1
mirror of https://github.com/rapid7/metasploit-payloads synced 2025-03-18 15:14:10 +01:00
2017-06-29 01:07:22 -04:00

319 lines
6.9 KiB
C

#include "common.h"
// thread.c contains wrappers for the primitives of locks, events and threads for use in
// the multithreaded meterpreter. This is the win32/win64 implementation.
/*****************************************************************************************/
/*
* Create a new lock. We choose Mutex's over CriticalSections as their appears to be an issue
* when using CriticalSections with OpenSSL on some Windows systems. Mutex's are not as optimal
* as CriticalSections but they appear to resolve the OpenSSL deadlock issue.
*/
LOCK * lock_create( VOID )
{
LOCK * lock = (LOCK *)malloc( sizeof( LOCK ) );
if( lock != NULL )
{
memset( lock, 0, sizeof( LOCK ) );
lock->handle = CreateMutex( NULL, FALSE, NULL );
}
return lock;
}
/*
* Destroy a lock that is no longer required.
*/
VOID lock_destroy( LOCK * lock )
{
if( lock != NULL )
{
lock_release( lock );
CloseHandle( lock->handle );
free( lock );
}
}
/*
* Acquire a lock and block untill it is acquired.
*/
VOID lock_acquire( LOCK * lock )
{
if( lock != NULL ) {
WaitForSingleObject( lock->handle, INFINITE );
}
}
/*
* Release a lock previously held.
*/
VOID lock_release( LOCK * lock )
{
if( lock != NULL ) {
ReleaseMutex( lock->handle );
}
}
/*****************************************************************************************/
/*
* Create a new event which can be signaled/polled/and blocked on.
*/
EVENT * event_create( VOID )
{
EVENT * event = NULL;
event = (EVENT *)malloc( sizeof( EVENT ) );
if( event == NULL )
return NULL;
memset( event, 0, sizeof( EVENT ) );
event->handle = CreateEvent( NULL, FALSE, FALSE, NULL );
if( event->handle == NULL )
{
free( event );
return NULL;
}
return event;
}
/*
* Destroy an event.
*/
BOOL event_destroy( EVENT * event )
{
if( event == NULL )
return FALSE;
CloseHandle( event->handle );
free( event );
return TRUE;
}
/*
* Signal an event.
*/
BOOL event_signal( EVENT * event )
{
if( event == NULL )
return FALSE;
dprintf( "Signalling 0x%x", event->handle );
if( SetEvent( event->handle ) == 0 ) {
dprintf( "Signalling 0x%x failed %u", event->handle, GetLastError() );
return FALSE;
}
return TRUE;
}
/*
* Poll an event to see if it has been signaled. Set timeout to -1 to block indefinatly.
* If timeout is 0 this function does not block but returns immediately.
*/
BOOL event_poll( EVENT * event, DWORD timeout )
{
if( event == NULL )
return FALSE;
if( WaitForSingleObject( event->handle, timeout ) == WAIT_OBJECT_0 )
return TRUE;
return FALSE;
}
/*****************************************************************************************/
/*
* Opens and create a THREAD item for the current/calling thread.
*/
THREAD * thread_open( VOID )
{
THREAD * thread = NULL;
OPENTHREAD pOpenThread = NULL;
HMODULE hKernel32 = NULL;
thread = (THREAD *)malloc( sizeof( THREAD ) );
if( thread != NULL )
{
memset( thread, 0, sizeof(THREAD) );
thread->id = GetCurrentThreadId();
thread->sigterm = event_create();
// Windows specific process of opening a handle to the current thread which
// works on NT4 up. We only want THREAD_TERMINATE|THREAD_SUSPEND_RESUME access
// for now.
// First we try to use the normal OpenThread function, available on Windows 2000 and up...
hKernel32 = LoadLibrary( "kernel32.dll" );
pOpenThread = (OPENTHREAD)GetProcAddress( hKernel32, "OpenThread" );
if( pOpenThread )
{
thread->handle = pOpenThread( THREAD_TERMINATE|THREAD_SUSPEND_RESUME, FALSE, thread->id );
}
else
{
NTOPENTHREAD pNtOpenThread = NULL;
// If we can't use OpenThread, we try the older NtOpenThread function as found on NT4 machines.
HMODULE hNtDll = LoadLibrary( "ntdll.dll" );
pNtOpenThread = (NTOPENTHREAD)GetProcAddress( hNtDll, "NtOpenThread" );
if (pNtOpenThread)
{
_OBJECT_ATTRIBUTES oa = {0};
_CLIENT_ID cid = {0};
cid.UniqueThread = (PVOID)thread->id;
pNtOpenThread( &thread->handle, THREAD_TERMINATE|THREAD_SUSPEND_RESUME, &oa, &cid );
}
FreeLibrary( hNtDll );
}
FreeLibrary( hKernel32 );
}
return thread;
}
void disable_thread_error_reporting(void)
{
HMODULE hKernel32 = LoadLibrary("kernel32.dll");
DWORD(WINAPI * pSetThreadErrorMode)(DWORD, DWORD *);
pSetThreadErrorMode = (void *)GetProcAddress(hKernel32, "SetThreadErrorMode");
if (pSetThreadErrorMode) {
pSetThreadErrorMode(SEM_FAILCRITICALERRORS, NULL);
}
}
static DWORD THREADCALL thread_preamble(THREAD *thread)
{
disable_thread_error_reporting();
return thread->funk(thread);
}
/*
* Create a new thread in a suspended state.
*/
THREAD * thread_create( THREADFUNK funk, LPVOID param1, LPVOID param2, LPVOID param3 )
{
THREAD * thread = NULL;
if (funk == NULL )
return NULL;
thread = malloc(sizeof(THREAD));
if (thread == NULL)
return NULL;
memset(thread, 0, sizeof(THREAD));
thread->sigterm = event_create();
if (thread->sigterm == NULL)
{
free(thread);
return NULL;
}
thread->parameter1 = param1;
thread->parameter2 = param2;
thread->parameter3 = param3;
thread->funk = funk;
thread->handle = CreateThread(NULL, 0, thread_preamble, thread, CREATE_SUSPENDED, &thread->id);
if (thread->handle == NULL)
{
event_destroy(thread->sigterm);
free(thread);
return NULL;
}
return thread;
}
/*
* Run a thread.
*/
BOOL thread_run( THREAD * thread )
{
if( thread == NULL )
return FALSE;
if( ResumeThread( thread->handle ) < 0 )
return FALSE;
return TRUE;
}
/*
* Signals the thread to terminate. It is the responsibility of the thread to wait for and process this signal.
* Should be used to signal the thread to terminate.
*/
BOOL thread_sigterm( THREAD * thread )
{
BOOL ret;
if( thread == NULL )
return FALSE;
ret = event_signal( thread->sigterm );
return ret;
}
/*
* Terminate a thread. Use with caution! better to signal your thread to terminate and wait for it to do so.
*/
BOOL thread_kill( THREAD * thread )
{
if( thread == NULL )
return FALSE;
if( TerminateThread( thread->handle, -1 ) == 0 )
return FALSE;
return TRUE;
}
/*
* Blocks untill the thread has terminated.
*/
BOOL thread_join( THREAD * thread )
{
if( thread == NULL )
return FALSE;
if( WaitForSingleObject( thread->handle, INFINITE ) == WAIT_OBJECT_0 )
return TRUE;
return FALSE;
}
/*
* Destroys a previously created thread. Note, this does not terminate the thread. You must signal your
* thread to terminate and wait for it to do so (via thread_signal/thread_join).
*/
BOOL thread_destroy( THREAD * thread )
{
if( thread == NULL )
return FALSE;
event_destroy( thread->sigterm );
CloseHandle( thread->handle );
free( thread );
return TRUE;
}