was a stop-gap measure to prevent this commit from getting too big 8. move ra->fns->flush to ra_gl_ctx instead 9. some other minor changes that I've probably already forgotten Note: This is one half of a major refactor, the other half of which is provided by rossy's following commit. This commit enables support for all linux platforms, while his version enables support for all non-linux platforms. Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the --opengl- options like --opengl-early-flush, --opengl-finish etc. Should be a strict superset of the old functionality. Disclaimer: Since I have no way of compiling mpv on all platforms, some of these ports were done blindly. Specifically, the blind ports included context_mali_fbdev.c and context_rpi.c. Since they're both based on egl_helpers, the port should have gone smoothly without any major changes required. But if somebody complains about a compile error on those platforms (assuming anybody actually uses them), you know where to complain.
2017-09-14 08:04:55 +02:00
struct ra_swapchain *sw = ctx->ra_ctx->swapchain;
struct ra_fbo target;
vo_opengl: refactor into vo_gpu This is done in several steps: 1. refactor MPGLContext -> struct ra_ctx 2. move GL-specific stuff in vo_opengl into opengl/context.c 3. generalize context creation to support other APIs, and add --gpu-api 4. rename all of the --opengl- options that are no longer opengl-specific 5. move all of the stuff from opengl/* that isn't GL-specific into gpu/ (note: opengl/gl_utils.h became opengl/utils.h) 6. rename vo_opengl to vo_gpu 7. to handle window screenshots, the short-term approach was to just add it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to ra itself (and vo_gpu altered to compensate), but this was a stop-gap measure to prevent this commit from getting too big 8. move ra->fns->flush to ra_gl_ctx instead 9. some other minor changes that I've probably already forgotten Note: This is one half of a major refactor, the other half of which is provided by rossy's following commit. This commit enables support for all linux platforms, while his version enables support for all non-linux platforms. Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the --opengl- options like --opengl-early-flush, --opengl-finish etc. Should be a strict superset of the old functionality. Disclaimer: Since I have no way of compiling mpv on all platforms, some of these ports were done blindly. Specifically, the blind ports included context_mali_fbdev.c and context_rpi.c. Since they're both based on egl_helpers, the port should have gone smoothly without any major changes required. But if somebody complains about a compile error on those platforms (assuming anybody actually uses them), you know where to complain.
2017-09-14 08:04:55 +02:00
ra_gl_ctx_resize(sw, vp_w, abs(vp_h), fbo);
ra_gl_ctx_start_frame(sw, &target);
target.flip = vp_h < 0;
gl_video_render_frame(ctx->renderer, frame, target, RENDER_FRAME_DEF);
vo_opengl: refactor into vo_gpu This is done in several steps: 1. refactor MPGLContext -> struct ra_ctx 2. move GL-specific stuff in vo_opengl into opengl/context.c 3. generalize context creation to support other APIs, and add --gpu-api 4. rename all of the --opengl- options that are no longer opengl-specific 5. move all of the stuff from opengl/* that isn't GL-specific into gpu/ (note: opengl/gl_utils.h became opengl/utils.h) 6. rename vo_opengl to vo_gpu 7. to handle window screenshots, the short-term approach was to just add it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to ra itself (and vo_gpu altered to compensate), but this was a stop-gap measure to prevent this commit from getting too big 8. move ra->fns->flush to ra_gl_ctx instead 9. some other minor changes that I've probably already forgotten Note: This is one half of a major refactor, the other half of which is provided by rossy's following commit. This commit enables support for all linux platforms, while his version enables support for all non-linux platforms. Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the --opengl- options like --opengl-early-flush, --opengl-finish etc. Should be a strict superset of the old functionality. Disclaimer: Since I have no way of compiling mpv on all platforms, some of these ports were done blindly. Specifically, the blind ports included context_mali_fbdev.c and context_rpi.c. Since they're both based on egl_helpers, the port should have gone smoothly without any major changes required. But if somebody complains about a compile error on those platforms (assuming anybody actually uses them), you know where to complain.
2017-09-14 08:04:55 +02:00
ra_gl_ctx_submit_frame(sw, frame);
reset_gl_state(ctx->gl);
if (frame != &dummy)
talloc_free(frame);
pthread_mutex_lock(&ctx->lock);
while (wait_present_count > ctx->present_count)
pthread_cond_wait(&ctx->wakeup, &ctx->lock);
pthread_mutex_unlock(&ctx->lock);
return 0;
}
int mpv_opengl_cb_report_flip(mpv_opengl_cb_context *ctx, int64_t time)
{
MP_STATS(ctx, "glcb-reportflip");
pthread_mutex_lock(&ctx->lock);
ctx->flip_count += 1;
pthread_cond_signal(&ctx->wakeup);
pthread_mutex_unlock(&ctx->lock);
return 0;
}
// Called locked.
static void update(struct vo_priv *p)
{
if (p->ctx->update_cb)
p->ctx->update_cb(p->ctx->update_cb_ctx);
}
static void draw_frame(struct vo *vo, struct vo_frame *frame)
{
struct vo_priv *p = vo->priv;
pthread_mutex_lock(&p->ctx->lock);
assert(!p->ctx->next_frame);
p->ctx->next_frame = vo_frame_ref(frame);
p->ctx->expected_flip_count = p->ctx->flip_count + 1;
p->ctx->redrawing = frame->redraw || !frame->current;
update(p);
pthread_mutex_unlock(&p->ctx->lock);
}
static void flip_page(struct vo *vo)
{
struct vo_priv *p = vo->priv;
struct timespec ts = mp_rel_time_to_timespec(0.2);
pthread_mutex_lock(&p->ctx->lock);
// Wait until frame was rendered
while (p->ctx->next_frame) {
if (pthread_cond_timedwait(&p->ctx->wakeup, &p->ctx->lock, &ts)) {
if (p->ctx->next_frame) {
MP_VERBOSE(vo, "mpv_opengl_cb_draw() not being called or stuck.\n");
goto done;
}
}
}
// Unblock mpv_opengl_cb_draw().
p->ctx->present_count += 1;
pthread_cond_signal(&p->ctx->wakeup);
if (p->ctx->redrawing)
goto done; // do not block for redrawing
// Wait until frame was presented
while (p->ctx->expected_flip_count > p->ctx->flip_count) {
// mpv_opengl_cb_report_flip() is declared as optional API.
// Assume the user calls it consistently _if_ it's called at all.
if (!p->ctx->flip_count)
break;
if (pthread_cond_timedwait(&p->ctx->wakeup, &p->ctx->lock, &ts)) {
MP_VERBOSE(vo, "mpv_opengl_cb_report_flip() not being called.\n");
goto done;
}
}
done:
// Cleanup after the API user is not reacting, or is being unusually slow.
if (p->ctx->next_frame) {
talloc_free(p->ctx->cur_frame);
p->ctx->cur_frame = p->ctx->next_frame;
p->ctx->next_frame = NULL;
p->ctx->present_count += 2;
pthread_cond_signal(&p->ctx->wakeup);
vo_increment_drop_count(vo, 1);
}
pthread_mutex_unlock(&p->ctx->lock);
}
static int query_format(struct vo *vo, int format)
{
struct vo_priv *p = vo->priv;
bool ok = false;
pthread_mutex_lock(&p->ctx->lock);
if (format >= IMGFMT_START && format < IMGFMT_END)
ok = p->ctx->imgfmt_supported[format - IMGFMT_START];
pthread_mutex_unlock(&p->ctx->lock);
return ok;
}
static int reconfig(struct vo *vo, struct mp_image_params *params)
{
struct vo_priv *p = vo->priv;
pthread_mutex_lock(&p->ctx->lock);
forget_frames(p->ctx, true);
p->ctx->img_params = *params;
p->ctx->reconfigured = true;
pthread_mutex_unlock(&p->ctx->lock);
return 0;
}
static int control(struct vo *vo, uint32_t request, void *data)
{
struct vo_priv *p = vo->priv;
switch (request) {
case VOCTRL_RESET:
pthread_mutex_lock(&p->ctx->lock);
forget_frames(p->ctx, false);
p->ctx->reset = true;
pthread_mutex_unlock(&p->ctx->lock);
return VO_TRUE;
case VOCTRL_PAUSE:
vo->want_redraw = true;
return VO_TRUE;
case VOCTRL_SET_EQUALIZER:
vo->want_redraw = true;
return VO_TRUE;
case VOCTRL_SET_PANSCAN:
pthread_mutex_lock(&p->ctx->lock);
p->ctx->force_update = true;
update(p);
pthread_mutex_unlock(&p->ctx->lock);
return VO_TRUE;
case VOCTRL_UPDATE_RENDER_OPTS:
pthread_mutex_lock(&p->ctx->lock);
p->ctx->update_new_opts = true;
update(p);
pthread_mutex_unlock(&p->ctx->lock);
return VO_TRUE;
}
return VO_NOTIMPL;
}
static void uninit(struct vo *vo)
{
struct vo_priv *p = vo->priv;
pthread_mutex_lock(&p->ctx->lock);
forget_frames(p->ctx, true);
p->ctx->img_params = (struct mp_image_params){0};
p->ctx->reconfigured = true;
p->ctx->active = NULL;
update(p);
pthread_mutex_unlock(&p->ctx->lock);
}
static int preinit(struct vo *vo)
{
struct vo_priv *p = vo->priv;
p->ctx = vo->extra.opengl_cb_context;
if (!p->ctx) {
MP_FATAL(vo, "No context set.\n");
return -1;
}
pthread_mutex_lock(&p->ctx->lock);
if (!p->ctx->initialized) {
MP_FATAL(vo, "OpenGL context not initialized.\n");
pthread_mutex_unlock(&p->ctx->lock);
return -1;
}
p->ctx->active = vo;
p->ctx->reconfigured = true;
p->ctx->update_new_opts = true;
pthread_mutex_unlock(&p->ctx->lock);
vo->hwdec_devs = p->ctx->hwdec_devs;
return 0;
}
const struct vo_driver video_out_opengl_cb = {
.description = "OpenGL Callbacks for libmpv",
.name = "opengl-cb",
.caps = VO_CAP_ROTATE90,
.preinit = preinit,
.query_format = query_format,
.reconfig = reconfig,
.control = control,
.draw_frame = draw_frame,
.flip_page = flip_page,
.uninit = uninit,
.priv_size = sizeof(struct vo_priv),
};