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* Add multi-version mastery files * Add pro1 unlocks to legacy allunlockables * Add 47's suit to scpc all unlockables * Add and remove various configs * Remove some useless promises * Fix scpc hub * Fix issue with user profile saving * Fix scpc issues for hub * Add singleplayer/multiplayer sniper * A great many things - Add multi-version mastery - Improve sniper mastery support - Improve general H2016 support * Fix some warnings * Fix pro1 mastery on destination screens * Remove entP from createInventory, lock/unlock pro1 accordingly * Remove JSDoc entP parameter from createInventory * Remove difficultyunlocks from safehouse pages * Add versioned user profiles * Prettier run * Remove false point from user profiles docs * Add comment about profile versioning to types * Fix default profile links * Remove remaining lowercase * Fix sniper showing XP as XP * Add game versions to the unlockable map * Update getMasteryForUnlockable call in planning * Fix missing locations when updating profiles * Update versions to v7 * Fix ICA Facility destination mastery * Fix sniper challenge unlockables showing in inventory * Sniper Scoring (#273) * Initial sniper scoring * Fix linting errors * Update require table * Calculate and display final sniper score on end screen * Bump SMP version to v5.7.0 * Update since version for scoring * Fix create inventory call for sniper scoring * Support sniper unlockables in the inventory * Update versions to v7 * Reflect changes to createInventory in scoreHandler * Get unlockable name in completion data * It was not okay. * Thanks webstorm * Add support for /profiles/page/GetMasteryCompletionDataForUnlockable * Support sniper play next * Remove sniper gamemodes template from overrides * Remove debug prints from scoring event handler * Fix challenge multiplier * Exclude sniper unlockables from stashpoint * Start fixing up the missionEnd response for sniper * Update misleading comment * Use existing global challenge to check for SA on sniper contracts * Re-add removed global challenges * Proper support for the mission end screen on sniper contracts * Remove redundant label --------- Signed-off-by: Anthony Fuller <24512050+AnthonyFuller@users.noreply.github.com> Co-authored-by: Govert de Gans <grappigegovert@hotmail.com> * Add co-op sniper scoring defs * Update MasteryUnlockable template * Bump SMP version to v5.9.3 * Re-add deepmerge * Fix SMP checksum * Fix linting errors caused by merge * Fix score handler imports * Move load flags * Remove unnecessary game version arg * Whoopsies Co-authored-by: Reece Dunham <me@rdil.rocks> Signed-off-by: Anthony Fuller <24512050+AnthonyFuller@users.noreply.github.com> --------- Signed-off-by: Anthony Fuller <24512050+AnthonyFuller@users.noreply.github.com> Co-authored-by: Govert de Gans <grappigegovert@hotmail.com> Co-authored-by: Reece Dunham <me@rdil.rocks>
78 lines
2.2 KiB
TypeScript
78 lines
2.2 KiB
TypeScript
/*
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* The Peacock Project - a HITMAN server replacement.
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* Copyright (C) 2021-2023 The Peacock Project Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { CompletionData, GameVersion, Unlockable } from "./types"
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export interface MasteryDataTemplate {
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template: unknown
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data: {
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Location: Unlockable
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MasteryData: MasteryData[]
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}
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}
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export interface MasteryPackageDrop {
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Id: string
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Level: number
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}
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interface MasterySubPackage {
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Id: string
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MaxLevel?: number
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Drops: MasteryPackageDrop[]
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}
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/**
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* @since v7.0.0
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* The Id field has been renamed to LocationId to properly reflect what it is.
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*
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* Mastery packages may have Drops OR SubPackages, never the two.
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* This is to properly support sniper mastery by integrating it into the current system
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* and mastery on H2016 as it is separated by difficulty.
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*
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* Also, a GameVersions array has been added to support multi-version mastery.
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*/
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export interface MasteryPackage {
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LocationId: string
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GameVersions: GameVersion[]
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MaxLevel?: number
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HideProgression?: boolean
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Drops?: MasteryPackageDrop[]
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SubPackages?: MasterySubPackage[]
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}
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export interface MasteryData {
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CompletionData: CompletionData
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Drops: MasteryDrop[]
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Unlockable?: Unlockable
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}
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export interface MasteryDrop {
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IsLevelMarker: boolean
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Unlockable: Unlockable
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Level: number
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IsLocked: boolean
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TypeLocaKey: string
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}
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export interface UnlockableMasteryData {
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Location: string
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SubPackageId?: string
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Level: number
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}
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