Commit Graph

9 Commits

Author SHA1 Message Date
jsteube dad03e394d Fixed two major problems
1) SIMD code for all attack-mode

Macro vector_accessible() was not refactored and missing completely.
Had to rename variables rules_cnt, combs_cnt and bfs_cnt into il_cnt which was a good thing anyway as with new SIMD code they all act in the same way.

2) SIMD code for attack-mode 0

With new SIMD code, apply_rules_vect() has to return u32 not u32x.
This has massive impact on all *_a0 kernels.

I've rewritten most of them. Deep testing using test.sh is still required.

Some kernel need more fixes:

- Some are kind of completely incompatible like m10400 but they still use old check_* includes, we should get rid of them as they are no longer neccessary as we have simd.c
- Some have a chance but require additional effort like m11500. We can use commented out "#define NEW_SIMD_CODE" to find them

This change can have negative impact on -a0 performance for device that require vectorization. That is mostly CPU devices. New GPU's are all scalar, so they wont get hurt by this.
This change also proofes that there's no way to efficiently vectorize kernel rules with new SIMD code, but it enables the addition of the rule functions like @ that we were missing for some long time. This is a TODO.
2016-02-27 17:18:54 +01:00
Gabriele 'matrix' Gristina 0f0984fe86 Fixed all gpu code (see PR #179 for details) 2016-01-30 23:02:15 +01:00
Jens Steube a62b7ed06e Upgrade kernel to support dynamic local work sizes 2016-01-19 16:06:03 +01:00
jsteube 331188167c Replace the substring GPU to a more appropriate "device" or "kernel" substring depending on the context 2016-01-05 08:26:44 +01:00
jsteube 5f7c47b461 Fix path to includes 2016-01-03 01:48:05 +01:00
jsteube 76cc1631be More kernel fixes for function calls and vector datatypes 2015-12-15 17:46:00 +01:00
jsteube 2283d5c843 Fix more append_* functions in kernels 2015-12-15 16:50:21 +01:00
jsteube 50f39b3563 Fix append_* function calls 2015-12-15 13:42:37 +01:00
jsteube 0bf4e3c34a - Dropped all vector code since new GPU's are all scalar, makes the code much easier
- Some performance on low-end GPU may drop because of that, but only for a few hash-modes
- Dropped scalar code (aka warp) since we do not have any vector datatypes anymore
- Renamed C++ overloading functions memcat32_9 -> memcat_c32_w4x4_a3x4
- Still need to fix kernels to new function names, needs to be done manually
- Temperature Management needs to be rewritten partially because of conflicting datatypes names
- Added code to create different codepaths for NV on AMD in runtime in host (see data.vendor_id)
- Added code to create different codepaths for NV on AMD in runtime in kernels (see IS_NV and IS_AMD)
- First tests working for -m 0, for example
- Great performance increases in general for NV so far
- Tested amp_* and markov_* kernel
- Migrated special NV optimizations for rule processor
2015-12-15 12:04:22 +01:00