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mirror of https://github.com/thepeacockproject/Peacock synced 2024-12-12 07:23:53 +01:00
Peacock/components/types/sniperModules.ts
Reece Dunham cbc7238912
Add type for challenge scopes
Signed-off-by: Reece Dunham <me@rdil.rocks>
2022-10-25 15:11:38 -04:00

100 lines
3.5 KiB
TypeScript

/*
* The Peacock Project - a HITMAN server replacement.
* Copyright (C) 2021-2022 The Peacock Project Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
/* eslint-disable @typescript-eslint/no-explicit-any */
import { StateMachineLike } from "@peacockproject/statemachine-parser"
export type SniperScoreModules = {
Type: string
ScoringDefinitions: StateMachineLike<SniperContext, SniperConstants>[]
}
type SniperConstants = Readonly<{
Score_Synchronised_Kill: number
Score_Synchronised_Kill_Successive: number
SynchronisedKillTimerLength: number
Score_Kill_Bodyshot: number
Score_Kill_Streak: number
Score_Kill_Streak_Successive: number
Score_Kill_Headshot: number
Score_Kill_Headshot_Streak: number
Score_Kill_Headshot_Streak_Successive: number
Score_Kill_Headshot_Successive: number
Score_Kill_Multi: number
Score_Kill_Multi_Successive: number
Score_Kill_Multi_Shot: number
Score_Kill_Multi_Shot_Successive: number
Score_Kill_Moving: number
Score_Kill_Moving_Successive: number
Score_Kill_Moving_Streak: number
Score_Kill_Moving_Streak_Successive: number
Score_Kill_Explosion: number
Score_Kill_Explosion_Successive: number
Score_Kill_Civilian: number
Score_Kill_Civilian_Successive: number
Score_Kill_Accident: number
Score_Kill_Accident_Successive: number
Score_Kill_Distraction: number
Score_Kill_Distraction_Successive: number
Score_BodyHidden: number
Score_BodyHidden_Successive: number
}>
export type SniperContext = {
PlayerIds: any[]
SuccessivePlayerIds: any[]
Events: any[]
TotalScore: number
SynchronisedKill_Count: number
SynchronisedKill_Successive_CurrentScore: number
SynchronisedKill_CurrentScore: number
Targets: string[]
BulletsUsed: number
HeadShot_Successive_Count: number
HeadShot_Successive_CurrentScore: number
HeadShot_CurrentScore: number
HeadShot_Streak_Count: number
HeadShot_Streak_Count_Temp: number
HeadShot_Streak_CurrentScore: number
Moving_Successive_Count: number
Moving_Successive_CurrentScore: number
Moving_CurrentScore: number
Moving_Streak_Count: number
Moving_Streak_Count_Temp: number
Moving_Streak_CurrentScore: number
Kill_Streak_Count: number
Kill_Streak_Count_Temp: number
Kill_Streak_CurrentScore: number
Accident_Successive_Count: number
Accident_Successive_CurrentScore: number
Explosion_Successive_Count: number
Explosion_Successive_CurrentScore: number
BodyHidden_Successive_Count: number
BodyHidden_Successive_CurrentScore: number
BodyHidden_CurrentScore: number
CivilianKill_Successive_Count: number
CivilianKill_Successive_CurrentScore: number
CivilianKill_CurrentScore: number
MultiKill_CurrentScore: number
MultiKill_Shot_CurrentScore: number
ReInitialiseTimer: number
StreakTime: number
PlayerId: number
}