mirror of
https://github.com/thepeacockproject/Peacock
synced 2024-11-29 09:15:11 +01:00
5fff1c89ae
* Add location templates for older game versions * Fix challenge data extraction script for h1 * Add challenge location templates * unfinished game version support * Fix challenge data extraction script for H2 * Conform function calls to new signature * Add a game version for all maps * Improve comments * Try to add difficulty support * fix type error * fix GetActiveChallengesAndProgression difficulty * Add difficulty for GetChallengeTreeFor * Fix up difficulty in other places * Add challenges data jsons for all three games * Add H2 global TC challenges * Fix H1 challenge typeheader * Fix Type fields in SavedChallenge * Fix imports * Delete backup file * Reduce hard-coding of difficulty number * Support versioned global challenges * remove H2GlobalChallenges * Add missing global Challenges * Make versions a global variable * run prettier * Use Drop Ids instead of unlockables --------- Co-authored-by: Reece Dunham <me@rdil.rocks>
218 lines
6.0 KiB
TypeScript
218 lines
6.0 KiB
TypeScript
/*
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* The Peacock Project - a HITMAN server replacement.
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* Copyright (C) 2021-2023 The Peacock Project Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { Request, Response, Router } from "express"
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import { getConfig } from "./configSwizzleManager"
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import { readFileSync } from "atomically"
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import { GameVersion, UserProfile } from "./types/types"
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import { join } from "path"
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import { uuidRegex, versions } from "./utils"
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import { getUserData, loadUserData, writeUserData } from "./databaseHandler"
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import { readdirSync } from "fs"
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import { getLevelCount } from "./contracts/escalations/escalationService"
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import { controller } from "./controller"
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import { log, LogLevel } from "./loggingInterop"
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const webFeaturesRouter = Router()
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if (PEACOCK_DEV) {
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webFeaturesRouter.use((_req, res, next) => {
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res.set("Access-Control-Allow-Origin", "*")
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res.set(
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"Access-Control-Allow-Methods",
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"GET,HEAD,PUT,PATCH,POST,DELETE",
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)
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res.set("Access-Control-Allow-Headers", "Content-Type")
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next()
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})
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}
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function formErrorMessage(res: Response, message: string): void {
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res.json({
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success: false,
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error: message,
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})
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}
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webFeaturesRouter.get("/codenames", (req, res) => {
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res.json(getConfig("EscalationCodenames", false))
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})
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webFeaturesRouter.get(
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"/local-users",
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(req: Request<unknown, unknown, unknown, { gv: GameVersion }>, res) => {
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if (!req.query.gv || !versions.includes(req.query.gv ?? null)) {
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res.json([])
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return
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}
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let dir
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if (req.query.gv === "h3") {
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dir = join("userdata", "users")
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} else {
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dir = join("userdata", req.query.gv, "users")
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}
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const files: string[] = readdirSync(dir).filter(
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(name) => name !== "lop.json",
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)
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const result = []
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for (const file of files) {
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const read = JSON.parse(
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readFileSync(join(dir, file)).toString(),
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) as UserProfile
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result.push({
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id: read.Id,
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name: read.Gamertag,
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platform: read.EpicId ? "Epic" : "Steam",
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})
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}
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res.json(result)
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},
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)
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function validateUserAndGv(
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req: Request<unknown, unknown, unknown, { gv: GameVersion; user: string }>,
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res: Response,
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): boolean {
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if (!req.query.gv || !versions.includes(req.query.gv ?? null)) {
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formErrorMessage(
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res,
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'The request must contain a valid game version among "h1", "h2", and "h3".',
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)
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return false
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}
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if (!req.query.user || !uuidRegex.test(req.query.user)) {
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formErrorMessage(res, "The request must contain the uuid of a user.")
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return false
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}
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return true
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}
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webFeaturesRouter.get(
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"/modify",
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async (
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req: Request<
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unknown,
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unknown,
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unknown,
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{ gv: GameVersion; user: string; level: string; id: string }
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>,
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res,
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) => {
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if (!validateUserAndGv(req, res)) {
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return
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}
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if (!req.query.level) {
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formErrorMessage(
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res,
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"The request must contain the level to set the escalation to.",
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)
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return
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}
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if (
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isNaN(parseInt(req.query.level)) ||
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parseInt(req.query.level) <= 0
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) {
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formErrorMessage(res, "The level must be a positive integer.")
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return
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}
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if (!req.query.id || !uuidRegex.test(req.query.id)) {
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formErrorMessage(
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res,
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"The request must contain the uuid of an escalation.",
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)
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return
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}
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try {
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await loadUserData(req.query.user, req.query.gv)
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} catch (e) {
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formErrorMessage(res, "Failed to load user data.")
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return
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}
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if (controller.escalationMappings[req.query.id] === undefined) {
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formErrorMessage(res, "Unknown escalation.")
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return
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}
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if (
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getLevelCount(controller.escalationMappings[req.query.id]) <
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parseInt(req.query.level, 10)
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) {
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formErrorMessage(
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res,
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"Cannot exceed the maximum level for this escalation!",
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)
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return
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}
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log(
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LogLevel.INFO,
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`Setting the level of escalation ${req.query.id} to ${req.query.level}`,
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)
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const read = getUserData(req.query.user, req.query.gv)
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read.Extensions.PeacockEscalations[req.query.id] = parseInt(
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req.query.level,
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)
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writeUserData(req.query.user, req.query.gv)
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res.json({ success: true })
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},
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)
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webFeaturesRouter.get(
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"/user-progress",
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async (
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req: Request<
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unknown,
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unknown,
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unknown,
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{ gv: GameVersion; user: string }
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>,
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res,
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) => {
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if (!validateUserAndGv(req, res)) {
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return
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}
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try {
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await loadUserData(req.query.user, req.query.gv)
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} catch (e) {
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formErrorMessage(res, "Failed to load user data.")
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return
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}
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const d = getUserData(req.query.user, req.query.gv)
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res.json(d.Extensions.PeacockEscalations)
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},
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)
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export { webFeaturesRouter }
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