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mirror of https://github.com/thepeacockproject/Peacock synced 2025-03-27 11:12:44 +01:00
Reece Dunham 6245e91624 Initial commit
Co-authored-by: Tino Roivanen <tino.roivanen98@gmail.com>
Co-authored-by: Govert de Gans <grappigegovert@hotmail.com>
Co-authored-by: Gray Olson <gray@grayolson.com>
Co-authored-by: Alexandre Sanchez <alex73630@gmail.com>
Co-authored-by: Anthony Fuller <24512050+anthonyfuller@users.noreply.github.com>
Co-authored-by: atampy25 <24306974+atampy25@users.noreply.github.com>
Co-authored-by: David <davidstulemeijer@gmail.com>
Co-authored-by: c0derMo <c0dermo@users.noreply.github.com>
Co-authored-by: Jeevat Singh <jeevatt.singh@gmail.com>
Signed-off-by: Reece Dunham <me@rdil.rocks>
2022-10-19 21:33:45 -04:00

281 lines
7.8 KiB
TypeScript

/*
* The Peacock Project - a HITMAN server replacement.
* Copyright (C) 2021-2022 The Peacock Project Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { log, LogLevel } from "../loggingInterop"
import { Router } from "express"
import { enqueuePushMessage } from "../eventHandler"
import { json as jsonMiddleware } from "body-parser"
import {
ClientToServerEvent,
ContractSession,
RequestWithJwt,
UserCentricContract,
} from "../types/types"
import { nilUuid } from "../utils"
import { randomUUID } from "crypto"
import { getConfig } from "../configSwizzleManager"
import { generateUserCentric } from "../contracts/dataGen"
import { controller } from "../controller"
import { MatchOverC2SEvent } from "../types/events"
/**
* A multiplayer preset.
*/
export interface MultiplayerPreset {
/**
* The preset's ID.
*/
Id: string
/**
* The preset's game mode.
*/
GameMode: "versus" | string
Metadata: {
Title: string
Header: string
Image: string
IsDefault: boolean
}
Data: {
Contracts: string[]
Properties: {
mode: string
active: boolean
__comment?: string
}
}
}
export interface MatchData {
Players: string[]
MatchData: {
contractId: string
[key: string]: unknown
}
}
/**
* Extension for a session providing ghost mode details.
*/
export interface SessionGhostModeDetails {
deaths: number
unnoticedKills: number
Opponents: string[]
IsWinner: boolean
Score: number
OpponentScore: number
IsDraw: boolean
timerEnd: number | null
}
export const multiplayerRouter = Router()
const activeMatches: Map<string, MatchData> = new Map()
multiplayerRouter.post(
"/GetRequiredResourcesForPreset",
jsonMiddleware(),
(req: RequestWithJwt, res) => {
const allPresets = getConfig<MultiplayerPreset[]>(
"MultiplayerPresets",
false,
)
const requestedPreset = allPresets.find(
(preset) => preset.Id === req.body.id,
)
if (!requestedPreset) {
res.status(404).end()
log(LogLevel.WARN, "unknown multiplayer preset id requested")
return
}
const contractIds = requestedPreset.Data.Contracts
const userCentrics = contractIds
.map((id) =>
generateUserCentric(
controller.resolveContract(id),
req.jwt.unique_name,
req.gameVersion,
),
)
.filter(Boolean)
res.json(
userCentrics.map((userCentric: UserCentricContract) => ({
Id: userCentric.Contract.Metadata.Id,
DlcId: userCentric.Data.DlcName,
Resources: [
userCentric.Contract.Metadata.ScenePath,
...(userCentric.Contract.Data.Bricks ?? []),
],
})),
)
},
)
multiplayerRouter.post(
"/RegisterToMatch",
jsonMiddleware(),
(req: RequestWithJwt, res) => {
// get a random contract from the list of possible ones in the selected preset
const multiplayerPresets = getConfig<MultiplayerPreset[]>(
"MultiplayerPresets",
false,
)
if (!req.body.presetId) {
req.body.presetId = "d72d7cc9-ee26-4c7d-857a-75abdc9ccb61" // default to miami invite preset
}
const preset = multiplayerPresets.find(
(preset) => preset.Id === req.body.presetId,
)
if (!preset) {
res.status(404).end()
log(
LogLevel.WARN,
`Unknown preset id requested (${req.body.presetId})`,
)
return
}
const contractId =
preset.Data.Contracts[
Math.trunc(Math.random() * preset.Data.Contracts.length)
]
if (req.body.matchId === nilUuid) {
// create new match
req.body.matchId = randomUUID()
activeMatches.set(req.body.matchId, {
MatchData: {
contractId: contractId,
},
Players: [req.jwt.unique_name],
})
} else if (activeMatches.has(req.body.matchId)) {
// join existing match
const match = activeMatches.get(req.body.matchId)!
match.Players.forEach((playerId) =>
enqueuePushMessage(playerId, {
MatchId: req.body.matchId,
Type: 1,
PlayerId: req.jwt.unique_name,
MatchData: null,
}),
)
match.Players.push(req.jwt.unique_name)
} else {
// MatchId not found
res.status(404).end()
return
}
enqueuePushMessage(req.jwt.unique_name, {
MatchId: req.body.matchId,
Type: 3,
PlayerId: nilUuid,
MatchData: activeMatches.get(req.body.matchId)!.MatchData,
})
res.json({
MatchId: req.body.matchId,
PreferedHostIndex: 0,
Tickets: [],
MatchMode: null,
MatchData: null,
MatchStats: {},
MatchType: 0,
})
},
)
multiplayerRouter.post(
"/SetMatchData",
jsonMiddleware(),
(req: RequestWithJwt, res) => {
const match = activeMatches.get(req.body.matchId)
if (!(match && match.Players.includes(req.jwt.unique_name))) {
res.status(404).end()
return
}
match.MatchData[req.body.key] = req.body.value
res.json({
MatchId: req.body.matchId,
PreferedHostIndex: 0,
Tickets: [],
MatchMode: null,
MatchData: match.MatchData,
MatchStats: {},
MatchType: 0,
})
},
)
multiplayerRouter.post("/RegisterToPreset", jsonMiddleware(), (req, res) => {
// matchmaking
// TODO: implement matchmaking
// req.body.presetId
// req.body.lobbyId (this is just a timestamp?)
res.status(500).end()
})
export function handleMultiplayerEvent(
event: ClientToServerEvent,
session: ContractSession,
): boolean {
const emptySession = <SessionGhostModeDetails>{}
const ghost = session.ghost || emptySession
switch (event.Name) {
case "Ghost_PlayerDied":
ghost.deaths += 1
return true
case "Ghost_TargetUnnoticed":
ghost.unnoticedKills += 1
return true
case "Opponents": {
const value = event.Value as {
ConnectedSessions: string[]
}
ghost.Opponents = value.ConnectedSessions
return true
}
case "MatchOver": {
const matchOverValue = (event as MatchOverC2SEvent).Value
ghost.Score = matchOverValue.MyScore
ghost.OpponentScore = matchOverValue.OpponentScore
ghost.IsWinner = matchOverValue.IsWinner
ghost.IsDraw = matchOverValue.IsDraw
ghost.timerEnd = event.Timestamp
return true
}
default:
return false
}
}