bitcoin/src/test/validation_chainstatemanage...

769 lines
32 KiB
C++

// Copyright (c) 2019-2022 The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
//
#include <chainparams.h>
#include <consensus/validation.h>
#include <kernel/disconnected_transactions.h>
#include <node/kernel_notifications.h>
#include <node/utxo_snapshot.h>
#include <random.h>
#include <rpc/blockchain.h>
#include <sync.h>
#include <test/util/chainstate.h>
#include <test/util/logging.h>
#include <test/util/random.h>
#include <test/util/setup_common.h>
#include <test/util/validation.h>
#include <uint256.h>
#include <validation.h>
#include <validationinterface.h>
#include <tinyformat.h>
#include <vector>
#include <boost/test/unit_test.hpp>
using node::BlockManager;
using node::KernelNotifications;
using node::SnapshotMetadata;
BOOST_FIXTURE_TEST_SUITE(validation_chainstatemanager_tests, TestingSetup)
//! Basic tests for ChainstateManager.
//!
//! First create a legacy (IBD) chainstate, then create a snapshot chainstate.
BOOST_FIXTURE_TEST_CASE(chainstatemanager, TestChain100Setup)
{
ChainstateManager& manager = *m_node.chainman;
std::vector<Chainstate*> chainstates;
BOOST_CHECK(!manager.SnapshotBlockhash().has_value());
// Create a legacy (IBD) chainstate.
//
Chainstate& c1 = manager.ActiveChainstate();
chainstates.push_back(&c1);
BOOST_CHECK(!manager.IsSnapshotActive());
BOOST_CHECK(WITH_LOCK(::cs_main, return !manager.IsSnapshotValidated()));
auto all = manager.GetAll();
BOOST_CHECK_EQUAL_COLLECTIONS(all.begin(), all.end(), chainstates.begin(), chainstates.end());
auto& active_chain = WITH_LOCK(manager.GetMutex(), return manager.ActiveChain());
BOOST_CHECK_EQUAL(&active_chain, &c1.m_chain);
// Get to a valid assumeutxo tip (per chainparams);
mineBlocks(10);
BOOST_CHECK_EQUAL(WITH_LOCK(manager.GetMutex(), return manager.ActiveHeight()), 110);
auto active_tip = WITH_LOCK(manager.GetMutex(), return manager.ActiveTip());
auto exp_tip = c1.m_chain.Tip();
BOOST_CHECK_EQUAL(active_tip, exp_tip);
BOOST_CHECK(!manager.SnapshotBlockhash().has_value());
// Create a snapshot-based chainstate.
//
const uint256 snapshot_blockhash = active_tip->GetBlockHash();
Chainstate& c2 = WITH_LOCK(::cs_main, return manager.ActivateExistingSnapshot(snapshot_blockhash));
chainstates.push_back(&c2);
c2.InitCoinsDB(
/*cache_size_bytes=*/1 << 23, /*in_memory=*/true, /*should_wipe=*/false);
{
LOCK(::cs_main);
c2.InitCoinsCache(1 << 23);
c2.CoinsTip().SetBestBlock(active_tip->GetBlockHash());
c2.setBlockIndexCandidates.insert(manager.m_blockman.LookupBlockIndex(active_tip->GetBlockHash()));
c2.LoadChainTip();
}
BlockValidationState _;
BOOST_CHECK(c2.ActivateBestChain(_, nullptr));
BOOST_CHECK_EQUAL(manager.SnapshotBlockhash().value(), snapshot_blockhash);
BOOST_CHECK(manager.IsSnapshotActive());
BOOST_CHECK(WITH_LOCK(::cs_main, return !manager.IsSnapshotValidated()));
BOOST_CHECK_EQUAL(&c2, &manager.ActiveChainstate());
BOOST_CHECK(&c1 != &manager.ActiveChainstate());
auto all2 = manager.GetAll();
BOOST_CHECK_EQUAL_COLLECTIONS(all2.begin(), all2.end(), chainstates.begin(), chainstates.end());
auto& active_chain2 = WITH_LOCK(manager.GetMutex(), return manager.ActiveChain());
BOOST_CHECK_EQUAL(&active_chain2, &c2.m_chain);
BOOST_CHECK_EQUAL(WITH_LOCK(manager.GetMutex(), return manager.ActiveHeight()), 110);
mineBlocks(1);
BOOST_CHECK_EQUAL(WITH_LOCK(manager.GetMutex(), return manager.ActiveHeight()), 111);
BOOST_CHECK_EQUAL(WITH_LOCK(manager.GetMutex(), return c1.m_chain.Height()), 110);
auto active_tip2 = WITH_LOCK(manager.GetMutex(), return manager.ActiveTip());
BOOST_CHECK_EQUAL(active_tip, active_tip2->pprev);
BOOST_CHECK_EQUAL(active_tip, c1.m_chain.Tip());
BOOST_CHECK_EQUAL(active_tip2, c2.m_chain.Tip());
// Let scheduler events finish running to avoid accessing memory that is going to be unloaded
m_node.validation_signals->SyncWithValidationInterfaceQueue();
}
//! Test rebalancing the caches associated with each chainstate.
BOOST_FIXTURE_TEST_CASE(chainstatemanager_rebalance_caches, TestChain100Setup)
{
ChainstateManager& manager = *m_node.chainman;
size_t max_cache = 10000;
manager.m_total_coinsdb_cache = max_cache;
manager.m_total_coinstip_cache = max_cache;
std::vector<Chainstate*> chainstates;
// Create a legacy (IBD) chainstate.
//
Chainstate& c1 = manager.ActiveChainstate();
chainstates.push_back(&c1);
{
LOCK(::cs_main);
c1.InitCoinsCache(1 << 23);
manager.MaybeRebalanceCaches();
}
BOOST_CHECK_EQUAL(c1.m_coinstip_cache_size_bytes, max_cache);
BOOST_CHECK_EQUAL(c1.m_coinsdb_cache_size_bytes, max_cache);
// Create a snapshot-based chainstate.
//
CBlockIndex* snapshot_base{WITH_LOCK(manager.GetMutex(), return manager.ActiveChain()[manager.ActiveChain().Height() / 2])};
Chainstate& c2 = WITH_LOCK(cs_main, return manager.ActivateExistingSnapshot(*snapshot_base->phashBlock));
chainstates.push_back(&c2);
c2.InitCoinsDB(
/*cache_size_bytes=*/1 << 23, /*in_memory=*/true, /*should_wipe=*/false);
// Reset IBD state so IsInitialBlockDownload() returns true and causes
// MaybeRebalancesCaches() to prioritize the snapshot chainstate, giving it
// more cache space than the snapshot chainstate. Calling ResetIbd() is
// necessary because m_cached_finished_ibd is already latched to true before
// the test starts due to the test setup. After ResetIbd() is called.
// IsInitialBlockDownload will return true because at this point the active
// chainstate has a null chain tip.
static_cast<TestChainstateManager&>(manager).ResetIbd();
{
LOCK(::cs_main);
c2.InitCoinsCache(1 << 23);
manager.MaybeRebalanceCaches();
}
BOOST_CHECK_CLOSE(c1.m_coinstip_cache_size_bytes, max_cache * 0.05, 1);
BOOST_CHECK_CLOSE(c1.m_coinsdb_cache_size_bytes, max_cache * 0.05, 1);
BOOST_CHECK_CLOSE(c2.m_coinstip_cache_size_bytes, max_cache * 0.95, 1);
BOOST_CHECK_CLOSE(c2.m_coinsdb_cache_size_bytes, max_cache * 0.95, 1);
}
struct SnapshotTestSetup : TestChain100Setup {
// Run with coinsdb on the filesystem to support, e.g., moving invalidated
// chainstate dirs to "*_invalid".
//
// Note that this means the tests run considerably slower than in-memory DB
// tests, but we can't otherwise test this functionality since it relies on
// destructive filesystem operations.
SnapshotTestSetup() : TestChain100Setup{
{},
{},
/*coins_db_in_memory=*/false,
/*block_tree_db_in_memory=*/false,
}
{
}
std::tuple<Chainstate*, Chainstate*> SetupSnapshot()
{
ChainstateManager& chainman = *Assert(m_node.chainman);
BOOST_CHECK(!chainman.IsSnapshotActive());
{
LOCK(::cs_main);
BOOST_CHECK(!chainman.IsSnapshotValidated());
BOOST_CHECK(!node::FindSnapshotChainstateDir(chainman.m_options.datadir));
}
size_t initial_size;
size_t initial_total_coins{100};
// Make some initial assertions about the contents of the chainstate.
{
LOCK(::cs_main);
CCoinsViewCache& ibd_coinscache = chainman.ActiveChainstate().CoinsTip();
initial_size = ibd_coinscache.GetCacheSize();
size_t total_coins{0};
for (CTransactionRef& txn : m_coinbase_txns) {
COutPoint op{txn->GetHash(), 0};
BOOST_CHECK(ibd_coinscache.HaveCoin(op));
total_coins++;
}
BOOST_CHECK_EQUAL(total_coins, initial_total_coins);
BOOST_CHECK_EQUAL(initial_size, initial_total_coins);
}
Chainstate& validation_chainstate = chainman.ActiveChainstate();
// Snapshot should refuse to load at this height.
BOOST_REQUIRE(!CreateAndActivateUTXOSnapshot(this));
BOOST_CHECK(!chainman.ActiveChainstate().m_from_snapshot_blockhash);
BOOST_CHECK(!chainman.SnapshotBlockhash());
// Mine 10 more blocks, putting at us height 110 where a valid assumeutxo value can
// be found.
constexpr int snapshot_height = 110;
mineBlocks(10);
initial_size += 10;
initial_total_coins += 10;
// Should not load malleated snapshots
BOOST_REQUIRE(!CreateAndActivateUTXOSnapshot(
this, [](AutoFile& auto_infile, SnapshotMetadata& metadata) {
// A UTXO is missing but count is correct
metadata.m_coins_count -= 1;
COutPoint outpoint;
Coin coin;
auto_infile >> outpoint;
auto_infile >> coin;
}));
BOOST_CHECK(!node::FindSnapshotChainstateDir(chainman.m_options.datadir));
BOOST_REQUIRE(!CreateAndActivateUTXOSnapshot(
this, [](AutoFile& auto_infile, SnapshotMetadata& metadata) {
// Coins count is larger than coins in file
metadata.m_coins_count += 1;
}));
BOOST_REQUIRE(!CreateAndActivateUTXOSnapshot(
this, [](AutoFile& auto_infile, SnapshotMetadata& metadata) {
// Coins count is smaller than coins in file
metadata.m_coins_count -= 1;
}));
BOOST_REQUIRE(!CreateAndActivateUTXOSnapshot(
this, [](AutoFile& auto_infile, SnapshotMetadata& metadata) {
// Wrong hash
metadata.m_base_blockhash = uint256::ZERO;
}));
BOOST_REQUIRE(!CreateAndActivateUTXOSnapshot(
this, [](AutoFile& auto_infile, SnapshotMetadata& metadata) {
// Wrong hash
metadata.m_base_blockhash = uint256::ONE;
}));
BOOST_REQUIRE(CreateAndActivateUTXOSnapshot(this));
BOOST_CHECK(fs::exists(*node::FindSnapshotChainstateDir(chainman.m_options.datadir)));
// Ensure our active chain is the snapshot chainstate.
BOOST_CHECK(!chainman.ActiveChainstate().m_from_snapshot_blockhash->IsNull());
BOOST_CHECK_EQUAL(
*chainman.ActiveChainstate().m_from_snapshot_blockhash,
*chainman.SnapshotBlockhash());
Chainstate& snapshot_chainstate = chainman.ActiveChainstate();
{
LOCK(::cs_main);
fs::path found = *node::FindSnapshotChainstateDir(chainman.m_options.datadir);
// Note: WriteSnapshotBaseBlockhash() is implicitly tested above.
BOOST_CHECK_EQUAL(
*node::ReadSnapshotBaseBlockhash(found),
*chainman.SnapshotBlockhash());
}
const auto& au_data = ::Params().AssumeutxoForHeight(snapshot_height);
const CBlockIndex* tip = WITH_LOCK(chainman.GetMutex(), return chainman.ActiveTip());
BOOST_CHECK_EQUAL(tip->nChainTx, au_data->nChainTx);
// To be checked against later when we try loading a subsequent snapshot.
uint256 loaded_snapshot_blockhash{*chainman.SnapshotBlockhash()};
// Make some assertions about the both chainstates. These checks ensure the
// legacy chainstate hasn't changed and that the newly created chainstate
// reflects the expected content.
{
LOCK(::cs_main);
int chains_tested{0};
for (Chainstate* chainstate : chainman.GetAll()) {
BOOST_TEST_MESSAGE("Checking coins in " << chainstate->ToString());
CCoinsViewCache& coinscache = chainstate->CoinsTip();
// Both caches will be empty initially.
BOOST_CHECK_EQUAL((unsigned int)0, coinscache.GetCacheSize());
size_t total_coins{0};
for (CTransactionRef& txn : m_coinbase_txns) {
COutPoint op{txn->GetHash(), 0};
BOOST_CHECK(coinscache.HaveCoin(op));
total_coins++;
}
BOOST_CHECK_EQUAL(initial_size , coinscache.GetCacheSize());
BOOST_CHECK_EQUAL(total_coins, initial_total_coins);
chains_tested++;
}
BOOST_CHECK_EQUAL(chains_tested, 2);
}
// Mine some new blocks on top of the activated snapshot chainstate.
constexpr size_t new_coins{100};
mineBlocks(new_coins); // Defined in TestChain100Setup.
{
LOCK(::cs_main);
size_t coins_in_active{0};
size_t coins_in_background{0};
size_t coins_missing_from_background{0};
for (Chainstate* chainstate : chainman.GetAll()) {
BOOST_TEST_MESSAGE("Checking coins in " << chainstate->ToString());
CCoinsViewCache& coinscache = chainstate->CoinsTip();
bool is_background = chainstate != &chainman.ActiveChainstate();
for (CTransactionRef& txn : m_coinbase_txns) {
COutPoint op{txn->GetHash(), 0};
if (coinscache.HaveCoin(op)) {
(is_background ? coins_in_background : coins_in_active)++;
} else if (is_background) {
coins_missing_from_background++;
}
}
}
BOOST_CHECK_EQUAL(coins_in_active, initial_total_coins + new_coins);
BOOST_CHECK_EQUAL(coins_in_background, initial_total_coins);
BOOST_CHECK_EQUAL(coins_missing_from_background, new_coins);
}
// Snapshot should refuse to load after one has already loaded.
BOOST_REQUIRE(!CreateAndActivateUTXOSnapshot(this));
// Snapshot blockhash should be unchanged.
BOOST_CHECK_EQUAL(
*chainman.ActiveChainstate().m_from_snapshot_blockhash,
loaded_snapshot_blockhash);
return std::make_tuple(&validation_chainstate, &snapshot_chainstate);
}
// Simulate a restart of the node by flushing all state to disk, clearing the
// existing ChainstateManager, and unloading the block index.
//
// @returns a reference to the "restarted" ChainstateManager
ChainstateManager& SimulateNodeRestart()
{
ChainstateManager& chainman = *Assert(m_node.chainman);
BOOST_TEST_MESSAGE("Simulating node restart");
{
for (Chainstate* cs : chainman.GetAll()) {
LOCK(::cs_main);
cs->ForceFlushStateToDisk();
}
// Process all callbacks referring to the old manager before wiping it.
m_node.validation_signals->SyncWithValidationInterfaceQueue();
LOCK(::cs_main);
chainman.ResetChainstates();
BOOST_CHECK_EQUAL(chainman.GetAll().size(), 0);
m_node.notifications = std::make_unique<KernelNotifications>(*Assert(m_node.shutdown), m_node.exit_status);
const ChainstateManager::Options chainman_opts{
.chainparams = ::Params(),
.datadir = chainman.m_options.datadir,
.notifications = *m_node.notifications,
.signals = m_node.validation_signals.get(),
};
const BlockManager::Options blockman_opts{
.chainparams = chainman_opts.chainparams,
.blocks_dir = m_args.GetBlocksDirPath(),
.notifications = chainman_opts.notifications,
};
// For robustness, ensure the old manager is destroyed before creating a
// new one.
m_node.chainman.reset();
m_node.chainman = std::make_unique<ChainstateManager>(*Assert(m_node.shutdown), chainman_opts, blockman_opts);
}
return *Assert(m_node.chainman);
}
};
//! Test basic snapshot activation.
BOOST_FIXTURE_TEST_CASE(chainstatemanager_activate_snapshot, SnapshotTestSetup)
{
this->SetupSnapshot();
}
//! Test LoadBlockIndex behavior when multiple chainstates are in use.
//!
//! - First, verify that setBlockIndexCandidates is as expected when using a single,
//! fully-validating chainstate.
//!
//! - Then mark a region of the chain as missing data and introduce a second chainstate
//! that will tolerate assumed-valid blocks. Run LoadBlockIndex() and ensure that the first
//! chainstate only contains fully validated blocks and the other chainstate contains all blocks,
//! except those marked assume-valid, because those entries don't HAVE_DATA.
//!
BOOST_FIXTURE_TEST_CASE(chainstatemanager_loadblockindex, TestChain100Setup)
{
ChainstateManager& chainman = *Assert(m_node.chainman);
Chainstate& cs1 = chainman.ActiveChainstate();
int num_indexes{0};
// Blocks in range [assumed_valid_start_idx, last_assumed_valid_idx) will be
// marked as assumed-valid and not having data.
const int expected_assumed_valid{20};
const int last_assumed_valid_idx{111};
const int assumed_valid_start_idx = last_assumed_valid_idx - expected_assumed_valid;
// Mine to height 120, past the hardcoded regtest assumeutxo snapshot at
// height 110
mineBlocks(20);
CBlockIndex* validated_tip{nullptr};
CBlockIndex* assumed_base{nullptr};
CBlockIndex* assumed_tip{WITH_LOCK(chainman.GetMutex(), return chainman.ActiveChain().Tip())};
BOOST_CHECK_EQUAL(assumed_tip->nHeight, 120);
auto reload_all_block_indexes = [&]() {
// For completeness, we also reset the block sequence counters to
// ensure that no state which affects the ranking of tip-candidates is
// retained (even though this isn't strictly necessary).
WITH_LOCK(::cs_main, return chainman.ResetBlockSequenceCounters());
for (Chainstate* cs : chainman.GetAll()) {
LOCK(::cs_main);
cs->ClearBlockIndexCandidates();
BOOST_CHECK(cs->setBlockIndexCandidates.empty());
}
WITH_LOCK(::cs_main, chainman.LoadBlockIndex());
};
// Ensure that without any assumed-valid BlockIndex entries, only the current tip is
// considered as a candidate.
reload_all_block_indexes();
BOOST_CHECK_EQUAL(cs1.setBlockIndexCandidates.size(), 1);
// Reset some region of the chain's nStatus, removing the HAVE_DATA flag.
for (int i = 0; i <= cs1.m_chain.Height(); ++i) {
LOCK(::cs_main);
auto index = cs1.m_chain[i];
// Blocks with heights in range [91, 110] are marked as missing data.
if (i < last_assumed_valid_idx && i >= assumed_valid_start_idx) {
index->nStatus = BlockStatus::BLOCK_VALID_TREE;
index->nTx = 0;
index->nChainTx = 0;
}
++num_indexes;
// Note the last fully-validated block as the expected validated tip.
if (i == (assumed_valid_start_idx - 1)) {
validated_tip = index;
}
// Note the last assumed valid block as the snapshot base
if (i == last_assumed_valid_idx - 1) {
assumed_base = index;
}
}
// Note: cs2's tip is not set when ActivateExistingSnapshot is called.
Chainstate& cs2 = WITH_LOCK(::cs_main,
return chainman.ActivateExistingSnapshot(*assumed_base->phashBlock));
// Set tip of the fully validated chain to be the validated tip
cs1.m_chain.SetTip(*validated_tip);
// Set tip of the assume-valid-based chain to the assume-valid block
cs2.m_chain.SetTip(*assumed_base);
// Sanity check test variables.
BOOST_CHECK_EQUAL(num_indexes, 121); // 121 total blocks, including genesis
BOOST_CHECK_EQUAL(assumed_tip->nHeight, 120); // original chain has height 120
BOOST_CHECK_EQUAL(validated_tip->nHeight, 90); // current cs1 chain has height 90
BOOST_CHECK_EQUAL(assumed_base->nHeight, 110); // current cs2 chain has height 110
// Regenerate cs1.setBlockIndexCandidates and cs2.setBlockIndexCandidate and
// check contents below.
reload_all_block_indexes();
// The fully validated chain should only have the current validated tip and
// the assumed valid base as candidates, blocks 90 and 110. Specifically:
//
// - It does not have blocks 0-89 because they contain less work than the
// chain tip.
//
// - It has block 90 because it has data and equal work to the chain tip,
// (since it is the chain tip).
//
// - It does not have blocks 91-109 because they do not contain data.
//
// - It has block 110 even though it does not have data, because
// LoadBlockIndex has a special case to always add the snapshot block as a
// candidate. The special case is only actually intended to apply to the
// snapshot chainstate cs2, not the background chainstate cs1, but it is
// written broadly and applies to both.
//
// - It does not have any blocks after height 110 because cs1 is a background
// chainstate, and only blocks where are ancestors of the snapshot block
// are added as candidates for the background chainstate.
BOOST_CHECK_EQUAL(cs1.setBlockIndexCandidates.size(), 2);
BOOST_CHECK_EQUAL(cs1.setBlockIndexCandidates.count(validated_tip), 1);
BOOST_CHECK_EQUAL(cs1.setBlockIndexCandidates.count(assumed_base), 1);
// The assumed-valid tolerant chain has the assumed valid base as a
// candidate, but otherwise has none of the assumed-valid (which do not
// HAVE_DATA) blocks as candidates.
//
// Specifically:
// - All blocks below height 110 are not candidates, because cs2 chain tip
// has height 110 and they have less work than it does.
//
// - Block 110 is a candidate even though it does not have data, because it
// is the snapshot block, which is assumed valid.
//
// - Blocks 111-120 are added because they have data.
// Check that block 90 is absent
BOOST_CHECK_EQUAL(cs2.setBlockIndexCandidates.count(validated_tip), 0);
// Check that block 109 is absent
BOOST_CHECK_EQUAL(cs2.setBlockIndexCandidates.count(assumed_base->pprev), 0);
// Check that block 110 is present
BOOST_CHECK_EQUAL(cs2.setBlockIndexCandidates.count(assumed_base), 1);
// Check that block 120 is present
BOOST_CHECK_EQUAL(cs2.setBlockIndexCandidates.count(assumed_tip), 1);
// Check that 11 blocks total are present.
BOOST_CHECK_EQUAL(cs2.setBlockIndexCandidates.size(), num_indexes - last_assumed_valid_idx + 1);
}
//! Ensure that snapshot chainstates initialize properly when found on disk.
BOOST_FIXTURE_TEST_CASE(chainstatemanager_snapshot_init, SnapshotTestSetup)
{
ChainstateManager& chainman = *Assert(m_node.chainman);
Chainstate& bg_chainstate = chainman.ActiveChainstate();
this->SetupSnapshot();
fs::path snapshot_chainstate_dir = *node::FindSnapshotChainstateDir(chainman.m_options.datadir);
BOOST_CHECK(fs::exists(snapshot_chainstate_dir));
BOOST_CHECK_EQUAL(snapshot_chainstate_dir, gArgs.GetDataDirNet() / "chainstate_snapshot");
BOOST_CHECK(chainman.IsSnapshotActive());
const uint256 snapshot_tip_hash = WITH_LOCK(chainman.GetMutex(),
return chainman.ActiveTip()->GetBlockHash());
auto all_chainstates = chainman.GetAll();
BOOST_CHECK_EQUAL(all_chainstates.size(), 2);
// "Rewind" the background chainstate so that its tip is not at the
// base block of the snapshot - this is so after simulating a node restart,
// it will initialize instead of attempting to complete validation.
//
// Note that this is not a realistic use of DisconnectTip().
DisconnectedBlockTransactions unused_pool{MAX_DISCONNECTED_TX_POOL_BYTES};
BlockValidationState unused_state;
{
LOCK2(::cs_main, bg_chainstate.MempoolMutex());
BOOST_CHECK(bg_chainstate.DisconnectTip(unused_state, &unused_pool));
unused_pool.clear(); // to avoid queuedTx assertion errors on teardown
}
BOOST_CHECK_EQUAL(bg_chainstate.m_chain.Height(), 109);
// Test that simulating a shutdown (resetting ChainstateManager) and then performing
// chainstate reinitializing successfully cleans up the background-validation
// chainstate data, and we end up with a single chainstate that is at tip.
ChainstateManager& chainman_restarted = this->SimulateNodeRestart();
BOOST_TEST_MESSAGE("Performing Load/Verify/Activate of chainstate");
// This call reinitializes the chainstates.
this->LoadVerifyActivateChainstate();
{
LOCK(chainman_restarted.GetMutex());
BOOST_CHECK_EQUAL(chainman_restarted.GetAll().size(), 2);
BOOST_CHECK(chainman_restarted.IsSnapshotActive());
BOOST_CHECK(!chainman_restarted.IsSnapshotValidated());
BOOST_CHECK_EQUAL(chainman_restarted.ActiveTip()->GetBlockHash(), snapshot_tip_hash);
BOOST_CHECK_EQUAL(chainman_restarted.ActiveHeight(), 210);
}
BOOST_TEST_MESSAGE(
"Ensure we can mine blocks on top of the initialized snapshot chainstate");
mineBlocks(10);
{
LOCK(chainman_restarted.GetMutex());
BOOST_CHECK_EQUAL(chainman_restarted.ActiveHeight(), 220);
// Background chainstate should be unaware of new blocks on the snapshot
// chainstate.
for (Chainstate* cs : chainman_restarted.GetAll()) {
if (cs != &chainman_restarted.ActiveChainstate()) {
BOOST_CHECK_EQUAL(cs->m_chain.Height(), 109);
}
}
}
}
BOOST_FIXTURE_TEST_CASE(chainstatemanager_snapshot_completion, SnapshotTestSetup)
{
this->SetupSnapshot();
ChainstateManager& chainman = *Assert(m_node.chainman);
Chainstate& active_cs = chainman.ActiveChainstate();
auto tip_cache_before_complete = active_cs.m_coinstip_cache_size_bytes;
auto db_cache_before_complete = active_cs.m_coinsdb_cache_size_bytes;
SnapshotCompletionResult res;
m_node.notifications->m_shutdown_on_fatal_error = false;
fs::path snapshot_chainstate_dir = *node::FindSnapshotChainstateDir(chainman.m_options.datadir);
BOOST_CHECK(fs::exists(snapshot_chainstate_dir));
BOOST_CHECK_EQUAL(snapshot_chainstate_dir, gArgs.GetDataDirNet() / "chainstate_snapshot");
BOOST_CHECK(chainman.IsSnapshotActive());
const uint256 snapshot_tip_hash = WITH_LOCK(chainman.GetMutex(),
return chainman.ActiveTip()->GetBlockHash());
res = WITH_LOCK(::cs_main, return chainman.MaybeCompleteSnapshotValidation());
BOOST_CHECK_EQUAL(res, SnapshotCompletionResult::SUCCESS);
WITH_LOCK(::cs_main, BOOST_CHECK(chainman.IsSnapshotValidated()));
BOOST_CHECK(chainman.IsSnapshotActive());
// Cache should have been rebalanced and reallocated to the "only" remaining
// chainstate.
BOOST_CHECK(active_cs.m_coinstip_cache_size_bytes > tip_cache_before_complete);
BOOST_CHECK(active_cs.m_coinsdb_cache_size_bytes > db_cache_before_complete);
auto all_chainstates = chainman.GetAll();
BOOST_CHECK_EQUAL(all_chainstates.size(), 1);
BOOST_CHECK_EQUAL(all_chainstates[0], &active_cs);
// Trying completion again should return false.
res = WITH_LOCK(::cs_main, return chainman.MaybeCompleteSnapshotValidation());
BOOST_CHECK_EQUAL(res, SnapshotCompletionResult::SKIPPED);
// The invalid snapshot path should not have been used.
fs::path snapshot_invalid_dir = gArgs.GetDataDirNet() / "chainstate_snapshot_INVALID";
BOOST_CHECK(!fs::exists(snapshot_invalid_dir));
// chainstate_snapshot should still exist.
BOOST_CHECK(fs::exists(snapshot_chainstate_dir));
// Test that simulating a shutdown (resetting ChainstateManager) and then performing
// chainstate reinitializing successfully cleans up the background-validation
// chainstate data, and we end up with a single chainstate that is at tip.
ChainstateManager& chainman_restarted = this->SimulateNodeRestart();
BOOST_TEST_MESSAGE("Performing Load/Verify/Activate of chainstate");
// This call reinitializes the chainstates, and should clean up the now unnecessary
// background-validation leveldb contents.
this->LoadVerifyActivateChainstate();
BOOST_CHECK(!fs::exists(snapshot_invalid_dir));
// chainstate_snapshot should now *not* exist.
BOOST_CHECK(!fs::exists(snapshot_chainstate_dir));
const Chainstate& active_cs2 = chainman_restarted.ActiveChainstate();
{
LOCK(chainman_restarted.GetMutex());
BOOST_CHECK_EQUAL(chainman_restarted.GetAll().size(), 1);
BOOST_CHECK(!chainman_restarted.IsSnapshotActive());
BOOST_CHECK(!chainman_restarted.IsSnapshotValidated());
BOOST_CHECK(active_cs2.m_coinstip_cache_size_bytes > tip_cache_before_complete);
BOOST_CHECK(active_cs2.m_coinsdb_cache_size_bytes > db_cache_before_complete);
BOOST_CHECK_EQUAL(chainman_restarted.ActiveTip()->GetBlockHash(), snapshot_tip_hash);
BOOST_CHECK_EQUAL(chainman_restarted.ActiveHeight(), 210);
}
BOOST_TEST_MESSAGE(
"Ensure we can mine blocks on top of the \"new\" IBD chainstate");
mineBlocks(10);
{
LOCK(chainman_restarted.GetMutex());
BOOST_CHECK_EQUAL(chainman_restarted.ActiveHeight(), 220);
}
}
BOOST_FIXTURE_TEST_CASE(chainstatemanager_snapshot_completion_hash_mismatch, SnapshotTestSetup)
{
auto chainstates = this->SetupSnapshot();
Chainstate& validation_chainstate = *std::get<0>(chainstates);
ChainstateManager& chainman = *Assert(m_node.chainman);
SnapshotCompletionResult res;
m_node.notifications->m_shutdown_on_fatal_error = false;
// Test tampering with the IBD UTXO set with an extra coin to ensure it causes
// snapshot completion to fail.
CCoinsViewCache& ibd_coins = WITH_LOCK(::cs_main,
return validation_chainstate.CoinsTip());
Coin badcoin;
badcoin.out.nValue = InsecureRand32();
badcoin.nHeight = 1;
badcoin.out.scriptPubKey.assign(InsecureRandBits(6), 0);
Txid txid = Txid::FromUint256(InsecureRand256());
ibd_coins.AddCoin(COutPoint(txid, 0), std::move(badcoin), false);
fs::path snapshot_chainstate_dir = gArgs.GetDataDirNet() / "chainstate_snapshot";
BOOST_CHECK(fs::exists(snapshot_chainstate_dir));
{
ASSERT_DEBUG_LOG("failed to validate the -assumeutxo snapshot state");
res = WITH_LOCK(::cs_main, return chainman.MaybeCompleteSnapshotValidation());
BOOST_CHECK_EQUAL(res, SnapshotCompletionResult::HASH_MISMATCH);
}
auto all_chainstates = chainman.GetAll();
BOOST_CHECK_EQUAL(all_chainstates.size(), 1);
BOOST_CHECK_EQUAL(all_chainstates[0], &validation_chainstate);
BOOST_CHECK_EQUAL(&chainman.ActiveChainstate(), &validation_chainstate);
fs::path snapshot_invalid_dir = gArgs.GetDataDirNet() / "chainstate_snapshot_INVALID";
BOOST_CHECK(fs::exists(snapshot_invalid_dir));
// Test that simulating a shutdown (resetting ChainstateManager) and then performing
// chainstate reinitializing successfully loads only the fully-validated
// chainstate data, and we end up with a single chainstate that is at tip.
ChainstateManager& chainman_restarted = this->SimulateNodeRestart();
BOOST_TEST_MESSAGE("Performing Load/Verify/Activate of chainstate");
// This call reinitializes the chainstates, and should clean up the now unnecessary
// background-validation leveldb contents.
this->LoadVerifyActivateChainstate();
BOOST_CHECK(fs::exists(snapshot_invalid_dir));
BOOST_CHECK(!fs::exists(snapshot_chainstate_dir));
{
LOCK(::cs_main);
BOOST_CHECK_EQUAL(chainman_restarted.GetAll().size(), 1);
BOOST_CHECK(!chainman_restarted.IsSnapshotActive());
BOOST_CHECK(!chainman_restarted.IsSnapshotValidated());
BOOST_CHECK_EQUAL(chainman_restarted.ActiveHeight(), 210);
}
BOOST_TEST_MESSAGE(
"Ensure we can mine blocks on top of the \"new\" IBD chainstate");
mineBlocks(10);
{
LOCK(::cs_main);
BOOST_CHECK_EQUAL(chainman_restarted.ActiveHeight(), 220);
}
}
BOOST_AUTO_TEST_SUITE_END()