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mirror of https://github.com/thepeacockproject/Peacock synced 2024-11-22 22:12:45 +01:00
Peacock/components/oauthToken.ts
Reece Dunham 6245e91624 Initial commit
Co-authored-by: Tino Roivanen <tino.roivanen98@gmail.com>
Co-authored-by: Govert de Gans <grappigegovert@hotmail.com>
Co-authored-by: Gray Olson <gray@grayolson.com>
Co-authored-by: Alexandre Sanchez <alex73630@gmail.com>
Co-authored-by: Anthony Fuller <24512050+anthonyfuller@users.noreply.github.com>
Co-authored-by: atampy25 <24306974+atampy25@users.noreply.github.com>
Co-authored-by: David <davidstulemeijer@gmail.com>
Co-authored-by: c0derMo <c0dermo@users.noreply.github.com>
Co-authored-by: Jeevat Singh <jeevatt.singh@gmail.com>
Signed-off-by: Reece Dunham <me@rdil.rocks>
2022-10-19 21:33:45 -04:00

311 lines
9.9 KiB
TypeScript

/*
* The Peacock Project - a HITMAN server replacement.
* Copyright (C) 2021-2022 The Peacock Project Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import type { Response } from "express"
import { decode, sign } from "jsonwebtoken"
import { extractToken, uuidRegex } from "./utils"
import type { GameVersion, RequestWithJwt, UserProfile } from "./types/types"
import { getVersionedConfig } from "./configSwizzleManager"
import { log, LogLevel } from "./loggingInterop"
import {
STEAM_NAMESPACE_2018,
STEAM_NAMESPACE_2021,
} from "./platformEntitlements"
import {
getExternalUserData,
getUserData,
loadUserData,
writeExternalUserData,
writeNewUserData,
} from "./databaseHandler"
import { OfficialServerAuth, userAuths } from "./officialServerAuth"
import { randomUUID } from "crypto"
import { getFlag } from "./flags"
import { clearInventoryFor } from "./inventory"
import {
EpicH1Strategy,
EpicH3Strategy,
IOIStrategy,
SteamH1Strategy,
SteamH2Strategy,
SteamScpcStrategy,
} from "./entitlementStrategies"
export async function handleOauthToken(
req: RequestWithJwt,
res: Response,
): Promise<void> {
const isFrankenstein = req.body.gs === "scpc-prod"
const signOptions = {
notBefore: -60000,
expiresIn: 6000,
issuer: "auth.hitman.io",
audience: isFrankenstein ? "scpc-prod" : "pc_prod_8",
noTimestamp: true,
}
//#region Refresh tokens
if (req.body.grant_type === "refresh_token") {
// send back the token from the request (re-signed so the timestamps update)
extractToken(req) // init req.jwt
// remove signOptions from existing jwt
// ts-expect-error Non-optional, we're reassigning.
delete req.jwt.nbf // notBefore
// ts-expect-error Non-optional, we're reassigning.
delete req.jwt.exp // expiresIn
// ts-expect-error Non-optional, we're reassigning.
delete req.jwt.iss // issuer
// ts-expect-error Non-optional, we're reassigning.
delete req.jwt.aud // audience
if (getFlag("officialAuthentication") === true && !isFrankenstein) {
if (userAuths.has(req.jwt.unique_name)) {
userAuths
.get(req.jwt.unique_name)!
._doRefresh()
.then(() => undefined)
.catch(() => {
log(LogLevel.WARN, "Failed authentication refresh.")
userAuths.get(req.jwt.unique_name)!.initialized = false
})
}
}
res.json({
access_token: sign(req.jwt, "secret", signOptions),
token_type: "bearer",
expires_in: 5000,
refresh_token: randomUUID(),
})
return
}
//#endregion
let external_platform: "steam" | "epic",
external_userid: string,
external_users_folder: "steamids" | "epicids",
external_appid: string
if (req.body.grant_type === "external_steam") {
if (!/^\d{1,20}$/.test(req.body.steam_userid)) {
res.status(400).end() // invalid steam user id
return
}
external_platform = "steam"
external_userid = req.body.steam_userid
external_users_folder = "steamids"
external_appid = req.body.steam_appid
} else if (req.body.grant_type === "external_epic") {
if (!/^[\da-f]{32}$/.test(req.body.epic_userid)) {
res.status(400).end() // invalid epic user id
return
}
const epic_token = decode(
req.body.access_token.replace(/^eg1~/, ""),
) as {
appid: string
app: string
}
if (!epic_token || !(epic_token.appid || epic_token.app)) {
res.status(400).end() // invalid epic access token
return
}
external_appid = epic_token.appid || epic_token.app
external_platform = "epic"
external_userid = req.body.epic_userid
external_users_folder = "epicids"
} else {
res.status(406).end() // unsupported auth method
return
}
if (req.body.pId && !uuidRegex.test(req.body.pId)) {
res.status(400).end() // pId is not a GUID
return
}
const isHitman3 =
external_appid === "fghi4567xQOCheZIin0pazB47qGUvZw4" ||
external_appid === STEAM_NAMESPACE_2021
const gameVersion: GameVersion = isFrankenstein
? "scpc"
: isHitman3
? "h3"
: external_appid === STEAM_NAMESPACE_2018
? "h2"
: "h1"
if (!req.body.pId) {
// if no profile id supplied
try {
req.body.pId = (
await getExternalUserData(
external_userid,
external_users_folder,
gameVersion,
)
).toString()
} catch (e) {
req.body.pId = randomUUID()
await writeExternalUserData(
external_userid,
external_users_folder,
req.body.pId,
gameVersion,
)
}
} else {
// if a profile id is supplied
getExternalUserData(external_userid, external_users_folder, gameVersion)
.then(() => null)
.catch(async () => {
// external id is not yet linked to this profile
await writeExternalUserData(
external_userid,
external_users_folder,
req.body.pId,
gameVersion,
)
})
}
try {
await loadUserData(req.body.pId, gameVersion)
} catch (e) {
log(LogLevel.DEBUG, "Unable to load profile information.")
}
if (getFlag("officialAuthentication") === true && !isFrankenstein) {
const authContainer = new OfficialServerAuth(
gameVersion,
req.body.access_token,
)
log(LogLevel.DEBUG, `Setting up container with ID ${req.body.pId}.`)
userAuths.set(req.body.pId, authContainer)
await authContainer._initiallyAuthenticate(req)
}
if (getUserData(req.body.pId, gameVersion) === undefined) {
// User does not exist, create new profile from default:
log(LogLevel.DEBUG, `Create new profile ${req.body.pId}`)
const userData = getVersionedConfig(
"UserDefault",
gameVersion,
true,
) as UserProfile
userData.Id = req.body.pId
userData.LinkedAccounts[external_platform] = external_userid
if (external_platform === "steam") {
userData.SteamId = req.body.steam_userid
} else if (external_platform === "epic") {
userData.EpicId = req.body.epic_userid
}
// eslint-disable-next-line no-inner-declarations
async function getEntitlements(): Promise<string[]> {
if (isFrankenstein) {
return new SteamScpcStrategy().get()
}
if (gameVersion === "h1") {
if (external_platform === "steam") {
return new SteamH1Strategy().get()
} else if (external_platform === "epic") {
return new EpicH1Strategy().get()
} else {
log(LogLevel.ERROR, "Unsupported platform.")
return []
}
}
if (gameVersion === "h2") {
return new SteamH2Strategy().get()
}
if (gameVersion === "h3") {
if (external_platform === "epic") {
return await new EpicH3Strategy().get(
req.body.access_token,
req.body.epic_userid,
)
} else if (external_platform === "steam") {
return await new IOIStrategy(
gameVersion,
STEAM_NAMESPACE_2021,
).get(req.body.pId)
} else {
log(LogLevel.ERROR, "Unsupported platform.")
return []
}
}
log(LogLevel.ERROR, "Unsupported platform.")
return []
}
userData.Extensions.entP = await getEntitlements()
if (
Object.prototype.hasOwnProperty.call(
userData.Extensions,
"inventory",
)
) {
// @ts-expect-error No longer in the typedefs.
delete userData.Extensions.inventory
}
writeNewUserData(req.body.pId, userData, gameVersion)
}
// Format here follows steam_external, Epic jwt has some different fields
const userinfo = {
"auth:method": req.body.grant_type,
roles: "user",
sub: req.body.pId,
unique_name: req.body.pId,
userid: external_userid,
platform: external_platform,
locale: req.body.locale,
rgn: req.body.rgn,
pis: external_appid,
cntry: req.body.locale,
}
clearInventoryFor(req.body.pId)
res!.json({
access_token: sign(userinfo, "secret", signOptions),
token_type: "bearer",
expires_in: 5000,
refresh_token: randomUUID(),
})
}