1
mirror of https://github.com/thepeacockproject/Peacock synced 2025-03-01 14:43:02 +01:00
Peacock/components/types/gameSchemas.ts
Reece Dunham 6245e91624 Initial commit
Co-authored-by: Tino Roivanen <tino.roivanen98@gmail.com>
Co-authored-by: Govert de Gans <grappigegovert@hotmail.com>
Co-authored-by: Gray Olson <gray@grayolson.com>
Co-authored-by: Alexandre Sanchez <alex73630@gmail.com>
Co-authored-by: Anthony Fuller <24512050+anthonyfuller@users.noreply.github.com>
Co-authored-by: atampy25 <24306974+atampy25@users.noreply.github.com>
Co-authored-by: David <davidstulemeijer@gmail.com>
Co-authored-by: c0derMo <c0dermo@users.noreply.github.com>
Co-authored-by: Jeevat Singh <jeevatt.singh@gmail.com>
Signed-off-by: Reece Dunham <me@rdil.rocks>
2022-10-19 21:33:45 -04:00

78 lines
2.1 KiB
TypeScript

/*
* The Peacock Project - a HITMAN server replacement.
* Copyright (C) 2021-2022 The Peacock Project Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
export type MissionEndRequestQuery = Partial<{
contractSessionId: string
}>
/**
* Query that the game sends for the stashpoint route.
*/
export type StashpointQuery = Partial<{
contractid: string
slotid: number | string
slotname: "gear" | "disguise" | "stashpoint" | string
stashpoint?: string
allowlargeitems: "true" | "false"
allowcontainers: "true" | "false"
}>
export type PlanningQuery = Partial<{
contractid: string
resetescalation: string
}>
export type GetForPlay2Body = Partial<{
id: string
difficultyLevel: number
}>
export type MultiplayerQuery = Partial<{
gamemode: string
disguiseUnlockableId: string
}>
export type MultiplayerMatchStatsQuery = Partial<{
contractSessionId: string
}>
export type LegacyGetProgressionBody = Partial<{
profileid: string
challengeids: string[]
}>
export type MasteryUnlockableQuery = Partial<{
unlockableId: string
}>
export type GetCompletionDataForLocationQuery = Partial<{
locationId: string
}>
/**
* Body that the game sends for the
* `/authentication/api/userchannel/ContractSessionsService/Load` route.
*/
export type LoadSaveBody = Partial<{
saveToken: string
contractSessionId: string
profileId: string
difficultyLevel: number
contractId: string
}>