74c9c79892
Added /MP for parallel builds, and removed precompiled headers as /Yc isn't compat with /MP. Not enabled for the Powershell extension because of it's .NET-ness. |
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README.md |
Native C meterpreter >
Building - Windows
As of commit
a2888b1b4862819c9aae81bf46d8c92d8164c598,
Windows Meterpreter is built with Visual Studio 2013 Express for
Desktop or any paid version of Visual Studio
2013. Earlier toolsets on Windows are no longer supported --
this includes Visual Studio 2012. Make sure that the version that you
download is Visual Studio Express 2013 for Windows Desktop
-- dependng
on your operating system, if you get the wrong version of VS2013, the
installer will complain about needing "a more recent version of
Windows." If you are using a dedicated build machine, your best bet is
to uninstall Visual Studio 2012 if your only project is Meterpreter.
Visual Studio 2013 requires .NET 4.5.1 in order to run, and as a result isn't compatible with Windows XP due to the fact that .NET 4.5 will not run on Windows XP. However, this does not mean that Metepreter itself will not run on Windows XP, it just means that it's not possible to build it on Windows XP.
Windows Meterpreter has the following repositories set up as submodule dependencies:
For Meterpreter to build correctly, these submodules must be initialised and updated, like so:
$ git clone https://github.com/rapid7/metasploit-payloads
$ cd metasploit-payloads
$ git submodule init && git submodule update
At this point the dependencies will be ready to use and Meterpreter should be ready to build.
Occasionally, new versions of OpenSSL are released and need to be
incorporated into the Meterpreter build. See the README under
source/openssl/lib
for build instructions. You will also need to
refresh the header files from the source tarball as well. TODO: This
entire process appears automatable given a proper build environment.
An example of updating OpenSSL is detailed in Pull Request #86.
Running the Build
Open up a Visual Studio command prompt by selecting Developer Command Prompt for VS2013
from the Start menu. Alternatively you can run vcvars32.bat
from an existing command
line prompt, just make sure it's the VS2013 one if you have multiple versions of VS
installed on your machine.
Once you have your environment variables set up, change to the root folder where the meterpreter source is located. From here you can:
- Build the x86 version by running:
make x86
- Build the x64 version by running:
make x64
- Build both x86 and x64 versions by running:
make
The compiled binaries are written to the output/x86
and output/x64
folders.
If you are not a Rapid7 employee, make sure you build the source using the debug
or
release
configurations when inside Visual Studio. If you attempt to build r7_debug
or
r7_release
you will get compiler errors due to missing libraries.
If you build the source from the command line the toolset will choose the most
appropriate build configuration for you and hence calling make
should "Just Work™".
If you are a Rapid7 employee you will need the PSSDK source in order to build the
extra components using the r7_*
build configurations.
If submodule dependencies are not found on the file system, the script should display an error message like so:
Meterpreter's submodule dependencies can't be found.
From your git console, please run:
$ git submodule init && git submodule update
Testing
There is currently no automated testing for meterpreter, but we're working on it.
Once you've made changes and compiled a new .dll or .so, copy the
contents of the output/ directory into your Metasploit Framework's
data/meterpreter/
directory.
If you made any changes to metsrv.dll
ensure that all extensions still load
and function properly.
Creating Extensions
Creating extensions isn't complicated, but it's not simple either. In an
attempt make the set up a little easier on the Meterpreter side, a new
project called ext_server_bare
has been created which is just the
shell of a project which can be used as the starting point for your
code. To use this as a template to create your own project, you can
follow these steps.
Note: All paths listed here are relative to the root meterpreter
folder where this document resides.
Pick a name for your extension, make sure it's something meaningful and
short. For the sake of example, we'll create a new extension called
splat
. Once you have a cool an meaningful name, you can get your
project going by doing the following:
- Create a new folder called
workspace/ext_server_splat
. - Copy
workspace/ext_server_bare/ext_server_bare.vcxproj
toworkspace/ext_server_splat/ext_server_splat.vcxproj
- Open
workspace/ext_server_splat/ext_server_splat.vcxproj
with a text editor and..- Replace all instances of
BARE
withSPLAT
. - Replace all instances of
bare
withsplat
. - Search for the
ProjectGuid
property in the document. It looks like<ProjectGuid>{D3F39324-040D-4B1F-ADA9-762F16A120E6}</ProjectGuid>
. When found, generate a new GUID for your project either usingguidgen.exe
or an online tool, and replace this GUID with your new GUID. Make sure you keep the curly braces.
- Replace all instances of
- Create a new folder called
source/extensions/splat
. - Copy
source/extensions/bare/bare.c
tosource/extensions/splat/splat.c
- Copy
source/extensions/bare/bare.h
tosource/extensions/splat/splat.h
- Open
workspace/meterpreter.sln
in Visual Studio 2013. - Right-click on the solution item called
Solution 'meterpreter'
and selectAdd
, thenExisting Project...
. - Browse to your new project's location at
workspace/ext_server_splat
and selectext_server_splat.vcxproj
. - The solution should automagically pick up your project configurations and wire them in where appropriate.
- Right-click, again, on the solution item and select
Configuration Manager
. - In the resulting window, iterate through all combinations
Active Solution Configuration
andActive Solution Platform
and make sure that:Configuration
matches with all the other extensions in each case.Platform
matches with all the other extensions in each case.Build
is checked in each case.Deploy
is NOT checked in each case.
- Modify the contents of
splat.c
andsplat.h
so that the file header commands are up to date, and that all references tobare
have been removed.
At this point you're ready to start adding your extension's functionality.
Things to Remember
- Your extension is set up to build both 32 and 64 bit versions. Make sure you're mindful of this when you are writing your code. All of the usual pitfalls apply when dealing with things like pointer sizes, value trunction, etc.
- Make sure your extension builds correctly from the command line using
make
. - The outputs of your builds, when successful, are copied to
output/x64
andoutput/x86
.
Good luck!