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mirror of https://github.com/home-assistant/core synced 2024-09-03 08:14:07 +02:00
ha-core/homeassistant/components/hue/scene.py
2022-03-29 20:33:05 -07:00

186 lines
6.5 KiB
Python

"""Support for scene platform for Hue scenes (V2 only)."""
from __future__ import annotations
from typing import Any
from aiohue.v2 import HueBridgeV2
from aiohue.v2.controllers.events import EventType
from aiohue.v2.controllers.scenes import (
Scene as HueScene,
ScenePut as HueScenePut,
ScenesController,
)
import voluptuous as vol
from homeassistant.components.scene import ATTR_TRANSITION, Scene as SceneEntity
from homeassistant.config_entries import ConfigEntry
from homeassistant.core import HomeAssistant, callback
from homeassistant.helpers import entity_platform
from homeassistant.helpers.device_registry import DeviceEntryType
from homeassistant.helpers.entity import DeviceInfo
from .bridge import HueBridge
from .const import DOMAIN
from .v2.entity import HueBaseEntity
from .v2.helpers import normalize_hue_brightness, normalize_hue_transition
SERVICE_ACTIVATE_SCENE = "activate_scene"
ATTR_DYNAMIC = "dynamic"
ATTR_SPEED = "speed"
ATTR_BRIGHTNESS = "brightness"
async def async_setup_entry(
hass: HomeAssistant,
config_entry: ConfigEntry,
async_add_entities: entity_platform.AddEntitiesCallback,
) -> None:
"""Set up scene platform from Hue group scenes."""
bridge: HueBridge = hass.data[DOMAIN][config_entry.entry_id]
api: HueBridgeV2 = bridge.api
if bridge.api_version == 1:
# should not happen, but just in case
raise NotImplementedError("Scene support is only available for V2 bridges")
# add entities for all scenes
@callback
def async_add_entity(event_type: EventType, resource: HueScene) -> None:
"""Add entity from Hue resource."""
async_add_entities([HueSceneEntity(bridge, api.scenes, resource)])
# add all current items in controller
for item in api.scenes:
async_add_entity(EventType.RESOURCE_ADDED, item)
# register listener for new items only
config_entry.async_on_unload(
api.scenes.subscribe(async_add_entity, event_filter=EventType.RESOURCE_ADDED)
)
# add platform service to turn_on/activate scene with advanced options
platform = entity_platform.async_get_current_platform()
platform.async_register_entity_service(
SERVICE_ACTIVATE_SCENE,
{
vol.Optional(ATTR_DYNAMIC): vol.Coerce(bool),
vol.Optional(ATTR_SPEED): vol.All(
vol.Coerce(int), vol.Range(min=0, max=100)
),
vol.Optional(ATTR_TRANSITION): vol.All(
vol.Coerce(float), vol.Range(min=0, max=600)
),
vol.Optional(ATTR_BRIGHTNESS): vol.All(
vol.Coerce(int), vol.Range(min=0, max=255)
),
},
"_async_activate",
)
class HueSceneEntity(HueBaseEntity, SceneEntity):
"""Representation of a Scene entity from Hue Scenes."""
def __init__(
self,
bridge: HueBridge,
controller: ScenesController,
resource: HueScene,
) -> None:
"""Initialize the entity."""
super().__init__(bridge, controller, resource)
self.resource = resource
self.controller = controller
self.group = self.controller.get_group(self.resource.id)
async def async_added_to_hass(self) -> None:
"""Call when entity is added."""
await super().async_added_to_hass()
# Add value_changed callback for group to catch name changes.
self.async_on_remove(
self.bridge.api.groups.subscribe(
self._handle_event,
self.group.id,
(EventType.RESOURCE_UPDATED),
)
)
@property
def name(self) -> str:
"""Return default entity name."""
return f"{self.group.metadata.name} {self.resource.metadata.name}"
@property
def is_dynamic(self) -> bool:
"""Return if this scene has a dynamic color palette."""
if self.resource.palette.color and len(self.resource.palette.color) > 1:
return True
if (
self.resource.palette.color_temperature
and len(self.resource.palette.color_temperature) > 1
):
return True
return False
async def async_activate(self, **kwargs: Any) -> None:
"""Activate Hue scene."""
transition = normalize_hue_transition(kwargs.get(ATTR_TRANSITION))
# the options below are advanced only
# as we're not allowed to override the default scene turn_on service
# we've implemented a `activate_scene` entity service
dynamic = kwargs.get(ATTR_DYNAMIC, False)
speed = kwargs.get(ATTR_SPEED)
brightness = normalize_hue_brightness(kwargs.get(ATTR_BRIGHTNESS))
if speed is not None:
await self.bridge.async_request_call(
self.controller.update,
self.resource.id,
HueScenePut(speed=speed / 100),
)
await self.bridge.async_request_call(
self.controller.recall,
self.resource.id,
dynamic=dynamic,
duration=transition,
brightness=brightness,
)
@property
def extra_state_attributes(self) -> dict[str, Any] | None:
"""Return the optional state attributes."""
brightness = None
if palette := self.resource.palette:
if palette.dimming:
brightness = palette.dimming[0].brightness
if brightness is None:
# get brightness from actions
for action in self.resource.actions:
if action.action.dimming:
brightness = action.action.dimming.brightness
break
return {
"group_name": self.group.metadata.name,
"group_type": self.group.type.value,
"name": self.resource.metadata.name,
"speed": self.resource.speed,
"brightness": brightness,
"is_dynamic": self.is_dynamic,
}
@property
def device_info(self) -> DeviceInfo:
"""Return device (service) info."""
# we create a virtual service/device for Hue scenes
# so we have a parent for grouped lights and scenes
return DeviceInfo(
identifiers={(DOMAIN, self.group.id)},
entry_type=DeviceEntryType.SERVICE,
name=self.group.metadata.name,
manufacturer=self.bridge.api.config.bridge_device.product_data.manufacturer_name,
model=self.group.type.value.title(),
suggested_area=self.group.metadata.name,
via_device=(DOMAIN, self.bridge.api.config.bridge_device.id),
)