mirror of
https://github.com/thepeacockproject/Peacock
synced 2024-11-22 22:12:45 +01:00
ba9b799abe
* Fixed issue where restarting Peacock would require to first go offline again * Added proper player progression * Fixed most issues with the mission end screen * Added final tweaks to scoring * Update global challenges * Added near-complete support for Freelancer Added support for unlocking shortcuts Cleaned up a bunch of magic values in relation to XP and levels --------- Co-authored-by: moonysolari <changyiding@126.com>
299 lines
8.7 KiB
TypeScript
299 lines
8.7 KiB
TypeScript
/*
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* The Peacock Project - a HITMAN server replacement.
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* Copyright (C) 2021-2023 The Peacock Project Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { readFile, writeFile } from "atomically"
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import { join } from "path"
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import type { ContractSession, GameVersion, UserProfile } from "./types/types"
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import { serializeSession, deserializeSession } from "./sessionSerialization"
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import { castUserProfile } from "./utils"
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import { getConfig } from "./configSwizzleManager"
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import { log, LogLevel } from "./loggingInterop"
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import { unlink, readdir } from "fs/promises"
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/**
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* Container for functions that handle file read/writes,
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* which could otherwise break if writing partial data.
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*/
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class AsyncUserDataGuard {
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private readonly userData: Record<string, UserProfile> = {}
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private readonly dirtyProfiles: Set<string> = new Set()
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getProfile(id: string): UserProfile {
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return this.userData[id]
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}
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addLoadedProfile(id: string, profile: UserProfile): void {
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if (!this.userData[id]) {
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setInterval(() => {
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if (!this.dirtyProfiles.has(id)) {
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return
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}
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this.dirtyProfiles.delete(id)
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this.write(id)
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.then(() => undefined)
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.catch((e) => {
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log(
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LogLevel.ERROR,
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`Failed to write user profile ${id}: ${e}`,
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)
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})
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}, 3000).unref()
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}
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this.userData[id] = profile
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// just in case
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this.dirtyProfiles.delete(id)
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}
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markDirty(id: string): void {
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this.dirtyProfiles.add(id)
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}
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private async write(versionedId: string): Promise<void> {
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let path
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const [id, gameVersion] = versionedId.split(".")
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if (["scpc", "h1", "h2"].includes(gameVersion)) {
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path = join("userdata", gameVersion, "users", `${id}.json`)
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} else {
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path = join("userdata", "users", `${id}.json`)
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}
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await writeFile(path, JSON.stringify(this.getProfile(versionedId)))
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}
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}
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const asyncGuard = new AsyncUserDataGuard()
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/**
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* Gets a user's profile data.
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*
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* @param userId The user's ID.
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* @param gameVersion The game's version.
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* @returns The user's profile
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*/
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export function getUserData(
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userId: string,
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gameVersion: GameVersion,
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): UserProfile {
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const data = asyncGuard.getProfile(`${userId}.${gameVersion}`)
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// we may not have this profile
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if (data?.Extensions?.gamepersistentdata?.PersistentBool) {
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data.Extensions.gamepersistentdata.PersistentBool = {
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...data.Extensions.gamepersistentdata.PersistentBool,
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...getConfig("PersistentBools", true),
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}
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}
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//NOTE: ProfileLevel always starts at 1
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if (data?.Extensions?.progression?.PlayerProfileXP?.ProfileLevel === 0) {
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data.Extensions.progression.PlayerProfileXP.ProfileLevel = 1
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}
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return data
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}
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/**
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* Only attempt to load a user's profile if it hasn't been loaded yet
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*
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* @param userId The user's ID.
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* @param gameVersion The game's version.
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*/
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export async function cheapLoadUserData(
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userId: string,
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gameVersion: GameVersion,
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): Promise<void> {
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if (!userId || !gameVersion) {
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return
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}
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const userProfile = asyncGuard.getProfile(`${userId}.${gameVersion}`)
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if (userProfile) {
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return
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}
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try {
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await loadUserData(userId, gameVersion)
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} catch (e) {
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log(LogLevel.DEBUG, "Unable to load profile information.")
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}
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}
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/**
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* Loads a user's profile data.
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*
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* @param userId The user's ID.
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* @param gameVersion The game's version.
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* @returns The raw JSON data.
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*/
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export async function loadUserData(
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userId: string,
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gameVersion: GameVersion,
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): Promise<UserProfile> {
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let path
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if (["scpc", "h1", "h2"].includes(gameVersion)) {
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path = join("userdata", gameVersion, "users", `${userId}.json`)
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} else {
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path = join("userdata", "users", `${userId}.json`)
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}
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const userProfile = castUserProfile(
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JSON.parse((await readFile(path)).toString()),
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)
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asyncGuard.addLoadedProfile(`${userId}.${gameVersion}`, userProfile)
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return userProfile
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}
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/**
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* Marks a user's profile as dirty.
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* Dirty profiles are automatically saved by a background thread every 3 seconds.
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*
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* @param userId The user's ID.
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* @param gameVersion The game's version.
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*/
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export function writeUserData(userId: string, gameVersion: GameVersion): void {
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asyncGuard.markDirty(`${userId}.${gameVersion}`)
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}
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/**
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* Writes a previously-non existent user profile.
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* This is used for creating new profiles.
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*
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* @param userId The user's ID.
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* @param userProfile
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* @param gameVersion The game's version.
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*/
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export function writeNewUserData(
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userId: string,
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userProfile: UserProfile,
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gameVersion: GameVersion,
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): void {
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asyncGuard.addLoadedProfile(`${userId}.${gameVersion}`, userProfile)
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asyncGuard.markDirty(`${userId}.${gameVersion}`)
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}
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/**
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* Gets the value of an external provider binding.
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*
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* @param userId The user's ID.
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* @param externalFolder The folder where this provider's users are stored.
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* @param gameVersion The game's version.
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*/
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export async function getExternalUserData(
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userId: string,
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externalFolder: string,
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gameVersion: GameVersion,
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): Promise<string> {
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if (["scpc", "h1", "h2"].includes(gameVersion)) {
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return (
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await readFile(
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join("userdata", gameVersion, externalFolder, `${userId}.json`),
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)
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).toString()
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}
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return (
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await readFile(join("userdata", externalFolder, `${userId}.json`))
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).toString()
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}
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/**
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* Writes the value of an external provider binding.
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*
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* @param userId The user's ID.
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* @param externalFolder The folder where this provider's users are stored.
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* @param userData The data to write to the binding.
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* @param gameVersion The game's version.
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*/
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export async function writeExternalUserData(
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userId: string,
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externalFolder: string,
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userData: string,
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gameVersion: GameVersion,
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): Promise<void> {
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if (["scpc", "h1", "h2"].includes(gameVersion)) {
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return await writeFile(
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join("userdata", gameVersion, externalFolder, `${userId}.json`),
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userData,
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)
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}
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return await writeFile(
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join("userdata", externalFolder, `${userId}.json`),
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userData,
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)
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}
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/**
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* Reads a contract session from the contractSessions folder.
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*
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* @param identifier The identifier for the saved session, in the format of token_sessionID.
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* @returns The contract session.
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*/
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export async function getContractSession(
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identifier: string,
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): Promise<ContractSession> {
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const files = await readdir("contractSessions")
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const filtered = files.filter((fn) => fn.endsWith(`_${identifier}.json`))
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if (filtered.length === 0) {
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throw new Error(`No session saved with identifier ${identifier}`)
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}
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// The filtered files have the same identifier, they are just stored at different slots
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// So we can read any of them and it will be the same.
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return deserializeSession(
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JSON.parse(
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(await readFile(join("contractSessions", filtered[0]))).toString(),
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),
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)
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}
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/**
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* Writes a contract session to the contractsSessions folder.
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*
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* @param identifier The identifier for the saved session, in the format of slot_token_sessionID.
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* @param session The contract session.
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*/
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export async function writeContractSession(
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identifier: string,
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session: ContractSession,
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): Promise<void> {
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return await writeFile(
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join("contractSessions", `${identifier}.json`),
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JSON.stringify(serializeSession(session)),
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)
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}
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/**
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* Deletes a saved contract session from the contractsSessions folder.
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*
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* @param fileName The identifier for the saved session, in the format of slot_token_sessionID.
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* @throws ENOENT if the file is not found.
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*/
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export async function deleteContractSession(fileName: string): Promise<void> {
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return await unlink(join("contractSessions", `${fileName}.json`))
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}
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