.github | ||
.idea | ||
.vscode | ||
.yarn | ||
components | ||
contractdata | ||
packaging | ||
patcher | ||
resources | ||
static | ||
webui | ||
.cirrus.yml | ||
.editorconfig | ||
.eslintignore | ||
.eslintrc.js | ||
.gitattributes | ||
.gitignore | ||
.nvmrc | ||
.prettierignore | ||
.yarnrc.yml | ||
CODE_OF_CONDUCT.md | ||
LICENSE | ||
package.json | ||
PeacockPatcher.exe | ||
readme.md | ||
Start Server.cmd | ||
THIRDPARTYNOTICES.txt | ||
Tools.cmd | ||
tsconfig.json | ||
webstorm.config.js | ||
yarn.lock |
The Peacock Project
The Peacock Project is a HITMAN World of Assassination Trilogy server replacement. The primary purpose is preservation of the game, but it also adds new features and content to the game, and allows for other enhancements to be made while in online mode.
Installation
Install Node.js. Use the Latest version, or the version specifically mentioned here: Version 18
Clone the repository where-ever you wish.
Open Windows terminal AS ADMINISTRATOR.
Install Yarn, by typing:
corepack enable
Then move to the folder where you cloned the repo to by using:
cd Folder/Path/Here
then install the dependencies by using:
yarn install
Usage
The project is bundled with a server running configuration. Run that when editing the project with the IDE of choice, and it should open.
We highly suggest you use WebStorm for development, but it is a paid product, so you may want to choose something like Visual Studio Code. WebStorm will provide a better experience for development, but VSCode will work just fine.
Contributing
Writing bug reports is cool. You should do that. Or update this readme whenever it's needed.
Thank you to people who have contributed!
License
Peacock is under the AGPL-3.0 license, see the license file for more info.
Credits
Peacock started off as a fork of LocalGhost by grappigegovert, and has since been rewritten in TypeScript, and a whole host of new features have been added. The codebase has been relicensed to AGPL-3.0 with explicit permission from grappigegovert.
The game is owned by IO Interactive, and is not affiliated with this project in any way.