Disable fp16 by default & change wording as it's too unstable

especially with RIFE 3.x
This commit is contained in:
N00MKRAD 2021-05-18 09:23:07 +02:00
parent 1da13688c4
commit d5788a337e
2 changed files with 5 additions and 5 deletions

View File

@ -1008,9 +1008,10 @@
this.label66.Location = new System.Drawing.Point(308, 211);
this.label66.Margin = new System.Windows.Forms.Padding(10, 10, 10, 7);
this.label66.Name = "label66";
this.label66.Size = new System.Drawing.Size(290, 13);
this.label66.Size = new System.Drawing.Size(448, 13);
this.label66.TabIndex = 83;
this.label66.Text = "Only recommended for GeForce RTX or recent Tesla GPUs.";
this.label66.Text = "Faster, uses less VRAM, but can cause glitches and flickering, especially on RIFE" +
" 3.x models.";
//
// rifeCudaFp16
//
@ -1027,9 +1028,9 @@
this.label65.Location = new System.Drawing.Point(11, 210);
this.label65.Margin = new System.Windows.Forms.Padding(10, 10, 10, 7);
this.label65.Name = "label65";
this.label65.Size = new System.Drawing.Size(120, 13);
this.label65.Size = new System.Drawing.Size(165, 13);
this.label65.TabIndex = 81;
this.label65.Text = "Fast Mode (CUDA Only)";
this.label65.Text = "Half-Precision Mode (CUDA Only)";
//
// label35
//

View File

@ -169,7 +169,6 @@ namespace Flowframes.IO
if (key == "minVidLength") return WriteDefault(key, "5");
// AI
if (key == "uhdThresh") return WriteDefault(key, "1600");
if (key == "rifeCudaFp16") return WriteDefault(key, NvApi.HasTensorCores().ToString());
if (key == "torchGpus") return WriteDefault(key, "0");
if (key == "ncnnGpus") return WriteDefault(key, "0");
if (key == "ncnnThreads") return WriteDefault(key, "1");