mirror of
https://github.com/thepeacockproject/Peacock
synced 2025-03-27 11:12:44 +01:00
435 lines
13 KiB
TypeScript
435 lines
13 KiB
TypeScript
/*
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* The Peacock Project - a HITMAN server replacement.
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* Copyright (C) 2021-2024 The Peacock Project Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { join } from "path"
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import type { ContractSession, GameVersion, UserProfile } from "./types/types"
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import { deserializeSession, serializeSession } from "./contracts/sessions"
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import { castUserProfile } from "./utils"
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import { log, LogLevel } from "./loggingInterop"
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import { mkdir, readdir, readFile, unlink, writeFile } from "fs/promises"
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import type * as nodeFs from "node:fs/promises"
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import { existsSync } from "fs"
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// unlink, mkdir, readdir from node:fs/promises
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type NodeUnlinkMkdirReaddir = Pick<
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typeof nodeFs,
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"unlink" | "mkdir" | "readdir" | "writeFile" | "readFile"
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>
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// custom exists function because node doesn't have an async version of existsSync
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type ExistsPromise = {
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exists: (path: string) => Promise<boolean>
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}
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/**
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* The fs implementation that this system uses.
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*/
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export type DataStorageFs = NodeUnlinkMkdirReaddir & ExistsPromise
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/**
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* Handles the dispatching of user data in a way that avoids FS operations unless absolutely needed.
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*/
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class AsyncUserDataGuard {
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/** @internal */
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readonly userData: Map<string, UserProfile> = new Map()
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/** @internal */
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readonly dirtyProfiles: Set<string> = new Set()
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/**
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* Internal list of background tasks that have been scheduled.
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* The key is the versioned user ID.
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* @internal
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*/
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readonly tasks: Map<string, NodeJS.Timeout> = new Map()
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/** If true, none of the background tasks will attempt to write. */
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#paused = false
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/**
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* Get the fs implementation to use for file read/writes.
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* Mainly for test purposes, but could also be used by plugins to make it use a real database.
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*/
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getFs(): DataStorageFs {
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return {
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writeFile,
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readFile,
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unlink,
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mkdir,
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readdir,
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exists(path) {
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// node's fs doesn't have a promise version of exists
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return Promise.resolve(existsSync(path))
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},
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}
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}
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/**
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* Get a loaded user's profile.
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* @param id The target user ID.
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* @returns The profile, or undefined if they're not loaded.
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* Profiles are loaded when they perform the auth handshake via the game.
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*/
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getProfile(id: string): UserProfile | undefined {
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return this.userData.get(id)
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}
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addLoadedProfile(id: string, profile: UserProfile): void {
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if (!this.userData.has(id) && !this.tasks.has(id)) {
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const interval = setInterval(() => {
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if (!this.dirtyProfiles.has(id) || this.#paused) {
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return
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}
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this.save(id)
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}, 3000)
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this.tasks.set(id, interval.unref())
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}
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this.userData.set(id, profile)
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// just in case
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this.dirtyProfiles.delete(id)
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}
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/**
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* Saves any modifications to a given profile, called by a background scheduled task.
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* @param id The user ID.
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*/
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save(id: string) {
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this.dirtyProfiles.delete(id)
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this.write(id)
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.then(() => undefined)
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.catch((e) => {
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log(LogLevel.ERROR, `Failed to write user profile ${id}: ${e}`)
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})
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}
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markDirty(id: string): void {
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this.dirtyProfiles.add(id)
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}
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/** @internal */
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async write(versionedId: string): Promise<void> {
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let path
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const [id, gameVersion] = versionedId.split(".")
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if (["scpc", "h1", "h2"].includes(gameVersion)) {
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path = join("userdata", gameVersion, "users", `${id}.json`)
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} else {
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path = join("userdata", "users", `${id}.json`)
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}
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await this.getFs().writeFile(
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path,
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JSON.stringify(this.getProfile(versionedId)),
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)
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}
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/**
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* Immediately write all loaded profiles to the disk, even if no changes are pending.
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*/
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async forceFlush() {
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const taskKeys = this.tasks.keys()
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this.#paused = true
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for (const id of taskKeys) {
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this.dirtyProfiles.delete(id)
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await this.write(id)
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}
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this.#paused = false
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}
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/**
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* Unload all profiles without saving.
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*/
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unloadAll() {
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for (const id of this.tasks.keys()) {
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clearInterval(this.tasks.get(id))
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this.dirtyProfiles.delete(id)
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this.userData.delete(id)
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}
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}
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}
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/**
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* If you are touching this, you better know what you're doing.
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*/
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export const asyncGuard = new AsyncUserDataGuard()
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/**
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* Gets a user's profile data.
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*
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* @param userId The user's ID.
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* @param gameVersion The game's version.
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* @returns The user's profile, OR UNDEFINED if not loaded.
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*/
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export function getUserData(
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userId: string,
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gameVersion: GameVersion,
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): UserProfile {
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// TODO: consumers could have undefined returned - this function needs undefined
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// as part of it's signature, but that requires a lot of changes.
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const data = asyncGuard.getProfile(`${userId}.${gameVersion}`)!
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// NOTE: ProfileLevel always starts at 1
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if (data?.Extensions?.progression?.PlayerProfileXP?.ProfileLevel === 0) {
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data.Extensions.progression.PlayerProfileXP.ProfileLevel = 1
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}
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return data
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}
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/**
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* Attempts to load a user's profile if it hasn't been loaded yet.
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*
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* @param userId The user's ID.
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* @param gameVersion The game's version.
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*/
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export async function cheapLoadUserData(
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userId: string,
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gameVersion: GameVersion,
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): Promise<void> {
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if (!userId || !gameVersion) {
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return
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}
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const userProfile = asyncGuard.getProfile(`${userId}.${gameVersion}`)
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if (userProfile) {
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return
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}
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try {
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await loadUserData(userId, gameVersion)
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} catch (e) {
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log(LogLevel.DEBUG, "Unable to load profile information.")
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}
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}
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/**
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* Loads a user's profile data.
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*
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* @param userId The user's ID.
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* @param gameVersion The game's version.
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* @returns The raw JSON data.
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*/
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export async function loadUserData(
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userId: string,
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gameVersion: GameVersion,
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): Promise<UserProfile> {
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let path
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if (["scpc", "h1", "h2"].includes(gameVersion)) {
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path = join("userdata", gameVersion, "users", `${userId}.json`)
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} else {
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path = join("userdata", "users", `${userId}.json`)
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}
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const userProfile = castUserProfile(
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JSON.parse((await asyncGuard.getFs().readFile(path)).toString()),
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gameVersion,
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path,
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)
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asyncGuard.addLoadedProfile(`${userId}.${gameVersion}`, userProfile)
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return userProfile
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}
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/**
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* Marks a user's profile as dirty.
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* Dirty profiles are automatically saved by a background thread every 3 seconds.
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*
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* @param userId The user's ID.
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* @param gameVersion The game's version.
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*/
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export function writeUserData(userId: string, gameVersion: GameVersion): void {
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asyncGuard.markDirty(`${userId}.${gameVersion}`)
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}
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/**
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* Writes a previously-non existent user profile.
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* This is used for creating new profiles.
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*
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* @param userId The user's ID.
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* @param userProfile
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* @param gameVersion The game's version.
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*/
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export function writeNewUserData(
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userId: string,
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userProfile: UserProfile,
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gameVersion: GameVersion,
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): void {
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asyncGuard.addLoadedProfile(`${userId}.${gameVersion}`, userProfile)
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asyncGuard.markDirty(`${userId}.${gameVersion}`)
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}
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/**
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* Gets the value of an external provider binding.
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*
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* @param userId The user's ID.
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* @param externalFolder The folder where this provider's users are stored.
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* @param gameVersion The game's version.
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*/
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export async function getExternalUserData(
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userId: string,
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externalFolder: string,
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gameVersion: GameVersion,
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): Promise<string> {
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const fs = asyncGuard.getFs()
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if (["scpc", "h1", "h2"].includes(gameVersion)) {
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return (
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await fs.readFile(
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join("userdata", gameVersion, externalFolder, `${userId}.json`),
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)
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).toString()
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}
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return (
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await fs.readFile(join("userdata", externalFolder, `${userId}.json`))
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).toString()
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}
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/**
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* Writes the value of an external provider binding.
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*
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* @param userId The user's ID.
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* @param externalFolder The folder where this provider's users are stored.
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* @param userData The data to write to the binding.
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* @param gameVersion The game's version.
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*/
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export async function writeExternalUserData(
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userId: string,
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externalFolder: string,
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userData: string,
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gameVersion: GameVersion,
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): Promise<void> {
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const fs = asyncGuard.getFs()
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if (["scpc", "h1", "h2"].includes(gameVersion)) {
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return await fs.writeFile(
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join("userdata", gameVersion, externalFolder, `${userId}.json`),
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userData,
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)
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}
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return await fs.writeFile(
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join("userdata", externalFolder, `${userId}.json`),
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userData,
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)
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}
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/**
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* Reads a contract session from the contractSessions folder.
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*
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* @param identifier The identifier for the saved session, in the format of token_sessionID.
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* @returns The contract session.
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*/
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export async function getContractSession(
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identifier: string,
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): Promise<ContractSession> {
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const fs = asyncGuard.getFs()
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const files = await fs.readdir("contractSessions")
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const filtered = files.filter((fn) => fn.endsWith(`_${identifier}.json`))
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if (filtered.length === 0) {
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throw new Error(`No session saved with identifier ${identifier}`)
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}
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// The filtered files have the same identifier, they are just stored at different slots
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// So we can read any of them, and it will be the same.
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return deserializeSession(
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JSON.parse(
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(
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await fs.readFile(join("contractSessions", filtered[0]))
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).toString(),
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),
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)
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}
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/**
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* Writes a contract session to the contractsSessions folder.
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*
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* @param identifier The identifier for the saved session, in the format of slot_token_sessionID.
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* @param session The contract session.
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*/
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export async function writeContractSession(
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identifier: string,
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session: ContractSession,
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): Promise<void> {
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const fs = asyncGuard.getFs()
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return await fs.writeFile(
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join("contractSessions", `${identifier}.json`),
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JSON.stringify(serializeSession(session)),
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)
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}
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/**
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* Deletes a saved contract session from the contractsSessions folder.
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*
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* @param fileName The identifier for the saved session, in the format of slot_token_sessionID.
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* @throws ENOENT if the file is not found.
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*/
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export async function deleteContractSession(fileName: string): Promise<void> {
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const fs = asyncGuard.getFs()
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return await fs.unlink(join("contractSessions", `${fileName}.json`))
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}
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/**
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* Sets up the required file structure for the server.
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*
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* @param joinFunc The path join function to use, defaulting to Node's. You may need to specify it if working in a VFS.
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*/
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export async function setupFileStructure(joinFunc = join) {
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const fs = asyncGuard.getFs()
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for (const dir of [
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"contractSessions",
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"plugins",
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"userdata",
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"contracts",
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joinFunc("userdata", "epicids"),
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joinFunc("userdata", "steamids"),
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joinFunc("userdata", "users"),
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joinFunc("userdata", "h1", "steamids"),
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joinFunc("userdata", "h1", "epicids"),
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joinFunc("userdata", "h1", "users"),
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joinFunc("userdata", "h2", "steamids"),
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joinFunc("userdata", "h2", "users"),
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joinFunc("userdata", "scpc", "users"),
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joinFunc("userdata", "scpc", "steamids"),
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joinFunc("images", "actors"),
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joinFunc("images", "contracts"),
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joinFunc("images", "contracts", "elusive"),
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joinFunc("images", "contracts", "escalation"),
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joinFunc("images", "contracts", "featured"),
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joinFunc("images", "unlockables_override"),
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]) {
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if (await fs.exists(dir)) {
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continue
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}
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log(LogLevel.DEBUG, `Creating missing directory ${dir}`)
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await fs.mkdir(dir, { recursive: true })
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}
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}
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