mirror of
https://github.com/thepeacockproject/Peacock
synced 2024-11-22 22:12:45 +01:00
9a000b6d70
Signed-off-by: Reece Dunham <me@rdil.rocks>
329 lines
10 KiB
TypeScript
329 lines
10 KiB
TypeScript
/*
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* The Peacock Project - a HITMAN server replacement.
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* Copyright (C) 2021-2023 The Peacock Project Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import type { Response } from "express"
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import { decode, sign } from "jsonwebtoken"
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import { extractToken, uuidRegex } from "./utils"
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import type { GameVersion, RequestWithJwt, UserProfile } from "./types/types"
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import { getVersionedConfig } from "./configSwizzleManager"
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import { log, LogLevel } from "./loggingInterop"
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import {
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STEAM_NAMESPACE_2018,
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STEAM_NAMESPACE_2021,
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} from "./platformEntitlements"
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import {
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getExternalUserData,
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getUserData,
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loadUserData,
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writeExternalUserData,
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writeNewUserData,
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} from "./databaseHandler"
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import { OfficialServerAuth, userAuths } from "./officialServerAuth"
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import { randomUUID } from "crypto"
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import { clearInventoryFor } from "./inventory"
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import {
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EpicH1Strategy,
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EpicH3Strategy,
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IOIStrategy,
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SteamH1Strategy,
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SteamH2Strategy,
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SteamScpcStrategy,
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} from "./entitlementStrategies"
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export async function handleOauthToken(
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req: RequestWithJwt,
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res: Response,
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): Promise<void> {
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const isFrankenstein = req.body.gs === "scpc-prod"
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const signOptions = {
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notBefore: -60000,
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expiresIn: 6000,
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issuer: "auth.hitman.io",
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audience: isFrankenstein ? "scpc-prod" : "pc_prod_8",
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noTimestamp: true,
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}
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let external_platform: "steam" | "epic",
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external_userid: string,
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external_users_folder: "steamids" | "epicids",
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external_appid: string
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if (req.body.grant_type === "external_steam") {
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if (!/^\d{1,20}$/.test(req.body.steam_userid)) {
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res.status(400).end() // invalid steam user id
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return
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}
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external_platform = "steam"
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external_userid = req.body.steam_userid
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external_users_folder = "steamids"
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external_appid = req.body.steam_appid
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} else if (req.body.grant_type === "external_epic") {
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if (!/^[\da-f]{32}$/.test(req.body.epic_userid)) {
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res.status(400).end() // invalid epic user id
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return
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}
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const epic_token = decode(
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req.body.access_token.replace(/^eg1~/, ""),
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) as {
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appid: string
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app: string
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}
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if (!epic_token || !(epic_token.appid || epic_token.app)) {
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res.status(400).end() // invalid epic access token
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return
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}
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external_appid = epic_token.appid || epic_token.app
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external_platform = "epic"
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external_userid = req.body.epic_userid
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external_users_folder = "epicids"
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} else if (req.body.grant_type === "refresh_token") {
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// send back the token from the request (re-signed so the timestamps update)
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extractToken(req) // init req.jwt
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// remove signOptions from existing jwt
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// ts-expect-error Non-optional, we're reassigning.
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delete req.jwt.nbf // notBefore
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// ts-expect-error Non-optional, we're reassigning.
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delete req.jwt.exp // expiresIn
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// ts-expect-error Non-optional, we're reassigning.
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delete req.jwt.iss // issuer
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// ts-expect-error Non-optional, we're reassigning.
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delete req.jwt.aud // audience
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if (!isFrankenstein) {
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if (userAuths.has(req.jwt.unique_name)) {
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userAuths
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.get(req.jwt.unique_name)!
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._doRefresh()
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.then(() => undefined)
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.catch(() => {
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log(LogLevel.WARN, "Failed authentication refresh.")
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userAuths.get(req.jwt.unique_name)!.initialized = false
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})
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}
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}
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res.json({
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access_token: sign(req.jwt, "secret", signOptions),
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token_type: "bearer",
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expires_in: 5000,
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refresh_token: randomUUID(),
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})
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return
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} else {
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res.status(406).end() // unsupported auth method
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return
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}
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if (req.body.pId && !uuidRegex.test(req.body.pId)) {
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res.status(400).end() // pId is not a GUID
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return
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}
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const isHitman3 =
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external_appid === "fghi4567xQOCheZIin0pazB47qGUvZw4" ||
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external_appid === STEAM_NAMESPACE_2021
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const gameVersion: GameVersion = isFrankenstein
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? "scpc"
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: isHitman3
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? "h3"
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: external_appid === STEAM_NAMESPACE_2018
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? "h2"
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: "h1"
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if (!req.body.pId) {
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// if no profile id supplied
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try {
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req.body.pId = (
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await getExternalUserData(
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external_userid,
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external_users_folder,
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gameVersion,
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)
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).toString()
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} catch (e) {
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req.body.pId = randomUUID()
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await writeExternalUserData(
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external_userid,
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external_users_folder,
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req.body.pId,
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gameVersion,
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)
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}
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} else {
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// if a profile id is supplied
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getExternalUserData(external_userid, external_users_folder, gameVersion)
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.then(() => null)
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.catch(async () => {
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// external id is not yet linked to this profile
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await writeExternalUserData(
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external_userid,
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external_users_folder,
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req.body.pId,
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gameVersion,
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)
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})
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}
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try {
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await loadUserData(req.body.pId, gameVersion)
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} catch (e) {
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log(LogLevel.DEBUG, "Unable to load profile information.")
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}
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/*
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Never store user auth for scpc
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Always store user auth for H1 & H2
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If on steam or using legacy contract downloader, then store user auth for H3
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*/
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if (!isFrankenstein) {
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const authContainer = new OfficialServerAuth(
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gameVersion,
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req.body.access_token,
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)
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log(LogLevel.DEBUG, `Setting up container with ID ${req.body.pId}.`)
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userAuths.set(req.body.pId, authContainer)
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await authContainer._initiallyAuthenticate(req)
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}
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let userData = getUserData(req.body.pId, gameVersion)
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if (userData === undefined) {
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// User does not exist, create new profile from default:
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log(LogLevel.DEBUG, `Create new profile ${req.body.pId}`)
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userData = getVersionedConfig(
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"UserDefault",
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gameVersion,
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true,
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) as UserProfile
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userData.Id = req.body.pId
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userData.LinkedAccounts[external_platform] = external_userid
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if (external_platform === "steam") {
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userData.SteamId = req.body.steam_userid
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} else if (external_platform === "epic") {
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userData.EpicId = req.body.epic_userid
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}
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if (
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Object.prototype.hasOwnProperty.call(
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userData.Extensions,
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"inventory",
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)
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) {
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// @ts-expect-error No longer in the typedefs.
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delete userData.Extensions.inventory
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}
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}
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async function getEntitlements(): Promise<string[]> {
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if (isFrankenstein) {
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return new SteamScpcStrategy().get()
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}
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if (gameVersion === "h1") {
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if (external_platform === "steam") {
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return new SteamH1Strategy().get()
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} else if (external_platform === "epic") {
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return new EpicH1Strategy().get()
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} else {
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log(LogLevel.ERROR, "Unsupported platform.")
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return []
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}
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}
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if (gameVersion === "h2") {
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return new SteamH2Strategy().get()
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}
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if (gameVersion === "h3") {
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if (external_platform === "epic") {
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return await new EpicH3Strategy().get(
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req.body.access_token,
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req.body.epic_userid,
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)
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} else if (external_platform === "steam") {
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return await new IOIStrategy(
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gameVersion,
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STEAM_NAMESPACE_2021,
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).get(req.body.pId)
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} else {
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log(LogLevel.ERROR, "Unsupported platform.")
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return []
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}
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}
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log(LogLevel.ERROR, "Unsupported platform.")
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return []
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}
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const newEntP = await getEntitlements()
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if (newEntP.length === 0) {
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if (userData.Extensions.entP) {
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log(
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LogLevel.WARN,
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`Error getting latest entitlement data for user ${req.body.pId}. Recently acquired DLCs might not be displayed!`,
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)
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} else {
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log(
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LogLevel.ERROR,
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`Error getting entitlement data for new user ${req.body.pId}!`,
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)
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userData.Extensions.entP = newEntP
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writeNewUserData(req.body.pId, userData, gameVersion)
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}
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} else {
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userData.Extensions.entP = newEntP
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writeNewUserData(req.body.pId, userData, gameVersion)
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}
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// Format here follows steam_external, Epic jwt has some different fields
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const userinfo = {
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"auth:method": req.body.grant_type,
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roles: "user",
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sub: req.body.pId,
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unique_name: req.body.pId,
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userid: external_userid,
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platform: external_platform,
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locale: req.body.locale,
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rgn: req.body.rgn,
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pis: external_appid,
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cntry: req.body.locale,
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}
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clearInventoryFor(req.body.pId)
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res!.json({
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access_token: sign(userinfo, "secret", signOptions),
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token_type: "bearer",
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expires_in: 5000,
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refresh_token: randomUUID(),
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})
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}
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