mirror of
https://github.com/thepeacockproject/Peacock
synced 2024-11-22 22:12:45 +01:00
ba9b799abe
* Fixed issue where restarting Peacock would require to first go offline again * Added proper player progression * Fixed most issues with the mission end screen * Added final tweaks to scoring * Update global challenges * Added near-complete support for Freelancer Added support for unlocking shortcuts Cleaned up a bunch of magic values in relation to XP and levels --------- Co-authored-by: moonysolari <changyiding@126.com>
851 lines
26 KiB
TypeScript
851 lines
26 KiB
TypeScript
/*
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* The Peacock Project - a HITMAN server replacement.
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* Copyright (C) 2021-2023 The Peacock Project Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { Router } from "express"
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import path from "path"
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import {
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castUserProfile,
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getMaxProfileLevel,
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nilUuid,
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uuidRegex,
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XP_PER_LEVEL,
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} from "./utils"
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import { json as jsonMiddleware } from "body-parser"
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import { getPlatformEntitlements } from "./platformEntitlements"
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import { contractSessions, newSession } from "./eventHandler"
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import type {
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CompiledChallengeRuntimeData,
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ContractSession,
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GameVersion,
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RequestWithJwt,
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SaveFile,
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UpdateUserSaveFileTableBody,
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UserProfile,
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} from "./types/types"
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import { log, LogLevel } from "./loggingInterop"
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import {
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deleteContractSession,
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getContractSession,
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getUserData,
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writeContractSession,
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writeUserData,
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} from "./databaseHandler"
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import { randomUUID } from "crypto"
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import { getVersionedConfig } from "./configSwizzleManager"
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import { createInventory } from "./inventory"
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import { controller } from "./controller"
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import { loadouts } from "./loadouts"
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import { getFlag } from "./flags"
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import { menuSystemDatabase } from "./menus/menuSystem"
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import {
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compileRuntimeChallenge,
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inclusionDataCheck,
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} from "./candle/challengeHelpers"
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import { LoadSaveBody } from "./types/gameSchemas"
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const profileRouter = Router()
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// /authentication/api/userchannel/
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interface FakePlayer {
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id: string
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name: string
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platformId: string
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platform: string
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}
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/**
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* The fake player registry allows us to translate another user's
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* profile ID to their name, for leaderboards.
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*/
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export const fakePlayerRegistry: {
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players: FakePlayer[]
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getFromId(id: string): FakePlayer | undefined
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index(
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name: string,
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platform: string,
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platformId: string,
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requestedId?: string,
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): string
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} = {
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players: [],
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getFromId(id: string): FakePlayer | undefined {
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return this.players.find((p) => p.id === id)
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},
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index(
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name: string,
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platform: string,
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platformId: string,
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requestedId?: string,
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): string {
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if (!this.players.find((p) => p.name === name)) {
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this.players.push({
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name,
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id: requestedId || randomUUID(),
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platformId,
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platform,
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})
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}
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return this.players.find((p) => p.name === name)?.id || nilUuid
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},
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}
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profileRouter.post(
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"/AuthenticationService/GetBlobOfflineCacheDatabaseDiff",
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(req: RequestWithJwt, res) => {
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const configs = []
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menuSystemDatabase.hooks.getDatabaseDiff.call(configs, req.gameVersion)
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res.json(configs)
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},
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)
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profileRouter.post("/ProfileService/SetClientEntitlements", (req, res) => {
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res.json("null")
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})
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profileRouter.post(
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"/ProfileService/GetPlatformEntitlements",
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jsonMiddleware(),
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getPlatformEntitlements,
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)
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profileRouter.post(
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"/ProfileService/UpdateProfileStats",
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jsonMiddleware(),
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(req: RequestWithJwt, res) => {
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if (req.jwt.unique_name !== req.body.id) {
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return res.status(403).end() // data submitted for different profile id
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}
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const userdata = getUserData(req.jwt.unique_name, req.gameVersion)
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userdata.Gamertag = req.body.gamerTag
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userdata.Extensions.achievements = req.body.achievements
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writeUserData(req.jwt.unique_name, req.gameVersion)
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res.status(204).end()
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},
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)
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profileRouter.post(
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"/ProfileService/SynchronizeOfflineUnlockables",
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(req, res) => {
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res.status(204).end()
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},
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)
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profileRouter.post("/ProfileService/GetUserConfig", (req, res) => {
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res.json({})
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})
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profileRouter.post(
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"/ProfileService/GetProfile",
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jsonMiddleware(),
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(req: RequestWithJwt, res) => {
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if (req.body.id !== req.jwt.unique_name) {
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res.status(403).end() // data requested for different profile id
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log(
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LogLevel.WARN,
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`Profile request mismatch (malicious?) - issuer: ${req.jwt.unique_name} victim: ${req.body.id}`,
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)
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return
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}
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const userdata = getUserData(req.jwt.unique_name, req.gameVersion)
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for (const extension in userdata.Extensions) {
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if (
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Object.prototype.hasOwnProperty.call(
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userdata.Extensions,
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extension,
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) &&
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!Object.prototype.hasOwnProperty.call(
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req.body.extensions,
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extension,
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)
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) {
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delete userdata[extension]
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}
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}
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res.json(userdata)
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},
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)
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profileRouter.post(
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"/UnlockableService/GetInventory",
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(req: RequestWithJwt, res) => {
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const exts = getUserData(
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req.jwt.unique_name,
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req.gameVersion,
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).Extensions
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res.json(
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createInventory(req.jwt.unique_name, req.gameVersion, exts.entP),
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)
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},
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)
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profileRouter.post(
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"/ProfileService/UpdateExtensions",
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jsonMiddleware(),
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(
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req: RequestWithJwt<
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Record<string, never>,
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{ extensionsData: Record<string, unknown>; id: string }
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>,
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res,
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) => {
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if (req.body.id !== req.jwt.unique_name) {
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// data requested for different profile id
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res.status(403).end()
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return
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}
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const userdata = getUserData(req.jwt.unique_name, req.gameVersion)
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for (const extension in req.body.extensionsData) {
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if (
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Object.prototype.hasOwnProperty.call(
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req.body.extensionsData,
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extension,
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)
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) {
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userdata.Extensions[extension] =
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req.body.extensionsData[extension]
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}
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}
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writeUserData(req.jwt.unique_name, req.gameVersion)
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res.json(req.body.extensionsData)
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},
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)
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profileRouter.post(
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"/ProfileService/SynchroniseGameStats",
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jsonMiddleware(),
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(req: RequestWithJwt, res) => {
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if (req.body.profileId !== req.jwt.unique_name) {
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// data requested for different profile id
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res.status(403).end()
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return
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}
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const userdata = getUserData(req.jwt.unique_name, req.gameVersion)
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userdata.Extensions.gamepersistentdata.__stats = req.body.localStats
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writeUserData(req.jwt.unique_name, req.gameVersion)
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res.json({
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Inventory: createInventory(
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req.jwt.unique_name,
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req.gameVersion,
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userdata.Extensions.entP,
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),
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Stats: req.body.localStats,
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})
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},
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)
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export async function resolveProfiles(
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profileIDs: string[],
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gameVersion: GameVersion,
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): Promise<UserProfile[]> {
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// cast to non-undefined value
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return <UserProfile[]>(
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await Promise.allSettled(
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profileIDs.map((id: string) => {
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if (!uuidRegex.test(id)) {
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return Promise.reject(
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"Tried to resolve malformed profile id",
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)
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}
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if (id === "fadb923c-e6bb-4283-a537-eb4d1150262e") {
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// ioi dev account
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return Promise.resolve({
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Id: "fadb923c-e6bb-4283-a537-eb4d1150262e",
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LinkedAccounts: {
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dev: "IOI",
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},
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Extensions: {},
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ETag: null,
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Gamertag: null,
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DevId: "IOI",
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SteamId: null,
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StadiaId: null,
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EpicId: null,
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NintendoId: null,
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XboxLiveId: null,
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PSNAccountId: null,
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PSNOnlineId: null,
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})
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}
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if (id === "a38faeaa-5b5b-4d7e-af90-329e98a26652") {
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log(
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LogLevel.WARN,
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"The game tried to resolve the PeacockProject account, which should no longer be used!",
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)
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return Promise.resolve({
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Id: "a38faeaa-5b5b-4d7e-af90-329e98a26652",
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LinkedAccounts: {
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dev: "PeacockProject",
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},
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Extensions: {},
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ETag: null,
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Gamertag: "PeacockProject",
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DevId: "PeacockProject",
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SteamId: null,
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StadiaId: null,
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EpicId: null,
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NintendoId: null,
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XboxLiveId: null,
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PSNAccountId: null,
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PSNOnlineId: null,
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})
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}
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const fakePlayer = fakePlayerRegistry.getFromId(id)
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if (fakePlayer) {
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return Promise.resolve({
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Id: id,
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LinkedAccounts:
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fakePlayer.platform === "epic"
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? { epic: fakePlayer.platformId }
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: { steam: fakePlayer.platformId },
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Extensions: {},
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ETag: null,
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Gamertag: fakePlayer.name,
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DevId: null,
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SteamId:
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fakePlayer.platform === "steam"
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? fakePlayer.platformId
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: null,
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StadiaId: null,
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EpicId:
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fakePlayer.platform === "epic"
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? fakePlayer.platformId
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: null,
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NintendoId: null,
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XboxLiveId: null,
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PSNAccountId: null,
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PSNOnlineId: null,
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})
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}
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try {
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const p = getUserData(id, gameVersion)
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if (p) return Promise.resolve(p)
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return Promise.reject("No value")
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} catch (e) {
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return Promise.reject(e)
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}
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}),
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)
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)
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.map((outcome: PromiseSettledResult<UserProfile>) => {
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if (outcome.status !== "fulfilled") {
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if (outcome.reason.code === "ENOENT") {
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log(
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LogLevel.ERROR,
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`No such profile ${path.basename(
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outcome.reason.path,
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".json",
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)}`,
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)
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}
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return undefined
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}
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const fakeIds = [
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"fadb923c-e6bb-4283-a537-eb4d1150262e",
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"a38faeaa-5b5b-4d7e-af90-329e98a26652",
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...fakePlayerRegistry.players.map((p) => p.id),
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]
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let userdata: UserProfile = outcome.value
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if (!fakeIds.includes(outcome?.value?.Id)) {
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userdata = castUserProfile(outcome.value)
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}
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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userdata.Extensions = {} as any
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return userdata
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})
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.filter(Boolean) // filter out nulls
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}
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profileRouter.post(
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"/ProfileService/ResolveProfiles",
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jsonMiddleware(),
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async (req: RequestWithJwt, res) => {
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res.json(await resolveProfiles(req.body.profileIDs, req.gameVersion))
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},
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)
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profileRouter.post(
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"/ProfileService/ResolveGamerTags",
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jsonMiddleware(),
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async (req: RequestWithJwt, res) => {
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const profiles = (await resolveProfiles(
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req.body.profileIds,
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req.gameVersion,
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)) as UserProfile[]
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const result = {
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steam: {},
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epic: {},
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dev: {},
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}
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for (const profile of profiles) {
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if (profile.LinkedAccounts.dev) {
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result.dev[profile.Id] = ""
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continue
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}
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if (profile.Gamertag) {
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if (profile.EpicId) {
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result.epic[profile.Id] = profile.Gamertag
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continue
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}
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result.steam[profile.Id] = profile.Gamertag
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}
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}
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res.json(result)
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},
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)
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profileRouter.post("/ProfileService/GetFriendsCount", (req, res) =>
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res.send("0"),
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)
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profileRouter.post(
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"/GamePersistentDataService/GetData",
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jsonMiddleware(),
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(req: RequestWithJwt, res) => {
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if (req.jwt.unique_name !== req.body.userId) {
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return res.status(403).end()
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}
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const userdata = getUserData(req.body.userId, req.gameVersion)
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res.json(userdata.Extensions.gamepersistentdata[req.body.key])
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},
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)
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profileRouter.post(
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"/GamePersistentDataService/SaveData",
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jsonMiddleware(),
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(req: RequestWithJwt, res) => {
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if (req.jwt.unique_name !== req.body.userId) {
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return res.status(403).end()
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}
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const userdata = getUserData(req.body.userId, req.gameVersion)
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userdata.Extensions.gamepersistentdata[req.body.key] = req.body.data
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writeUserData(req.body.userId, req.gameVersion)
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res.json(null)
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},
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)
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profileRouter.post(
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"/ChallengesService/GetActiveChallengesAndProgression",
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jsonMiddleware(),
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(
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req: RequestWithJwt<Record<string, never>, { contractId: string }>,
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res,
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) => {
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if (!uuidRegex.test(req.body.contractId)) {
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return res.status(404).send("invalid contract")
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}
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const json = controller.resolveContract(req.body.contractId)
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|
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if (!json) {
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log(
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LogLevel.ERROR,
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`Unknown contract in GACP: ${req.body.contractId}`,
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)
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return res.status(404).send("contract not found")
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}
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|
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if (json.Metadata.Type === "creation") {
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return res.json([])
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}
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|
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let challenges: CompiledChallengeRuntimeData[] = (
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getVersionedConfig(
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"GlobalChallenges",
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req.gameVersion,
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true,
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) as CompiledChallengeRuntimeData[]
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).filter((val) => inclusionDataCheck(val.Challenge.InclusionData, json))
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|
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challenges.push(
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...Object.values(
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controller.challengeService.getChallengesForContract(
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json.Metadata.Id,
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req.gameVersion,
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),
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)
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.flat()
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.map((challengeData) => {
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return compileRuntimeChallenge(
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challengeData,
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controller.challengeService.getPersistentChallengeProgression(
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req.jwt.unique_name,
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challengeData.Id,
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req.gameVersion,
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),
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)
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}),
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)
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|
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if (json.Metadata.AllowNonTargetKills) {
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challenges = challenges.filter(
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(c) =>
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c.Challenge.Id !== "f929efad-5d5e-4fcb-9c4e-6eb61a01412c",
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)
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challenges.forEach((val) => {
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// prettier-ignore
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if (val.Challenge.Id === "b1a85feb-55af-4707-8271-b3522661c0b1") {
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// prettier-ignore
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|
val.Challenge.Definition!["States"]["Start"][
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"CrowdNPC_Died"
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]["Transition"] = "Success"
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}
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})
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}
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|
|
for (const challenge of challenges) {
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|
challenge.Progression = Object.assign(
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{
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ChallengeId: challenge.Challenge.Id,
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|
ProfileId: req.jwt.unique_name,
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|
Completed: false,
|
|
State: {},
|
|
ETag: `W/"datetime'${encodeURIComponent(
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new Date().toISOString(),
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)}'"`,
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|
CompletedAt: null,
|
|
MustBeSaved: false,
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|
},
|
|
challenge.Progression,
|
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)
|
|
}
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|
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res.json(challenges)
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},
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)
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|
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profileRouter.post(
|
|
"/HubPagesService/GetChallengeTreeFor",
|
|
jsonMiddleware(),
|
|
(req: RequestWithJwt, res) => {
|
|
res.json({
|
|
Data: {
|
|
Children:
|
|
controller.challengeService.getChallengeTreeForContract(
|
|
req.body.contractId,
|
|
req.gameVersion,
|
|
req.jwt.unique_name,
|
|
),
|
|
},
|
|
LevelsDefinition: {
|
|
Location: [0],
|
|
PlayerProfile: {
|
|
Version: 1,
|
|
XpPerLevel: XP_PER_LEVEL,
|
|
MaxLevel: getMaxProfileLevel(req.gameVersion),
|
|
},
|
|
},
|
|
})
|
|
},
|
|
)
|
|
|
|
profileRouter.post(
|
|
"/DefaultLoadoutService/Set",
|
|
jsonMiddleware(),
|
|
async (req: RequestWithJwt, res) => {
|
|
if (getFlag("loadoutSaving") === "PROFILES") {
|
|
//#region Save with loadout profiles
|
|
let loadout = loadouts.getLoadoutFor(req.gameVersion)
|
|
|
|
if (!loadout) {
|
|
loadout = loadouts.createDefault(req.gameVersion)
|
|
}
|
|
|
|
loadout.data[req.body.location] = req.body.loadout
|
|
|
|
await loadouts.save()
|
|
//#endregion
|
|
} else {
|
|
//#region Save with legacy (per-user) system
|
|
const userdata = getUserData(req.jwt.unique_name, req.gameVersion)
|
|
|
|
if (userdata.Extensions.defaultloadout === undefined) {
|
|
userdata.Extensions.defaultloadout = {}
|
|
}
|
|
|
|
userdata.Extensions.defaultloadout[req.body.location] =
|
|
req.body.loadout
|
|
|
|
writeUserData(req.jwt.unique_name, req.gameVersion)
|
|
//#endregion
|
|
}
|
|
|
|
res.status(204).end()
|
|
},
|
|
)
|
|
|
|
profileRouter.post(
|
|
"/ProfileService/UpdateUserSaveFileTable",
|
|
jsonMiddleware(),
|
|
async (req: RequestWithJwt<never, UpdateUserSaveFileTableBody>, res) => {
|
|
if (req.body.clientSaveFileList.length > 0) {
|
|
// We are saving to the SaveFile with the most recent timestamp.
|
|
// Others are ignored.
|
|
const save: SaveFile = req.body.clientSaveFileList.reduce(
|
|
(prev: SaveFile, current: SaveFile) =>
|
|
prev.TimeStamp > current.TimeStamp ? prev : current,
|
|
)
|
|
const userData = getUserData(req.jwt.unique_name, req.gameVersion)
|
|
|
|
try {
|
|
await saveSession(save, userData)
|
|
// Successfully saved, so edit user data
|
|
if (!userData.Extensions.Saves) {
|
|
userData.Extensions.Saves = {}
|
|
}
|
|
userData.Extensions.Saves[save.Value.Name] = {
|
|
Timestamp: save.TimeStamp,
|
|
ContractSessionId: save.ContractSessionId,
|
|
Token: save.Value.LastEventToken,
|
|
}
|
|
writeUserData(req.jwt.unique_name, req.gameVersion)
|
|
} catch (e) {
|
|
if (getErrorCause(e) === "cause uninvestigated") {
|
|
log(LogLevel.DEBUG, `${getErrorMessage(e)}`)
|
|
} else {
|
|
log(
|
|
LogLevel.WARN,
|
|
`Unable to save session ${
|
|
save?.ContractSessionId
|
|
} because ${getErrorMessage(e)}.`,
|
|
)
|
|
}
|
|
}
|
|
}
|
|
|
|
res.status(204).end()
|
|
},
|
|
)
|
|
|
|
function getErrorMessage(error: unknown) {
|
|
if (error instanceof Error) return error.message
|
|
return String(error)
|
|
}
|
|
|
|
function getErrorCause(error: unknown) {
|
|
if (error instanceof Error) return error.cause
|
|
return String(error)
|
|
}
|
|
|
|
async function saveSession(
|
|
save: SaveFile,
|
|
userData: UserProfile,
|
|
): Promise<void> {
|
|
const sessionId = save.ContractSessionId
|
|
const token = save.Value.LastEventToken
|
|
const slot = save.Value.Name
|
|
|
|
if (!contractSessions.has(sessionId)) {
|
|
throw new Error("the session does not exist in the server's memory", {
|
|
cause: "non-existent",
|
|
})
|
|
}
|
|
if (!userData.Extensions.Saves) {
|
|
userData.Extensions.Saves = {}
|
|
}
|
|
if (slot in userData.Extensions.Saves) {
|
|
const delta = save.TimeStamp - userData.Extensions.Saves[slot].Timestamp
|
|
|
|
if (delta === 0) {
|
|
throw new Error(
|
|
`the client is accessing /ProfileService/UpdateUserSaveFileTable with nothing updated.`,
|
|
{ cause: "cause uninvestigated" },
|
|
)
|
|
} else if (delta < 0) {
|
|
throw new Error(`there is a newer save in slot ${slot}`, {
|
|
cause: "outdated",
|
|
})
|
|
} else {
|
|
// If we can delete the old save, then do it. If not, we can still proceed.
|
|
try {
|
|
await deleteContractSession(
|
|
slot +
|
|
"_" +
|
|
userData.Extensions.Saves[slot].Token +
|
|
"_" +
|
|
userData.Extensions.Saves[slot].ContractSessionId,
|
|
)
|
|
} catch (e) {
|
|
log(
|
|
LogLevel.DEBUG,
|
|
`Failed to delete old ${slot} save. ${getErrorMessage(e)}.`,
|
|
)
|
|
}
|
|
}
|
|
}
|
|
|
|
await writeContractSession(
|
|
slot + "_" + token + "_" + sessionId,
|
|
contractSessions.get(sessionId)!,
|
|
)
|
|
log(
|
|
LogLevel.DEBUG,
|
|
`Saved contract to slot ${slot} with token = ${token}, session id = ${sessionId}, start time = ${
|
|
contractSessions.get(sessionId).timerStart
|
|
}.`,
|
|
)
|
|
}
|
|
|
|
profileRouter.post(
|
|
"/ContractSessionsService/Load",
|
|
jsonMiddleware(),
|
|
async (req: RequestWithJwt<never, LoadSaveBody>, res) => {
|
|
const userData = getUserData(req.jwt.unique_name, req.gameVersion)
|
|
if (
|
|
!req.body.contractSessionId ||
|
|
!req.body.saveToken ||
|
|
!req.body.contractId
|
|
) {
|
|
res.status(400).send("bad body")
|
|
return
|
|
}
|
|
|
|
try {
|
|
await loadSession(
|
|
req.body.contractSessionId,
|
|
req.body.saveToken,
|
|
userData,
|
|
)
|
|
} catch (e) {
|
|
log(
|
|
LogLevel.DEBUG,
|
|
`Failed to load contract with token = ${req.body.saveToken}, session id = ${req.body.contractSessionId} because ${e.message}`,
|
|
)
|
|
log(
|
|
LogLevel.WARN,
|
|
"No such save detected! Might be an official servers save.",
|
|
)
|
|
|
|
if (PEACOCK_DEV) {
|
|
log(
|
|
LogLevel.DEBUG,
|
|
`(Save-context: ${req.body.contractSessionId}; ${req.body.saveToken})`,
|
|
)
|
|
}
|
|
|
|
log(
|
|
LogLevel.WARN,
|
|
"Creating a fake session to avoid problems... scoring will not work!",
|
|
)
|
|
|
|
newSession(
|
|
req.body.contractSessionId,
|
|
req.body.contractId,
|
|
req.jwt.unique_name,
|
|
req.body.difficultyLevel!,
|
|
req.gameVersion,
|
|
false,
|
|
)
|
|
}
|
|
|
|
res.send(`"${req.body.contractSessionId}"`)
|
|
},
|
|
)
|
|
|
|
async function loadSession(
|
|
sessionId: string,
|
|
token: string,
|
|
userData: UserProfile,
|
|
sessionData?: ContractSession,
|
|
): Promise<void> {
|
|
if (!sessionData) {
|
|
sessionData = await getContractSession(token + "_" + sessionId)
|
|
}
|
|
// Update challenge progression with the user's latest progression data
|
|
for (const cid in sessionData.challengeContexts) {
|
|
// Make sure the ChallengeProgression is available, otherwise loading might fail!
|
|
userData.Extensions.ChallengeProgression[cid] ??= {
|
|
State: {},
|
|
Completed: false,
|
|
Ticked: false,
|
|
}
|
|
|
|
const scope =
|
|
controller.challengeService.getChallengeById(cid).Definition.Scope
|
|
if (
|
|
!userData.Extensions.ChallengeProgression[cid].Completed &&
|
|
(scope === "hit" || scope === "profile")
|
|
) {
|
|
sessionData.challengeContexts[cid].context =
|
|
userData.Extensions.ChallengeProgression[cid].State
|
|
}
|
|
}
|
|
|
|
contractSessions.set(sessionId, sessionData)
|
|
log(
|
|
LogLevel.DEBUG,
|
|
`Loaded contract with token = ${token}, session id = ${sessionId}, start time = ${
|
|
contractSessions.get(sessionId).timerStart
|
|
}.`,
|
|
)
|
|
}
|
|
|
|
profileRouter.post(
|
|
"/ProfileService/GetSemLinkStatus",
|
|
jsonMiddleware(),
|
|
(req, res) => {
|
|
res.json({
|
|
IsConfirmed: true,
|
|
LinkedEmail: "mail@example.com",
|
|
IOIAccountId: nilUuid,
|
|
IOIAccountBaseUrl: "https://account.ioi.dk",
|
|
})
|
|
},
|
|
)
|
|
|
|
export { profileRouter }
|