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https://github.com/home-assistant/core
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Migrate notify-leaving-zone to use mobile app device action (#43832)
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@ -13,8 +13,12 @@ blueprint:
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selector:
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entity:
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domain: zone
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notify_service:
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name: The notify service to use
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notify_device:
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name: Device to notify
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description: Device needs to run the official Home Assistant app to receive notifications.
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selector:
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device:
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integration: mobile_app
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trigger:
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platform: state
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@ -29,6 +33,7 @@ condition:
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value_template: "{{ trigger.from_state.state == zone_state and trigger.to_state.state != zone_state }}"
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action:
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- service: !input notify_service
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data:
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domain: mobile_app
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type: notify
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device_id: !input notify_device
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message: "{{ trigger.to_state.name }} has left {{ zone_state }}"
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@ -20,6 +20,9 @@ if TYPE_CHECKING:
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@callback
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def webhook_id_from_device_id(hass, device_id: str) -> Optional[str]:
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"""Get webhook ID from device ID."""
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if DOMAIN not in hass.data:
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return None
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for cur_webhook_id, cur_device in hass.data[DOMAIN][DATA_DEVICES].items():
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if cur_device.id == device_id:
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return cur_webhook_id
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@ -66,45 +66,54 @@ async def test_notify_leaving_zone(hass):
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"input": {
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"person_entity": "person.test_person",
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"zone_entity": "zone.school",
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"notify_service": "notify.test_service",
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"notify_device": "abcdefgh",
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},
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}
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}
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},
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)
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calls = async_mock_service(hass, "notify", "test_service")
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with patch(
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"homeassistant.components.mobile_app.device_action.async_call_action_from_config"
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) as mock_call_action:
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# Leaving zone to no zone
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set_person_state("not_home")
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await hass.async_block_till_done()
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assert len(calls) == 1
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assert calls[0].data["message"] == "Paulus has left School"
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assert len(mock_call_action.mock_calls) == 1
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_hass, config, variables, _context = mock_call_action.mock_calls[0][1]
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message_tpl = config.pop("message")
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assert config == {
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"domain": "mobile_app",
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"type": "notify",
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"device_id": "abcdefgh",
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}
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message_tpl.hass = hass
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assert message_tpl.async_render(variables) == "Paulus has left School"
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# Should not increase when we go to another zone
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set_person_state("bla")
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await hass.async_block_till_done()
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assert len(calls) == 1
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assert len(mock_call_action.mock_calls) == 1
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# Should not increase when we go into the zone
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set_person_state("School")
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await hass.async_block_till_done()
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assert len(calls) == 1
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assert len(mock_call_action.mock_calls) == 1
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# Should not increase when we move in the zone
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set_person_state("School", {"extra_key": "triggers change with same state"})
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await hass.async_block_till_done()
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assert len(calls) == 1
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assert len(mock_call_action.mock_calls) == 1
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# Should increase when leaving zone for another zone
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set_person_state("Just Outside School")
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await hass.async_block_till_done()
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assert len(calls) == 2
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assert len(mock_call_action.mock_calls) == 2
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async def test_motion_light(hass):
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