mirror of
https://github.com/thepeacockproject/Peacock
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6245e91624
Co-authored-by: Tino Roivanen <tino.roivanen98@gmail.com> Co-authored-by: Govert de Gans <grappigegovert@hotmail.com> Co-authored-by: Gray Olson <gray@grayolson.com> Co-authored-by: Alexandre Sanchez <alex73630@gmail.com> Co-authored-by: Anthony Fuller <24512050+anthonyfuller@users.noreply.github.com> Co-authored-by: atampy25 <24306974+atampy25@users.noreply.github.com> Co-authored-by: David <davidstulemeijer@gmail.com> Co-authored-by: c0derMo <c0dermo@users.noreply.github.com> Co-authored-by: Jeevat Singh <jeevatt.singh@gmail.com> Signed-off-by: Reece Dunham <me@rdil.rocks>
201 lines
5.9 KiB
TypeScript
201 lines
5.9 KiB
TypeScript
/*
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* The Peacock Project - a HITMAN server replacement.
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* Copyright (C) 2021-2022 The Peacock Project Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import axios, { AxiosResponse } from "axios"
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import type { Request } from "express"
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import { log, LogLevel } from "./loggingInterop"
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import { handleAxiosError } from "./utils"
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import type { GameVersion } from "./types/types"
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/* eslint-disable @typescript-eslint/no-explicit-any */
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/**
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* Creates the body for the authentication request (urlencoded format).
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*
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* @param params The parameters object.
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* @returns The urlencoded body.
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*/
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function createUrlencodedBody(params: Record<string, string>): string {
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let out = ""
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Object.keys(params).forEach((value, index) => {
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if (index !== 0) {
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out += "&"
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}
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out += `${value}=${params[value]}`
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})
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return out
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}
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const requestHeadersH3 = {
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"User-agent": "G2 Http/1.0 (Windows NT 10.0; DX12/1; d3d12/1)",
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Version: "8.9.0",
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}
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const requestHeadersH2 = {
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"User-agent": "G2 Http/1.0 (Windows NT 10.0; DX11/1; d3d11/1)",
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Version: "7.14.0",
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}
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const requestHeadersH1 = {
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"User-agent": "G2 Http/1.0 (Windows NT 10.0; DX11/1; d3d11/1)",
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Version: "6.74.0",
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}
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type AuthResponse = {
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access_token: string
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refresh_token: string
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}
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/**
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* Container for official server authentication tokens.
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*/
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export class OfficialServerAuth {
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/**
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* If this authentication container is ready for use.
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*/
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initialized?: boolean
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protected _usableToken?: string
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protected _refreshToken?: string
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protected _gameAuthToken?: string
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private readonly _headers: { "User-agent": string; Version: string }
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/**
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* Kick things off.
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*
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* @param gameVersion The game version.
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* @param gameAuthToken The token for the 3rd party game provider (steam or epic).
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*/
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constructor(gameVersion: GameVersion, gameAuthToken: string) {
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this._gameAuthToken = gameAuthToken
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this._headers =
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gameVersion === "h1"
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? requestHeadersH1
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: gameVersion === "h2"
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? requestHeadersH2
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: requestHeadersH3
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this.initialized = false
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}
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/**
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* Authenticates the client with the official service the first time.
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*
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* @param req The initial client request.
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*/
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async _initiallyAuthenticate(req: Request): Promise<void> {
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try {
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const r = await this._firstTimeObtainData(req)
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this._usableToken = r.access_token
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this._refreshToken = r.refresh_token
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this.initialized = true
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} catch (e) {
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handleAxiosError(e)
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if (PEACOCK_DEV) {
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log(
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LogLevel.WARN,
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`Failed to authenticate with official servers for contracts mode: ${e}`,
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)
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}
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}
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}
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/**
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* Makes a request with the required context.
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*
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* @param url The URL to fetch.
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* @param get If the request should be a GET (true), or POST (false).
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* @param body The request's body (defaults to {}).
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* @param headers The request's extra headers (defaults to {}).
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* @returns The response data.
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*/
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async _useService<Data = any>(
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url: string,
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get: boolean,
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body = {},
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headers = {},
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): Promise<AxiosResponse<Data>> {
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if (get) {
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return axios(url, {
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data: body,
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headers: {
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...headers,
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...this._headers,
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Authorization: `bearer ${this._usableToken}`,
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},
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})
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}
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return await axios.post(url, body, {
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headers: {
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...headers,
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...this._headers,
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Authorization: `bearer ${this._usableToken}`,
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},
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})
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}
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/**
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* Gain a new authentication token.
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*/
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async _doRefresh(): Promise<void> {
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if (PEACOCK_DEV) {
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log(
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LogLevel.DEBUG,
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`Using refresh token (${this._refreshToken}) to reauthenticate.`,
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)
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}
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const body = `grant_type=refresh_token&refresh_token=${this._refreshToken}&authcode=${this._gameAuthToken}`
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const res = await axios("https://auth.hitman.io/oauth/token", {
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headers: {
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...this._headers,
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Authorization: `bearer ${this._usableToken}`,
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},
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data: body,
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})
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const r = res.data as AuthResponse
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this._usableToken = r.access_token
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this._refreshToken = r.refresh_token
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this.initialized = true
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}
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/**
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* Authenticate for the first time.
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*
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* @param req The request from the Hitman client connecting to Peacock.
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* @returns The token data fetched from the official servers.
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*/
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private async _firstTimeObtainData(req: Request): Promise<AuthResponse> {
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return (
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await axios.post(
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"https://auth.hitman.io/oauth/token",
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createUrlencodedBody(req.body),
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{
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headers: this._headers,
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},
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)
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).data
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}
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}
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export const userAuths = new Map<string, OfficialServerAuth>()
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