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mpv/player/lua.c

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#include <assert.h>
#include <string.h>
#include <sys/types.h>
#include <dirent.h>
#include <math.h>
#include "osdep/io.h"
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
#include "talloc.h"
#include "common/common.h"
#include "options/m_property.h"
#include "common/msg.h"
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
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#include "common/msg_control.h"
#include "options/m_option.h"
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#include "input/input.h"
#include "options/path.h"
#include "bstr/bstr.h"
#include "osdep/timer.h"
#include "osdep/threads.h"
#include "sub/osd.h"
#include "core.h"
#include "command.h"
#include "client.h"
#include "libmpv/client.h"
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#include "lua.h"
// List of builtin modules and their contents as strings.
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// All these are generated from player/lua/*.lua
static const char *builtin_lua_scripts[][2] = {
{"mp.defaults",
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# include "player/lua/defaults.inc"
},
{"mp.assdraw",
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# include "player/lua/assdraw.inc"
},
{"@osc",
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# include "player/lua/osc.inc"
},
{0}
};
// Represents a loaded script. Each has its own Lua state.
struct script_ctx {
const char *name;
lua_State *state;
struct mp_log *log;
struct mpv_handle *client;
struct MPContext *mpctx;
int suspended;
};
static struct script_ctx *get_ctx(lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, "ctx");
struct script_ctx *ctx = lua_touserdata(L, -1);
lua_pop(L, 1);
assert(ctx);
return ctx;
}
static struct MPContext *get_mpctx(lua_State *L)
{
return get_ctx(L)->mpctx;
}
static int wrap_cpcall(lua_State *L)
{
lua_CFunction fn = lua_touserdata(L, -1);
lua_pop(L, 1);
return fn(L);
}
// Call the given function fn under a Lua error handler (similar to lua_cpcall).
// Pass the given number of args from the Lua stack to fn.
// Returns 0 (and empty stack) on success.
// Returns LUA_ERR[RUN|MEM|ERR] otherwise, with the error value on the stack.
static int mp_cpcall(lua_State *L, lua_CFunction fn, int args)
{
// Don't use lua_pushcfunction() - it allocates memory on Lua 5.1.
// Instead, emulate C closures by making wrap_cpcall call fn.
lua_pushlightuserdata(L, fn); // args... fn
// Will always succeed if mp_lua_init() set it up correctly.
lua_getfield(L, LUA_REGISTRYINDEX, "wrap_cpcall"); // args... fn wrap_cpcall
lua_insert(L, -(args + 2)); // wrap_cpcall args... fn
return lua_pcall(L, args + 1, 0, 0);
}
static void report_error(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *err = lua_tostring(L, -1);
MP_WARN(ctx, "Error: %s\n", err ? err : "[unknown]");
lua_pop(L, 1);
}
// Check client API error code:
// if err >= 0, push "true" to the stack, and return 1
// if err < 0, push nil and then the error string to the stack, and return 2
static int check_error(lua_State *L, int err)
{
if (err >= 0) {
lua_pushboolean(L, 1);
return 1;
}
lua_pushnil(L);
lua_pushstring(L, mpv_error_string(err));
return 2;
}
static int run_event_loop(lua_State *L)
{
lua_getglobal(L, "mp_event_loop");
if (lua_isnil(L, -1))
luaL_error(L, "no event loop function\n");
lua_call(L, 0, 0);
return 0;
}
static void add_functions(struct script_ctx *ctx);
static char *script_name_from_filename(void *talloc_ctx, const char *fname)
{
fname = mp_basename(fname);
if (fname[0] == '@')
fname += 1;
char *name = talloc_strdup(talloc_ctx, fname);
// Drop .lua extension
char *dot = strrchr(name, '.');
if (dot)
*dot = '\0';
// Turn it into a safe identifier - this is used with e.g. dispatching
// input via: "send scriptname ..."
for (int n = 0; name[n]; n++) {
char c = name[n];
if (!(c >= 'A' && c <= 'Z') && !(c >= 'a' && c <= 'z') &&
!(c >= '0' && c <= '9'))
name[n] = '_';
}
return talloc_asprintf(talloc_ctx, "lua/%s", name);
}
static int load_file(struct script_ctx *ctx, const char *fname)
{
int r = 0;
lua_State *L = ctx->state;
char *res_name = mp_get_user_path(NULL, ctx->mpctx->global, fname);
MP_VERBOSE(ctx, "loading file %s\n", res_name);
if (luaL_loadfile(L, res_name) || lua_pcall(L, 0, 0, 0)) {
report_error(L);
r = -1;
}
assert(lua_gettop(L) == 0);
talloc_free(res_name);
return r;
}
static int load_builtin(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
for (int n = 0; builtin_lua_scripts[n][0]; n++) {
if (strcmp(name, builtin_lua_scripts[n][0]) == 0) {
if (luaL_loadstring(L, builtin_lua_scripts[n][1]))
lua_error(L);
lua_call(L, 0, 1);
return 1;
}
}
return 0;
}
// Execute "require " .. name
static bool require(lua_State *L, const char *name)
{
struct script_ctx *ctx = get_ctx(L);
MP_VERBOSE(ctx, "loading %s\n", name);
// Lazy, but better than calling the "require" function manually
char buf[80];
snprintf(buf, sizeof(buf), "require '%s'", name);
if (luaL_loadstring(L, buf) || lua_pcall(L, 0, 0, 0)) {
report_error(L);
return false;
}
return true;
}
struct thread_arg {
struct MPContext *mpctx;
mpv_handle *client;
const char *fname;
};
static void *lua_thread(void *p)
{
pthread_detach(pthread_self());
struct thread_arg *arg = p;
struct MPContext *mpctx = arg->mpctx;
const char *fname = arg->fname;
mpv_handle *client = arg->client;
struct script_ctx *ctx = talloc_ptrtype(NULL, ctx);
*ctx = (struct script_ctx) {
.mpctx = mpctx,
.client = client,
.name = mpv_client_name(client),
.log = mp_client_get_log(client),
};
lua_State *L = ctx->state = luaL_newstate();
if (!L)
goto error_out;
// used by get_ctx()
lua_pushlightuserdata(L, ctx); // ctx
lua_setfield(L, LUA_REGISTRYINDEX, "ctx"); // -
lua_pushcfunction(L, wrap_cpcall); // closure
lua_setfield(L, LUA_REGISTRYINDEX, "wrap_cpcall"); // -
luaL_openlibs(L);
lua_newtable(L); // mp
lua_pushvalue(L, -1); // mp mp
lua_setglobal(L, "mp"); // mp
add_functions(ctx); // mp
lua_pushstring(L, ctx->name); // mp name
lua_setfield(L, -2, "script_name"); // mp
// used by pushnode()
lua_newtable(L); // mp table
lua_pushvalue(L, -1); // mp table table
lua_setfield(L, LUA_REGISTRYINDEX, "UNKNOWN_TYPE"); // mp table
lua_setfield(L, -2, "UNKNOWN_TYPE"); // mp
lua_pop(L, 1); // -
assert(lua_gettop(L) == 0);
// Add a preloader for each builtin Lua module
lua_getglobal(L, "package"); // package
assert(lua_type(L, -1) == LUA_TTABLE);
lua_getfield(L, -1, "preload"); // package preload
assert(lua_type(L, -1) == LUA_TTABLE);
for (int n = 0; builtin_lua_scripts[n][0]; n++) {
lua_pushcfunction(L, load_builtin); // package preload load_builtin
lua_setfield(L, -2, builtin_lua_scripts[n][0]);
}
lua_pop(L, 2); // -
assert(lua_gettop(L) == 0);
if (!require(L, "mp.defaults")) {
report_error(L);
goto error_out;
}
assert(lua_gettop(L) == 0);
if (fname[0] == '@') {
if (!require(L, fname))
goto error_out;
} else {
if (load_file(ctx, fname) < 0)
goto error_out;
}
// Call the script's event loop runs until the script terminates and unloads.
if (mp_cpcall(L, run_event_loop, 0) != 0)
report_error(L);
error_out:
MP_VERBOSE(ctx, "exiting.\n");
if (ctx->suspended)
mpv_resume(ctx->client);
if (ctx->state)
lua_close(ctx->state);
mpv_destroy(ctx->client);
talloc_free(ctx);
talloc_free(arg);
return NULL;
}
static void mp_lua_load_script(struct MPContext *mpctx, const char *fname)
{
struct thread_arg *arg = talloc_ptrtype(NULL, arg);
char *name = script_name_from_filename(arg, fname);
*arg = (struct thread_arg){
.mpctx = mpctx,
.fname = talloc_strdup(arg, fname),
// Create the client before creating the thread; otherwise a race
// condition could happen, where MPContext is destroyed while the
// thread tries to create the client.
.client = mp_new_client(mpctx->clients, name),
};
if (!arg->client) {
talloc_free(arg);
return;
}
pthread_t thread;
if (pthread_create(&thread, NULL, lua_thread, arg))
talloc_free(arg);
return;
}
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
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static int check_loglevel(lua_State *L, int arg)
{
const char *level = luaL_checkstring(L, arg);
for (int n = 0; n < MSGL_MAX; n++) {
if (mp_log_levels[n] && strcasecmp(mp_log_levels[n], level) == 0)
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
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return n;
}
luaL_error(L, "Invalid log level '%s'", level);
abort();
}
static int script_log(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
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int msgl = check_loglevel(L, 1);
int last = lua_gettop(L);
lua_getglobal(L, "tostring"); // args... tostring
for (int i = 2; i <= last; i++) {
lua_pushvalue(L, -1); // args... tostring tostring
lua_pushvalue(L, i); // args... tostring tostring args[i]
lua_call(L, 1, 1); // args... tostring str
const char *s = lua_tostring(L, -1);
if (s == NULL)
return luaL_error(L, "Invalid argument");
mp_msg(ctx->log, msgl, "%s%s", s, i > 0 ? " " : "");
lua_pop(L, 1); // args... tostring
}
mp_msg(ctx->log, msgl, "\n");
return 0;
}
static int script_find_config_file(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
const char *s = luaL_checkstring(L, 1);
char *path = mp_find_user_config_file(NULL, mpctx->global, s);
if (path) {
lua_pushstring(L, path);
} else {
lua_pushnil(L);
}
talloc_free(path);
return 1;
}
static int script_suspend(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
if (!ctx->suspended)
mpv_suspend(ctx->client);
ctx->suspended++;
return 0;
}
static int script_resume(lua_State *L)
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
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{
struct script_ctx *ctx = get_ctx(L);
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if (ctx->suspended < 1)
luaL_error(L, "trying to resume, but core is not suspended");
ctx->suspended--;
if (!ctx->suspended)
mpv_resume(ctx->client);
return 0;
}
static int script_resume_all(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
if (ctx->suspended)
mpv_resume(ctx->client);
ctx->suspended = 0;
return 0;
}
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
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static int script_wait_event(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
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double timeout = luaL_optnumber(L, 1, 1e20);
// This will almost surely lead to a deadlock. (Polling is still ok.)
if (ctx->suspended && timeout > 0)
luaL_error(L, "attempting to wait while core is suspended");
mpv_event *event = mpv_wait_event(ctx->client, timeout);
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
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lua_newtable(L); // event
lua_pushstring(L, mpv_event_name(event->event_id)); // event name
lua_setfield(L, -2, "event"); // event
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
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if (event->error < 0) {
lua_pushstring(L, mpv_error_string(event->error)); // event err
lua_setfield(L, -2, "error"); // event
}
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
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switch (event->event_id) {
case MPV_EVENT_LOG_MESSAGE: {
mpv_event_log_message *msg = event->data;
lua_pushstring(L, msg->prefix); // event s
lua_setfield(L, -2, "prefix"); // event
lua_pushstring(L, msg->level); // event s
lua_setfield(L, -2, "level"); // event
lua_pushstring(L, msg->text); // event s
lua_setfield(L, -2, "text"); // event
break;
}
case MPV_EVENT_SCRIPT_INPUT_DISPATCH: {
mpv_event_script_input_dispatch *msg = event->data;
lua_pushinteger(L, msg->arg0); // event i
lua_setfield(L, -2, "arg0"); // event
lua_pushstring(L, msg->type); // event s
lua_setfield(L, -2, "type"); // event
break;
}
case MPV_EVENT_CLIENT_MESSAGE: {
mpv_event_client_message *msg = event->data;
lua_newtable(L); // event args
for (int n = 0; n < msg->num_args; n++) {
lua_pushinteger(L, n + 1); // event args N
lua_pushstring(L, msg->args[n]); // event args N val
lua_settable(L, -3); // event args
}
lua_setfield(L, -2, "args"); // event
break;
}
default: ;
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
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}
// return event
return 1;
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
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}
static int script_request_event(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *event = luaL_checkstring(L, 1);
bool enable = lua_toboolean(L, 2);
// brute force event name -> id; stops working for events > assumed max
int event_id = -1;
for (int n = 0; n < 256; n++) {
const char *name = mpv_event_name(n);
if (name && strcmp(name, event) == 0) {
event_id = n;
break;
}
}
lua_pushboolean(L, mpv_request_event(ctx->client, event_id, enable) >= 0);
return 1;
}
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
2014-01-16 21:34:58 +01:00
static int script_enable_messages(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
check_loglevel(L, 1);
const char *level = luaL_checkstring(L, 1);
return check_error(L, mpv_request_log_messages(ctx->client, level));
}
static int script_command(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *s = luaL_checkstring(L, 1);
return check_error(L, mpv_command_string(ctx->client, s));
}
static int script_commandv(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
int num = lua_gettop(L);
const char *args[50];
if (num + 1 > MP_ARRAY_SIZE(args))
luaL_error(L, "too many arguments");
for (int n = 1; n <= num; n++) {
const char *s = lua_tostring(L, n);
if (!s)
luaL_error(L, "argument %d is not a string", n);
args[n - 1] = s;
}
args[num] = NULL;
return check_error(L, mpv_command(ctx->client, args));
}
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static int script_set_property(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *p = luaL_checkstring(L, 1);
const char *v = luaL_checkstring(L, 2);
return check_error(L, mpv_set_property_string(ctx->client, p, v));
}
static int script_set_property_bool(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *p = luaL_checkstring(L, 1);
int v = lua_toboolean(L, 2);
return check_error(L, mpv_set_property(ctx->client, p, MPV_FORMAT_FLAG, &v));
}
static int script_set_property_number(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *p = luaL_checkstring(L, 1);
double d = luaL_checknumber(L, 2);
// If the number might be an integer, then set it as integer. The mpv core
// will (probably) convert INT64 to DOUBLE when setting, but not the other
// way around.
int64_t v = d;
int res;
if (d == (double)v) {
res = mpv_set_property(ctx->client, p, MPV_FORMAT_INT64, &v);
} else {
res = mpv_set_property(ctx->client, p, MPV_FORMAT_DOUBLE, &d);
}
return check_error(L, res);
}
static int script_property_list(lua_State *L)
{
const struct m_option *props = mp_get_property_list();
lua_newtable(L);
for (int i = 0; props[i].name; i++) {
lua_pushinteger(L, i + 1);
lua_pushstring(L, props[i].name);
lua_settable(L, -3);
}
return 1;
}
static int script_get_property(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *name = luaL_checkstring(L, 1);
int type = lua_tointeger(L, lua_upvalueindex(1))
? MPV_FORMAT_OSD_STRING : MPV_FORMAT_STRING;
char *result = NULL;
int err = mpv_get_property(ctx->client, name, type, &result);
if (err >= 0) {
lua_pushstring(L, result);
talloc_free(result);
return 1;
} else {
if (lua_isnoneornil(L, 2) && type == MPV_FORMAT_OSD_STRING) {
lua_pushstring(L, "");
} else {
lua_pushvalue(L, 2);
}
lua_pushstring(L, mpv_error_string(err));
return 2;
}
}
static int script_get_property_bool(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *name = luaL_checkstring(L, 1);
int result = 0;
int err = mpv_get_property(ctx->client, name, MPV_FORMAT_FLAG, &result);
if (err >= 0) {
lua_pushboolean(L, !!result);
return 1;
} else {
lua_pushvalue(L, 2);
lua_pushstring(L, mpv_error_string(err));
return 2;
}
}
static int script_get_property_number(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *name = luaL_checkstring(L, 1);
// Note: the mpv core will (hopefully) convert INT64 to DOUBLE
double result = 0;
int err = mpv_get_property(ctx->client, name, MPV_FORMAT_DOUBLE, &result);
if (err >= 0) {
lua_pushnumber(L, result);
return 1;
} else {
lua_pushvalue(L, 2);
lua_pushstring(L, mpv_error_string(err));
return 2;
}
}
static bool pushnode(lua_State *L, mpv_node *node, int depth)
{
depth--;
if (depth < 0)
return false;
luaL_checkstack(L, 6, "stack overflow");
switch (node->format) {
case MPV_FORMAT_STRING:
lua_pushstring(L, node->u.string);
break;
case MPV_FORMAT_INT64:
lua_pushnumber(L, node->u.int64);
break;
case MPV_FORMAT_DOUBLE:
lua_pushnumber(L, node->u.double_);
break;
case MPV_FORMAT_NONE:
lua_pushnil(L);
break;
case MPV_FORMAT_FLAG:
lua_pushboolean(L, node->u.flag);
break;
case MPV_FORMAT_NODE_ARRAY:
lua_newtable(L); // table
for (int n = 0; n < node->u.list->num; n++) {
if (!pushnode(L, &node->u.list->values[n], depth)) // table value
return false;
lua_rawseti(L, -2, n + 1); // table
}
break;
case MPV_FORMAT_NODE_MAP:
lua_newtable(L); // table
for (int n = 0; n < node->u.list->num; n++) {
lua_pushstring(L, node->u.list->keys[n]); // table key
if (!pushnode(L, &node->u.list->values[n], depth)) // table key value
return false;
lua_rawset(L, -3);
}
break;
default:
// unknown value - what do we do?
// for now, set a unique dummy value
lua_getfield(L, LUA_REGISTRYINDEX, "UNKNOWN_TYPE");
break;
}
return true;
}
static int script_get_property_native(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *name = luaL_checkstring(L, 1);
mpv_node node;
int err = mpv_get_property(ctx->client, name, MPV_FORMAT_NODE, &node);
const char *errstr = mpv_error_string(err);
if (err >= 0) {
bool ok = pushnode(L, &node, 50);
mpv_free_node_contents(&node);
if (ok)
return 1;
errstr = "value too large";
}
lua_pushvalue(L, 2);
lua_pushstring(L, errstr);
return 2;
}
static int script_set_osd_ass(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
int res_x = luaL_checkinteger(L, 1);
int res_y = luaL_checkinteger(L, 2);
const char *text = luaL_checkstring(L, 3);
osd_set_external(mpctx->osd, res_x, res_y, (char *)text);
return 0;
}
static int script_get_osd_resolution(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
int w, h;
osd_object_get_resolution(mpctx->osd, OSDTYPE_EXTERNAL, &w, &h);
lua_pushnumber(L, w);
lua_pushnumber(L, h);
return 2;
}
static int script_get_screen_size(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
struct mp_osd_res vo_res = osd_get_vo_res(mpctx->osd, OSDTYPE_EXTERNAL);
double aspect = 1.0 * vo_res.w / MPMAX(vo_res.h, 1) /
vo_res.display_par;
lua_pushnumber(L, vo_res.w);
lua_pushnumber(L, vo_res.h);
lua_pushnumber(L, aspect);
return 3;
}
static int script_get_mouse_pos(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
int px, py;
mp_input_get_mouse_pos(mpctx->input, &px, &py);
double sw, sh;
osd_object_get_scale_factor(mpctx->osd, OSDTYPE_EXTERNAL, &sw, &sh);
lua_pushnumber(L, px * sw);
lua_pushnumber(L, py * sh);
return 2;
}
static int script_get_time(lua_State *L)
{
lua_pushnumber(L, mp_time_sec());
return 1;
}
static int script_input_define_section(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
char *section = (char *)luaL_checkstring(L, 1);
char *contents = (char *)luaL_checkstring(L, 2);
char *flags = (char *)luaL_optstring(L, 3, "");
bool builtin = true;
if (strcmp(flags, "builtin") == 0) {
builtin = true;
} else if (strcmp(flags, "default") == 0) {
builtin = false;
} else if (strcmp(flags, "") == 0) {
//pass
} else {
luaL_error(L, "invalid flags: '%*'", flags);
}
mp_input_define_section(mpctx->input, section, "<script>", contents, builtin);
return 0;
}
static int script_input_enable_section(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
char *section = (char *)luaL_checkstring(L, 1);
char *sflags = (char *)luaL_optstring(L, 2, "");
bstr bflags = bstr0(sflags);
int flags = 0;
while (bflags.len) {
bstr val;
bstr_split_tok(bflags, "|", &val, &bflags);
if (bstr_equals0(val, "allow-hide-cursor")) {
flags |= MP_INPUT_ALLOW_HIDE_CURSOR;
} else if (bstr_equals0(val, "allow-vo-dragging")) {
flags |= MP_INPUT_ALLOW_VO_DRAGGING;
} else if (bstr_equals0(val, "exclusive")) {
flags |= MP_INPUT_EXCLUSIVE;
} else {
luaL_error(L, "invalid flag: '%.*s'", BSTR_P(val));
}
}
mp_input_enable_section(mpctx->input, section, flags);
return 0;
}
static int script_input_disable_section(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
char *section = (char *)luaL_checkstring(L, 1);
mp_input_disable_section(mpctx->input, section);
return 0;
}
static int script_input_set_section_mouse_area(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
double sw, sh;
osd_object_get_scale_factor(mpctx->osd, OSDTYPE_EXTERNAL, &sw, &sh);
char *section = (char *)luaL_checkstring(L, 1);
int x0 = luaL_checkinteger(L, 2) / sw;
int y0 = luaL_checkinteger(L, 3) / sh;
int x1 = luaL_checkinteger(L, 4) / sw;
int y1 = luaL_checkinteger(L, 5) / sh;
mp_input_set_section_mouse_area(mpctx->input, section, x0, y0, x1, y1);
return 0;
}
static int script_format_time(lua_State *L)
{
double t = luaL_checknumber(L, 1);
const char *fmt = luaL_optstring(L, 2, "%H:%M:%S");
char *r = mp_format_time_fmt(fmt, t);
if (!r)
luaL_error(L, "Invalid time format string '%s'", fmt);
lua_pushstring(L, r);
talloc_free(r);
return 1;
}
static int script_get_opt(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
mp_dispatch_lock(mpctx->dispatch);
char **opts = mpctx->opts->lua_opts;
const char *name = luaL_checkstring(L, 1);
int r = 0;
for (int n = 0; opts && opts[n] && opts[n + 1]; n++) {
if (strcmp(opts[n], name) == 0) {
lua_pushstring(L, opts[n + 1]);
r = 1;
break;
}
}
mp_dispatch_unlock(mpctx->dispatch);
return r;
}
struct fn_entry {
const char *name;
int (*fn)(lua_State *L);
};
#define FN_ENTRY(name) {#name, script_ ## name}
static struct fn_entry fn_list[] = {
FN_ENTRY(log),
FN_ENTRY(suspend),
FN_ENTRY(resume),
2014-02-11 00:57:40 +01:00
FN_ENTRY(resume_all),
FN_ENTRY(wait_event),
FN_ENTRY(request_event),
FN_ENTRY(find_config_file),
FN_ENTRY(command),
FN_ENTRY(commandv),
FN_ENTRY(get_property_bool),
FN_ENTRY(get_property_number),
FN_ENTRY(get_property_native),
2014-02-11 00:23:10 +01:00
FN_ENTRY(set_property),
FN_ENTRY(set_property_bool),
FN_ENTRY(set_property_number),
FN_ENTRY(property_list),
FN_ENTRY(set_osd_ass),
FN_ENTRY(get_osd_resolution),
FN_ENTRY(get_screen_size),
FN_ENTRY(get_mouse_pos),
FN_ENTRY(get_time),
FN_ENTRY(input_define_section),
FN_ENTRY(input_enable_section),
FN_ENTRY(input_disable_section),
FN_ENTRY(input_set_section_mouse_area),
FN_ENTRY(format_time),
lua: allow scripts to snoop messages Adds the following Lua function to enable message events: mp.enable_messages(size, level) size is the maximum number of messages the ringbuffer consists of. level is the minimum log level for a message to be added to the ringbuffer, and uses the same values as the mp.log() function. (Actually not yet, but this will be fixed in the following commit.) The messages will be delivered via the mp_event() in the user script, using "message" as event name. The event argument is a table with the following fields: level: log level of the message (string as in mp.log()) prefix: string identifying the module of origin text: contents of the message As of currently, the message text will contain newline characters. A message can consist of several lines. It is also possible that a message doesn't end with a newline, and a caller can use multiple messages to "build" a line. Most messages will contain exactly 1 line ending with a single newline character, though. If the message buffer overflows (messages are not read quickly enough), new messages are lost until the queued up messages are read. At the point of the overflow, a special overflow message is inserted. It will have prefix set to "overflow", and the message text is set to "". Care should be taken not to print any messages from the message event handler. This would lead to an infinite loop (the event handler would be called again after returning, because a new message is available). This includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua print() function is mapped to mp.msg.info().
2014-01-16 21:34:58 +01:00
FN_ENTRY(enable_messages),
FN_ENTRY(get_opt),
};
// On stack: mp table
static void add_functions(struct script_ctx *ctx)
{
lua_State *L = ctx->state;
for (int n = 0; n < MP_ARRAY_SIZE(fn_list); n++) {
lua_pushcfunction(L, fn_list[n].fn);
lua_setfield(L, -2, fn_list[n].name);
}
lua_pushinteger(L, 0);
lua_pushcclosure(L, script_get_property, 1);
lua_setfield(L, -2, "get_property");
lua_pushinteger(L, 1);
lua_pushcclosure(L, script_get_property, 1);
lua_setfield(L, -2, "get_property_osd");
}
static int compare_filename(const void *pa, const void *pb)
{
char *a = (char *)pa;
char *b = (char *)pb;
return strcmp(a, b);
}
static char **list_lua_files(void *talloc_ctx, char *path)
{
char **files = NULL;
int count = 0;
DIR *dp = opendir(path);
if (!dp)
return NULL;
struct dirent *ep;
while ((ep = readdir(dp))) {
char *ext = mp_splitext(ep->d_name, NULL);
if (!ext || strcasecmp(ext, "lua") != 0)
continue;
char *fname = mp_path_join(talloc_ctx, bstr0(path), bstr0(ep->d_name));
MP_TARRAY_APPEND(talloc_ctx, files, count, fname);
}
closedir(dp);
qsort(files, count, sizeof(char *), compare_filename);
MP_TARRAY_APPEND(talloc_ctx, files, count, NULL);
return files;
}
void mp_lua_init(struct MPContext *mpctx)
{
// Load scripts from options
if (mpctx->opts->lua_load_osc)
mp_lua_load_script(mpctx, "@osc");
char **files = mpctx->opts->lua_files;
for (int n = 0; files && files[n]; n++) {
if (files[n][0])
mp_lua_load_script(mpctx, files[n]);
}
// Load ~/.mpv/lua/*
void *tmp = talloc_new(NULL);
char *lua_path = mp_find_user_config_file(tmp, mpctx->global, "lua");
if (lua_path) {
files = list_lua_files(tmp, lua_path);
for (int n = 0; files && files[n]; n++)
mp_lua_load_script(mpctx, files[n]);
}
talloc_free(tmp);
}