ha-core/homeassistant/components/heos/__init__.py

507 lines
18 KiB
Python

"""Denon HEOS Media Player."""
from __future__ import annotations
import asyncio
from datetime import timedelta
import logging
from pyheos import Heos, HeosError, const as heos_const
import voluptuous as vol
from homeassistant.config_entries import SOURCE_IMPORT, ConfigEntry
from homeassistant.const import CONF_HOST, EVENT_HOMEASSISTANT_STOP, Platform
from homeassistant.core import HomeAssistant, callback
from homeassistant.exceptions import ConfigEntryNotReady, HomeAssistantError
from homeassistant.helpers import device_registry as dr, entity_registry as er
import homeassistant.helpers.config_validation as cv
from homeassistant.helpers.dispatcher import (
async_dispatcher_connect,
async_dispatcher_send,
)
from homeassistant.helpers.typing import ConfigType
from homeassistant.util import Throttle
from . import services
from .config_flow import format_title
from .const import (
COMMAND_RETRY_ATTEMPTS,
COMMAND_RETRY_DELAY,
DATA_CONTROLLER_MANAGER,
DATA_ENTITY_ID_MAP,
DATA_GROUP_MANAGER,
DATA_SOURCE_MANAGER,
DOMAIN,
SIGNAL_HEOS_PLAYER_ADDED,
SIGNAL_HEOS_UPDATED,
)
PLATFORMS = [Platform.MEDIA_PLAYER]
CONFIG_SCHEMA = vol.Schema(
vol.All(
cv.deprecated(DOMAIN),
{DOMAIN: vol.Schema({vol.Required(CONF_HOST): cv.string})},
),
extra=vol.ALLOW_EXTRA,
)
MIN_UPDATE_SOURCES = timedelta(seconds=1)
_LOGGER = logging.getLogger(__name__)
async def async_setup(hass: HomeAssistant, config: ConfigType) -> bool:
"""Set up the HEOS component."""
if DOMAIN not in config:
return True
host = config[DOMAIN][CONF_HOST]
entries = hass.config_entries.async_entries(DOMAIN)
if not entries:
# Create new entry based on config
hass.async_create_task(
hass.config_entries.flow.async_init(
DOMAIN, context={"source": SOURCE_IMPORT}, data={CONF_HOST: host}
)
)
else:
# Check if host needs to be updated
entry = entries[0]
if entry.data[CONF_HOST] != host:
hass.config_entries.async_update_entry(
entry, title=format_title(host), data={**entry.data, CONF_HOST: host}
)
return True
async def async_setup_entry(hass: HomeAssistant, entry: ConfigEntry) -> bool:
"""Initialize config entry which represents the HEOS controller."""
# For backwards compat
if entry.unique_id is None:
hass.config_entries.async_update_entry(entry, unique_id=DOMAIN)
host = entry.data[CONF_HOST]
# Setting all_progress_events=False ensures that we only receive a
# media position update upon start of playback or when media changes
controller = Heos(host, all_progress_events=False)
try:
await controller.connect(auto_reconnect=True)
# Auto reconnect only operates if initial connection was successful.
except HeosError as error:
await controller.disconnect()
_LOGGER.debug("Unable to connect to controller %s: %s", host, error)
raise ConfigEntryNotReady from error
# Disconnect when shutting down
async def disconnect_controller(event):
await controller.disconnect()
entry.async_on_unload(
hass.bus.async_listen_once(EVENT_HOMEASSISTANT_STOP, disconnect_controller)
)
# Get players and sources
try:
players = await controller.get_players()
favorites = {}
if controller.is_signed_in:
favorites = await controller.get_favorites()
else:
_LOGGER.warning(
(
"%s is not logged in to a HEOS account and will be unable to"
" retrieve HEOS favorites: Use the 'heos.sign_in' service to"
" sign-in to a HEOS account"
),
host,
)
inputs = await controller.get_input_sources()
except HeosError as error:
await controller.disconnect()
_LOGGER.debug("Unable to retrieve players and sources: %s", error)
raise ConfigEntryNotReady from error
controller_manager = ControllerManager(hass, controller)
await controller_manager.connect_listeners()
source_manager = SourceManager(favorites, inputs)
source_manager.connect_update(hass, controller)
group_manager = GroupManager(hass, controller)
hass.data[DOMAIN] = {
DATA_CONTROLLER_MANAGER: controller_manager,
DATA_GROUP_MANAGER: group_manager,
DATA_SOURCE_MANAGER: source_manager,
Platform.MEDIA_PLAYER: players,
# Maps player_id to entity_id. Populated by the individual HeosMediaPlayer entities.
DATA_ENTITY_ID_MAP: {},
}
services.register(hass, controller)
group_manager.connect_update()
entry.async_on_unload(group_manager.disconnect_update)
await hass.config_entries.async_forward_entry_setups(entry, PLATFORMS)
return True
async def async_unload_entry(hass: HomeAssistant, entry: ConfigEntry) -> bool:
"""Unload a config entry."""
controller_manager = hass.data[DOMAIN][DATA_CONTROLLER_MANAGER]
await controller_manager.disconnect()
hass.data.pop(DOMAIN)
services.remove(hass)
return await hass.config_entries.async_unload_platforms(entry, PLATFORMS)
class ControllerManager:
"""Class that manages events of the controller."""
def __init__(self, hass, controller):
"""Init the controller manager."""
self._hass = hass
self._device_registry = None
self._entity_registry = None
self.controller = controller
self._signals = []
async def connect_listeners(self):
"""Subscribe to events of interest."""
self._device_registry = dr.async_get(self._hass)
self._entity_registry = er.async_get(self._hass)
# Handle controller events
self._signals.append(
self.controller.dispatcher.connect(
heos_const.SIGNAL_CONTROLLER_EVENT, self._controller_event
)
)
# Handle connection-related events
self._signals.append(
self.controller.dispatcher.connect(
heos_const.SIGNAL_HEOS_EVENT, self._heos_event
)
)
async def disconnect(self):
"""Disconnect subscriptions."""
for signal_remove in self._signals:
signal_remove()
self._signals.clear()
self.controller.dispatcher.disconnect_all()
await self.controller.disconnect()
async def _controller_event(self, event, data):
"""Handle controller event."""
if event == heos_const.EVENT_PLAYERS_CHANGED:
self.update_ids(data[heos_const.DATA_MAPPED_IDS])
# Update players
async_dispatcher_send(self._hass, SIGNAL_HEOS_UPDATED)
async def _heos_event(self, event):
"""Handle connection event."""
if event == heos_const.EVENT_CONNECTED:
try:
# Retrieve latest players and refresh status
data = await self.controller.load_players()
self.update_ids(data[heos_const.DATA_MAPPED_IDS])
except HeosError as ex:
_LOGGER.error("Unable to refresh players: %s", ex)
# Update players
async_dispatcher_send(self._hass, SIGNAL_HEOS_UPDATED)
def update_ids(self, mapped_ids: dict[int, int]):
"""Update the IDs in the device and entity registry."""
# mapped_ids contains the mapped IDs (new:old)
for new_id, old_id in mapped_ids.items():
# update device registry
entry = self._device_registry.async_get_device({(DOMAIN, old_id)})
new_identifiers = {(DOMAIN, new_id)}
if entry:
self._device_registry.async_update_device(
entry.id, new_identifiers=new_identifiers
)
_LOGGER.debug(
"Updated device %s identifiers to %s", entry.id, new_identifiers
)
# update entity registry
entity_id = self._entity_registry.async_get_entity_id(
Platform.MEDIA_PLAYER, DOMAIN, str(old_id)
)
if entity_id:
self._entity_registry.async_update_entity(
entity_id, new_unique_id=str(new_id)
)
_LOGGER.debug("Updated entity %s unique id to %s", entity_id, new_id)
class GroupManager:
"""Class that manages HEOS groups."""
def __init__(self, hass, controller):
"""Init group manager."""
self._hass = hass
self._group_membership = {}
self._disconnect_player_added = None
self._initialized = False
self.controller = controller
def _get_entity_id_to_player_id_map(self) -> dict:
"""Return a dictionary which maps all HeosMediaPlayer entity_ids to player_ids."""
return {v: k for k, v in self._hass.data[DOMAIN][DATA_ENTITY_ID_MAP].items()}
async def async_get_group_membership(self):
"""Return a dictionary which contains all group members for each player as entity_ids."""
group_info_by_entity_id = {
player_entity_id: []
for player_entity_id in self._get_entity_id_to_player_id_map()
}
try:
groups = await self.controller.get_groups(refresh=True)
except HeosError as err:
_LOGGER.error("Unable to get HEOS group info: %s", err)
return group_info_by_entity_id
player_id_to_entity_id_map = self._hass.data[DOMAIN][DATA_ENTITY_ID_MAP]
for group in groups.values():
leader_entity_id = player_id_to_entity_id_map.get(group.leader.player_id)
member_entity_ids = [
player_id_to_entity_id_map[member.player_id]
for member in group.members
if member.player_id in player_id_to_entity_id_map
]
# Make sure the group leader is always the first element
group_info = [leader_entity_id, *member_entity_ids]
if leader_entity_id:
group_info_by_entity_id[leader_entity_id] = group_info
for member_entity_id in member_entity_ids:
group_info_by_entity_id[member_entity_id] = group_info
return group_info_by_entity_id
async def async_join_players(
self, leader_entity_id: str, member_entity_ids: list[str]
) -> None:
"""Create a group with `leader_entity_id` as group leader and `member_entity_ids` as member players."""
entity_id_to_player_id_map = self._get_entity_id_to_player_id_map()
leader_id = entity_id_to_player_id_map.get(leader_entity_id)
if not leader_id:
raise HomeAssistantError(
f"The group leader {leader_entity_id} could not be resolved to a HEOS"
" player."
)
member_ids = [
entity_id_to_player_id_map[member]
for member in member_entity_ids
if member in entity_id_to_player_id_map
]
try:
await self.controller.create_group(leader_id, member_ids)
except HeosError as err:
_LOGGER.error(
"Failed to group %s with %s: %s",
leader_entity_id,
member_entity_ids,
err,
)
async def async_unjoin_player(self, player_entity_id: str):
"""Remove `player_entity_id` from any group."""
player_id = self._get_entity_id_to_player_id_map().get(player_entity_id)
if not player_id:
raise HomeAssistantError(
f"The player {player_entity_id} could not be resolved to a HEOS player."
)
try:
await self.controller.create_group(player_id, [])
except HeosError as err:
_LOGGER.error(
"Failed to ungroup %s: %s",
player_entity_id,
err,
)
async def async_update_groups(self, event, data=None):
"""Update the group membership from the controller."""
if event in (
heos_const.EVENT_GROUPS_CHANGED,
heos_const.EVENT_CONNECTED,
SIGNAL_HEOS_PLAYER_ADDED,
):
if groups := await self.async_get_group_membership():
self._group_membership = groups
_LOGGER.debug("Groups updated due to change event")
# Let players know to update
async_dispatcher_send(self._hass, SIGNAL_HEOS_UPDATED)
else:
_LOGGER.debug("Groups empty")
def connect_update(self):
"""Connect listener for when groups change and signal player update."""
self.controller.dispatcher.connect(
heos_const.SIGNAL_CONTROLLER_EVENT, self.async_update_groups
)
self.controller.dispatcher.connect(
heos_const.SIGNAL_HEOS_EVENT, self.async_update_groups
)
# When adding a new HEOS player we need to update the groups.
async def _async_handle_player_added():
# Avoid calling async_update_groups when `DATA_ENTITY_ID_MAP` has not been
# fully populated yet. This may only happen during early startup.
if (
len(self._hass.data[DOMAIN][Platform.MEDIA_PLAYER])
<= len(self._hass.data[DOMAIN][DATA_ENTITY_ID_MAP])
and not self._initialized
):
self._initialized = True
await self.async_update_groups(SIGNAL_HEOS_PLAYER_ADDED)
self._disconnect_player_added = async_dispatcher_connect(
self._hass, SIGNAL_HEOS_PLAYER_ADDED, _async_handle_player_added
)
@callback
def disconnect_update(self):
"""Disconnect the listeners."""
if self._disconnect_player_added:
self._disconnect_player_added()
self._disconnect_player_added = None
@property
def group_membership(self):
"""Provide access to group members for player entities."""
return self._group_membership
class SourceManager:
"""Class that manages sources for players."""
def __init__(
self,
favorites,
inputs,
*,
retry_delay: int = COMMAND_RETRY_DELAY,
max_retry_attempts: int = COMMAND_RETRY_ATTEMPTS,
):
"""Init input manager."""
self.retry_delay = retry_delay
self.max_retry_attempts = max_retry_attempts
self.favorites = favorites
self.inputs = inputs
self.source_list = self._build_source_list()
def _build_source_list(self):
"""Build a single list of inputs from various types."""
source_list = []
source_list.extend([favorite.name for favorite in self.favorites.values()])
source_list.extend([source.name for source in self.inputs])
return source_list
async def play_source(self, source: str, player):
"""Determine type of source and play it."""
index = next(
(
index
for index, favorite in self.favorites.items()
if favorite.name == source
),
None,
)
if index is not None:
await player.play_favorite(index)
return
input_source = next(
(
input_source
for input_source in self.inputs
if input_source.name == source
),
None,
)
if input_source is not None:
await player.play_input_source(input_source)
return
_LOGGER.error("Unknown source: %s", source)
def get_current_source(self, now_playing_media):
"""Determine current source from now playing media."""
# Match input by input_name:media_id
if now_playing_media.source_id == heos_const.MUSIC_SOURCE_AUX_INPUT:
return next(
(
input_source.name
for input_source in self.inputs
if input_source.input_name == now_playing_media.media_id
),
None,
)
# Try matching favorite by name:station or media_id:album_id
return next(
(
source.name
for source in self.favorites.values()
if source.name == now_playing_media.station
or source.media_id == now_playing_media.album_id
),
None,
)
def connect_update(self, hass, controller):
"""Connect listener for when sources change and signal player update.
EVENT_SOURCES_CHANGED is often raised multiple times in response to a
physical event therefore throttle it. Retrieving sources immediately
after the event may fail so retry.
"""
@Throttle(MIN_UPDATE_SOURCES)
async def get_sources():
retry_attempts = 0
while True:
try:
favorites = {}
if controller.is_signed_in:
favorites = await controller.get_favorites()
inputs = await controller.get_input_sources()
return favorites, inputs
except HeosError as error:
if retry_attempts < self.max_retry_attempts:
retry_attempts += 1
_LOGGER.debug(
"Error retrieving sources and will retry: %s", error
)
await asyncio.sleep(self.retry_delay)
else:
_LOGGER.error("Unable to update sources: %s", error)
return
async def update_sources(event, data=None):
if event in (
heos_const.EVENT_SOURCES_CHANGED,
heos_const.EVENT_USER_CHANGED,
heos_const.EVENT_CONNECTED,
):
# If throttled, it will return None
if sources := await get_sources():
self.favorites, self.inputs = sources
self.source_list = self._build_source_list()
_LOGGER.debug("Sources updated due to changed event")
# Let players know to update
async_dispatcher_send(hass, SIGNAL_HEOS_UPDATED)
controller.dispatcher.connect(
heos_const.SIGNAL_CONTROLLER_EVENT, update_sources
)
controller.dispatcher.connect(heos_const.SIGNAL_HEOS_EVENT, update_sources)