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mirror of https://github.com/thepeacockproject/Peacock synced 2024-11-29 09:15:11 +01:00
Peacock/components/officialServerAuth.ts
Reece Dunham 6245e91624 Initial commit
Co-authored-by: Tino Roivanen <tino.roivanen98@gmail.com>
Co-authored-by: Govert de Gans <grappigegovert@hotmail.com>
Co-authored-by: Gray Olson <gray@grayolson.com>
Co-authored-by: Alexandre Sanchez <alex73630@gmail.com>
Co-authored-by: Anthony Fuller <24512050+anthonyfuller@users.noreply.github.com>
Co-authored-by: atampy25 <24306974+atampy25@users.noreply.github.com>
Co-authored-by: David <davidstulemeijer@gmail.com>
Co-authored-by: c0derMo <c0dermo@users.noreply.github.com>
Co-authored-by: Jeevat Singh <jeevatt.singh@gmail.com>
Signed-off-by: Reece Dunham <me@rdil.rocks>
2022-10-19 21:33:45 -04:00

201 lines
5.9 KiB
TypeScript

/*
* The Peacock Project - a HITMAN server replacement.
* Copyright (C) 2021-2022 The Peacock Project Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import axios, { AxiosResponse } from "axios"
import type { Request } from "express"
import { log, LogLevel } from "./loggingInterop"
import { handleAxiosError } from "./utils"
import type { GameVersion } from "./types/types"
/* eslint-disable @typescript-eslint/no-explicit-any */
/**
* Creates the body for the authentication request (urlencoded format).
*
* @param params The parameters object.
* @returns The urlencoded body.
*/
function createUrlencodedBody(params: Record<string, string>): string {
let out = ""
Object.keys(params).forEach((value, index) => {
if (index !== 0) {
out += "&"
}
out += `${value}=${params[value]}`
})
return out
}
const requestHeadersH3 = {
"User-agent": "G2 Http/1.0 (Windows NT 10.0; DX12/1; d3d12/1)",
Version: "8.9.0",
}
const requestHeadersH2 = {
"User-agent": "G2 Http/1.0 (Windows NT 10.0; DX11/1; d3d11/1)",
Version: "7.14.0",
}
const requestHeadersH1 = {
"User-agent": "G2 Http/1.0 (Windows NT 10.0; DX11/1; d3d11/1)",
Version: "6.74.0",
}
type AuthResponse = {
access_token: string
refresh_token: string
}
/**
* Container for official server authentication tokens.
*/
export class OfficialServerAuth {
/**
* If this authentication container is ready for use.
*/
initialized?: boolean
protected _usableToken?: string
protected _refreshToken?: string
protected _gameAuthToken?: string
private readonly _headers: { "User-agent": string; Version: string }
/**
* Kick things off.
*
* @param gameVersion The game version.
* @param gameAuthToken The token for the 3rd party game provider (steam or epic).
*/
constructor(gameVersion: GameVersion, gameAuthToken: string) {
this._gameAuthToken = gameAuthToken
this._headers =
gameVersion === "h1"
? requestHeadersH1
: gameVersion === "h2"
? requestHeadersH2
: requestHeadersH3
this.initialized = false
}
/**
* Authenticates the client with the official service the first time.
*
* @param req The initial client request.
*/
async _initiallyAuthenticate(req: Request): Promise<void> {
try {
const r = await this._firstTimeObtainData(req)
this._usableToken = r.access_token
this._refreshToken = r.refresh_token
this.initialized = true
} catch (e) {
handleAxiosError(e)
if (PEACOCK_DEV) {
log(
LogLevel.WARN,
`Failed to authenticate with official servers for contracts mode: ${e}`,
)
}
}
}
/**
* Makes a request with the required context.
*
* @param url The URL to fetch.
* @param get If the request should be a GET (true), or POST (false).
* @param body The request's body (defaults to {}).
* @param headers The request's extra headers (defaults to {}).
* @returns The response data.
*/
async _useService<Data = any>(
url: string,
get: boolean,
body = {},
headers = {},
): Promise<AxiosResponse<Data>> {
if (get) {
return axios(url, {
data: body,
headers: {
...headers,
...this._headers,
Authorization: `bearer ${this._usableToken}`,
},
})
}
return await axios.post(url, body, {
headers: {
...headers,
...this._headers,
Authorization: `bearer ${this._usableToken}`,
},
})
}
/**
* Gain a new authentication token.
*/
async _doRefresh(): Promise<void> {
if (PEACOCK_DEV) {
log(
LogLevel.DEBUG,
`Using refresh token (${this._refreshToken}) to reauthenticate.`,
)
}
const body = `grant_type=refresh_token&refresh_token=${this._refreshToken}&authcode=${this._gameAuthToken}`
const res = await axios("https://auth.hitman.io/oauth/token", {
headers: {
...this._headers,
Authorization: `bearer ${this._usableToken}`,
},
data: body,
})
const r = res.data as AuthResponse
this._usableToken = r.access_token
this._refreshToken = r.refresh_token
this.initialized = true
}
/**
* Authenticate for the first time.
*
* @param req The request from the Hitman client connecting to Peacock.
* @returns The token data fetched from the official servers.
*/
private async _firstTimeObtainData(req: Request): Promise<AuthResponse> {
return (
await axios.post(
"https://auth.hitman.io/oauth/token",
createUrlencodedBody(req.body),
{
headers: this._headers,
},
)
).data
}
}
export const userAuths = new Map<string, OfficialServerAuth>()