mirror of
https://github.com/home-assistant/core
synced 2024-09-03 08:14:07 +02:00
489 lines
16 KiB
Python
489 lines
16 KiB
Python
"""Support for PlayStation 4 consoles."""
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import asyncio
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from contextlib import suppress
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import logging
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from pyps4_2ndscreen.errors import NotReady, PSDataIncomplete
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from pyps4_2ndscreen.media_art import TYPE_APP as PS_TYPE_APP
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import pyps4_2ndscreen.ps4 as pyps4
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from homeassistant.components.media_player import (
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MediaPlayerEntity,
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MediaPlayerEntityFeature,
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)
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from homeassistant.components.media_player.const import (
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ATTR_MEDIA_CONTENT_TYPE,
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ATTR_MEDIA_TITLE,
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MEDIA_TYPE_APP,
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MEDIA_TYPE_GAME,
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)
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from homeassistant.config_entries import ConfigEntry
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from homeassistant.const import (
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ATTR_LOCKED,
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CONF_HOST,
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CONF_NAME,
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CONF_REGION,
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CONF_TOKEN,
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STATE_IDLE,
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STATE_PLAYING,
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STATE_STANDBY,
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)
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from homeassistant.core import HomeAssistant, callback
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from homeassistant.helpers import device_registry, entity_registry
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from homeassistant.helpers.entity import DeviceInfo
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from homeassistant.helpers.entity_platform import AddEntitiesCallback
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from . import format_unique_id, load_games, save_games
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from .const import (
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ATTR_MEDIA_IMAGE_URL,
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DEFAULT_ALIAS,
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DOMAIN as PS4_DOMAIN,
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PS4_DATA,
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REGIONS as deprecated_regions,
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)
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_LOGGER = logging.getLogger(__name__)
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ICON = "mdi:sony-playstation"
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MEDIA_IMAGE_DEFAULT = None
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DEFAULT_RETRIES = 2
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async def async_setup_entry(
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hass: HomeAssistant,
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config_entry: ConfigEntry,
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async_add_entities: AddEntitiesCallback,
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) -> None:
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"""Set up PS4 from a config entry."""
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config = config_entry
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creds = config.data[CONF_TOKEN]
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device_list = []
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for device in config.data["devices"]:
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host = device[CONF_HOST]
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region = device[CONF_REGION]
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name = device[CONF_NAME]
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ps4 = pyps4.Ps4Async(host, creds, device_name=DEFAULT_ALIAS)
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device_list.append(PS4Device(config, name, host, region, ps4, creds))
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async_add_entities(device_list, update_before_add=True)
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class PS4Device(MediaPlayerEntity):
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"""Representation of a PS4."""
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_attr_supported_features = (
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MediaPlayerEntityFeature.TURN_OFF
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| MediaPlayerEntityFeature.TURN_ON
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| MediaPlayerEntityFeature.PAUSE
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| MediaPlayerEntityFeature.STOP
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| MediaPlayerEntityFeature.SELECT_SOURCE
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)
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def __init__(self, config, name, host, region, ps4, creds):
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"""Initialize the ps4 device."""
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self._entry_id = config.entry_id
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self._ps4 = ps4
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self._host = host
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self._name = name
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self._region = region
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self._creds = creds
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self._state = None
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self._media_content_id = None
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self._media_title = None
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self._media_image = None
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self._media_type = None
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self._source = None
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self._games = {}
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self._source_list = []
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self._retry = 0
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self._disconnected = False
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self._unique_id = None
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@callback
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def status_callback(self):
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"""Handle status callback. Parse status."""
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self._parse_status()
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self.async_write_ha_state()
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@callback
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def subscribe_to_protocol(self):
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"""Notify protocol to callback with update changes."""
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self.hass.data[PS4_DATA].protocol.add_callback(self._ps4, self.status_callback)
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@callback
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def unsubscribe_to_protocol(self):
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"""Notify protocol to remove callback."""
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self.hass.data[PS4_DATA].protocol.remove_callback(
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self._ps4, self.status_callback
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)
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def check_region(self):
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"""Display logger msg if region is deprecated."""
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# Non-Breaking although data returned may be inaccurate.
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if self._region in deprecated_regions:
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_LOGGER.info(
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"""Region: %s has been deprecated.
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Please remove PS4 integration
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and Re-configure again to utilize
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current regions""",
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self._region,
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)
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async def async_added_to_hass(self):
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"""Subscribe PS4 events."""
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self.hass.data[PS4_DATA].devices.append(self)
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self.check_region()
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async def async_update(self):
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"""Retrieve the latest data."""
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if self._ps4.ddp_protocol is not None:
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# Request Status with asyncio transport.
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self._ps4.get_status()
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# Don't attempt to connect if entity is connected or if,
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# PS4 is in standby or disconnected from LAN or powered off.
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if (
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not self._ps4.connected
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and not self._ps4.is_standby
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and self._ps4.is_available
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):
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with suppress(NotReady):
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await self._ps4.async_connect()
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# Try to ensure correct status is set on startup for device info.
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if self._ps4.ddp_protocol is None:
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# Use socket.socket.
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await self.hass.async_add_executor_job(self._ps4.get_status)
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if self._attr_device_info is None:
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# Add entity to registry.
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await self.async_get_device_info(self._ps4.status)
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self._ps4.ddp_protocol = self.hass.data[PS4_DATA].protocol
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self.subscribe_to_protocol()
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self._parse_status()
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def _parse_status(self):
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"""Parse status."""
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if (status := self._ps4.status) is not None:
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self._games = load_games(self.hass, self._unique_id)
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if self._games:
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self.get_source_list()
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self._retry = 0
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self._disconnected = False
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if status.get("status") == "Ok":
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title_id = status.get("running-app-titleid")
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name = status.get("running-app-name")
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if title_id and name is not None:
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self._state = STATE_PLAYING
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if self._media_content_id != title_id:
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self._media_content_id = title_id
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if self._use_saved():
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_LOGGER.debug("Using saved data for media: %s", title_id)
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return
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self._media_title = name
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self._source = self._media_title
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self._media_type = None
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# Get data from PS Store.
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asyncio.ensure_future(self.async_get_title_data(title_id, name))
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else:
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if self._state != STATE_IDLE:
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self.idle()
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else:
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if self._state != STATE_STANDBY:
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self.state_standby()
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elif self._retry > DEFAULT_RETRIES:
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self.state_unknown()
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else:
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self._retry += 1
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def _use_saved(self) -> bool:
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"""Return True, Set media attrs if data is locked."""
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if self._media_content_id in self._games:
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store = self._games[self._media_content_id]
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# If locked get attributes from file.
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if store.get(ATTR_LOCKED):
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self._media_title = store.get(ATTR_MEDIA_TITLE)
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self._source = self._media_title
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self._media_image = store.get(ATTR_MEDIA_IMAGE_URL)
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self._media_type = store.get(ATTR_MEDIA_CONTENT_TYPE)
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return True
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return False
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def idle(self):
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"""Set states for state idle."""
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self.reset_title()
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self._state = STATE_IDLE
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def state_standby(self):
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"""Set states for state standby."""
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self.reset_title()
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self._state = STATE_STANDBY
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def state_unknown(self):
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"""Set states for state unknown."""
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self.reset_title()
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self._state = None
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if self._disconnected is False:
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_LOGGER.warning("PS4 could not be reached")
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self._disconnected = True
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self._retry = 0
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def reset_title(self):
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"""Update if there is no title."""
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self._media_title = None
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self._media_content_id = None
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self._media_type = None
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self._source = None
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async def async_get_title_data(self, title_id, name):
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"""Get PS Store Data."""
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app_name = None
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art = None
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media_type = None
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try:
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title = await self._ps4.async_get_ps_store_data(
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name, title_id, self._region
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)
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except PSDataIncomplete:
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title = None
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except asyncio.TimeoutError:
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title = None
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_LOGGER.error("PS Store Search Timed out")
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else:
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if title is not None:
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app_name = title.name
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art = title.cover_art
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# Assume media type is game if not app.
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if title.game_type != PS_TYPE_APP:
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media_type = MEDIA_TYPE_GAME
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else:
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media_type = MEDIA_TYPE_APP
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else:
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_LOGGER.error(
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"Could not find data in region: %s for PS ID: %s",
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self._region,
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title_id,
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)
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finally:
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self._media_title = app_name or name
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self._source = self._media_title
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self._media_image = art or None
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self._media_type = media_type
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await self.hass.async_add_executor_job(self.update_list)
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self.async_write_ha_state()
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def update_list(self):
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"""Update Game List, Correct data if different."""
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if self._media_content_id in self._games:
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store = self._games[self._media_content_id]
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if (
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store.get(ATTR_MEDIA_TITLE) != self._media_title
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or store.get(ATTR_MEDIA_IMAGE_URL) != self._media_image
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):
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self._games.pop(self._media_content_id)
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if self._media_content_id not in self._games:
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self.add_games(
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self._media_content_id,
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self._media_title,
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self._media_image,
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self._media_type,
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)
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self._games = load_games(self.hass, self._unique_id)
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self.get_source_list()
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def get_source_list(self):
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"""Parse data entry and update source list."""
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games = []
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for data in self._games.values():
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games.append(data[ATTR_MEDIA_TITLE])
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self._source_list = sorted(games)
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def add_games(self, title_id, app_name, image, g_type, is_locked=False):
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"""Add games to list."""
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games = self._games
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if title_id is not None and title_id not in games:
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game = {
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title_id: {
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ATTR_MEDIA_TITLE: app_name,
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ATTR_MEDIA_IMAGE_URL: image,
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ATTR_MEDIA_CONTENT_TYPE: g_type,
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ATTR_LOCKED: is_locked,
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}
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}
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games.update(game)
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save_games(self.hass, games, self._unique_id)
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async def async_get_device_info(self, status):
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"""Set device info for registry."""
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# If cannot get status on startup, assume info from registry.
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if status is None:
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_LOGGER.info("Assuming status from registry")
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e_registry = entity_registry.async_get(self.hass)
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d_registry = device_registry.async_get(self.hass)
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for entity_id, entry in e_registry.entities.items():
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if entry.config_entry_id == self._entry_id:
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self._unique_id = entry.unique_id
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self.entity_id = entity_id
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break
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for device in d_registry.devices.values():
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if self._entry_id in device.config_entries:
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self._attr_device_info = DeviceInfo(
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identifiers=device.identifiers,
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manufacturer=device.manufacturer,
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model=device.model,
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name=device.name,
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sw_version=device.sw_version,
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)
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break
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else:
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_sw_version = status["system-version"]
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_sw_version = _sw_version[1:4]
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sw_version = f"{_sw_version[0]}.{_sw_version[1:]}"
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self._attr_device_info = DeviceInfo(
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identifiers={(PS4_DOMAIN, status["host-id"])},
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manufacturer="Sony Interactive Entertainment Inc.",
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model="PlayStation 4",
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name=status["host-name"],
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sw_version=sw_version,
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)
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self._unique_id = format_unique_id(self._creds, status["host-id"])
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async def async_will_remove_from_hass(self):
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"""Remove Entity from Home Assistant."""
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# Close TCP Transport.
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if self._ps4.connected:
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await self._ps4.close()
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self.unsubscribe_to_protocol()
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self.hass.data[PS4_DATA].devices.remove(self)
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@property
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def unique_id(self):
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"""Return Unique ID for entity."""
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return self._unique_id
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@property
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def entity_picture(self):
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"""Return picture."""
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if (
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self._state == STATE_PLAYING
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and self._media_content_id is not None
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and (image_hash := self.media_image_hash) is not None
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):
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return (
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f"/api/media_player_proxy/{self.entity_id}?"
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f"token={self.access_token}&cache={image_hash}"
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)
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return MEDIA_IMAGE_DEFAULT
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@property
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def name(self):
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"""Return the name of the device."""
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return self._name
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@property
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def state(self):
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"""Return the state of the device."""
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return self._state
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@property
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def icon(self):
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"""Icon."""
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return ICON
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@property
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def media_content_id(self):
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"""Content ID of current playing media."""
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return self._media_content_id
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@property
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def media_content_type(self):
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"""Content type of current playing media."""
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return self._media_type
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@property
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def media_image_url(self):
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"""Image url of current playing media."""
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if self._media_content_id is None:
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return MEDIA_IMAGE_DEFAULT
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return self._media_image
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@property
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def media_title(self):
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"""Title of current playing media."""
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return self._media_title
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@property
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def source(self):
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"""Return the current input source."""
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return self._source
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@property
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def source_list(self):
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"""List of available input sources."""
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return self._source_list
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async def async_turn_off(self):
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"""Turn off media player."""
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await self._ps4.standby()
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async def async_turn_on(self):
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"""Turn on the media player."""
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self._ps4.wakeup()
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async def async_toggle(self):
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"""Toggle media player."""
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await self._ps4.toggle()
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async def async_media_pause(self):
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"""Send keypress ps to return to menu."""
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await self.async_send_remote_control("ps")
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async def async_media_stop(self):
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"""Send keypress ps to return to menu."""
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await self.async_send_remote_control("ps")
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async def async_select_source(self, source):
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"""Select input source."""
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for title_id, data in self._games.items():
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game = data[ATTR_MEDIA_TITLE]
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if (
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source.lower().encode(encoding="utf-8")
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== game.lower().encode(encoding="utf-8")
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or source == title_id
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):
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_LOGGER.debug(
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"Starting PS4 game %s (%s) using source %s", game, title_id, source
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)
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await self._ps4.start_title(title_id, self._media_content_id)
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return
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_LOGGER.warning("Could not start title. '%s' is not in source list", source)
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return
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async def async_send_command(self, command):
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"""Send Button Command."""
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await self.async_send_remote_control(command)
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async def async_send_remote_control(self, command):
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"""Send RC command."""
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await self._ps4.remote_control(command)
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