mirror of
https://github.com/thepeacockproject/Peacock
synced 2024-11-29 09:15:11 +01:00
5cc69434c6
Signed-off-by: Reece Dunham <me@rdil.rocks>
181 lines
5.4 KiB
TypeScript
181 lines
5.4 KiB
TypeScript
/*
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* The Peacock Project - a HITMAN server replacement.
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* Copyright (C) 2021-2024 The Peacock Project Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { RequestWithJwt } from "../types/types"
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import { contractSessions } from "../eventHandler"
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import { getUserData } from "../databaseHandler"
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import {
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calculateMpScore,
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getMultiplayerLoadoutData,
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MultiplayerScore,
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} from "./multiplayerUtils"
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import { Router } from "express"
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import { getConfig } from "../configSwizzleManager"
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import { MultiplayerPreset } from "./multiplayerService"
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import { generateUserCentric } from "../contracts/dataGen"
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import { controller } from "../controller"
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import {
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MissionEndRequestQuery,
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MultiplayerMatchStatsQuery,
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MultiplayerQuery,
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} from "../types/gameSchemas"
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export const multiplayerMenuDataRouter = Router()
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multiplayerMenuDataRouter.post(
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"/multiplayermatchstatsready",
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// @ts-expect-error Has JWT data.
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(req: RequestWithJwt<MissionEndRequestQuery>, res) => {
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res.json({
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template: null,
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data: {
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contractSessionId: req.query.contractSessionId,
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isReady: true,
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retryCount: 1,
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},
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})
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},
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)
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multiplayerMenuDataRouter.post(
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"/multiplayermatchstats",
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// @ts-expect-error Has JWT data.
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(req: RequestWithJwt<MultiplayerMatchStatsQuery>, res) => {
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const sessionDetails = contractSessions.get(
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req.query.contractSessionId || "",
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)
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if (!sessionDetails) {
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// contract session not found
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res.status(404).end()
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return
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}
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const scores: MultiplayerScore[] = [calculateMpScore(sessionDetails)]
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if (!sessionDetails.ghost) {
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throw new Error("no mp details on mp session")
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}
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for (const opponentId in sessionDetails.ghost.Opponents) {
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const opponentSessionDetails = contractSessions.get(
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sessionDetails.ghost.Opponents[opponentId],
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)
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if (opponentSessionDetails) {
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scores.push(calculateMpScore(opponentSessionDetails))
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} else {
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// opponent contract session not found
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scores.push({})
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}
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}
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res.json({
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template: null,
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data: {
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Players: scores,
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},
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})
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},
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)
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type MultiplayerPresetsQuery = {
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gamemode?: string
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disguiseUnlockableId?: string
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}
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multiplayerMenuDataRouter.get(
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"/multiplayerpresets",
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// @ts-expect-error Has JWT data.
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(req: RequestWithJwt<MultiplayerPresetsQuery>, res) => {
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if (req.query.gamemode !== "versus") {
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res.status(400).send("unknown gamemode")
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return
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}
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if (!req.query.disguiseUnlockableId) {
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res.status(400).send("no disguiseUnlockableId")
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return
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}
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const presets = getConfig<MultiplayerPreset[]>(
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"MultiplayerPresets",
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false,
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)
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const userData = getUserData(req.jwt.unique_name, req.gameVersion)
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const contractIds: Set<string> = new Set()
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for (const preset of presets) {
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for (const contractId of preset.Data.Contracts) {
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contractIds.add(contractId)
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}
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}
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res.json({
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template: null,
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data: {
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Presets: presets,
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UserCentricContracts: [...contractIds].map((contractId) => {
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return generateUserCentric(
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controller.resolveContract(contractId),
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req.jwt.unique_name,
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req.gameVersion,
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)
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}),
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LoadoutData: getMultiplayerLoadoutData(
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userData,
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req.query.disguiseUnlockableId,
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req.gameVersion,
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),
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},
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})
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},
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)
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multiplayerMenuDataRouter.get(
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"/multiplayer",
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// @ts-expect-error Has JWT data.
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(req: RequestWithJwt<MultiplayerQuery>, res) => {
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// /multiplayer?gamemode=versus&disguiseUnlockableId=TOKEN_OUTFIT_ELUSIVE_COMPLETE_15_SUIT
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if (req.query.gamemode !== "versus") {
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res.status(400).send("unknown gamemode")
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return
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}
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if (!req.query.disguiseUnlockableId) {
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res.status(400).send("no disguiseUnlockableId")
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return
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}
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const userData = getUserData(req.jwt.unique_name, req.gameVersion)
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res.json({
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template: null,
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data: {
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LoadoutData: getMultiplayerLoadoutData(
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userData,
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req.query.disguiseUnlockableId,
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req.gameVersion,
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),
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},
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})
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},
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)
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